Interrupt system implemented, some new programs.

This commit is contained in:
Anachronaut
2026-08-15 00:44:13 -04:00
parent 638b68b25c
commit 6d1966d500
79 changed files with 2778 additions and 88 deletions
+266
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; Conway's Game of Life rewritten for SplitBit's four-Data-Pointer ISA.
;
; The representation and display match 16x16Life.asm: a visible 16x16 field,
; a dead border, and interleaved current/next bytes. DP0 walks the board, DP1
; and DP2 address the loop counters, and volatile DP3 walks the neighborhood.
#Include print.asm
#Program
start:
CALL seedGlider
SETD.0 ClearScreen
CALL printString
generationLoop:
CALL renderBoard
CALL evolveBoard
CALL commitBoard
CALL frameDelay
BRI generationLoop
seedGlider:
SETD.0 Board
DPUP.0 0d42
INIA 0x01
STA.0
SETD.0 Board
DPUP.0 0d80
STA.0
SETD.0 Board
DPUP.0 0d112
STA.0
DPUP.0 0d02
STA.0
DPUP.0 0d02
STA.0
RET
renderBoard:
SETD.0 CursorHome
CALL printString
SETD.1 RowCount
SETD.2 ColCount
INIA 0d16
STA.1
SETD.0 Board
DPUP.0 0d38
renderRow:
INIA 0d16
STA.2
renderCell:
LDA.0
BRA renderDead
INIB 0x23
OUTB 0x00
BRI renderCellDone
renderDead:
INIB 0x20
OUTB 0x00
renderCellDone:
DPUP.0 0d02
LDA.2
DECA
STA.2
BRA renderRowDone
BRI renderCell
renderRowDone:
CALL lineFeed
DPUP.0 0d04
LDA.1
DECA
STA.1
BRA renderDone
BRI renderRow
renderDone:
RET
evolveBoard:
SETD.1 RowCount
SETD.2 ColCount
INIA 0d16
STA.1
SETD.0 Board
DPUP.0 0d38
evolveRow:
INIA 0d16
STA.2
evolveCellLoop:
CALL evolveCell
DPUP.0 0d02
LDA.2
DECA
STA.2
BRA evolveRowDone
BRI evolveCellLoop
evolveRowDone:
DPUP.0 0d04
LDA.1
DECA
STA.1
BRA evolveDone
BRI evolveRow
evolveDone:
RET
evolveCell:
CALL countNeighbors
MVQB ; B is the neighbor count from here down.
; Three neighbors always produces a live cell.
INIA 0d03
CCF
SUB
BRQ makeAlive
; Two neighbors preserve the current state.
INIA 0d02
CCF
SUB
BRQ preserveCell
makeDead:
RSTA
INCD.0
STA.0
DECD.0
RET
preserveCell:
LDA.0
BRA makeDead
makeAlive:
INIA 0x01
INCD.0
STA.0
DECD.0
RET
; Return the eight-neighbor sum in Q. One Stack round-trip copies DP0 into
; volatile DP3; MVQA then keeps the running total entirely in registers.
countNeighbors:
PSHD.0
POPD.3
RSTA
DPDN.3 0d38
LDB.3
CCF
ADD
MVQA
DPUP.3 0d02
LDB.3
CCF
ADD
MVQA
DPUP.3 0d02
LDB.3
CCF
ADD
MVQA
DPUP.3 0d32
LDB.3
CCF
ADD
MVQA
DPUP.3 0d04
LDB.3
CCF
ADD
MVQA
DPUP.3 0d32
LDB.3
CCF
ADD
MVQA
DPUP.3 0d02
LDB.3
CCF
ADD
MVQA
DPUP.3 0d02
LDB.3
CCF
ADD
RET
commitBoard:
SETD.1 RowCount
SETD.2 ColCount
INIA 0d18
STA.1
SETD.0 Board
commitRow:
INIA 0d18
STA.2
commitCell:
INCD.0
LDA.0
DECD.0
STA.0
DPUP.0 0d02
LDA.2
DECA
STA.2
BRA commitRowDone
BRI commitCell
commitRowDone:
LDA.1
DECA
STA.1
BRA commitDone
BRI commitRow
commitDone:
RET
frameDelay:
INIA 0xFF
delayOuter:
INIB 0xFF
delayInner:
DECB
BRB delayInnerDone
BRI delayInner
delayInnerDone:
DECA
BRA delayDone
BRI delayOuter
delayDone:
RET
#Data
RowCount:
0x00
ColCount:
0x00
ClearScreen:
0x1B
"[2J"
CursorHome:
0x1B
"[H"
; 18 by 18 cells with the current and next states interleaved, so 648 bytes. The
; original leaves this implicit and leans on Data Memory being zero, which works but
; means the assembler believes the board is one byte long: anything placed after it
; would land inside it, and nothing would say so. Reserving the region states how far
; it reaches, so a label added below here is safe.
Board:
#Reserve 0d648