Devices that take time, and a filesystem that waits for one

The disk's status has always had a bit meaning "still going", and the header
beside it has always said to honour it. Nothing did, because nothing could: the
host finished the transfer inside the instruction that asked for it, so the bit
could never be seen up and asking about it was asking about something that
cannot happen.

--disk-cycles gives it a latency. The command is still checked at once, because
a refusal is not work - a block that is not there fails before any head moves -
but the transfer is remembered and done when the machine has run that far. Until
then the buffer holds the block BEFORE this one.

That last part is the point. A program that does not wait gets the wrong bytes
rather than an error, which is the failure the bit exists to prevent and the one
that would never have shown up. With a latency of two thousand, CosmOS could not
even mount: sbfsMount reads block zero and looks straight at the buffer.

deviceTick is the general shape rather than a disk feature. Called once per
instruction with the machine's clock, it lets anything whose moment has come
finish - which is what a display that refreshes, or a port that waits on the
host, would want in exactly the same way.

The filesystem watches the bit now, in one small routine reached with RCAL. That
is not decoration: what it hands back is the settled status in A, and CALL puts A
back the way it found it, so an ordinary call cannot carry the one thing this
exists to carry. Two bytes of Stack rather than ten, in a routine that runs on
every block the machine ever touches - the first place in the system where the
new call is the right one rather than merely a cheaper one.

The manifest takes a @N after a disk, the way it already takes :ro, so a test can
ask for a slow one. cosmosSlowDisk lists a directory at two thousand cycles a
block and gets the same listing as everything else, which is the whole assertion:
a filesystem that did not wait would print nonsense rather than fail.

