The screen is two banks: an atlas and a screen
Tiles and colours are written when a program loads; the map is written whenever anything moves. Sharing one 64K bank made them compete for room neither needed all of, and had a worse consequence than being cramped: a bitmap covers the whole bank, so entering bitmap mode destroyed the font. A program could not draw a picture and then say anything about it. Split, each gets a whole bank. The atlas holds the tiles and the palette, the screen holds the map or a bitmap, and a picture now costs the map and nothing else. It also leaves 48K free in the atlas, which is where the sprite table and a second page of tiles are going. No new mechanism was needed. A bank is registered by naming the port that owns it, so a device with two banks needs two ports that own memory: the base port keeps the atlas, since tiles have been at 0x0000 since there was a screen at all, and 0x3A owns the screen. The registry now answers honestly about which ports in the block bring memory, where it used to say all sixteen did. CosmOS never addresses video memory except in one place - the screen save, which walks 196 pages of it. The page number already says which bank a page is in, so screenBankFor works it out rather than keeping a second list beside screenPageFor. Grid and picture.asm register both banks; colours.asm only touches the palette and needed none of it. Tests/video.sh names the memory every write is for, because an address cannot: tile 5 and bitmap pixel 5 are both 0x0005, and a helper that guessed would be right for the tiles and silently wrong for a picture. And picture.asm gained a check, because this change broke it and nothing noticed - registering the second bank leaves DestBank pointing at it, so the palette went into the wrong one and the picture came out black. It was the only thing here found by looking rather than by a test. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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co-authored by
Claude Opus 5
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@@ -37,12 +37,23 @@ start:
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; fail - it succeeds, and the disk's buffer quietly becomes the screen. Every read the
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; filesystem made after that came out of video memory, so the shell found an empty disk
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; and could not start anything by name. Nothing said a word.
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; TWO BANKS, because the screen has two. The atlas holds the tiles and the palette and is
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; written when a program starts; the screen holds the map and is written as things move.
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; They are separate memories, so a bank number reaches one or the other and never both -
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; which is the whole of what this program had to learn when they were split apart.
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INIA 0d4
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OUTA 0xE3 ; DestBank: the number it will answer to.
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INIA 0x30
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OUTA 0xE2 ; SourceLow: the port of the device that owns it.
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INIA 0x03
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OUTA 0xE8 ; RegisterBank.
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OUTA 0xE8 ; RegisterBank. Four is the atlas.
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INIA 0d5
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OUTA 0xE3
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INIA 0x3A
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OUTA 0xE2 ; And the port that owns the screen.
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INIA 0x03
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OUTA 0xE8 ; RegisterBank. Five is the map.
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; ---- Asking for the screen back afterwards ----
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;
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@@ -153,7 +164,7 @@ finished:
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OUTA 0x34
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OUTA 0x36 ; The origins, or the shell looks at a corner of the map.
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INIA 0d4
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INIA 0d5
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OUTA 0xE3
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INIA 0x40
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OUTA 0xE4
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@@ -350,7 +361,7 @@ putMap:
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STA.0
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everyRow:
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INIA 0d4
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INIA 0d5
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OUTA 0xE3
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SETD.0 MapRow
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LDA.0
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