Long standing assembler bugs fixed, new path system. Make compatibility update.
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; Tests LDD and STD, the instructions that move a Data Pointer through Data Memory.
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;
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; STD writes a pointer into memory, LDD reads one back out. Together they let a
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; program build and walk a table of addresses, which is the reason the CPU has
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; more than one Data Pointer to walk it with.
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;
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; Correct output is:
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; Hello
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; World
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; H
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#Program
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start:
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; Build a two entry address table at runtime.
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SETD.0 Slot0
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SETD.1 Hello
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STD.1.0 ; Write the address in DP1 to the memory addressed by DP0.
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SETD.0 Slot1
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SETD.1 World
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STD.1.0
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; Walk the table, following each entry in turn.
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SETD.0 Slot0
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LDD.1.0 ; DP1 becomes the address stored at DP0.
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CALL printDP1
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DPUP.0 0d02 ; Step DP0 over the two byte entry.
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LDD.1.0
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CALL printDP1
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; A pointer can also follow itself, which is what LDD with one pointer means.
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SETD.0 Slot0
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LDD.0.0 ; DP0 becomes the address it was pointing at.
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LDA.0
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OUTA 0x00
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INIA 0x0A
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OUTA 0x00
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HALT
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printDP1:
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; Print the string addressed by DP1. DP1 is preserved across the CALL, so the
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; caller gets it back untouched.
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LDA.1
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BRA printDone
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OUTA 0x00
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INCD.1
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BRI printDP1
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printDone:
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INIA 0x0A
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OUTA 0x00
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RET
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#Data
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Hello:
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"Hello"
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World:
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"World"
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; The table itself. Two entries, two bytes each, filled in at run time.
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Slot0:
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0x00 0x00
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Slot1:
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0x00 0x00
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