Say "boot image" where that is what is meant

"Binary" was doing three jobs. It meant an SPBT file that the machine starts
from; it meant whatever the assembler happened to produce, which is now
either that or a loadable program; and it meant a compiled host tool. A word
that means three things means none of them, and the first of the three has a
name already - this project has been calling them boot images for a while
and the manuals had not caught up.

  Where it means an SPBT file       -> boot image
  Where it means either output      -> output
  Where it means a host executable  -> left alone
  Where it means base two           -> left alone

The user facing messages move with it:

  Error: No boot image specified.
  Usage: ./SplitBit [OPTIONS] <boot image>
  Error: This is not a SplitBit boot image.
  Error: This boot image is in format version 2, and this emulator reads 1.
  Successfully wrote SplitBit boot image to "hello.bin".

The assembler's own help was the interesting case. Its -o writes either
format, so "the binary" there was never right - it is "the output" now, and
the message that names the format is the one that says which it wrote.

No recorded output contained the word, so nothing needed re-blessing.
Checked before starting rather than after.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
This commit is contained in:
Anachronaut
2026-08-21 14:50:03 -04:00
co-authored by Claude Opus 5
parent 306b4dce92
commit b6004bdcde
12 changed files with 41 additions and 40 deletions
+7 -7
View File
@@ -8,13 +8,13 @@
#ifndef ASSEMBLY_H
#define ASSEMBLY_H
// ---- The SplitBit binary format ----
// ---- The SplitBit boot image format ----
//
// A binary starts with a file header, then the Program Segment, then the Data
// A boot image starts with a file header, then the Program Segment, then the Data
// Segment. All multi byte numbers are stored most significant byte first.
//
// Offset Size Field
// 0 4 "SPBT", so a file that is not a SplitBit binary is spotted at once
// 0 4 "SPBT", so a file that is not a boot image is spotted at once
// 4 1 Format version
// 5 4 Required feature flags
// 9 3 "PRG"
@@ -27,14 +27,14 @@
// .. 2 Vector Segment length, in bytes
// .. K Vector Segment, four bytes per entry
//
// The Vector Segment is optional and comes last, so a binary written before it existed
// The Vector Segment is optional and comes last, so an image written before it existed
// simply ends after its Data Segment and still loads. Each entry is two bytes saying
// where in Program Memory the vector sits, then two bytes saying where its handler is,
// most significant byte first. It is a list rather than an image of the table, so a
// program with three handlers costs twelve bytes instead of a padded kilobyte.
//
// The feature flags are how a binary says it needs something the base machine does
// not provide, so that an emulator which cannot provide it refuses to run the binary
// The feature flags are how a boot image says it needs something the base machine does
// not provide, so that an emulator which cannot provide it refuses to run the image
// rather than quietly doing the wrong thing. No features are defined yet; the field
// is here so that adding one later does not need another format version.
@@ -110,7 +110,7 @@
#define SPLITBIT_HEADER_BYTES (SPLITBIT_MAGIC_LENGTH + 1 + SPLITBIT_FLAGS_LENGTH \
+ 2 * (SEGMENT_MARKER_LENGTH + SEGMENT_LENGTH_BYTES))
// Features this build of the emulator can provide. A binary asking for anything
// Features this build of the emulator can provide. An image asking for anything
// outside this set is refused.
#define SPLITBIT_FEATURES_SUPPORTED 0x00000000u