Interrupt system implemented, some new programs.
This commit is contained in:
@@ -0,0 +1,44 @@
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; Tests a hardware interrupt delivered to a handler named in the Vector Segment.
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;
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; A device is named by the port it is plugged into, because that is what decides which
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; vector it arrives through. The test device on port 0x10 puts its line up when anything
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; is written to it.
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;
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; The device is asked for attention while the Interrupt Flag is down, so the line waits.
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; SIF lets it through, and the handler runs before the next instruction does.
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;
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; Correct output is:
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; O printed with the line up and the flag down
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; K printed by the handler
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; ! printed after RETI came back
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#Program
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start:
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CIF ; Hold devices off.
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INIA 0d1
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OUTA 0x10 ; The device asks. Its line goes up and stays up.
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INIA 0d79 ; 'O'
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OUTA 0x00
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INIA 0x0A
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OUTA 0x00
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SIF ; Let it through. It is answered on the very next step.
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INIA 0d33 ; '!'. Reached only because RETI came back here.
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OUTA 0x00
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INIA 0x0A
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OUTA 0x00
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HALT
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deviceHandler:
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INIA 0d75 ; 'K'
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OUTA 0x00
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INIA 0x0A
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OUTA 0x00
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RETI
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#Vectors
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Device 0x10 deviceHandler
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@@ -0,0 +1,11 @@
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; #Align before either segment has been opened.
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;
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; The directive moves a cursor along, and outside a segment there is no cursor for
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; it to move, so this has to be an error rather than quietly doing nothing.
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#Align 0x100
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#Program
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start:
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HALT
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@@ -0,0 +1,10 @@
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; #Align with no number after it.
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;
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; Without this check the next token is taken as the alignment, which would silently
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; align to whatever the following instruction happened to be worth.
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#Program
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start:
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HALT
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#Align
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@@ -0,0 +1,10 @@
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; Deliberately broken, to check that the assembler still catches it.
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; The file ends straight after the keyword, so there is no name to read. This
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; used to walk into whatever the array happened to hold and crash.
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#Program
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start:
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HALT
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#Include
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@@ -0,0 +1,10 @@
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; SWI with nothing after it.
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;
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; Without the operand check this assembles, and SWI quietly takes the next
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; instruction as its vector number. Everything after it then shifts by a byte.
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#Program
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start:
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SWI
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HALT
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@@ -0,0 +1,14 @@
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; Deliberately broken, to check that the assembler still catches it.
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; The same name is defined twice, which used to be accepted silently, with every
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; reference quietly resolving to whichever definition came first.
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#Program
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start:
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BRI twice
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twice:
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HALT
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twice:
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HALT
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@@ -0,0 +1,20 @@
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; Two handlers claiming the same vector.
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;
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; Device lines name a port directly, so two of them can collide even though the
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; assembler numbers the named vectors itself.
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#Program
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start:
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HALT
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firstHandler:
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RETI
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secondHandler:
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RETI
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#Vectors
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Device 0x10 firstHandler
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Device 0x10 secondHandler
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@@ -0,0 +1,10 @@
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; SWI names something that was never given a handler.
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;
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; A vector name is not a label, so the usual "undefined label" error would be
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; misleading. It has to say that the name needs a #Vectors entry.
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#Program
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start:
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SWI neverDeclared
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HALT
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@@ -0,0 +1,77 @@
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; Tests BRD, the only branch whose destination is not written into the program.
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;
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; A table of addresses in the Data Segment is walked with one Data Pointer, each
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; entry is pulled out with LDD, and BRD jumps to it. That is dispatch: choosing
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; where to go from data rather than from a branch the assembler laid down.
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;
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; Correct output is:
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; one
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; two
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; three
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; done
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#Program
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start:
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SETD.0 Handlers ; DP0 walks the table of handler addresses.
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INIB 0d3 ; Three of them.
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dispatchLoop:
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LDD.1.0 ; DP1 becomes the address of the next handler.
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BRD.1 ; Go there. The handler branches back to itself.
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; Each handler prints its name and returns to the loop by hand. There is no CALL
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; here on purpose, so that what BRD does is the only thing under test.