Zero is the default and every other test runs at it. What waiting costs, on a
directory heavy run: 229k cycles at zero, 275k at five hundred, 415k at two
thousand, 1.16M at ten thousand.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
This commit is contained in:
Anachronaut
2026-08-25 21:29:57 -04:00
co-authored by Claude Opus 5
parent e0cf0a9a25
commit d4cba36c5e
11 changed files with 161 additions and 15 deletions
+21 -2
View File
@@ -1727,7 +1727,7 @@ sbfsWriteBlock:
OUTA 0x21
INIA 0x02
OUTA 0x22
INA 0x23
RCAL sbfsWaitDisk
INIB 0x02
AND
RET
@@ -1742,11 +1742,30 @@ sbfsReadBlock:
OUTA 0x21
INIA 0x01
OUTA 0x22
INA 0x23
RCAL sbfsWaitDisk
INIB 0x02
AND ; Q is the error bit, so zero means it worked.
RET
; ---- Waiting for the disk ----
;
; The status port has a bit that means the operation is still going, and until now nothing
; here looked at it: the answer was always there before the next instruction was, so asking
; would have been asking about something that could not happen. A disk that takes any time
; at all makes it real, and a program that does not wait reads the block BEFORE the one it
; asked for - which is not an error anywhere, just quietly the wrong bytes.
;
; A REACHES THE CALLER, which is why this is RCAL and not CALL. What comes back is the
; settled status, and CALL would put A back the way it found it - so the one thing this
; exists to hand over is the one thing an ordinary call cannot carry. Two bytes of Stack
; instead of ten, as well, in a routine that runs on every block the machine ever touches.
sbfsWaitDisk:
INA 0x23
INIB 0x01
AND
BNQ sbfsWaitDisk ; The busy bit is up, so round again.
RRET ; A is the status, with the busy bit down.
; Copies the disk's buffer, a whole block of it, to Data Memory at DP1.
sbfsBufferOut:
INIA 0d3
+12 -1
View File
@@ -113,12 +113,23 @@ writes that set it up and nothing for the quarter of a kilobyte that moved.
The transfer stalls the program that asked for it. Whether hardware would let the two run at
once is left open, the same way pipelining is: the memories are separate, so it plausibly
could, and the measurements say it would buy less than it sounds like. Whether real hardware would overlap a fetch with the end of the
could, and the measurements say it would buy less than it sounds like.
**The disk can be given a latency** with `--disk-cycles`, and then it really does take that
long: it says busy, finishes when the machine has run that far, and a program that does not
wait reads the block *before* the one it asked for. That is not an error anywhere - just
quietly the wrong bytes - which is why the filesystem now watches the busy bit rather than
trusting the answer to be there. Zero is the default and is how the machine has always run.
The waiting is one small routine, and it is reached with `RCAL` rather than `CALL` because
what it hands back is the settled status in A, and an ordinary call would put A back the way
it found it. Whether real hardware would overlap a fetch with the end of the
previous instruction is left open, and deliberately: this is the conservative model, and
pipelining is a decision to make while drawing the hardware rather than one to inherit from
an emulator.
| `-f`, `--fast` | Run as fast as the host allows, ignoring the emulated cycle rate. |
| `-D`, `--disk <file>` | Attach a disk image, creating a 128K one if the file is not there. |
| `-L`, `--disk-cycles N` | How many cycles a block read or write takes. Zero, the default, finishes before the next instruction starts. |
| `-W`, `--write-protect` | Attach the disk read only. A disk whose image the host will not let you write is read only whether you ask for this or not. |
| `-h`, `--help` | Show help and usage information. |
+3
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@@ -104,6 +104,7 @@ int main (int argc, char *argv[]) {
}
CycleTimer timer;
setDiskLatency(options.diskCycles);
cycle_timer_init(&timer, CYCLE_RATE);
uint8_t limitReached = 0;
@@ -137,6 +138,8 @@ int main (int argc, char *argv[]) {
unsigned long took = cpu.busCycles - before;
spent += (long)took;
cycleCount += took;
// Time has passed, so anything waiting on it may be finished.
deviceTick(cycleCount);
if (cpu.Status & STATUS_HALT) {
// We've halted.
break;
+55 -7
View File
@@ -382,6 +382,22 @@ uint8_t refusingPort(void) {
static FILE *diskImage = NULL;
static uint32_t diskBlockCount = 0;
static uint8_t diskBuffer[DISK_BLOCK_BYTES];
// ---- A disk that takes time ----
//
// The command is checked at once, because a refusal is not work: asking for a block that
// is not there, or writing to a protected disk, fails before any head moves. What takes
// time is the transfer, so that is remembered here and done when the machine has run far
// enough - and until then the buffer holds the block BEFORE this one, which is exactly
// what a program that ignores the busy bit deserves to read.
