A demo recorder: --record-pad writes what --pad reads
One byte a frame, in exactly the format the player takes, so a recording needs no conversion and there is no second format to keep in step. That symmetry is the feature, and it makes the strongest form of the claim testable: a recording is made OF a playback, and the bytes coming out have to be the bytes that went in. It exists because some inputs cannot sensibly be written by hand. Flying a lander from one base to another is a few hundred frames of steering that has to arrive somewhere eight cells wide, and several attempts at authoring one got within two columns and no closer. That is a piloting exercise rather than a test. Playing it once and keeping what happened is the answer. A BYTE FOR EVERY FRAME, written inside the loop that advances the recordings rather than after it, so a machine that jumped several frames at once still writes one for each. A recording is a timeline: one that skipped the frames nobody looked at would play back faster than it was flown. What is recorded is what the DEVICE WOULD REPORT, not the live state - a recording of a playback that wrote the live state would be a file of noughts. And it is flushed as it goes, because a recording is usually stopped by whoever is playing rather than by the program ending, and a demo lost to a buffer is a demo flown twice. Tests/replay.sh is where this and whatever follows it are checked. Twelve scripts now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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@@ -47,6 +47,9 @@ typedef struct {
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// line editing was in when it broke twice in two days.
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const char *pads[PAD_DRIVE_COUNT];
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int padCount; // --pad given more than once fills them in turn, like --disk.
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// Where to write what each pad held, one byte a frame, in the format --pad reads.
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const char *padRecord[PAD_DRIVE_COUNT];
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int padRecordCount;
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} EmulatorOptions;
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uint8_t parseOptions(int argc, char *argv[], EmulatorOptions *options);
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