A quarter-tank warning that says it once, and a gauge that keeps saying it
Two halves of the same number. The warning is the moment it happened and the colour is how things stand: it fires on the way down through a quarter of a tank and then holds its peace, and the gauge stays red until a base fills the lander up, which also allows the warning again. Once, because a lander is at its most careful in the last few seconds before it touches, and something repeating in its ear through that is not a warning, it is a distraction. Checked where the fuel actually moves rather than once a frame - the tank only changes in takeFuel and payFuel, so there is nowhere else it can cross a threshold. Channel two, with the crash on three. Separate channels rather than one reused, because a crash while the warning is still sounding should not cut it off, and on a machine with four voices there is no reason to be clever. Half and a tenth are the obvious next thresholds and are deliberately not here: one is enough to find out whether being told at all is welcome. ---- And the crash sound is the one that was designed for it ---- Crash.json, which carries voice_gate itself, so the program's own trigger write is gone - it would have masked a deliberate choice rather than backing one up. The note moved from 24 to 60 by ear, and the comment saying it was low went with it. ---- A check that could not tell a beep from a nag ---- Counting bursts of sound cannot: without the latch the warning fires every tick the tank drops, far faster than the sound decays, so the beeps run into each other and a burst counter sees one long burst either way. It measures the LENGTH now - 26,944 samples against 490,348 - which is the difference between six tenths of a second and ten seconds of it.
This commit is contained in:
@@ -80,7 +80,8 @@ start:
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CALL putLander
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CALL putGauge
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CALL putOrbital
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CALL putBoom ; The instrument, once, the way the tiles are.
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CALL putBoom ; The instruments, once, the way the tiles are.
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CALL putAlarm
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INIA 0x01
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OUTA 0x02 ; Key mode.
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@@ -602,6 +603,25 @@ putGauge:
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; Redrawn whole every frame. Thirty five cells is seventy bytes out of one port with the
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; address named once, which is cheaper than working out which of them changed.
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showFuel:
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; ---- Green above a quarter, red below it ----
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;
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; The same number the alarm goes off at, so the sound and the picture agree. The sound is
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; said once and this stays said, which is the division of labour: one of them is the moment
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; it happened and the other is how things stand.
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SETD.1 Fuel
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LDA.1
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INIB 0d64
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CCF
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SUB
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BNC showFuelGreen
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INIA 0x01
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BRI showFuelColoured
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showFuelGreen:
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INIA 0x02
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showFuelColoured:
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SETD.1 GaugeColour
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STA.1
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RSTA
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SETD.1 Fuel
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LDB.1
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@@ -629,8 +649,9 @@ gaugeCell:
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STA.1
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INIA 0xC8
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OUTA 0xE9 ; The solid block, which is the ground's tile.
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INIA 0x02
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OUTA 0xE9 ; Scheme two, so the bar is not the colour of the moon.
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SETD.1 GaugeColour
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LDA.1
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OUTA 0xE9 ; Green, or red once a quarter is all that is left.
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BRI gaugeNext
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gaugeEmpty:
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OUTA 0xE9
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@@ -1140,6 +1161,7 @@ takeFuel:
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BRA takeFuelNone
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DECA
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STA.1
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CALL watchFuel ; Checked where the tank actually moves, not once a frame.
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INIA 0x01
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RSTB
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CCF
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@@ -2682,20 +2704,6 @@ putBoom:
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OUTA 0x41 ; Channel three. Every parameter write below lands on it.
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SETD.0 BoomPatch
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CALL playPatch
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; ---- Struck, not held ----
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;
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; A gated voice lasts as long as something keeps hold of it, and the gate coming up is what
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; starts its release - which is what a keyboard is. A crash is not a keyboard. It is struck
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; once and then plays its own length, and nothing should have to remember to end it.
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;
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; Said here rather than left to the patch because it is the PROGRAM that knows this is a
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; one-shot: the patch decides what the bang sounds like, and this decides that it is a bang.