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handlerOne:
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SETD.2 One
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CALL printDP2
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BRI nextHandler
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handlerTwo:
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SETD.2 Two
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CALL printDP2
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BRI nextHandler
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handlerThree:
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SETD.2 Three
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CALL printDP2
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BRI nextHandler
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nextHandler:
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DPUP.0 0d02 ; Step over the two byte table entry.
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DECB
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BRB finished
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BRI dispatchLoop
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finished:
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SETD.2 Done
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CALL printDP2
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HALT
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printDP2:
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LDA.2
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BRA printDone
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OUTA 0x00
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INCD.2
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BRI printDP2
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printDone:
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INIA 0x0A
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OUTA 0x00
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RET
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#Data
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One:
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"one"
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Two:
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"two"
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Three:
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"three"
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Done:
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"done"
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; The dispatch table. Each name becomes the address of that handler.
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Handlers:
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handlerOne
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handlerTwo
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handlerThree
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@@ -0,0 +1,52 @@
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; Tests a fault handler that steps over the byte it could not decode and carries on.
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;
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; The frame holds the address of the offending byte rather than the one after it, so a
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; handler can see exactly what failed. The cost is that returning with a bare RETI meets
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; the same byte again, which is why this handler moves the saved address on by one
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; first. MVSD is what lets it reach the frame at all.
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;
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; 0xFE is not an instruction. Writing it as a literal is the only way past the
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; assembler, which is what makes a program containing one buildable.
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;
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; Correct output is:
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; O printed before the byte that fails
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; K printed after the handler stepped over it
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#Program
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start:
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INIA 0d79 ; 'O'
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OUTA 0x00
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INIA 0x0A
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OUTA 0x00
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0xFE ; Not an instruction. The handler steps over this.
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INIA 0d75 ; 'K'. Reached only because the handler moved the address on.
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OUTA 0x00
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INIA 0x0A
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OUTA 0x00
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HALT
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faultHandler:
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; The frame sits above the Stack Pointer, which points at the next free slot. The
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; address to resume at went on first, so it is furthest up: high byte 13 above the
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; Stack Pointer, low byte 14 above.
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MVSD.0
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DPUP.0 0d14
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LDA.0
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INCA ; Step past the one byte that failed.
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STA.0
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BRC carried ; The low byte wrapped, so the high byte needs the carry.
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RETI
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carried:
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DPDN.0 0d01
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LDA.0
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INCA
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STA.0
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RETI
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#Vectors
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BadOpcode faultHandler
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@@ -0,0 +1,15 @@
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; Tests that the CPU stops when it meets a byte it cannot decode.
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;
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; 0xFE is not an instruction. Placing it in the Program Segment as a literal gets
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; it past the assembler, which is the only way to build a program containing one.
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;
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; The CPU should raise the Fault Flag, halt, and leave the Program Counter pointing
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; at the offending byte rather than stepping over it and carrying on. The emulator
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; then reports what it was and where, and exits non zero.
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#Program
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start:
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INIA 0d65 ; Something harmless first, so the fault is not at address zero.
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0xFE ; Not an instruction.
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HALT ; Never reached.
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@@ -0,0 +1,72 @@
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; The worked example from the SplitBit Assembler Manual, kept here so that the manual
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; cannot quietly stop being true. If this test changes, the manual changes with it.
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;
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; Correct output is:
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; ready
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; trap
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; device
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; Interrupt handling from all three directions.
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#Program
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start:
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CIF ; Hold devices off while we set up.
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SETD.0 Greeting
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CALL printString
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SWI announce ; A trap of our own, reached by name.
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INIA 0d1
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OUTA 0x10 ; Ask the test device for attention. Its line goes up.
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SIF ; Let it through. It is answered before the next instruction.
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HALT
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; A trap. It is entered with a full frame, so it may use any register it likes
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; without agreeing anything with the code it interrupted.
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announce:
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SETD.0 Trapped
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CALL printString
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RETI
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; The device handler. Reached because the device sits on port 0x10.
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deviceReady:
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SETD.0 Device
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CALL printString
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RETI
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; The fault handler. It reports and stops, rather than trying to carry on.
