An LFO belongs to its channel, not to the whole device

The two LFOs lived in the Synth, so four channels shared them and whichever patch
loaded last owned them for every voice at once. A sound with its LFO switched off
silenced the trill under a sound that was still playing - which is what made Lunar
Porter's low fuel warning intermittent: the first landing, docking or crash of a run
took its trill away, and it was right again next time the machine started.

The engine fix went upstream to soundThing and has come back. synth.c and synth.h
are re-vendored at 71e3cb2, character for character bar the ASCII transliteration,
and now carry two changes: the LFOs moved into the Voice, and synthSyncVoices
carries a free LFO's cycle down alongside its rate. That second hunk does nothing
here - it only matters to a caller that syncs voices, and this device never does,
because syncing would flatten four channels into one instrument. It is taken so the
vendored file stays identical in both trees, and it is commented as such.

Upstream also found a bug in the original patch, in patchLoad, which is soundThing's
own file and does not travel.

Downstream the LFO parameter groups 0x60 and 0x70 now read the selected channel like
every parameter beside them, so an LFO written to one channel is inaudible on the
other three. Everything else about the device is unchanged.

Lunar Porter keeps loading each patch immediately before its note, but for the
smaller reason that now applies: the bang and the latch share channel three, and a
channel used by two sounds has to be told which of them it is about to be. The
comment that said otherwise, and the manual's warning about sharing, are rewritten
as history rather than as a caveat.

Tests/sound.sh's shared-LFO check is inverted to assert the fixed behaviour, with a
third leg added: after proving another channel's patch leaves this one alone, it
switches this channel's OWN LFO off and requires the pitch to move. Without that,
both checks would pass on a device where writing an LFO did nothing at all. Routing
either group back to voice 0 is caught.

Cost, measured: four channels sounding continuously for 400 seconds of audio takes
5.0 s of wall clock against 4.59 s before, about 9% of total emulator time. Half of
that is wasted on voices that cannot sound, since VOICE_COUNT is 8 and there are
four channels; recovering it would mean diverging the vendored file, which is not
worth it at this price.
This commit is contained in:
Anachronaut
2026-09-04 22:20:26 -04:00
parent 3ca5f193e6
commit d361ea1e46
7 changed files with 184 additions and 104 deletions
+24 -16
View File
@@ -2796,26 +2796,34 @@ runPend:
; ---- Why every sound loads its patch at the moment it plays ----
;
; THE LFOs BELONG TO THE DEVICE AND NOT TO A CHANNEL. There are two of them against four
; voices, and a patch carries LFO settings the way it carries everything else - so whichever
; patch was loaded last owns them, for every channel at once.
; CHANNEL THREE IS TWO INSTRUMENTS. The bang and the latch share it, and a patch is the whole
; voice, so the channel has to be told which of them it is about to be. Loading at the moment
; of the note costs fifty writes at a moment already doing more than fifty, and means a sound
; is what its patch says whatever played before it.
;
; The other three channels have one sound each and could be set up once at startup. They are
; not, because a single rule is worth more here than the writes it saves: every sound loads
; its own patch, so there is no question of which sounds are safe to set up early and which
; are not.
;
; ---- What this used to be working around ----
;
; The LFOs belonged to the DEVICE and not to a channel: two of them against four voices, with
; a patch carrying LFO settings the way it carries everything else, so whichever patch loaded
; last owned them for every channel at once.
;
; That is what made the low fuel warning sound right sometimes and not others. Its trill is a
; saw LFO on the pitch, and the patches on channel three - the bang and the latch - carry an
; LFO that is switched OFF. Those load at the moment they are used, so the first landing,
; docking or crash of a run took the warning's trill away and left a plain tone. Before any of
; them it was right, which is exactly the shape an intermittent fault has.
; saw LFO on the pitch, and the patches on channel three carry an LFO that is switched OFF, so
; the first landing, docking or crash of a run took the warning's trill away and left a plain
; tone. Before any of them it was right, which is exactly the shape an intermittent fault has.