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; A patch designed in soundThing carries a gate of its own, and this overrides it on purpose.
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INIA 0x51
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OUTA 0x42
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INIA 0x01 ; Triggered.
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OUTA 0x43
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RET
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; ---- A whole patch, out of a table ----
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@@ -2725,10 +2733,56 @@ playPatchOne:
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boom:
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INIA 0x03
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OUTA 0x41
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INIA 0d24 ; Low: the filter is doing the work and this is only the body.
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INIA 0d60 ; Middle C. The noise is not really pitched, but the filter is
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; tuned off the note and this is where it was found by ear.
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OUTA 0x44 ; Writing the note is what starts it.
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RET
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; ---- A quarter of a tank, said once ----
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;
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; ONCE, and that is the whole design of it. A lander is at its most careful in the last few
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; seconds before it touches, and something repeating in its ear through that is not a warning,
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; it is a distraction - so this fires on the way DOWN through a quarter and then holds its
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; peace. Filling up at a base allows it again.
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;
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; A quarter is 64 of 255. Half and a tenth are the obvious next two and are not here yet: one
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; threshold is enough to find out whether being told at all is welcome.
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watchFuel:
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SETD.0 AlarmSaid
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LDA.0
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BNA watchFuelDone ; Already said. Saying it again is what this exists to avoid.
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SETD.0 Fuel
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LDA.0
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INIB 0d64
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CCF
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SUB
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BNC watchFuelDone ; No borrow: a quarter or more, so there is nothing to say.
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INIA 0x01
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SETD.0 AlarmSaid
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STA.0
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CALL alarm
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watchFuelDone:
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RET
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; ---- The alarm, on channel two ----
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;
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; Effects count down from the top: the bang has three and this has two. They are separate
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; channels rather than one reused, because a crash while the warning is still sounding should
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; not cut it off - and on a machine with four voices there is no reason to be clever about it.
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putAlarm:
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INIA 0x02
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OUTA 0x41
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SETD.0 AlarmPatch
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CALL playPatch
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RET
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alarm:
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INIA 0x02
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OUTA 0x41
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INIA 0d72 ; An octave over middle C, which is where a warning lives.
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OUTA 0x44
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RET
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; ---- A key, or a button ----
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;
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; Somebody flying on a controller should not have to reach for the keyboard to say "yes, I
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@@ -3309,6 +3363,11 @@ arriveNowhere:
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; worth of adding is what says it went past, which is the same flag a sixteen bit sum uses to
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; run one half into the other.
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payFuel:
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; Filled up, so the warning is allowed to come again. Eighty units always clears a quarter
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; tank, so this needs no test of its own.
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RSTA
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SETD.0 AlarmSaid
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STA.0
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SETD.0 Fuel
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LDA.0
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INIB 0d80
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@@ -3613,6 +3672,11 @@ FallAt:
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; more arithmetic for a number nobody reads to the unit.
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Fuel:
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0xFF
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GaugeColour:
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0x00
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; Whether the quarter tank warning has been given since the last time it was filled.
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AlarmSaid:
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0x00
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GaugeLeft:
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0x00
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GaugeAt:
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@@ -4093,3 +4157,5 @@ LanderArtAt:
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#Include math.asm
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#Include boom.asm
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#Include alarm.asm
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File diff suppressed because one or more lines are too long
@@ -34,9 +34,11 @@
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"lfo0_rate": 8.796101,
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"lfo0_waveform": 0,
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"lfo0_active": 0,
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"lfo0_mode": 0,
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"lfo1_rate": 1.000000,
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"lfo1_waveform": 0,
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"lfo1_active": 0,
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"lfo1_mode": 0,
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"filter_cutoff": 13294.700195,
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"filter_resonance": 0.574200,
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"filter_type": 0,
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@@ -46,6 +48,7 @@
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"filter_resModRouting": 0,
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"filter_resModDepth": 0.000000,
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"voice_levelSource": 2,
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"voice_gate": 1,
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"master_volume": 1.000000,
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"master_pitchBendRange": 2.000000
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}
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@@ -0,0 +1,58 @@
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; AlarmPatch, converted from Programs/Sounds/LowFuel.json by SoundPatch.
