The room a zoom buys goes to the sky, not to the moon

Zooming out drew fifty rows DOWN from the world's origin, which put
exactly the same sky on the screen as before with twice as much moon
under it. Measured: 47 per cent rock zoomed in and 71 per cent zoomed
out. A zoom that shows you more of the thing you cannot fly through is
not worth a button.

The eighty column screen is fifty rows and the flyable band is thirty -
the ceiling is eight rows above the origin and the deepest valley is
twenty two below it - so the twenty rows a zoom buys have to go
somewhere. They go above. The wide view starts twenty four rows over the
origin, the ground sits near the bottom, and the whole band is on the
screen: 23 per cent rock instead of 71.

Which needed three things. The moon is drawn from row minus twenty four
rather than from nought, because rows above the origin are sky by
definition and because whatever the shell left in them is otherwise still
there. The row origin comes out of the view block like every other screen
number. And the lander's own Y moves with the view, which meant making
toPixels' answer SIGNED at last: it masks to twelve bits, so a lander
above the origin came back as a large positive number rather than a small
negative one - harmless while such a lander was off the picture either
way, and wrong the moment the view moved up to include it.

That is the point of the button. A lander at the ceiling is off the top
of a forty column screen, which is where the orbit lives and why the
altitude bar had to exist; zoomed out it is at row 149 and you can watch
the whole orbit.

Four checks, and the proportion is deliberately not on its own: measured
alone it passes for a moon floating over a void, because pointing the
view back at the origin leaves the rows under the terrain simply never
drawn, and black counts as sky. Both breaks that matter went straight
through it. What catches them is that the ground has to reach the bottom
of the screen and the sky has to be empty - the latter only on a shell
scrolled a hundred and eighteen lines deep, since that is what it takes
to get anything into the rows the wide view moves into.

The tap fixture also moved to frame 100. Fifty rows of moon take longer
to draw than twenty five, and a six frame tap at frame thirty now lands
before the program is reading a controller at all, which reads exactly
like a button that has stopped working.
This commit is contained in:
Anachronaut
2026-09-03 22:14:02 -04:00
parent 437ddf8ebe
commit 32559ce872
13 changed files with 178 additions and 27 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ Mode.sbx 48
Flip.sbx 173
Sprite.sbx 442
Depth.sbx 672
Lander.sbx 5304
Lander.sbx 5365
Pad.sbx 264
Crash.sbx 632
vars.script 50