;
; It also meant the rumble never had its own LFO at all: the instruments were set up in order
; at startup and the warning's settings, written last, sat on top of the rumble's.
; Loading at the moment of the note made each sound correct AS IT STARTED, which was as far as
; a program could get on its own. It could not fix two sounds OVERLAPPING - a warning going off
; mid-burn still re-tuned the rumble's LFO for as long as it lasted.
;
; So nothing is set up once any more. Each sound loads immediately before its note, which
; costs fifty writes at a moment already doing more than that, and means a sound is what its
; patch says whatever played before it.
;
; What that does not fix, because it cannot: two sounds overlapping still share one pair of
; LFOs, so a warning going off mid-burn re-tunes the rumble's LFO for as long as it lasts.
; With two between four, that is in the nature of the device.
; The device was fixed instead: an LFO now belongs to the channel it was written to, so four
; channels are four independent instruments in this respect as in every other. Overlapping
; sounds no longer interfere, and the paragraph above is history rather than a caveat.
; ---- Lit or not, and only the CHANGES matter ----
;
File diff suppressed because one or more lines are too long
+12 -4
View File
@@ -237,10 +237,18 @@ static void soundParameter(uint8_t value) {
v->gate = value ? VOICE_TRIGGER : VOICE_GATE;
}
break;
// The LFOs belong to the device rather than to a channel, so whichever channel is
// selected makes no difference to these.
case SP_LFO0: setLfo(&synth.lfos[0], which, value); break;
case SP_LFO1: setLfo(&synth.lfos[1], which, value); break;
// ---- The LFOs belong to the channel ----
//
// They used to belong to the device, so whichever channel was selected made no
// difference: two channels playing two different sounds shared one pair of LFOs, and
// whichever loaded its settings last owned them for both. A sound with its LFO
// switched off silenced the trill under a sound that was still playing.
//
// Four channels are four independent things, which is the rule the rest of this
// device already followed. So these read the selected channel like every parameter
// above them, and an LFO written to one channel is inaudible on the other three.
case SP_LFO0: setLfo(&v->lfos[0], which, value); break;
case SP_LFO1: setLfo(&v->lfos[1], which, value); break;
default:
// A parameter number nothing answers to does nothing. A sound device is a poor
// place to stop the machine, the same as a screen.
+76 -38
View File
@@ -10,11 +10,11 @@
//
// It is copied rather than submoduled. Two files against tying this build to another
// repository's history is not a close call, and what a copy costs is that changes have to be
// carried across on purpose - in BOTH directions, which has now happened once each way.
// carried across on purpose - in BOTH directions, which has now happened twice each way.
//
// ---- What was changed ----
//
// Nothing. This is soundThing's engine at b73e5c0, character for character, except that
// Nothing. This is soundThing's engine at 71e3cb2, character for character, except that
// em-dashes and arrows in its comments are written as ASCII here because this tree is ASCII
// only. That rule is local and is not an improvement, so it was not sent upstream.
//
@@ -24,6 +24,13 @@
// waiting for a key, and a triggered voice that re-arms its oscillators so a one-shot is the
// same one-shot twice. A game is nearly all one-shots, which is why the traffic went that way.
//
// The second round trip was the LFOs, which belonged to the Synth and so were shared by every
// voice at once. That is right for one instrument played polyphonically and wrong for four
// channels playing four different things: whichever patch loaded last owned the LFO for all of
// them. They now live in the Voice. It went up from here and came back with a bug fixed and
// one hunk that does nothing here - synthSyncVoices carrying the free cycle down, which only
// matters to a caller that syncs, and this device never does.
//
// So the thing to keep current is no longer a list. It is this: if either copy changes, the
// other one has to be told.