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reportFault:
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SETD.0 Broken
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CALL printString
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HALT
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printString: ; Expects DP0 to be set to the beginning of the string.
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LDA.0
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BRA printDone
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OUTA 0x00
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INCD.0
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BRI printString
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printDone:
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INIA 0x0A
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OUTA 0x00
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RET
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#Data
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Greeting:
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"ready"
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Trapped:
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"trap"
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Device:
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"device"
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Broken:
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"bad opcode"
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#Vectors
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Boot start ; Begin here rather than at the first byte.
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BadOpcode reportFault
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announce announce ; A name of our own. The assembler numbers it.
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Device 0x10 deviceReady ; Named by the port, because that is what decides it.
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@@ -0,0 +1,45 @@
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; Tests SIF and CIF, the Interrupt Flag.
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;
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; Nothing reads the Interrupt Flag yet, so what this proves is that the two
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; instructions decode, execute, and leave everything else exactly as they found
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; it. The Carry Flag is the part worth checking, because it lives in the same
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; Status register and a careless mask would take it out.
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;
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; Correct output is:
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; OKC
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#Program
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start:
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; Load two registers, run the new instructions across them, and prove that
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; nothing moved.
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INIA 0d79 ; 'O'
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INIB 0d75 ; 'K'
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SIF
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CIF
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SIF
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OUTA 0x00 ; Still 'O'.
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OUTB 0x00 ; Still 'K'.
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; Now set the Carry Flag, and work the Interrupt Flag around it.
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CCF
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INIA 0xFF
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INIB 0x01
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ADD ; Q = 0, and the Carry Flag is set.
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SIF
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CIF
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BRC carryHeld
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; Falling through here means one flag trampled the other.
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INIA 0d88 ; 'X'
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OUTA 0x00
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INIA 0x0A
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OUTA 0x00
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HALT
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carryHeld:
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INIA 0d67 ; 'C'
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OUTA 0x00
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INIA 0x0A
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OUTA 0x00
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HALT
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@@ -0,0 +1,44 @@
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; Tests that the Interrupt Flag holds a device off, and that the device is still
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; waiting once the flag goes back up.
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;
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; The test device on port 0x10 puts its own line up when anything is written to it. A
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; device on port N interrupts on N, so this one arrives on hardware vector 16.
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;
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; Nothing is installed at that vector, so answering it is a fault. That is the point:
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; the fault is proof the line was answered, and where it appears in the output is proof
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; of when. The letters are printed to mark how far the program got.
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;
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; Correct output is:
|
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; M the device has asked, and the flag is down, so nothing has happened
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; S still nothing, several instructions later
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; then a fault naming hardware vector 16, raised after SIF and not before.
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|
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#Program
|
||||
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start:
|
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CIF ; Hold devices off.
|
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INIA 0d1
|
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OUTA 0x10 ; The device asks for attention. Its line goes up and stays up.
|
||||
|
||||
INIA 0d77 ; 'M', printed with the line still up and the flag still down.
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OUTA 0x00
|
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INIA 0x0A
|
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OUTA 0x00
|
||||
|
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NOP ; Several instructions pass and the line is still not answered.
|
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NOP
|
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NOP
|
||||
|
||||
INIA 0d83 ; 'S'
|
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OUTA 0x00
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
|
||||
SIF ; Now let it through. The line is answered on the very next step.
|
||||
|
||||
; Never reached.
|
||||
INIA 0d88 ; 'X'
|
||||
OUTA 0x00
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
HALT
|
||||
@@ -0,0 +1,41 @@
|
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; Tests MVQA and MVQB.
|
||||
;
|
||||
; Every ALU result lands in Q, and Q is not an ALU operand. Without these two
|
||||
; instructions the only way to use a result in the next sum is to store it into
|
||||
; Data Memory and load it back, which costs two instructions and a Data Pointer
|
||||
; that has to be pointing somewhere sensible.
|
||||
;
|
||||
; Correct output is:
|
||||
; AAA
|
||||
|
||||
#Program
|
||||
|
||||
start:
|
||||
CCF
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||||
INIA 0d60
|
||||
INIB 0d5
|
||||
ADD ; Q = 65, which is 'A'.
