Play reads a tune from a file

The loader, and the reason it is small: everything in a tune is an offset
from wherever it was put, so taking one means adding the base to two
tables and pointing four voices at their order lists. No sequence is
walked. Nothing inside one is an address to be found and corrected, which
is the difference between a malformed tune that plays wrongly and one
that takes the loader with it.

  "SBTU", version, the tick in cycles, how many patches and sequences,
  offsets to the two tables, an order list each, and the patch each
  voice starts on.

The magic is checked before anything else, because from there on the
loader follows what the offsets name. break.sh shows what that guard is
worth: without it, handing Play a PROGRAM runs the machine away until the
cycle limit, rather than saying it is not a tune.

PatchTable, SequenceTable and VoiceStart became pointers, so the engine
does not care whether a tune came out of a file or was assembled in.
Play's built-in tune now hands over the same three addresses a loaded one
would, in eight lines - which is what keeps the two paths from drifting,
and what made this rung change no scheduler code at all.

Tests/maketune.py lays the fixture out byte by byte. IT IS NOT THE
COMPILER: the sequences and the patches are literal bytes and the only
thing computed is where each piece lands. That is the point - the loader
is checked by something that does not share its idea of the format, which
is the same reason SplitDisk and sbfs.asm share nothing but a
specification.

Both notes in the fixture are number 60, so the octave between them is a
0x80 command loading the second patch out of the file: the header, the
tick, the relocation, an order list and a patch from a file, measured in
one go. Play and the tune live on quiet.img rather than cosmos.img, so a
fixture does not move ten recordings every time it changes size.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
This commit is contained in:
Anachronaut
2026-09-05 20:58:24 -04:00
co-authored by Claude Opus 5
parent 5d9b39514b
commit bfc46d982e
17 changed files with 483 additions and 21 deletions
+204 -2
View File
@@ -109,6 +109,7 @@ stepCommand:
DPDN.1 0d2
SETD.2 PatchTable
LDD.2.2 ; The table, wherever this tune put it.
DPUA.2
DPUA.2 ; Twice, because an entry is two bytes.
LDD.2.2 ; And DP2 follows the address it is now holding.
@@ -149,9 +150,10 @@ stepSequenceEnd:
STD.0.1 ; The order cursor, moved past this entry.
SETD.2 SequenceTable
LDD.2.2 ; The table, wherever this tune put it.
DPUA.2
DPUA.2
LDD.2.2 ; DP2 is the sequence that index names.
LDD.2.2 ; And the sequence that index names.
DPUP.1 0d2
STD.2.1 ; And the sequence cursor set to the new one.
@@ -184,10 +186,12 @@ loadStartOne:
SETD.3 ThisChannel
STA.3
SETD.2 VoiceStart
SETD.2 VoiceStartAt
LDD.2.2
DPUA.2
LDA.2 ; Which patch this voice starts on.
SETD.2 PatchTable
LDD.2.2
DPUA.2
DPUA.2
LDD.2.2
@@ -204,6 +208,186 @@ loadStartOne:
BNQ loadStartOne
RET
; ---- base + offset, into wherever the caller wants it ----
;
; DP0 names two bytes of offset and DP1 two bytes to put the address in. They may be the same
; place, which is how a table is relocated in position: the low byte is written before the
; high byte is read, so nothing is clobbered under itself.
;
; The low bytes carry into the high ones, which is the whole reason ADD takes the Carry Flag.
tuneAddr:
SETD.2 TuneBase
CCF
INCD.0
LDA.0 ; The offset, low byte.
INCD.2
LDB.2 ; And the base, low byte.
ADD
INCD.1
STQ.1
DECD.0
LDA.0 ; The offset, high byte.
DECD.2
LDB.2
ADD ; With the carry the low bytes made.
DECD.1
STQ.1
RET
; Every entry of the table at DP0 turned from an offset into an address. B is how many.