//
@@ -84,8 +91,18 @@ void synthInit(Synth *s, float sampleRate)
// it is now said rather than assumed, and can be said differently.
s->voices[i].levelSource = MOD_SOURCE_AMP_ENV;
s->voices[i].gate = VOICE_GATE;
for (int l = 0; l < LFO_COUNT; l++)
lfoStateInit(&s->voices[i].lfoRun[l], lfoTriggerSeed(l));
// Every voice is seeded from lfoTriggerSeed(l), which depends on the LFO and NOT on
// the voice: identical seeds, identical rates and identical arithmetic on every
// sample is what keeps the free cycles of a chord in step rather than merely near.
for (int l = 0; l < LFO_COUNT; l++) {
lfoStateInit(&s->voices[i].lfos[l].run, lfoTriggerSeed(l));
s->voices[i].lfos[l].rate = 1.0f;
s->voices[i].lfos[l].waveform = WAVE_SINE;
s->voices[i].lfos[l].active = 0;
// Free unless a patch says otherwise, which is what every patch that exists was
// made against.
s->voices[i].lfos[l].mode = LFO_FREE;
}
s->voices[i].oscillators[0].noiseState = 0x9E3779B9u + (uint32_t)i * 2654435761u;
s->voices[i].oscillators[1].noiseState = 0x7F4A7C15u + (uint32_t)i * 2246822519u;
@@ -113,16 +130,6 @@ void synthInit(Synth *s, float sampleRate)
s->voices[i].filter.resModDepth = 0.0f;
}
s->voices[0].oscillators[0].active = 1;
for (int l = 0; l < LFO_COUNT; l++) {
lfoStateInit(&s->lfos[l].run, lfoTriggerSeed(l));
s->lfos[l].rate = 1.0f;
s->lfos[l].waveform = WAVE_SINE;
s->lfos[l].active = 0;
// Free unless a patch says otherwise, which is what every patch that exists was
// made against.
s->lfos[l].mode = LFO_FREE;
}
}
void synthResetPatch(Synth *s)
@@ -167,15 +174,23 @@ void synthResetPatch(Synth *s)
v->filter.resModDepth = 0.0f;
for (int l = 0; l < LFO_COUNT; l++) {
lfoStateInit(&s->lfos[l].run, lfoTriggerSeed(l));
s->lfos[l].rate = 1.0f;
s->lfos[l].waveform = WAVE_SINE;
s->lfos[l].active = 0;
v->lfos[l].rate = 1.0f;
v->lfos[l].waveform = WAVE_SINE;
v->lfos[l].active = 0;
// Free unless a patch says otherwise, which is what every patch that exists was
// made against.
s->lfos[l].mode = LFO_FREE;
v->lfos[l].mode = LFO_FREE;
}
// The rest of this function sets voice 0 and lets synthSyncVoices carry it down. The
// cycles are the exception, because sync deliberately does not touch them: restarting
// only voice 0's would leave it a fraction of a turn from every other voice, and a free
// LFO under a chord would stop being one sweep. So they all restart together, which is
// what the single cycle this replaced did.
for (int i = 0; i < VOICE_COUNT; i++)
for (int l = 0; l < LFO_COUNT; l++)
lfoStateInit(&s->voices[i].lfos[l].run, lfoTriggerSeed(l));
s->volume = 0.8f;
s->pitchBendRange = 2.0f;
}
@@ -377,8 +392,8 @@ const char *waveformName(Waveform w)
// patch that exists was made against the old behaviour.
//
// Retriggered LFOs restart for THIS voice only, whatever the gate - an LFO starting fresh
// per note is wanted under held notes too, and it is the shared cycle that must not move.
static void voiceArm(Synth *s, Voice *v)
// per note is wanted under held notes too, and the other voices' cycles must not move.
