Collapse the two makefiles into one
Programs/makefile is gone and everything it did is here. The split was not paying for itself: nothing at this level ever ran that file, so it rotted, and all three bugs found in it this week share that one cause. It named two source files that had been renamed months earlier and failed outright. The disk did not depend on the tree it mirrors, so a new file silently was not on it. And the disk was in no default target, so 'make clean' threw it away and 'make' did not bring it back - which is what prompted this. The platform and the system stay separate, as TARGETS rather than as files: 'make SplitBit Assembler' builds the machine and its tools, 'make cosmos' and 'make disk' build the system, and somebody who wants to write their own system can ignore the second group entirely. That boundary is now one make enforces, which the directory boundary never did - Tests/makedisks.sh has always reached across it to build its own fixtures. 'make' now builds a bootable disk as well as the tools, because a machine with nothing in the drive does not do anything and the first thing anybody wants after building this is to watch CosmOS come up. It costs half a second: the whole system, twenty six apps and the native assembler assemble in less time than the emulator links. Two things the merge needed that the split did not. Assembling now takes an order-only dependency on the assembler, which came free when you had already built the tools before changing directory. And the mirror is told which directory to walk: it was ".", meaning Programs/, and left alone it would have meant the whole repository - the C sources, the tests and the manuals mirrored onto a disk for an 8-bit machine. The disk comes out at 188 files where it was 189. The one that went is Programs/makefile, which was itself being mirrored onto it as /Source/makefile. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
This commit is contained in:
co-authored by
Claude Opus 5
parent
2f22807458
commit
e52d8d84f8
@@ -56,17 +56,12 @@ emulator, and disk-image tool. From the repository root, build those tools first
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make
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make
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```
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```
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Then build CosmOS and all of its applications:
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That builds CosmOS, all of its applications, and a disk to boot them from - one makefile
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covers the machine and the system. To rebuild only part of it:
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```sh
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```sh
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cd Programs
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make cosmos
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make cosmos
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```
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make disk
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Build a fresh SBFS application disk as well:
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```sh
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make cosmos-disk
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```
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```
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To boot CosmOS with that disk attached:
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To boot CosmOS with that disk attached:
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@@ -383,7 +378,7 @@ without stopping the machine.
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## What Is On The Disk:
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## What Is On The Disk:
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`make -C Programs cosmos-disk` builds the disk this system is meant to be met on, and it is
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`make disk` builds the disk this system is meant to be met on, and it is
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laid out in three directories:
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laid out in three directories:
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| Where | What |
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| Where | What |
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@@ -551,7 +546,7 @@ which assembles its own now.
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### A Clean Install:
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### A Clean Install:
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`make cosmos-disk` in `Programs/` lays down a disk the machine can start itself from, and
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`make disk` lays down a disk the machine can start itself from, and
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`make run-cosmos` starts it - with no boot image named, so the emulator shadows its ROM and
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`make run-cosmos` starts it - with no boot image named, so the emulator shadows its ROM and
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reads the disk for everything else.
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reads the disk for everything else.
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@@ -1,269 +0,0 @@
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# SplitBit Programs Makefile
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# Anachronaut
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#
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# Builds every SplitBit program into build/, and keeps track of which libraries
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# each one includes so that editing a library reassembles whatever depends on it.
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#
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# make Assemble everything.
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# make clean Throw away build/.
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# make run-hello Assemble and run one program.
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ASM ?= ../Assembler
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EMU ?= ../SplitBit
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BUILD ?= build
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# Libraries are included by bare name, so the assembler is told where to find them.
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# CosmOS owns the filesystem library and the service names, so it is a place to look too.
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INCLUDES = -I Libraries -I CosmOS/Source
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# The programs worth building. Every one lives in a directory that says what kind it is:
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# Examples/ is what you read to learn, Loader/ is the standalone loader CosmOS grew out of,
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# CosmOS/ is the system. Files in Libraries/ are left out because they have no entry point
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# of their own, and the ones in testPrograms/ are covered by 'make test' in the parent
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# directory.
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PROGRAMS = \
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CosmOS/Source/cosmos.asm \
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Examples/hello.asm \
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Examples/printHello.asm \
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Examples/inputTest.asm \
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Examples/replCalculator.asm \
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Examples/Fibonacci/8bitFibonacci.asm \
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Examples/Fibonacci/16bitFibonacci.asm \
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Examples/Fibonacci/32bitFibonacci.asm \
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Examples/primeSieve/8bitSieve.asm \
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Examples/primeSieve/16bitSieve.asm \
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Examples/primeSieve/16bitSieveModern.asm \
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Examples/gameOfLife/16x16Life.asm \
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Examples/gameOfLife/16x16LifeModern.asm \
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Loader/loader.asm \
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Loader/loadable.asm
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BINARIES = $(PROGRAMS:%.asm=$(BUILD)/%.bin)
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DEPENDENCIES = $(BINARIES:.bin=.d)
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all: $(BINARIES)
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# -M writes out which source files went into the binary, in the form of a make rule.
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$(BUILD)/%.bin: %.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.bin=.d) -o $@ $<
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# Assemble and run a single program, as in 'make run-hello'.
