D5: move in, and give the assembler somewhere to look
The demo disk is three directories instead of thirty nine names in one list with cosmos.asm sitting between fileStream.asm and sbfs.asm: /Apps what you run /Source what you name to the assembler /Lib what those include The split is by ROLE rather than by which directory the host keeps a file in. Everything in /Lib is named by an #Include somewhere and by nothing else, which is what makes it a library rather than a source. THAT LAYOUT WAS NOT POSSIBLE UNTIL NOW, and finding out why is what this rung actually cost. An include on the machine was a bare name resolved where you stood, so every source that calls a service had to sit in the same directory as services.asm - which is every source worth having. The first arrangement of this disk put the examples in a directory of their own and none of them would assemble. So the native assembler has a search path: beside you, then /Lib. The same rule the shell already uses for a program it does not recognise, applied to the thing that reads source, and the same reasoning for it being two fixed places rather than a list - a list needs somewhere to live between one boot and the next, and there is no such place yet. It also brings the native assembler nearer the host one, which has searched -I directories since before there was a machine to run this on. The reader's per-file state grew from 293 bytes to 301, because the name it keeps is a path now and every block of a file is asked for by it. Six of those would no longer fit the room set aside, so the include list moved up a page. Both numbers are written down in two places on purpose and both were changed. dir said cosmos.asm was 17,460 bytes. It is 82,996. The size came out of the block count's LOW BYTE shifted up and the tail beneath it, which is sixteen bits, so anything from 256 blocks upward came back as itself less 65,536 - a plausible number, and wrong. Files that big say their size in blocks now. Printing the true figure wants decimal printing twenty four bits wide, which is a page of console.asm to say something nobody reads more precisely than "big". The Assembler Manual's line about SBFS being flat was the last thing in the repository still claiming it, and docs.sh now looks for that phrase and three like it in all four documents. Not a section that is wrong - one clause inside a paragraph that is otherwise right, which is the shape this kind of staleness takes. The duplicate puts are gone with the wildcard that caused them, so building the disk is quiet. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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Claude Opus 5
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@@ -19,12 +19,17 @@
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; 0x8C00 8192 the label names, packed end to end
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; 0xAC00 13312 the output file being built
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; 0xE000 1792 the vector names, 64 entries of twenty eight
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; 0xE700 1758 the reader's stack, six levels of 293
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; 0xEE00 368 which files have been included, sixteen names of 23
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; 0xE700 2048 the reader's stack, six levels of 301
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; 0xEF00 368 which files have been included, sixteen names of 23
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;
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; That ends at 0xEF70, with the Stack coming down from 0xFFFF above it - about four
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; That ends at 0xF070, with the Stack coming down from 0xFFFF above it - nearly four
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; kilobytes, against the tens of bytes of CALL frames this ever nests.
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;
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; The reader's levels went from 293 to 301 when an include gained somewhere to be looked
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; for: the name in each level is a PATH now, and "/Lib/" is five characters of it. Six
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; levels of 301 is 1806, so the room here has to stay above that - which is why the include
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; list moved up rather than the stack simply being asked to fit.
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;
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; THE TWO THINGS THAT DECIDE THESE SIZES are the largest program it will be asked to build
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; and the largest one it will be asked to read. CosmOS is 475 labels and 9,564 bytes of
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; output; the assembler itself is 555 labels, about 6,800 bytes of name and 11,648 of output. The
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@@ -41,4 +46,4 @@ ScratchVecNames:
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ScratchSrcStack:
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0xE7 0x00
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ScratchIncNames:
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0xEE 0x00
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0xEF 0x00
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@@ -189,13 +189,53 @@ srcInclude:
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CALL srcRemember
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CALL srcPush
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; TWO PLACES, TRIED IN ORDER: where you are, and then /Lib. The same rule the shell uses
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; for a program it does not recognise, which is where it came from - a name means the
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; one beside you if there is one, and the system's otherwise.
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;
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; It is what a search path is for, and the host assembler has had one since before there
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; was a machine to run this on. Without it every source that calls a service has to sit
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; in the same directory as services.asm, and the disk cannot be organised at all.
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SETD.0 IncWanted
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SETD.1 SrcName
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CALL srcKeepName
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CALL srcRewind
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BRQ srcIncludeIn
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CALL srcInLibrary
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CALL srcRewind
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BNQ srcIncludeGone
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srcIncludeIn:
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RET ; Q is zero, out of srcRewind.
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; SrcName becomes the same name inside the library directory. Built here rather than kept
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; as a second buffer, because what has to survive is the name the file was ASKED for -
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; that is what the include-once list holds, and a file found in the library on one line
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; and beside you on another is still the same include.
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srcInLibrary:
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SETD.0 SrcLibrary
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SETD.1 SrcName
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srcLibraryPrefix:
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LDA.0
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BRA srcLibraryName
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STA.1
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INCD.0
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INCD.1
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BRI srcLibraryPrefix
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srcLibraryName:
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SETD.0 IncWanted
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srcLibraryCopy:
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LDA.0
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STA.1
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BRA srcLibraryDone
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INCD.0
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INCD.1
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BRI srcLibraryCopy
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srcLibraryDone:
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RET
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srcIncludeSkip:
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RSTA
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RSTB
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@@ -483,8 +523,12 @@ srcKeepEnd:
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; ---- The current file, as one block so that it can be put aside in one piece ----
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;
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SrcState:
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; THIRTY TWO RATHER THAN THE TWENTY THREE A NAME NEEDS, because what goes here is a PATH:
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; an include not found beside you is looked for in the library, and "/Lib/" plus a name of
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; twenty two plus the zero that ends it is twenty eight. Every block of the file is asked
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; for by this name, so it has to be the one that resolves, not the one that was typed.
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SrcName:
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#Reserve 0d23
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#Reserve 0d32
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SrcBlocks:
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0x00 0x00
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SrcIndex:
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@@ -504,12 +548,19 @@ SrcEnded:
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SrcBuffer:
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#Reserve 0d256
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; 292 bytes: a name of 23, six numbers of two, one single byte, and the buffer. NOTHING MAY
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; BE ADDED IN THE MIDDLE OF THE BLOCK ABOVE without changing this to match.
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; 301 bytes: a name of 32, six numbers of two, one single byte, and the buffer. NOTHING MAY
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; BE ADDED IN THE MIDDLE OF THE BLOCK ABOVE without changing this to match, and the room
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; set aside for six of them in scratch.asm has to be at least six times it.
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SrcStateBytes:
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0x01 0x24
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0x01 0x2D
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SrcDepthLimit:
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0d6
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; Where an include is looked for when it is not beside you. One fixed place rather than a
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; list somebody sets, for the same reason the shell has one fixed place for programs: a
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; list would need somewhere to live between one boot and the next.
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SrcLibrary:
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"/Lib/"
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SrcOne:
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0x00 0x01
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