// The machine's clock as devices see it, which the emulator advances as the CPU spends
// cycles. A device says when it will be finished in these, and is believed.
static unsigned long deviceNow = 0;
static void diskTransfer(uint8_t command);
static unsigned long diskLatency = 0;
static unsigned long diskReadyAt = 0;
static uint8_t diskPending = 0;
static uint16_t diskBlock = 0;
static uint8_t diskStatus = 0;
static uint8_t diskProtected = 0;
@@ -458,23 +474,55 @@ static void diskCommand(uint8_t command) {
raiseInterrupt(PORT_DISK);
return;
}
size_t moved = 0;
if (command == DISK_COMMAND_READ) {
moved = fread(diskBuffer, 1, DISK_BLOCK_BYTES, diskImage);
} else if (command == DISK_COMMAND_WRITE) {
moved = fwrite(diskBuffer, 1, DISK_BLOCK_BYTES, diskImage);
fflush(diskImage);
} else {
if (command != DISK_COMMAND_READ && command != DISK_COMMAND_WRITE) {
diskStatus |= DISK_STATUS_ERROR;
raiseInterrupt(PORT_DISK);
return;
}
if (diskLatency == 0) {
diskTransfer(command);
return;
}
// It is going to take a while. Say so, and remember what to do when it is over.
diskStatus |= DISK_STATUS_BUSY;
diskPending = command;
diskReadyAt = deviceNow + diskLatency;
}
// The transfer itself, whenever it happens to happen. The seek is done here rather than at
// the command, because nothing else may touch the image in between and doing it twice is
// the same answer.
static void diskTransfer(uint8_t command) {
size_t moved = 0;
long offset = (long)diskBlock * DISK_BLOCK_BYTES;
if (fseek(diskImage, offset, SEEK_SET) != 0) {
diskStatus |= DISK_STATUS_ERROR;
} else if (command == DISK_COMMAND_READ) {
moved = fread(diskBuffer, 1, DISK_BLOCK_BYTES, diskImage);
} else {
moved = fwrite(diskBuffer, 1, DISK_BLOCK_BYTES, diskImage);
fflush(diskImage);
}
if (moved != DISK_BLOCK_BYTES) {
diskStatus |= DISK_STATUS_ERROR;
}
diskStatus &= (uint8_t)~DISK_STATUS_BUSY;
raiseInterrupt(PORT_DISK);
}
void setDiskLatency(unsigned long cycles) {
diskLatency = cycles;
}
void deviceTick(unsigned long now) {
deviceNow = now;
if (diskPending && now >= diskReadyAt) {
uint8_t command = diskPending;
diskPending = 0;
diskTransfer(command);
}
}
// ---- A device that brings memory ----
//
// The simplest thing that owns a bank. Writing to its port fills its memory with the
+22 -3
View File
@@ -145,9 +145,12 @@ uint8_t consoleReadByte(void);
#define DISK_COMMAND_READ 0x01
#define DISK_COMMAND_WRITE 0x02
// Set while an operation is still going. It always reads clear here, because the host
// finishes before the next instruction does, but a machine with a slower disk would set
// it and a program that ignores it would break there. Honour it anyway.
// Set while an operation is still going, and it now really is set: a disk given a latency
// says busy, takes that many cycles, and finishes then. A program that does not wait gets
// whatever was in the buffer before, which is what the hardware would give it.
//
// It reads clear the whole time when the latency is zero, which is the default and how
// every test here has always run.
#define DISK_STATUS_BUSY 0x01
// Set when the disk cannot be written at all. Unlike the two bits above it, this is not
// about the last operation: it is a standing property of the medium, readable before
@@ -160,6 +163,22 @@ uint8_t consoleReadByte(void);
// so it says so rather than stopping the machine.
#define DISK_STATUS_ERROR 0x02
// ---- Devices that take time ----
//
// A real device does not finish inside the instruction that asked it to. It says it is
// busy, takes as long as it takes, and is done when the machine has run that far - so the
// emulator needs somewhere to notice that time has passed. That is this: called once per
// instruction with the machine's clock, it lets any device whose moment has come finish.
//
// It is written for the disk and is not about the disk. Anything that will take time - a
// display that refreshes, a port that waits on the host - wants exactly this shape.
void deviceTick(unsigned long now);
// How many cycles a block read or write takes. Zero means the answer is there before the
// next instruction is, which is what this machine has always done and what every recorded
// test assumes.
void setDiskLatency(unsigned long cycles);
// Attaches an image, making one if it is not there. A disk is read only if the host will
// not let the file be written, or if writeProtect asks for it, which is the emulated
// equivalent of the tab on the side of a floppy. Returns 1 if it could not attach.
+8 -1
View File
@@ -18,6 +18,8 @@ void printHelp(const char *programName) {
printf(" -c, --cycles N Stop after N cycles instead of running until the program halts.\n");
printf(" -f, --fast Run as fast as possible, ignoring the emulated cycle rate.\n");
printf(" -D, --disk FILE Attach a disk image, making one if it is not there.\n");