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#
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# THE NAME IS THE PROGRAM'S, NOT ITS PATH. This used to be a pattern rule against
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# $(BUILD)/%.bin, which worked while every program sat at the top of this directory and
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# stopped working the moment they were filed into Examples/ - 'make run-hello' had nothing
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# to match. Somebody trying the one command the header advertises should not be the way
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# that is discovered, so the name is now looked up among the programs instead.
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run-%:
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@target=`echo $(BINARIES) | tr ' ' '\n' | grep -E "(^|/)$*\.bin$$" | head -1`; \
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if [ -z "$$target" ]; then \
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echo "There is no program called '$*'. What there is:"; \
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echo $(PROGRAMS) | tr ' ' '\n' | sed 's|.*/||;s|\.asm$$||;s|^| |'; \
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exit 1; \
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fi; \
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$(MAKE) --no-print-directory "$$target" && $(EMU) "$$target"
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# ---- CosmOS ----
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#
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# make cosmos Assemble the system and everything it can load.
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# make cosmos-disk ... and put the loadable programs on a disk image.
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# make run-cosmos ... and boot the machine with that disk in the drive.
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# make run-voyager ... and boot the machine that has a screen instead of a terminal.
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#
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# Programs in Apps/ say where they live with #Base, so the assembler writes them out as
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# loadable programs rather than as boot images. They are named .sbx to keep that
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# difference visible: a .bin is something the machine boots, a .sbx is something a
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# running system loads.
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DISKTOOL ?= ../SplitDisk
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COSMOS = $(BUILD)/CosmOS/Source/cosmos.bin
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APPS = $(patsubst CosmOS/Apps/%.asm,$(BUILD)/CosmOS/Apps/%.sbx,$(wildcard CosmOS/Apps/*.asm))
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COSMOS_DISK = $(BUILD)/cosmos.img
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# ---- What starts the machine ----
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#
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# Stage two goes into a boot slot as RAW BYTES: stage one reads blocks into Program Memory
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# and jumps to the first one, so a sixteen byte header would be sixteen bytes of nonsense
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# executed first. Its Data Segment travels with it and it copies that down itself.
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#
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# Stage one is not here at all. It is the ROM, built into the emulator by the top level
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# makefile from the same source, which is what makes it the one part of this that a disk
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# cannot replace.
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STAGE2 = $(BUILD)/Boot/stage2.raw
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DEPENDENCIES += $(BUILD)/Boot/stage2.d
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$(STAGE2): Boot/stage2.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(BUILD)/Boot/stage2.d -o $(BUILD)/Boot/stage2.sbx $<
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tail -c +17 $(BUILD)/Boot/stage2.sbx > $@
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DEPENDENCIES += $(APPS:.sbx=.d)
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$(BUILD)/CosmOS/Apps/%.sbx: CosmOS/Apps/%.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
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# The assembler that runs on the machine. It is not in Apps/ because it is not one file:
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# it has a directory of its own, the way the C assembler does. Its own pieces are found
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# beside it without being told, since an include is looked for next to the file that asked
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# for it before anywhere else; only services.asm needs the include path.
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NATIVE_ASM = $(BUILD)/CosmOS/Assembler/Asm.sbx
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DEPENDENCIES += $(NATIVE_ASM:.sbx=.d)
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$(NATIVE_ASM): CosmOS/Assembler/Asm.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
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cosmos: $(COSMOS) $(APPS) $(NATIVE_ASM)
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# Made from scratch every time, so that what is on it is what is in Apps/ now and not
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# also whatever used to be.
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#
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# TWENTY FOUR DIRECTORY BLOCKS, WHICH IS ONE HUNDRED AND NINETY TWO NAMES. It was eight,
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# and that is sixty four, of which thirty nine were already spoken for. The two ceilings a
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# disk has were nowhere near each other: at the average file on here, twenty six blocks,
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# sixty four names run out with the disk forty one per cent full. Names were going to be
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# gone long before space was.
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#
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# A directory block is 256 bytes and holds eight entries, so the difference costs sixteen
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# blocks of four thousand and ninety six - three tenths of one per cent - to buy a hundred
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# and twenty eight more names. The superblock has carried this number per disk since the
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# format was written, so nothing but this line knows what it is.
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# ---- And on the recipe that lays it out ----
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#
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# Changing HOW the disk is built has to rebuild the disk. It did not, so adding the libraries
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# to /Lib left an image that had been made without them, and the next run said the same thing
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# was still missing - which sends you looking at the change you just made rather than at the
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# stale thing in front of you.
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$(COSMOS_DISK): makefile
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# ---- And on everything it mirrors ----
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#
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# Found the same way as the note above, one layer up. The mirror exists so that adding a file
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# is the whole of putting it on the disk, and that only works if adding a file also REBUILDS
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# the disk - but the prerequisites were as hand-maintained as the list the mirror replaced.
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# tune.asm went into Examples, the image was not remade, and it was simply not there to
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# assemble on the machine. Nothing said so, which is the failure a mirror is for.
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#
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# Found rather than wildcarded, because the tree the mirror walks is a tree and $(wildcard)
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# does not recurse. build is left out for the reason the mirror leaves it out.
