Breakpoints: SWI osBreak, and s refuses a read only bank
A breakpoint that shows every register as the program had them, waits for a key, and carries on. NOTHING IS OVERWRITTEN, and that is the design rather than a shortcut. A breakpoint poked into a running program has to replace an instruction, and putting that instruction back in order to continue is the same act as disarming the breakpoint; firing a second time would mean stepping over the restored instruction and putting the breakpoint back behind it, and this machine cannot step a single instruction. SWI is two bytes, dispatches through a vector, and its frame already holds the address after it, so RETI resumes at the next instruction with nothing to restore and nothing to re-arm. It fires every time it is reached. The price is that a breakpoint is part of the program: a build with them in has different addresses from a build without. That is the bargain every machine with a break instruction makes. Every value shown comes out of the frame rather than the registers, because by the time the handler runs the registers are the handler's. Apps/Break.asm stops twice so that the second stop is checked as well as the first. Also here, found by the test that came with it: the monitor's s wrote into whichever bank was selected, and bank 2 is the controller's own table, published read only. Writing to it was refused, and a refusal nobody catches stops the machine - so selecting the bank table to look at it and then typing s killed the session. bankPresent now keeps the whole flags byte and s declines. The recorded output of cosmosMonitor had contained that crash, having been blessed without being read. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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; number, in decimal, without leading zeroes. A and B together, so one service covers both
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; a line number and a byte count and there is no need for two.
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osPrintNumber 0d24
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; ---- Stopping to look ----
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;
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; A breakpoint. Put SWI osBreak anywhere in a program and the system shows every register as
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; the program had them, waits for a key, and carries on.
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;
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; NOTHING IS OVERWRITTEN, which is what makes this simple. A breakpoint that replaced an
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; instruction would have to put it back to continue, and putting it back disarms the
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; breakpoint - so firing twice would need the instruction to be stepped over and the
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; breakpoint replaced behind it, and this machine has no way to step one instruction. An SWI
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; costs two bytes of the program and fires for ever, because there was never anything to
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; restore. The price is that it is part of the program: a build with breakpoints in it has
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; different addresses from one without.
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osBreak 0d25
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