tuneReloc:
PSHD.0
POPD.1
CALL tuneAddr ; A CALL hands DP0 and DP1 back, so both are still the entry.
INCD.0
INCD.0
DECB
BNB tuneReloc
RET
; ---- A tune, from wherever it was put ----
;
; DP0 names its first byte. EVERYTHING IN A TUNE IS AN OFFSET FROM THERE, so this adds the
; base to the two tables and the four order lists and nothing else in the file is touched. No
; sequence is walked, and nothing inside one is an address to be found and corrected - which
; is what makes a malformed tune something that plays wrongly rather than something that takes
; the loader with it.
;
; Q is nought if the tune was taken, and anything else if the file was not one.
useTune:
SETD.1 TuneBase
STD.0.1
; "SBTU", and version one. A file that is not a tune has to be refused here, because
; everything below reads offsets out of it and jumps to what they name.
SETD.1 TuneMagic
INIB 0d5
useTuneMagic:
LDA.0
PSHB
LDB.1
XOR
POPB
BNQ useTuneNo
INCD.0
INCD.1
DECB
BNB useTuneMagic
; The tick, straight into the timer. Three bytes, most significant first, which is the
; order the ports take them in.
LDA.0
OUTA 0x52
INCD.0
LDA.0
OUTA 0x53
INCD.0
LDA.0
OUTA 0x54
; How many of each, kept before the pointers move.
INCD.0
LDA.0
SETD.1 TunePatches
STA.1
INCD.0
LDA.0
SETD.1 TuneSequences
STA.1
; The two tables.
INCD.0
SETD.1 PatchTable
CALL tuneAddr
INCD.0
INCD.0
SETD.1 SequenceTable
CALL tuneAddr
; And an order list each.
INCD.0
INCD.0
SETD.1 Voice0
CALL tuneAddr
INCD.0
INCD.0
SETD.1 Voice1
CALL tuneAddr
INCD.0
INCD.0
SETD.1 Voice2
CALL tuneAddr
INCD.0
INCD.0
SETD.1 Voice3
CALL tuneAddr
; The starting instruments are not an offset but a place IN the file, so they are found by
; counting rather than by adding.
SETD.0 TuneBase
LDD.0.0
DPUP.0 0d22
SETD.1 VoiceStartAt
STD.0.1
; Now the tables themselves, whose entries are offsets like everything else.
SETD.0 PatchTable
LDD.0.0
SETD.1 TunePatches
LDB.1
CALL tuneReloc
SETD.0 SequenceTable
LDD.0.0
SETD.1 TuneSequences
LDB.1
CALL tuneReloc
CALL startVoices
; Q is nought, which is how this says it worked. There is no instruction that sets Q: it is
; the ALU's output and nothing else, so saying nought means doing a sum that comes to it.
RSTA
RSTB
XOR
RET
useTuneNo:
; Q is already not nought, because that is what got here.
RET
; ---- Four voices at the beginning of their order lists ----
;
; Whoever supplied the tune has set the order cursors; this sets everything else. A voice
; starts on Empty with a count of one, so its first tick runs the count out, finds the end of
; a sequence, and goes to the order list for the real first one. The beginning of a piece
; needs no special case anywhere.
startVoices:
SETD.1 Voice0
CALL startOneVoice
SETD.1 Voice1
CALL startOneVoice
SETD.1 Voice2
CALL startOneVoice
SETD.1 Voice3
CALL startOneVoice
INIA 0d4
SETD.1 Playing
STA.1
CALL loadStartPatches
RET
startOneVoice:
SETD.0 Empty
DPUP.1 0d2
STD.0.1
INCD.1
INCD.1
INIA 0d1
STA.1 ; A count of one, which runs out on the first tick.
INCD.1
STA.1 ; And live.
RET
; ---- A patch, onto the channel named by A ----
;
; A count, then that many pairs of parameter and value: the format SoundPatch writes and the
@@ -253,6 +437,24 @@ Playing:
ThisChannel:
0x00
; Where this tune's tables are. Pointers rather than the tables themselves, because a tune
; read from a file puts them wherever it was put, and the engine must not care which.
PatchTable:
0x00 0x00
SequenceTable:
0x00 0x00
VoiceStartAt:
0x00 0x00
TuneBase:
0x00 0x00
TunePatches:
0x00
TuneSequences:
0x00
TuneMagic:
0x53 0x42 0x54 0x55 0x01 ; "SBTU" and version one.
; The sequence a voice starts on, so that its first tick goes through the order list like
; every other bar does.
Empty: