Add run-voyager, and make running depend on the disk

The jitter was a stale disk. An image built before the escape sequences came out still had
the old Snake on it, which sends ESC [ H every frame: the console swallows the escape,
because it is below the font's first character, and then draws "[H" as two ordinary letters.
So every frame began two characters to the right and one line further down than the last,
and the board walked down the screen. Not timing at all.

WHAT IS ON A DISK IS WHATEVER WAS BUILT WHEN THE DISK WAS MADE, and a machine whose console
has changed will start that image quite happily. That is the compatibility break we chose
when the parser came out, and it is fine - but it should not be a puzzle, so both run
targets depend on the disk rather than merely using it, and both READMEs say why.

run-voyager boots the same disk on the machine with a screen. It existed only as
EMU=../Voyager in front of run-cosmos, which is not a thing anybody should have to know.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
This commit is contained in:
Anachronaut
2026-08-28 23:25:18 -04:00
co-authored by Claude Opus 5
parent 310804e267
commit 761c11a66b
3 changed files with 36 additions and 1 deletions
+6
View File
@@ -104,6 +104,12 @@ make run-cosmos
Then `dir` to see what is there, `load Snake.sbx` and `run` to play something, or `load Asm.sbx` and `run cosmos.asm` to watch the machine build itself.
`make run-voyager` boots the same disk on the machine with a screen instead of a terminal.
Both targets depend on the disk, so a disk built before a change to the machine is rebuilt
rather than booted as it stands: **what is on a disk is whatever was built when the disk was
made**, and a system whose console has changed will happily start an image full of programs
written for the old one.
## Running Programs: SplitBit
```