static void voiceArm(Voice *v)
{
int oneShot = (v->gate == VOICE_TRIGGER);
v->ampEnv.oneShot = oneShot;
@@ -394,8 +409,8 @@ static void voiceArm(Synth *s, Voice *v)
}
for (int l = 0; l < LFO_COUNT; l++)
if (s->lfos[l].mode == LFO_RETRIGGER)
lfoStateInit(&v->lfoRun[l], lfoTriggerSeed(l));
if (v->lfos[l].mode == LFO_RETRIGGER)
lfoStateInit(&v->lfos[l].run, lfoTriggerSeed(l));
envelopeNoteOn(&v->ampEnv);
envelopeNoteOn(&v->modEnv);
@@ -412,7 +427,7 @@ void synthNoteOn(Synth *s, int midiNote)
s->voices[i].active = 1;
s->voices[i].filter.low = 0.0f;
s->voices[i].filter.band = 0.0f;
voiceArm(s, &s->voices[i]);
voiceArm(&s->voices[i]);
return;
}
}
@@ -425,7 +440,7 @@ void synthNoteOn(Synth *s, int midiNote)
s->voices[i].active = 1;
s->voices[i].filter.low = 0.0f;
s->voices[i].filter.band = 0.0f;
voiceArm(s, &s->voices[i]);
voiceArm(&s->voices[i]);
}
@@ -460,7 +475,7 @@ void synthChannelOn(Synth *s, int channel, int midiNote)
// where the last one left off is how a click gets into the front of every sound.
v->filter.low = 0.0f;
v->filter.band = 0.0f;
voiceArm(s, v);
voiceArm(v);
}
void synthChannelOff(Synth *s, int channel)
@@ -481,13 +496,19 @@ void synthFillBuffer(Synth *s, int16_t *out, int frames) {
for (int i = 0; i < frames; i++) {
float mix = 0.0f;
// The shared cycle advances once per sample whatever is listening, so a free LFO is
// one sweep under everything and does not stall when nothing is sounding.
float freeLfo0 = lfoTick(&s->lfos[0], sr);
float freeLfo1 = lfoTick(&s->lfos[1], sr);
for (int v = 0; v < VOICE_COUNT; v++) {
Voice *vv = &s->voices[v];
// ---- Before the silent voices are skipped, and that is the load-bearing part ----
//
// A cycle that only advanced while its voice sounded would sit still between
// notes, and the voices of a chord would fall out of step the moment one of them
// ended. Advancing every voice's cycle on every sample is what makes a free LFO
// still one sweep under everything: identical seeds stepped by identical
// arithmetic the same number of times give identical numbers, not close ones.
float lfo0 = lfoTick(&vv->lfos[0], sr);
float lfo1 = lfoTick(&vv->lfos[1], sr);
if (!vv->active) continue;
float amp = envelopeTick(&vv->ampEnv, sr);
@@ -504,13 +525,6 @@ void synthFillBuffer(Synth *s, int16_t *out, int frames) {
continue;
}
// A retriggered LFO reads this voice's own cycle, started when it was struck.
// A free one reads the shared cycle above, exactly as it always did.
float lfo0 = (s->lfos[0].mode == LFO_RETRIGGER)
? lfoTickState(&s->lfos[0], &vv->lfoRun[0], sr) : freeLfo0;
float lfo1 = (s->lfos[1].mode == LFO_RETRIGGER)
? lfoTickState(&s->lfos[1], &vv->lfoRun[1], sr) : freeLfo1;
float oscMix = 0.0f;
int activeOscs = 0;
for (int o = 0; o < OSC_COUNT; o++) {
@@ -643,6 +657,30 @@ void synthSyncVoices(Synth *s)
s->voices[v].levelSource = s->voices[0].levelSource;
s->voices[v].gate = s->voices[0].gate;
// Sync the LFO settings but NOT the cycle, for the same reason as the envelopes and
// the filter below: what the patch says is shared, where the voice has got to is its
// own. Copying the cycle here would also stamp on a retriggered LFO every frame.
for (int l = 0; l < LFO_COUNT; l++) {
s->voices[v].lfos[l].rate = s->voices[0].lfos[l].rate;
s->voices[v].lfos[l].waveform = s->voices[0].lfos[l].waveform;
s->voices[v].lfos[l].active = s->voices[0].lfos[l].active;
s->voices[v].lfos[l].mode = s->voices[0].lfos[l].mode;
// ---- and, while it is free, the cycle too ----
//
// A free LFO is DEFINED as one sweep under everything, and until now that was
// true only for as long as every writer of voice 0 remembered to write the other
// seven. synthResetPatch remembered; patchLoad did not, and a chord came out of
// a patch load permanently out of phase with itself. An invariant that decays the
// first time someone forgets is better made structural: carry the cycle down and
// it cannot drift, whoever writes what.
