CosmOS pre-alpha and launchable application versions of old programs.

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Anachronaut
2026-08-17 15:31:49 -04:00
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; text.asm
; Picking a line of typing apart.
;
; A shell reads a line and has to decide what was asked for. That is two jobs: cutting the
; first word off the line, and telling whether a word is the one being looked for. There
; is nothing else here, because there is nothing else a command line needs yet.
;
; Written by Anachronaut
#Program
; DP0 names a line ending in a zero byte. Cuts the first word off it, in place, by writing
; a zero byte over the space that ends the word. DP0 is unchanged, because a RET puts it
; back, so afterwards DP0 names just the first word.
;
; Where the rest of the line begins goes in TextRest, with any spaces between skipped. A
; line with only one word on it leaves TextRest naming that line's zero byte, which reads
; as an empty argument rather than as a missing one, and is the same thing here.
textSplit:
LDA.0
BRA textSplitHere ; The line ended, so the whole of it was one word.
INIB 0x20
CCF
SUB
BRQ textSplitCut
INCD.0
BRI textSplit
textSplitCut:
RSTA
STA.0 ; The space becomes the end of the word.
INCD.0
textSplitSkip:
LDA.0
BRA textSplitHere
INIB 0x20
CCF
SUB
BNQ textSplitHere ; Something that is not a space: the rest starts here.
INCD.0
BRI textSplitSkip
textSplitHere:
SETD.1 TextRest
STD.0.1
RET
; DP0 and DP1 name strings ending in zero bytes. Q is zero if they are the same.
;
; The two ending together is what makes them the same. Comparing until one of them ends
; would call "dir" and "dirty" the same word, which is the kind of thing a shell gets
; wrong once and confusingly.
textSame:
LDA.0
LDB.1
CCF
SUB
BNQ textDiffer
LDA.0
BRA textAlike ; Equal, and both of them zero: they ended together.
INCD.0
INCD.1
BRI textSame
textAlike:
RSTA
RSTB
CCF
ADD ; Q is zero: the same.
RET
textDiffer:
RSTA
INIB 0d1
CCF
ADD ; Q is one: not the same.
RET
; DP0 names text. Reads hexadecimal digits off the front of it into TextValue, most
; significant byte first. Q is zero if there was at least one digit to read.
;
; Digits past the fourth push the earlier ones off the top rather than being refused,
; which is what typing over an address does on every monitor there has ever been.
textHexWord:
RSTA
SETD.1 TextValue
STA.1
INCD.1
STA.1
SETD.1 TextDigits
STA.1
textHexLoop:
LDA.0
CALL textHexDigit
PSHQ
POPA
INIB 0xFF
CCF
SUB
BRQ textHexEnd ; Not a digit, so the number stopped before it.
CALL textHexShift
SETD.1 TextDigits
LDA.1
INCA
STA.1
INCD.0
BRI textHexLoop
textHexEnd:
SETD.1 TextDigits
LDA.1
BRA textHexNothing
RSTA
RSTB
CCF
ADD ; Q is zero: there was a number.
RET
textHexNothing:
RSTA
INIB 0d1
CCF
ADD ; Q is one: there was not.
RET
; A holds the digit just read. Moves TextValue up by one place and puts the digit in the
; hole that leaves.
;
; A and B are a circular shift register sixteen bits long, so rotating them left four
; times multiplies the pair by sixteen. What fell off the top of the high byte comes round
; into the bottom of the low one, which is exactly the nybble the new digit wants, so it
; is masked away first.
textHexShift:
SETD.1 TextDigit
STA.1
SETD.0 TextValue
LDA.0
INCD.0
LDB.0
SHL SHL SHL SHL
SETD.0 TextValue
STA.0 ; The high byte is finished.
PSHB
POPA
INIB 0xF0
AND
MVQA
SETD.1 TextDigit
LDB.1
OR
SETD.0 TextValue
INCD.0
STQ.0
RET
; A holds a character. Q is what it is worth as a hexadecimal digit, or 0xFF if it is not
; one. Upper and lower case both count, because nobody wants to be told which they meant.
;
; Everything below works from the distance above '0', which is why the letters are tested
; at seventeen and thirty two rather than at anything recognisable.
textHexDigit:
INIB 0x30
CCF
SUB
BRC textHexNo ; Below '0'.
MVQA
INIB 0d10
CCF
SUB
BNC textHexUpper ; Ten or more above '0', so not 0 to 9.
RSTB
CCF
ADD ; Q is the digit itself.
RET
textHexUpper:
INIB 0d17
CCF
SUB
BRC textHexNo ; Between '9' and 'A'.
MVQA
INIB 0d6
CCF
SUB
BNC textHexLower ; Past 'F'.
INIB 0d10
CCF
ADD
RET
textHexLower:
INIB 0d32
CCF
SUB
BRC textHexNo ; Between 'F' and 'a'.
MVQA
INIB 0d6
CCF
SUB
BNC textHexNo ; Past 'f'.
INIB 0d10
CCF
ADD
RET
textHexNo:
RSTA
INIB 0xFF
CCF
ADD
RET
#Data
; Where the rest of the line begins, after textSplit has taken a word off the front.
TextRest:
0x00 0x00
; What textHexWord read, and what it needs while reading it.
TextValue:
0x00 0x00
TextDigits:
0x00
TextDigit:
0x00