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MIRRORED := $(shell find . -name '*.asm' -not -path './build/*' 2>/dev/null)
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$(COSMOS_DISK): $(MIRRORED)
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$(COSMOS_DISK): $(APPS) $(NATIVE_ASM) $(COSMOS) $(STAGE2) testPrograms/stringKeyword.asm \
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$(wildcard CosmOS/Apps/*.asm) \
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$(wildcard CosmOS/Source/*.asm) $(wildcard CosmOS/Assembler/*.asm)
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@mkdir -p $(@D)
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rm -f $@
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@# A BOOT AREA, so that this is a disk the machine can start itself from rather than
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@# one it has to be handed. Forty blocks a slot and two slots: stage two is about
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@# eight thousand bytes, and the second slot is what makes replacing it survivable,
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@# since raw blocks have no name and so nothing to rename.
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@# ---- Room for the whole source tree ----
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@#
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@# Sixteen thousand blocks is four megabytes, which is absurd for a machine with 128K
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@# of memory and exactly right for a disk: the sources alone are 2,850 blocks and the
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@# point of mirroring them is that nobody has to think about it again when they add
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@# one. A hundred and twenty-eight directory blocks is 1,024 entries against the 149
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@# the tree has now, for the same reason - it was 24, which is 192, and the mirror
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@# filled it on its first run.
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$(DISKTOOL) format $@ 16384 128 40
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$(DISKTOOL) boot $@ $(STAGE2) 0
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@# THREE DIRECTORIES, WHICH IS WHAT A CLEAN INSTALL LOOKS LIKE: what you run, what you
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@# assemble, and what those include. It was thirty nine files in one list with
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@# cosmos.asm sitting between fileStream.asm and sbfs.asm.
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@#
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@# The split is by ROLE rather than by which directory the host keeps them in. /Source
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@# holds the things you name to the assembler and /Lib the things they pull in, which is
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@# a distinction the host makes with -I and the machine now makes with a search path of
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@# its own: an include is looked for beside you and then in /Lib. Without that, every
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@# source that calls a service would have to sit in the same directory as services.asm
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@# and there would be nothing to organise.
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$(DISKTOOL) mkdir $@ /Apps
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$(DISKTOOL) mkdir $@ /Source
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$(DISKTOOL) mkdir $@ /Lib
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$(DISKTOOL) mkdir $@ /System
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$(DISKTOOL) mkdir $@ /System/Boot
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@# The system itself, as a file, which is the whole of what boot.cfg chooses between.
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@# No boot.cfg is written: stage two falls back to this name when there is none, and a
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@# clean install having nothing to configure is the right default.
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$(DISKTOOL) put $@ $(COSMOS) /System/Boot/cosmos.bin
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@# What you run. /Apps is the second place the shell looks when a word it does not know
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@# turns out to be a program, so anything in here starts by name from anywhere.
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@for app in $(APPS); do \
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$(DISKTOOL) put $@ $$app /Apps/`basename $$app` >/dev/null || exit 1; done
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$(DISKTOOL) put $@ $(NATIVE_ASM) /Apps/Asm.sbx
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@# ---- What you assemble: all of it ----
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@#
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@# MIRRORED RATHER THAN LISTED. A list in a makefile goes stale the moment somebody
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@# adds a program and forgets to name it here, and what they forgot is invisible until
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@# they go looking for it on the machine. Now putting a file where the others live is
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@# the whole of putting it on the disk.
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@#
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@# That matters most for the things nobody thought worth building an .sbx of. A demo
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@# that is not interesting enough to ship as a binary is still worth having the source
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@# of, because somebody curious can assemble it on the machine itself:
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@#
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@# > cd /Source/Examples
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@# /Source/Examples> Asm colours.asm
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@#
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@# build is left behind, because what a project builds is not what it wrote. Anything
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@# with a name longer than a directory entry holds is refused rather than skipped: a
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@# disk quietly missing a file is the failure a mirror exists to prevent.
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$(DISKTOOL) mirror $@ . /Source build
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@# ---- And the libraries proper ----
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@#
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@# Programs/Libraries is what an #Include means when it is not a CosmOS source: print,
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@# the integer helpers, the maths. They were never here, because /Lib was a hand-written
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@# list and nobody thought of them - so Sieve-16.asm, Life.asm and Fib-16.asm could be
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@# read on the machine and not assembled on it, and the assembler said only "nothing was
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@# written". Mirrored, so that the next one nobody thinks of is here anyway.
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$(DISKTOOL) mirror $@ Libraries /Lib
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@for f in CosmOS/Source/console.asm CosmOS/Source/fileStream.asm \
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CosmOS/Source/sbfs.asm CosmOS/Source/services.asm CosmOS/Source/text.asm \
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CosmOS/Source/config.asm \
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CosmOS/Assembler/classify.asm CosmOS/Assembler/labels.asm \
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CosmOS/Assembler/numbers.asm CosmOS/Assembler/scratch.asm \
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CosmOS/Assembler/source.asm CosmOS/Assembler/table.asm \
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CosmOS/Assembler/token.asm CosmOS/Assembler/vectors.asm; do \
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$(DISKTOOL) put $@ $$f /Lib/`basename $$f` >/dev/null || exit 1; done
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# The system as well as the disk. Building only the image leaves whatever cosmos.bin was
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# there before, or none at all, and then the disk is booted with a system that does not
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# match the programs on it.
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cosmos-disk: $(COSMOS) $(COSMOS_DISK)
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# THE MACHINE STARTS ITSELF. No image is named, so the emulator shadows its ROM into
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# Program Memory and that reads the disk for everything else - a boot slot, then a loader,
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# then whatever /System/Boot/boot.cfg names, or cosmos.bin when it names nothing.
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run-cosmos: $(COSMOS_DISK)
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$(EMU) --disk $(COSMOS_DISK)
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# The same disk with the system handed over directly instead, which is what a debugger
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# does: memory is placed from outside and nothing on the disk is consulted about it. Useful
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# when the thing being debugged is the boot chain itself, since it skips the boot chain.
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run-cosmos-direct: $(COSMOS) $(COSMOS_DISK)
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$(EMU) --disk $(COSMOS_DISK) $(COSMOS)
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# ---- The same disk, on the machine with a screen ----
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#
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# Voyager rather than SplitBit, which is the only difference: same disk, same system, same
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# programs, presented through a window instead of a terminal.
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#
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# IT DEPENDS ON THE DISK, and that matters more than it looks. What is on a disk is whatever
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|
||||||
# was built when the disk was made, so a machine whose console has changed will happily boot
|
|
||||||
# an image full of programs written for the old one - and they will draw whatever the old
|
|
||||||
# way now means. Making the disk a dependency of running it is what stops that being a
|
|
||||||
# puzzle.
|
|
||||||
run-voyager: $(COSMOS_DISK)
|
|
||||||
../Voyager --disk $(COSMOS_DISK)
|
|
||||||
|
|
||||||
run-voyager-direct: $(COSMOS) $(COSMOS_DISK)
|
|
||||||
../Voyager --disk $(COSMOS_DISK) $(COSMOS)
|
|
||||||
|
|
||||||
clean:
|
|
||||||
rm -rf $(BUILD)
|
|
||||||
|
|
||||||
# Pull in the dependency rules written by -M above, so that touching a library
|
|
||||||
# reassembles every program that includes it.
|
|
||||||
-include $(DEPENDENCIES)
|
|
||||||
|
|
||||||
.PHONY: all clean cosmos cosmos-disk run-cosmos run-cosmos-direct run-voyager run-voyager-direct
|
|
||||||
@@ -136,10 +136,12 @@ Assemble something and run it:
|
|||||||
Or boot the operating system, with a disk of programs and all of its own source on it:
|
Or boot the operating system, with a disk of programs and all of its own source on it:
|
||||||
|
|
||||||
```
|
```
|
||||||
cd Programs
|
make run-voyager
|
||||||
make run-cosmos
|
|
||||||
```
|
```
|
||||||
|
|
||||||
|
`make` builds a disk as well as the tools, so there is one to boot. `make run-cosmos` is the
|
||||||
|
same system in the terminal, for a machine with no graphics library.
|
||||||
|
|
||||||
Then `dir` to see what is there, `load Snake.sbx` and `run` to play something, or `load Asm.sbx` and `run cosmos.asm` to watch the machine build itself.
|
Then `dir` to see what is there, `load Snake.sbx` and `run` to play something, or `load Asm.sbx` and `run cosmos.asm` to watch the machine build itself.
|
||||||
|
|
||||||
Every source in `Programs/` is on that disk, under `/Source`, so anything not shipped as a
|
Every source in `Programs/` is on that disk, under `/Source`, so anything not shipped as a
|
||||||
@@ -578,11 +580,10 @@ A disk is at the lowest version that describes what is on it, so `format` makes
|
|||||||
|
|
||||||
The assembler is built to work with make. `-o` puts the output where the build system wants it, and `-M` writes out which libraries went into it, so that editing a library reassembles everything that includes it.
|
The assembler is built to work with make. `-o` puts the output where the build system wants it, and `-M` writes out which libraries went into it, so that editing a library reassembles everything that includes it.
|
||||||
|
|
||||||
`Programs/makefile` does this for the programs in this repository:
|
The makefile does this for the programs in this repository:
|
||||||
|
|
||||||
```
|
```
|
||||||
cd Programs
|
make programs
|
||||||
make
|
|
||||||
```
|
```
|
||||||
|
|
||||||
The rule it uses is small enough to copy into your own projects:
|
The rule it uses is small enough to copy into your own projects:
|
||||||
|
|||||||
@@ -436,7 +436,7 @@ $(BUILD)/%.bin: %.asm
|
|||||||
-include $(BINARIES:.bin=.d)
|
-include $(BINARIES:.bin=.d)
|
||||||
```
|
```
|
||||||
|
|
||||||
Programs/makefile in this repository builds every program that way, if you would like a longer example to copy.
|
The makefile in this repository builds every program that way, if you would like a longer example to copy.
|
||||||
|
|
||||||
## An Example SplitBit Assembly Program:
|
## An Example SplitBit Assembly Program:
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,25 @@
|
|||||||
# SplitBit Emulator and Assembler Makefile
|
# SplitBit Makefile
|
||||||
# Anachronaut
|
# Anachronaut
|
||||||
# 10/16/2024
|
# 10/16/2024
|
||||||
|
#
|
||||||
|
# ---- One makefile, three groups of target ----
|
||||||
|
#
|
||||||
|
# make The tools, CosmOS, and a disk to boot it from.
|
||||||
|
# make run-voyager ... and start the machine that has a screen.
|
||||||
|
# make test The whole suite.
|
||||||
|
# make clean Everything any of it built.
|
||||||
|
#
|
||||||
|
# THE PLATFORM AND THE SYSTEM ARE SEPARATE TARGETS, NOT SEPARATE MAKEFILES. SplitBit is a
|
||||||
|
# machine and CosmOS is a program for it, and somebody who wants to write their own system
|
||||||
|
# should be able to build the tools and ignore the rest - which is what 'make SplitBit
|
||||||
|
# Assembler' is for. That separation lives in the target graph, where make enforces it.
|
||||||
|
#
|
||||||
|
# It used to live in a second makefile under Programs/, and that did not work: nothing at
|
||||||
|
# this level ever ran it, so it rotted. It named two source files that had been renamed
|
||||||
|
# months earlier and simply failed; the disk did not depend on the tree it mirrors, so new
|
||||||
|
# files silently were not on it; and the disk was not in any default target, so 'make clean'
|
||||||
|
# threw it away and 'make' did not bring it back. Three bugs, one cause - a makefile nothing
|
||||||
|
# exercises is a makefile nobody notices is broken.
|
||||||
|
|
||||||
# Compiler and flags
|
# Compiler and flags
|
||||||
CC ?= gcc
|
CC ?= gcc
|
||||||
@@ -81,16 +100,86 @@ HAVE_RAYLIB := $(shell printf '#include <raylib.h>\nint main(void){return (int)G
|
|||||||
|
|
||||||
# Default target: the machine, its three host-side tools, and Voyager where it can be built.
|
# Default target: the machine, its three host-side tools, and Voyager where it can be built.
|
||||||
#
|
#
|
||||||
|
# =====================================================================================
|
||||||
|
# Where the SplitBit programs are, and what they build into.
|
||||||
|
# =====================================================================================
|
||||||
|
#
|
||||||
|
# ---- These are up here because 'all' below needs them ----
|
||||||
|
#
|
||||||
|
# A prerequisite list is expanded WHEN MAKE READS THE LINE, so a variable defined further
|
||||||
|
# down expands to nothing and takes its target with it, silently. That is not a hypothetical:
|
||||||
|
# these sat at the bottom with the rules that use them, 'all' asked for $(COSMOS_DISK), and
|
||||||
|
# 'make' on a clean tree built every tool, said "Nothing to be done", and left no disk.
|
||||||
|
#
|
||||||
|
# Every path is built from the first two, so moving the tree is a change to those lines
|
||||||
|
# rather than a search through this file.
|
||||||
|
# ---- Where things are, said once ----
|
||||||
|
#
|
||||||
|
# Every path below is built from these two, so moving the tree is a change to these lines
|
||||||
|
# rather than a search through the file.
|
||||||
|
PROG_DIR = Programs
|
||||||
|
PROG_BUILD = $(PROG_DIR)/build
|
||||||
|
|
||||||
|
# The tools, as commands. Built by the rules above, and named here so the assembly rules
|
||||||
|
# read the way the shell would.
|
||||||
|
ASM_RUN = ./$(ASM_TARGET)
|
||||||
|
EMU_RUN = ./$(EMU_TARGET)
|
||||||
|
VOY_RUN = ./$(VOY_TARGET)
|
||||||
|
DISKTOOL = ./$(DSK_TARGET)
|
||||||
|
|
||||||
|
# Libraries are included by bare name, so the assembler is told where to find them. CosmOS
|
||||||
|
# owns the filesystem library and the service names, so it is a place to look too.
|
||||||
|
INCLUDES = -I $(PROG_DIR)/Libraries -I $(PROG_DIR)/CosmOS/Source
|
||||||
|
|
||||||
|
# The programs worth building. Every one lives in a directory that says what kind it is:
|
||||||
|
# Examples/ is what you read to learn, Loader/ is the standalone loader CosmOS grew out of,
|
||||||
|
# CosmOS/ is the system. Files in Libraries/ are left out because they have no entry point
|
||||||
|
# of their own, and the ones in testPrograms/ are covered by 'make test'.
|
||||||
|
PROGRAM_SOURCES = \
|
||||||
|
CosmOS/Source/cosmos.asm \
|
||||||
|
Examples/hello.asm \
|
||||||
|
Examples/printHello.asm \
|
||||||
|
Examples/inputTest.asm \
|
||||||
|
Examples/replCalculator.asm \
|
||||||
|
Examples/Fibonacci/8bitFibonacci.asm \
|
||||||
|
Examples/Fibonacci/16bitFibonacci.asm \
|
||||||
|
Examples/Fibonacci/32bitFibonacci.asm \
|
||||||
|
Examples/primeSieve/8bitSieve.asm \
|
||||||
|
Examples/primeSieve/16bitSieve.asm \
|
||||||
|
Examples/primeSieve/16bitSieveModern.asm \
|
||||||
|
Examples/gameOfLife/16x16Life.asm \
|
||||||
|
Examples/gameOfLife/16x16LifeModern.asm \
|
||||||
|
Loader/loader.asm \
|
||||||
|
Loader/loadable.asm
|
||||||
|
|
||||||
|
BINARIES = $(PROGRAM_SOURCES:%.asm=$(PROG_BUILD)/%.bin)
|
||||||
|
PROG_DEPS = $(BINARIES:.bin=.d)
|
||||||
|
|
||||||
|
COSMOS = $(PROG_BUILD)/CosmOS/Source/cosmos.bin
|
||||||
|
APPS = $(patsubst $(PROG_DIR)/CosmOS/Apps/%.asm,$(PROG_BUILD)/CosmOS/Apps/%.sbx,\
|
||||||
|
$(wildcard $(PROG_DIR)/CosmOS/Apps/*.asm))