//
// Only while free. A retriggered LFO's cycle is its voice's own business, and
// copying it here would stamp on it every frame.
if (s->voices[0].lfos[l].mode == LFO_FREE)
s->voices[v].lfos[l].run = s->voices[0].lfos[l].run;
}
// Sync oscillator settings
for (int o = 0; o < OSC_COUNT; o++) {
s->voices[v].oscillators[o].waveform = s->voices[0].oscillators[o].waveform;
+28 -8
View File
@@ -10,11 +10,11 @@
//
// It is copied rather than submoduled. Two files against tying this build to another
// repository's history is not a close call, and what a copy costs is that changes have to be
// carried across on purpose - in BOTH directions, which has now happened once each way.
// carried across on purpose - in BOTH directions, which has now happened twice each way.
//
// ---- What was changed ----
//
// Nothing. This is soundThing's engine at b73e5c0, character for character, except that
// Nothing. This is soundThing's engine at 71e3cb2, character for character, except that
// em-dashes and arrows in its comments are written as ASCII here because this tree is ASCII
// only. That rule is local and is not an improvement, so it was not sent upstream.
//
@@ -24,6 +24,13 @@
// waiting for a key, and a triggered voice that re-arms its oscillators so a one-shot is the
// same one-shot twice. A game is nearly all one-shots, which is why the traffic went that way.
//
// The second round trip was the LFOs, which belonged to the Synth and so were shared by every
// voice at once. That is right for one instrument played polyphonically and wrong for four
// channels playing four different things: whichever patch loaded last owned the LFO for all of
// them. They now live in the Voice. It went up from here and came back with a bug fixed and
// one hunk that does nothing here - synthSyncVoices carrying the free cycle down, which only
// matters to a caller that syncs, and this device never does.
//
// So the thing to keep current is no longer a list. It is this: if either copy changes, the
// other one has to be told.
//
@@ -119,7 +126,7 @@ typedef enum {
} LfoMode;
typedef struct {
LfoState run; // the free-running cycle, read by every voice in LFO_FREE
LfoState run; // this LFO's own cycle, free-running or reset at note on
float rate; // Hz
Waveform waveform;
int active;
@@ -194,10 +201,24 @@ typedef struct {
// said what shapes the sound; this says who ends it. Without it a voice can only ever
// finish because a key came up, which is no use to a drum.
VoiceGate gate;
// One cycle per LFO per voice, used only by the LFOs set to LFO_RETRIGGER. Runtime state
// like the envelope stages and the filter's integrators, so synthSyncVoices leaves it
// alone - it is where this voice is, not what the patch says.
LfoState lfoRun[LFO_COUNT];
// ---- Its own LFOs, like its own envelopes and its own filter ----
//
// They used to belong to the Synth, which is right for ONE INSTRUMENT played polyphonically
// and wrong for anything else: a patch carries LFO settings, so loading a patch changed
// what every other voice heard. That is invisible here, because every voice is given the
// same patch - and it is the whole difficulty for anything driving these voices as separate
// parts, where two patches disagree about the rate and the last one loaded wins for both.
//
// A chord is unaffected. synthSyncVoices copies these like everything else, so every voice
// runs identical settings, and their cycles are started together in synthInit and advanced
// every sample whether the voice is sounding or not - so they do not merely stay close,
// they stay bit for bit identical, and one sweep still runs under the whole chord.
