M2: the native assembler builds applications
> load Asm.sbx
> run Say.asm
wrote Say.sbx: program 46, data 93, labels 7
> load Say.sbx
> run built by the machine itself
it says: built by the machine itself
The machine assembles an application and then runs what it built. Say,
greet and Files all come out byte for byte identical to the C assembler's,
and Tests/native.sh checks all three on every run alongside the boot image
M1 already covered.
WHAT IT TOOK, and it was more than #Include and #Base:
#Include The reader is a stack of readers. The current file's whole
state goes aside - buffer and all, 292 bytes - the new one
opens, and the end of it pops the old one back. A file goes in
once; including it twice does nothing, which is what lets two
libraries depend on a third. The list is forgotten between the
passes, because the second has to walk the same tree.
#Base Cursors start there, so labels hold the addresses the program
will really have. A program that says where it goes gets the
SBEX header and a .sbx name; one that says nothing gets SPBT
and .bin. A program that bases one segment and leaves the
other unbased with content in it is refused.
#Reserve Runs of zeroes, moved over in the first pass and written in
#Align the second. How many an #Align comes to depends on where the
cursor has reached, which is why both passes keep a cursor.
#Vectors Names are read and numbered, pinned where the source pins
them, so SWI osPrintString resolves. Every application needs
this - a program that calls a service names a vector declared
in a file it includes.
THE TWO PASSES ARE NOW ONE LOOP, walked twice, with Emitting the only
difference. They have to agree about the length of every token, and the way
they stop agreeing is by being two pieces of code that drifted apart -
which is the exact shape of the bug this assembler found in the C one.
Sharing the body means there is nothing to drift. What is left is checked
anyway: the second pass compares its own totals against the first's and
refuses to write the file if they differ.
THE BUG WORTH RECORDING. The tokenizer holds one character of lookahead,
and at an #Include that character belongs to the file being put aside. It
was carried across and handed back on the way out, which is wrong: a file
runs out in the middle of whatever the tokenizer happens to be doing, so
the character arrives in the middle of a word. `start:` came back as `s`
and then `tart:` - and the result assembled into a perfectly plausible
file. The fix is to undo the read instead, so the character is simply still
there when the file is opened again and the question of when to hand it
back never arises.
Three smaller ones, all old friends: three places took the CONTENTS of a
buffer where they wanted its ADDRESS; vecTakeAuto returned its answer in A,
which a RET puts back; and pass two re-declared every vector because only
the label table was being skipped on the second walk.
sameText moved down into numbers.asm from the label table - four parts want
it now, and a reader test that includes neither labels nor tokens has to
build on its own.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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co-authored by
Claude Opus 5
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@@ -16,7 +16,7 @@ SplitBit is a custom 8 bit system designed for hobbyist projects and experimenta
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- Loadable Programs: A program that was not booted from carries a header saying where it belongs, and Programs/loader.asm reads one off a disk, puts it there, and runs it.
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- An Operating System: CosmOS boots the machine, mounts a disk, lists what is on it, loads a program and runs it, and takes the machine back when it finishes. It comes with a library of programs to run, including a game and a line editor that writes files a person typed.
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- System Services: A loaded program reaches the console and the disk through numbered software interrupts rather than carrying a copy of the code that drives them. The numbers are written down in one file that both sides include, so neither ever types one. It took the editor from 4941 bytes to 1983 without changing a line of what it does.
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- A Native Assembler: SplitBit assembles SplitBit. Programs/CosmOS/Assembler/ is an assembler written in SplitBit assembly that runs under CosmOS, reads source off a SplitBit disk, and writes a binary back to it with no host involved. Its output has to be byte for byte identical to what the C assembler produces from the same source, which is what Tests/native.sh checks.
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- A Native Assembler: SplitBit assembles SplitBit. Programs/CosmOS/Assembler/ is an assembler written in SplitBit assembly that runs under CosmOS, reads source off a SplitBit disk, and writes a binary back to it with no host involved. It builds boot images and loadable applications, following #Include, #Base, #Reserve and #Align, so a program assembled on the machine can then be loaded and run by it. Its output has to be byte for byte identical to what the C assembler produces from the same source, which is what Tests/native.sh checks.
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- Streaming Reads: A file bigger than the machine's memory is read a block at a time, through services that keep nothing open between calls. CosmOS's own source is 104K against 64K of Data Memory, so this is what a self-hosted assembler will stand on.
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- Storage: A block device with 256 byte blocks and 16 megabytes of them, backed by an image file on the host. It knows blocks and not files, because a filesystem is meant to be software SplitBit runs.
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- Memory Controller: Reads and writes Program Memory, moves blocks between memory banks, reaches memory that devices bring with them, and guards a range against being written by accident. It is how a SplitBit machine loads a program.
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