|
||||
MVQA ; A = 65
|
||||
OUTA 0x00
|
||||
MVQB ; And B, from the same result.
|
||||
OUTB 0x00
|
||||
|
||||
; A running total kept entirely in registers, which is the thing that was not
|
||||
; possible before. Nothing here touches Data Memory at all.
|
||||
CCF
|
||||
RSTA
|
||||
INIB 0d1
|
||||
ADD ; Q = 1
|
||||
MVQA
|
||||
ADD ; Q = 2
|
||||
MVQA
|
||||
ADD ; Q = 3
|
||||
MVQA
|
||||
INIB 0d62
|
||||
ADD ; Q = 65 again
|
||||
MVQA
|
||||
OUTA 0x00
|
||||
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
HALT
|
||||
@@ -0,0 +1,43 @@
|
||||
; Tests #Align and #Reserve by printing the addresses they produce.
|
||||
;
|
||||
; Both directives only move the cursor along, so what they do is entirely visible in
|
||||
; where the labels after them land. The program pushes each pointer and prints the two
|
||||
; bytes of its address, which is the only way a SplitBit program can look at one.
|
||||
;
|
||||
; Aligned is asked for on a page boundary, so its low byte has to be 0x00. Reserved
|
||||
; follows one byte of data and a reservation of 0x30, so it lands 0x31 further on.
|
||||
;
|
||||
; Correct output is:
|
||||
; 00 31
|
||||
|
||||
#Include print.asm
|
||||
|
||||
#Program
|
||||
|
||||
start:
|
||||
; The aligned label. Only the low byte is interesting: a page boundary means zero.
|
||||
SETD.0 Aligned
|
||||
PSHD.0 ; High byte, then low, so the low byte comes off first.
|
||||
POPA
|
||||
POPB
|
||||
CALL printByteHex
|
||||
CALL blankSpace
|
||||
|
||||
; The reserved region. Reserved sits one byte of data plus 0x30 reserved bytes past
|
||||
; Aligned, so its low byte says how far the reservation moved the cursor.
|
||||
SETD.0 Reserved
|
||||
PSHD.0
|
||||
POPA
|
||||
POPB
|
||||
CALL printByteHex
|
||||
CALL lineFeed
|
||||
HALT
|
||||
|
||||
#Data
|
||||
|
||||
#Align 0x100
|
||||
Aligned:
|
||||
0x41 ; One byte of real data, so the cursor is one past the boundary.
|
||||
#Reserve 0x30
|
||||
Reserved:
|
||||
0x42
|
||||
@@ -0,0 +1,36 @@
|
||||
; Tests MVSD, which copies the Stack Pointer into a Data Pointer.
|
||||
;
|
||||
; The Stack Pointer still cannot be written, so this does not let a program move the
|
||||
; Stack. It lets a program find it, which is what reading anything already on the Stack
|
||||
; requires. Without it, the manual's claim that a Data Pointer can be aimed at the Stack
|
||||
; is not something a program can actually act on: there is no way to learn where the
|
||||
; Stack is without already knowing.
|
||||
;
|
||||
; An interrupt handler needs this to reach its own frame, which is how a fault handler
|
||||
; steps over the byte that failed and carries on.
|
||||
;
|
||||
; Correct output is:
|
||||
; OK
|
||||
|
||||
#Program
|
||||
|
||||
start:
|
||||
; Push two bytes, then go looking for them.
|
||||
INIA 0d79 ; 'O'
|
||||
PSHA
|
||||
INIA 0d75 ; 'K'
|
||||
PSHA
|
||||
|
||||
; The Stack Pointer points at the next free slot, so the byte pushed last sits one
|
||||
; above it, and the one before that sits two above.
|
||||
MVSD.0
|
||||
DPUP.0 0d01
|
||||
LDA.0 ; 'K', the last one pushed.
|
||||
INCD.0
|
||||
LDB.0 ; 'O', the one before it.
|
||||
|
||||
OUTB 0x00
|
||||
OUTA 0x00
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
HALT
|
||||
@@ -0,0 +1,30 @@
|
||||
; Tests a software interrupt that names a vector with nothing installed in it.