|
||||||
|
COSMOS_DISK = $(PROG_BUILD)/cosmos.img
|
||||||
|
|
||||||
|
|
||||||
# VOYAGER IS NOT IN THE HARD LIST. Everything below it - the assembler, the disk tool, the
|
# VOYAGER IS NOT IN THE HARD LIST. Everything below it - the assembler, the disk tool, the
|
||||||
# linter, the whole test suite - has to build on a machine with no graphics library at all,
|
# linter, the whole test suite - has to build on a machine with no graphics library at all,
|
||||||
# because a project about a small understandable CPU should not need OpenGL to run its
|
# because a project about a small understandable CPU should not need OpenGL to run its
|
||||||
# tests. Where Raylib is missing, 'make' says so once and builds everything else.
|
# tests. Where Raylib is missing, 'make' says so once and builds everything else.
|
||||||
TOOLS = $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
|
TOOLS = $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
|
||||||
|
|
||||||
|
# ---- What 'make' builds ----
|
||||||
|
#
|
||||||
|
# The tools AND a bootable disk. A machine with nothing in the drive does not do anything,
|
||||||
|
# and the first thing anybody wants after building this is to see CosmOS come up - so the
|
||||||
|
# default build hands them one. It costs half a second: the C assembler goes through the
|
||||||
|
# whole system, twenty six apps and the native assembler in less time than the link.
|
||||||
|
#
|
||||||
|
# This is also the answer to 'make clean' leaving no disk behind, which is what a disk that
|
||||||
|
# no default target built did every time.
|
||||||
ifeq ($(HAVE_RAYLIB),yes)
|
ifeq ($(HAVE_RAYLIB),yes)
|
||||||
all: $(TOOLS) $(VOY_TARGET)
|
all: $(TOOLS) $(VOY_TARGET) $(COSMOS_DISK)
|
||||||
else
|
else
|
||||||
all: $(TOOLS)
|
all: $(TOOLS) $(COSMOS_DISK)
|
||||||
@echo "Raylib was not found, so Voyager was not built. Everything else is here."
|
@echo "Raylib was not found, so Voyager was not built. Everything else is here."
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -287,6 +376,7 @@ bless: $(EMU_TARGET) $(ASM_TARGET)
|
|||||||
clean:
|
clean:
|
||||||
rm -rf $(OBJ_DIR)
|
rm -rf $(OBJ_DIR)
|
||||||
rm -rf Tests/build
|
rm -rf Tests/build
|
||||||
|
rm -rf $(PROG_BUILD)
|
||||||
rm -f $(SRC_DIR_EMU)/rom.c
|
rm -f $(SRC_DIR_EMU)/rom.c
|
||||||
rm -f $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET) $(VOY_TARGET)
|
rm -f $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET) $(VOY_TARGET)
|
||||||
|
|
||||||
@@ -295,5 +385,238 @@ install: $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
|
|||||||
mkdir -p "$(PREFIX)/bin"
|
mkdir -p "$(PREFIX)/bin"
|
||||||
install -m 755 $^ "$(PREFIX)/bin/"
|
install -m 755 $^ "$(PREFIX)/bin/"
|
||||||
|
|
||||||
|
|
||||||
|
# =====================================================================================
|
||||||
|
# The SplitBit programs: everything written in assembly rather than in C.
|
||||||
|
# =====================================================================================
|
||||||
|
#
|
||||||
|
|
||||||
|
programs: $(BINARIES)
|
||||||
|
|
||||||
|
# ---- Assembling needs the assembler ----
|
||||||
|
#
|
||||||
|
# An ORDER ONLY prerequisite, which is the bar after the pipe. It makes sure the assembler
|
||||||
|
# exists before anything is assembled with it - which the two makefile arrangement got for
|
||||||
|
# free, because you had already built the tools before you went into Programs. It is not an
|
||||||
|
# ordinary prerequisite because that would reassemble every program on every relink of the
|
||||||
|
# assembler, which is a rebuild of the whole system whenever a C file changes.
|
||||||
|
#
|
||||||
|
# -M writes out which source files went into the binary, in the form of a make rule.
|
||||||
|
$(PROG_BUILD)/%.bin: $(PROG_DIR)/%.asm | $(ASM_TARGET)
|
||||||
|
@mkdir -p $(@D)