//
// Each LFO's own cycle lives inside it, like the envelope stages and the filter's
// integrators, so synthSyncVoices copies the settings and leaves the cycle alone - it is
// where this voice is, not what the patch says. LFO_RETRIGGER resets that same cycle at
// note on, which is what it always did, only now to a cycle nothing else is listening to.
LFO lfos[LFO_COUNT];
} Voice;
typedef struct {
@@ -207,7 +228,6 @@ typedef struct {
int lastStolenVoice;
Voice voices[VOICE_COUNT];
float volume; // 0.0 to 1.0, master output level
LFO lfos[LFO_COUNT];
} Synth;
// Envelope functions:
+20 -15
View File
@@ -1075,9 +1075,9 @@ Anywhere a setting asks *what modulates* something, the answer is one of these:
| 3 | LFO 0. |
| 4 | LFO 1. |
**The two LFOs belong to the device and not to a channel**, so writing 0x60 to 0x7F ignores
whichever channel is selected. That is what makes them useful: a vibrato that every voice
shares is one wobble rather than four that drift apart.
**Each channel has its own pair of LFOs**, so writing 0x60 to 0x7F sets them on whichever
channel is selected, exactly like every parameter above. Four channels are four independent
instruments, and an LFO is part of how an instrument sounds.
### What A Byte Means:
@@ -1148,25 +1148,30 @@ The consequence is worth knowing rather than fixing: a retriggered noise source
repeatable, so every hit is literally the same noise, the way a sampler is. On a hi-hat that
can read as machine-gunny. Where variation is wanted, leave that LFO or that voice free.
### A Warning About Sharing Them:
### They Used To Be Shared, And The Fault That Caused:
**An LFO belongs to the device and not to a channel.** There are two of them against four
voices, so setting one from a patch meant for channel three changes what channel nought hears,
immediately and for as long as nothing sets it back.
Worth knowing, because it is the shape of bug this device is built to avoid and the manual
said the opposite for a while.
That matters because a patch naturally carries LFO settings along with everything else - it is
one instrument, and its LFO is part of how it sounds. A program that loads its instruments once
at startup therefore ends up with whichever of them was written *last*, for all of them.
The two LFOs used to belong to the **device**, so setting one from a patch meant for channel
three changed what channel nought heard, immediately and for as long as nothing set it back.
A patch naturally carries LFO settings along with everything else, so a program that loaded
its instruments once at startup ended up with whichever of them was written *last*, for all
of them.
The failure this produces is unpleasant to diagnose, because it is intermittent by nature: a
The failure that produces is unpleasant to diagnose, because it is intermittent by nature: a
sound is correct until some unrelated thing plays, and correct again next time the machine
starts. A game here lost a warning's trill after the first landing of each run, because the
landing's patch happened to carry an LFO that was switched off.
**Load a patch immediately before the note that needs it.** A patch is forty-odd writes and
this costs nothing at a moment that is already making a sound. What it cannot fix is two
sounds overlapping - they still share the LFOs, and with two between four voices that is in
the nature of the device.
A program could work around the first half of that by loading each patch immediately before
the note that needed it. It could not work around the second: two sounds **overlapping** still
interfered, and no amount of care in the program could separate them. So the device was
changed rather than the programs, and an LFO now belongs to the channel it was written to.
**Loading a patch immediately before its note is still good practice**, for the different
reason that a channel used by two sounds has to be told which of them it is about to be. A
patch is forty-odd writes and costs nothing at a moment already making a sound.