|
||||
;
|
||||
; Until the assembler can lay down a vector table, every entry reads as zero, and zero
|
||||
; means no handler. Dispatching through one has to stop the machine and say which
|
||||
; vector was empty, rather than jumping to the bottom of Program Memory and running
|
||||
; whatever happens to be sitting there.
|
||||
;
|
||||
; The letter is printed first so that it is obvious the program ran at all, and that it
|
||||
; stopped exactly where it should have.
|
||||
;
|
||||
; Correct output is:
|
||||
; O
|
||||
; a fault naming software vector 20, and a non zero exit.
|
||||
|
||||
#Program
|
||||
|
||||
start:
|
||||
INIA 0d79 ; 'O'
|
||||
OUTA 0x00
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
|
||||
SWI 0d20 ; Nothing is installed here.
|
||||
|
||||
; Never reached. If the machine ever prints this, the empty vector was taken.
|
||||
INIA 0d88 ; 'X'
|
||||
OUTA 0x00
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
HALT
|
||||
@@ -0,0 +1,94 @@
|
||||
; Tests the Vector Segment: a Boot Vector pointing somewhere other than the start of the
|
||||
; program, and a software interrupt the program names for itself.
|
||||
;
|
||||
; The decoy sits at address 0x0000, where execution would begin if the Boot Vector were
|
||||
; not obeyed. It prints an X, so if an X ever appears the vector was ignored.
|
||||
;
|
||||
; The handler tramples every register it can reach. Everything printed afterwards comes
|
||||
; out of the frame, which is the point: an interrupt gives back what it borrowed, and
|
||||
; unlike a subroutine that includes Q and Data Pointer 3.
|
||||
;
|
||||
; Correct output is:
|
||||
; OK!
|
||||
; good
|
||||
; AFTER
|
||||
|
||||
#Program
|
||||
|
||||
decoy:
|
||||
INIA 0d88 ; 'X'. Never reached.
|
||||
OUTA 0x00
|
||||
HALT
|
||||
|
||||
realStart:
|
||||
CCF
|
||||
INIA 0d79 ; 'O'
|
||||
INIB 0d75 ; 'K'
|
||||
SETD.0 Good ; DP0 is preserved across a CALL as well.
|
||||
SETD.3 After ; DP3 is not, but an interrupt has to give it back anyway.
|
||||
|
||||
SWI stampTrap
|
||||
|
||||
OUTA 0x00 ; 'O'
|
||||
OUTB 0x00 ; 'K'
|
||||
BRC carryLost
|
||||
INIA 0d33 ; '!', so the Status register came back too.
|
||||
OUTA 0x00
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
|
||||
CALL printDP0
|
||||
CALL printDP3
|
||||
HALT
|
||||
|
||||
carryLost:
|
||||
INIA 0d63 ; '?'
|
||||
OUTA 0x00
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
HALT
|
||||
|
||||
; The handler. Nothing it does to a register should survive.
|
||||
stampRegisters:
|
||||
INIA 0xFF
|
||||
INIB 0x01
|
||||
ADD ; Q is stamped, and the Carry Flag is set.
|
||||
SETD.0 Bad
|
||||
SETD.3 Bad
|
||||
RETI
|
||||
|
||||
printDP0:
|
||||
LDA.0
|
||||
BRA done0
|
||||
OUTA 0x00
|
||||
INCD.0
|
||||
BRI printDP0
|
||||
done0:
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
RET
|
||||
|
||||
printDP3:
|
||||
LDA.3
|
||||
BRA done3
|
||||
OUTA 0x00
|
||||
INCD.3
|
||||
BRI printDP3
|
||||
done3:
|
||||
INIA 0x0A
|
||||
OUTA 0x00
|
||||
RET
|
||||
|
||||
#Data
|
||||
|
||||
Good:
|
||||
"good"
|
||||
Bad:
|
||||
"bad"
|
||||
After:
|
||||
"AFTER"
|
||||
|
||||
#Vectors
|
||||
|
||||
Boot realStart
|
||||
stampTrap stampRegisters
|
||||
Reference in New Issue
Block a user