|
||||||
|
$(ASM_RUN) $(INCLUDES) -M $(@:.bin=.d) -o $@ $<
|
||||||
|
|
||||||
|
# Assemble and run a single program, as in 'make run-hello'.
|
||||||
|
#
|
||||||
|
# THE NAME IS THE PROGRAM'S, NOT ITS PATH. This used to be a pattern rule against the build
|
||||||
|
# directory, which worked while every program sat at the top of Programs/ and stopped working
|
||||||
|
# the moment they were filed into Examples/ - 'make run-hello' had nothing to match. Somebody
|
||||||
|
# trying the one command the header advertises should not be the way that is discovered, so
|
||||||
|
# the name is looked up among the programs instead.
|
||||||
|
run-%:
|
||||||
|
@target=`echo $(BINARIES) | tr ' ' '\n' | grep -E "(^|/)$*\.bin$$" | head -1`; \
|
||||||
|
if [ -z "$$target" ]; then \
|
||||||
|
echo "There is no program called '$*'. What there is:"; \
|
||||||
|
echo $(PROGRAM_SOURCES) | tr ' ' '\n' | sed 's|.*/||;s|\.asm$$||;s|^| |'; \
|
||||||
|
exit 1; \
|
||||||
|
fi; \
|
||||||
|
$(MAKE) --no-print-directory "$$target" && $(EMU_RUN) "$$target"
|
||||||
|
|
||||||
|
# ---- CosmOS ----
|
||||||
|
#
|
||||||
|
# make cosmos Assemble the system and everything it can load.
|
||||||
|
# make disk ... and put the loadable programs on a disk image.
|
||||||
|
# make run-cosmos ... and boot the machine with that disk in the drive.
|
||||||
|
# make run-voyager ... and boot the machine that has a screen instead of a terminal.
|
||||||
|
#
|
||||||
|
# Programs in Apps/ say where they live with #Base, so the assembler writes them out as
|
||||||
|
# loadable programs rather than as boot images. They are named .sbx to keep that difference
|
||||||
|
# visible: a .bin is something the machine boots, a .sbx is something a running system loads.
|
||||||
|
|
||||||
|
|
||||||
|
# ---- What starts the machine ----
|
||||||
|
#
|
||||||
|
# Stage two goes into a boot slot as RAW BYTES: stage one reads blocks into Program Memory
|
||||||
|
# and jumps to the first one, so a sixteen byte header would be sixteen bytes of nonsense
|
||||||
|
# executed first. Its Data Segment travels with it and it copies that down itself.
|
||||||
|
#
|
||||||
|
# Stage one is not here. It is the ROM, built into the emulator by the rule further up from
|
||||||
|
# the same source, which is what makes it the one part of this that a disk cannot replace.
|
||||||
|
# That the two now sit in one file is an improvement on its own: the ROM rule and the boot
|
||||||
|
# slot rule are the same boot chain and used to be a directory apart.
|
||||||
|
STAGE2 = $(PROG_BUILD)/Boot/stage2.raw
|
||||||
|
PROG_DEPS += $(PROG_BUILD)/Boot/stage2.d
|
||||||
|
|
||||||
|
$(STAGE2): $(PROG_DIR)/Boot/stage2.asm | $(ASM_TARGET)
|
||||||
|
@mkdir -p $(@D)
|
||||||
|
$(ASM_RUN) $(INCLUDES) -M $(PROG_BUILD)/Boot/stage2.d \
|
||||||
|
-o $(PROG_BUILD)/Boot/stage2.sbx $<
|
||||||
|
tail -c +17 $(PROG_BUILD)/Boot/stage2.sbx > $@
|
||||||
|
|
||||||
|
PROG_DEPS += $(APPS:.sbx=.d)
|
||||||
|
|
||||||
|
$(PROG_BUILD)/CosmOS/Apps/%.sbx: $(PROG_DIR)/CosmOS/Apps/%.asm | $(ASM_TARGET)
|
||||||
|
@mkdir -p $(@D)
|
||||||
|
$(ASM_RUN) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
|
||||||
|
|
||||||
|
# The assembler that runs on the machine. It is not in Apps/ because it is not one file: it
|
||||||
|
# has a directory of its own, the way the C assembler does. Its own pieces are found beside
|
||||||
|
# it without being told, since an include is looked for next to the file that asked for it
|
||||||
|
# before anywhere else; only services.asm needs the include path.
|
||||||
|
NATIVE_ASM = $(PROG_BUILD)/CosmOS/Assembler/Asm.sbx
|
||||||
|
PROG_DEPS += $(NATIVE_ASM:.sbx=.d)
|
||||||
|
|
||||||
|
$(NATIVE_ASM): $(PROG_DIR)/CosmOS/Assembler/Asm.asm | $(ASM_TARGET)
|
||||||
|
@mkdir -p $(@D)
|
||||||
|
$(ASM_RUN) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
|
||||||
|
|
||||||
|
cosmos: $(COSMOS) $(APPS) $(NATIVE_ASM)