### Knowing When It Has Finished:
+23 -22
View File
@@ -496,20 +496,19 @@ PY
&& result ok "and two hits are the same hit" "sample for sample, noise and all" \
|| result no "and two hits are the same hit" "$SAME"
# ---- An LFO belongs to the device, and a patch carries LFO settings ----
# ---- An LFO belongs to its CHANNEL, and a patch carries LFO settings ----
#
# Which is a trap with teeth, and it bit a game before it was written down here. Four voices
# share two LFOs, so a patch loaded onto channel ONE re-tunes what channel NOUGHT hears - and
# a program that sets its instruments up once at startup gets whichever of them was written
# last, for all of them.
# This used to be the other way round, and it was a trap with teeth: four voices shared two
# LFOs, so a patch loaded onto channel ONE re-tuned what channel NOUGHT heard. The symptom was
# the worst kind - a sound that is right until some unrelated thing plays, and right again
# next time the machine starts. In the game it was a warning whose trill vanished after the
# first landing of a run, because the landing's patch carries an LFO switched off.
#
# The symptom is the worst kind: a sound that is right until some unrelated thing plays, and
# right again next time the machine starts. In the game it was a warning whose trill vanished
# after the first landing of a run, because the landing's patch carries an LFO switched off.
#
# Three notes on channel nought, all identical in what THEY were told. Between the first and
# second, a patch is dropped on channel one that switches the LFO off; between the second and
# third, channel nought's own settings are written again.
# Three notes on channel nought, all identical in what THEY were told, and the third leg is
# what keeps this check honest. Between the first and second, a patch is dropped on channel
# ONE that switches the LFO off - which must now do nothing here. Between the second and third
# the same thing is written to channel NOUGHT itself - which must still work, or the two
# checks above would pass just as well on a device where writing an LFO does nothing at all.
{ printf '#Program\nstart:\n'; port 0x41 0x00; loud
param 0x00 1 # triangle, so the LFO's work on the pitch is plain
param 0x51 1 # triggered, so each note ends itself
@@ -524,8 +523,8 @@ PY
port 0x41 0x00
port 0x44 60; pause two 250
port 0x41 0x00 # and its own settings said again, which is the fix
param 0x60 0x01; param 0x61 2; param 0x62 40; param 0x63 0x01
port 0x41 0x00 # and now its OWN LFO switched off, which must be heard
param 0x60 0x00
port 0x44 60; spinForever
printf '#Vectors\n Boot start\n'; } | run lfoshared 8000000 || exit 1
read -r FIRST SECOND THIRD <<EOT
@@ -568,14 +567,16 @@ EOT
[ "$FIRST" -gt 0 ] && [ "$SECOND" -gt 0 ] && [ "$THIRD" -gt 0 ] \
&& result ok "an LFO bends the pitch it is routed to" "$FIRST hertz against the 262 asked for" \
|| result no "an LFO bends the pitch it is routed to" "$FIRST $SECOND $THIRD"
# Switched off by a patch meant for ANOTHER CHANNEL, and the note comes back unbent.
[ "$(( SECOND - FIRST ))" -gt 40 ] \
&& result ok "and another channel's patch takes it away" "$FIRST became $SECOND, which is the note itself" \
|| result no "and another channel's patch takes it away" "$FIRST then $SECOND, so it was not shared"
# And said again, it is bent exactly as before, because a retriggered LFO starts where it did.
[ "$FIRST" = "$THIRD" ] \
&& result ok "and saying it again gets it back" "$SECOND became $THIRD again" \
|| result no "and saying it again gets it back" "$SECOND then $THIRD"
# Switched off by a patch meant for ANOTHER CHANNEL, and nothing here changes. This is the
# whole point: the two used to share, and a sound could not protect itself from its neighbour.
[ "$FIRST" = "$SECOND" ] \
&& result ok "another channel's patch leaves it alone" "$FIRST hertz before and after" \
|| result no "another channel's patch leaves it alone" "$FIRST became $SECOND, so they are shared"
# Switched off on its OWN channel, and the note comes back unbent - so the check above is
# measuring an LFO that really is reachable, rather than one nothing can write to.
[ "$(( THIRD - FIRST ))" -gt 40 ] \
&& result ok "and its own channel's patch does take it away" "$FIRST became $THIRD, which is the note itself" \
|| result no "and its own channel's patch does take it away" "$FIRST then $THIRD"
echo
if [ "$FAIL" -eq 0 ]; then