printf(" -L, --disk-cycles N How many cycles a block read or write takes. Zero, the\n");
printf(" default, finishes before the next instruction starts.\n");
printf(" -W, --write-protect Attach the disk read only. A disk the host will not let\n");
printf(" you write is read only whether you ask for this or not.\n");
printf(" -h, --help Display this help message.\n");
@@ -30,6 +32,7 @@ uint8_t parseOptions(int argc, char *argv[], EmulatorOptions *options) {
{"fast", no_argument, 0, 'f'},
{"disk", required_argument, 0, 'D'},
{"write-protect", no_argument, 0, 'W'},
{"disk-cycles", required_argument, 0, 'L'},
{"help", no_argument, 0, 'h'},
{0, 0, 0, 0 }
};
@@ -41,9 +44,10 @@ uint8_t parseOptions(int argc, char *argv[], EmulatorOptions *options) {
options->cycles = 0;
options->disk = NULL;
options->writeProtect = 0;
options->diskCycles = 0;
// Parse options
while ((opt = getopt_long(argc, argv, "dc:fhD:W", long_options, &option_index)) != -1) {
while ((opt = getopt_long(argc, argv, "dc:fhD:WL:", long_options, &option_index)) != -1) {
switch (opt) {
case 'd':
options->debug = 1;
@@ -70,6 +74,9 @@ uint8_t parseOptions(int argc, char *argv[], EmulatorOptions *options) {
case 'W':
options->writeProtect = 1;
break;
case 'L':
options->diskCycles = strtoul(optarg, NULL, 0);
break;
case 'h':
printHelp(argv[0]);
return OPTIONS_HELP;
+1
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@@ -19,6 +19,7 @@ typedef struct {
uint8_t debug; // Step one instruction at a time, printing the registers.
uint8_t fast; // Ignore the cycle rate and run as fast as the host allows.
unsigned long cycles; // Stop after this many cycles. Zero means run until the program halts.
unsigned long diskCycles; // How long a block move takes. Zero is instant, and the default.
const char *disk; // Disk image to attach, or NULL for a machine with no disk.
uint8_t writeProtect; // Attach the disk read only, the way a tab on a floppy would.
} EmulatorOptions;
+16
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@@ -0,0 +1,16 @@
CosmOS
> greet.sbx 210
hello.sbx 52
Life.sbx 1411
Snake.sbx 2175
Keys.sbx 663
Say.sbx 155
Break.sbx 148
notes.txt 21
8 files
> loaded, starting at 4000
> it says: the disk took its time
finished
> halted
Execution halted.
[exit 0]
+4
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@@ -0,0 +1,4 @@
dir
load Say.sbx
run the disk took its time
exit
+9
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@@ -369,6 +369,15 @@ cosmosTreeWrite | CosmOS/Source/cosmos.asm | run | cosmosTre
# The listing at the end is the point: 266 bytes, which is what was reserved and what was
# written, after the refusal and the honest commit that follows it.
cosmosClaim | CosmOS/Source/cosmos.asm | run | cosmosClaim.in | - | disks/claim.img
# The filesystem waiting for a disk that takes time. Every other test here runs with the
# disk finishing before the next instruction starts, which is what it has always done and
# what hides whether anything honours the busy bit. This one gives it a latency.
#
# It is the same directory listing as any other; the point is that it is the SAME. A
# filesystem that did not wait would read the block before the one it asked for, which is
# not an error anywhere - just quietly the wrong bytes - and this listing would be nonsense
# rather than a failure with a message.
cosmosSlowDisk | CosmOS/Source/cosmos.asm | run | cosmosSlowDisk.in | - | disks/cosmos.img@2000
# The machine building its own tree. It starts with a blank version one disk and makes
# every directory on it, which is the half of the filesystem the machine could only read
# until now.
+10 -1
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@@ -205,6 +205,14 @@ while IFS='|' read -r name src mode stdin limit disk; do
# A trailing :ro attaches the image write protected, so that a test can
# check the device bars writes rather than the filesystem asking nicely.
DISKFILE="${disk%:ro}"
# And a trailing @N gives the disk a latency, so that a test can check the
# filesystem waits for it. Every other test runs with the answer there
# before the next instruction, which is the one condition under which not
# waiting looks like working.
DISKWAIT=""
case "$DISKFILE" in
*@*) DISKWAIT="${DISKFILE##*@}"; DISKFILE="${DISKFILE%@*}" ;;
esac
# A name with a directory in it is one of the images makedisks.sh built,
# and is used as it stands. A bare name is scratch: it is removed first so
# that nothing a test writes can be seen by the next one, and the emulator
@@ -214,7 +222,8 @@ while IFS='|' read -r name src mode stdin limit disk; do
*) rm -f "$BUILD/$DISKFILE" ;;
esac
EMUARGS+=(--disk "$BUILD/$DISKFILE")
[ "$disk" != "$DISKFILE" ] && EMUARGS+=(--write-protect)
[ -n "$DISKWAIT" ] && EMUARGS+=(--disk-cycles "$DISKWAIT")
case "$disk" in *:ro) EMUARGS+=(--write-protect) ;; esac
fi
timeout "$RUN_TIMEOUT" "$EMULATOR" "${EMUARGS[@]}" "$BIN" <"$IN" >"$OUT" 2>&1
STATUS=$?