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; Designed in soundThing, where it can be heard. Do not edit the numbers
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; here: change the patch and convert it again.
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#Data
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AlarmPatch:
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0d50 ; how many pairs follow
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0x00 0d1 ; oscillator 0, waveform
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0x01 0d255 ; gain
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0x02 0d128 ; duty
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0x03 0d128 ; detune, in cents
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0x04 0d130 ; octave
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0x05 0d1 ; on
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0x06 0d0 ; what moves its width
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0x07 0d128 ; and how far
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0x08 0d3 ; what moves its pitch
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0x09 0d83 ; and how far
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0x0A 0d1 ; what moves its gain
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0x0B 0d255 ; and how far
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0x10 0d1 ; oscillator 1, waveform
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0x11 0d255 ; gain
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0x12 0d128 ; duty
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0x13 0d128 ; detune, in cents
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0x14 0d128 ; octave
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0x15 0d1 ; on
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0x16 0d0 ; what moves its width
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0x17 0d128 ; and how far
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0x18 0d3 ; what moves its pitch
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0x19 0d83 ; and how far
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0x1A 0d1 ; what moves its gain
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0x1B 0d255 ; and how far
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0x20 0d4 ; amplitude envelope, attack
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0x21 0d97 ; decay
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0x22 0d255 ; sustain
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0x23 0d33 ; release
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0x30 0d9 ; modulation envelope, attack
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0x31 0d90 ; decay
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0x32 0d0 ; sustain
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0x33 0d40 ; release
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0x40 0d0 ; filter, on
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0x41 0d0 ; type: 0 low, 1 high, 2 band
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0x42 0d221 ; cutoff, in hertz
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0x43 0d0 ; resonance
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0x44 0d0 ; what moves the cutoff
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0x45 0d128 ; and how far, in hertz
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0x46 0d0 ; what moves the resonance
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0x47 0d128 ; and how far
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0x60 0d1 ; LFO 0, on
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0x61 0d2 ; waveform
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0x62 0d180 ; rate, in hertz
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0x63 0d1 ; 0 free, 1 starts with a voice
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0x70 0d0 ; LFO 1, on
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0x71 0d0 ; waveform
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0x72 0d127 ; rate, in hertz
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0x73 0d0 ; 0 free, 1 starts with a voice
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0x50 0d1 ; what shapes the level
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0x51 0d1 ; 0 gated, 1 triggered
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@@ -1,11 +1,11 @@
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; BoomPatch, converted from Programs/Sounds/Crash1.json by SoundPatch.
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; BoomPatch, converted from Programs/Sounds/Crash.json by SoundPatch.
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; Designed in soundThing, where it can be heard. Do not edit the numbers
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; here: change the patch and convert it again.
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#Data
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BoomPatch:
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0d47 ; how many pairs follow
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0d50 ; how many pairs follow
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0x00 0d5 ; oscillator 0, waveform
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0x01 0d255 ; gain
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0x02 0d128 ; duty
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@@ -49,7 +49,10 @@ BoomPatch:
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0x60 0d0 ; LFO 0, on
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0x61 0d0 ; waveform
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0x62 0d220 ; rate, in hertz
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0x63 0d0 ; 0 free, 1 starts with a voice
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0x70 0d0 ; LFO 1, on
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0x71 0d0 ; waveform
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0x72 0d127 ; rate, in hertz
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0x73 0d0 ; 0 free, 1 starts with a voice
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0x50 0d2 ; what shapes the level
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0x51 0d1 ; 0 gated, 1 triggered
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