|
||||||
|
|
||||||
|
# Made from scratch every time, so that what is on it is what is in Apps/ now and not also
|
||||||
|
# whatever used to be.
|
||||||
|
#
|
||||||
|
# TWENTY FOUR DIRECTORY BLOCKS, WHICH IS ONE HUNDRED AND NINETY TWO NAMES. It was eight, and
|
||||||
|
# that is sixty four, of which thirty nine were already spoken for. The two ceilings a disk
|
||||||
|
# has were nowhere near each other: at the average file on here, twenty six blocks, sixty
|
||||||
|
# four names run out with the disk forty one per cent full. Names were going to be gone long
|
||||||
|
# before space was.
|
||||||
|
#
|
||||||
|
# A directory block is 256 bytes and holds eight entries, so the difference costs sixteen
|
||||||
|
# blocks of four thousand and ninety six - three tenths of one per cent - to buy a hundred
|
||||||
|
# and twenty eight more names. The superblock has carried this number per disk since the
|
||||||
|
# format was written, so nothing but this line knows what it is.
|
||||||
|
#
|
||||||
|
# ---- And on the recipe that lays it out ----
|
||||||
|
#
|
||||||
|
# Changing HOW the disk is built has to rebuild the disk. It did not, so adding the libraries
|
||||||
|
# to /Lib left an image that had been made without them, and the next run said the same thing
|
||||||
|
# was still missing - which sends you looking at the change you just made rather than at the
|
||||||
|
# stale thing in front of you.
|
||||||
|
$(COSMOS_DISK): makefile
|
||||||
|
# ---- And on everything it mirrors ----
|
||||||
|
#
|
||||||
|
# The mirror exists so that adding a file is the whole of putting it on the disk, and that
|
||||||
|
# only works if adding a file also REBUILDS the disk - but the prerequisites were as
|
||||||
|
# hand-maintained as the list the mirror replaced. tune.asm went into Examples, the image was
|
||||||
|
# not remade, and it was simply not there to assemble on the machine. Nothing said so, which
|
||||||
|
# is the failure a mirror is for.
|
||||||
|
#
|
||||||
|
# Found rather than wildcarded, because the tree the mirror walks is a tree and $(wildcard)
|
||||||
|
# does not recurse. build is left out for the reason the mirror leaves it out.
|
||||||
|
MIRRORED := $(shell find $(PROG_DIR) -name '*.asm' -not -path '$(PROG_BUILD)/*' 2>/dev/null)
|
||||||
|
$(COSMOS_DISK): $(MIRRORED)
|
||||||
|
$(COSMOS_DISK): $(APPS) $(NATIVE_ASM) $(COSMOS) $(STAGE2) \
|
||||||
|
$(PROG_DIR)/testPrograms/stringKeyword.asm \
|
||||||
|
$(wildcard $(PROG_DIR)/CosmOS/Apps/*.asm) \
|
||||||
|
$(wildcard $(PROG_DIR)/CosmOS/Source/*.asm) \
|
||||||
|
$(wildcard $(PROG_DIR)/CosmOS/Assembler/*.asm) | $(DSK_TARGET)
|
||||||
|
@mkdir -p $(@D)
|
||||||
|
rm -f $@
|
||||||
|
@# A BOOT AREA, so that this is a disk the machine can start itself from rather than
|
||||||
|
@# one it has to be handed. Forty blocks a slot and two slots: stage two is about
|
||||||
|
@# eight thousand bytes, and the second slot is what makes replacing it survivable,
|
||||||
|
@# since raw blocks have no name and so nothing to rename.
|
||||||
|
@# ---- Room for the whole source tree ----
|
||||||
|
@#
|
||||||
|
@# Sixteen thousand blocks is four megabytes, which is absurd for a machine with 128K
|
||||||
|
@# of memory and exactly right for a disk: the sources alone are 2,850 blocks and the
|
||||||
|
@# point of mirroring them is that nobody has to think about it again when they add
|
||||||
|
@# one. A hundred and twenty-eight directory blocks is 1,024 entries against the 149
|
||||||
|
@# the tree has now, for the same reason - it was 24, which is 192, and the mirror
|
||||||
|
@# filled it on its first run.
|
||||||
|
$(DISKTOOL) format $@ 16384 128 40
|
||||||
|
$(DISKTOOL) boot $@ $(STAGE2) 0
|
||||||
|
@# THREE DIRECTORIES, WHICH IS WHAT A CLEAN INSTALL LOOKS LIKE: what you run, what you
|
||||||
|
@# assemble, and what those include. It was thirty nine files in one list with
|
||||||
|
@# cosmos.asm sitting between fileStream.asm and sbfs.asm.
|
||||||
|
@#
|
||||||
|
@# The split is by ROLE rather than by which directory the host keeps them in. /Source
|
||||||
|
@# holds the things you name to the assembler and /Lib the things they pull in, which is
|
||||||
|
@# a distinction the host makes with -I and the machine now makes with a search path of
|
||||||
|
@# its own: an include is looked for beside you and then in /Lib. Without that, every
|
||||||
|
@# source that calls a service would have to sit in the same directory as services.asm
|
||||||
|
@# and there would be nothing to organise.
|
||||||
|
$(DISKTOOL) mkdir $@ /Apps
|
||||||
|
$(DISKTOOL) mkdir $@ /Source
|
||||||
|
$(DISKTOOL) mkdir $@ /Lib
|
||||||
|
$(DISKTOOL) mkdir $@ /System
|
||||||
|
$(DISKTOOL) mkdir $@ /System/Boot
|
||||||
|
@# The system itself, as a file, which is the whole of what boot.cfg chooses between.
|
||||||
|
@# No boot.cfg is written: stage two falls back to this name when there is none, and a
|
||||||
|
@# clean install having nothing to configure is the right default.
|
||||||
|
$(DISKTOOL) put $@ $(COSMOS) /System/Boot/cosmos.bin
|
||||||
|
@# What you run. /Apps is the second place the shell looks when a word it does not know
|
||||||
|
@# turns out to be a program, so anything in here starts by name from anywhere.
|
||||||
|
@for app in $(APPS); do \
|
||||||
|
$(DISKTOOL) put $@ $$app /Apps/`basename $$app` >/dev/null || exit 1; done
|
||||||
|
$(DISKTOOL) put $@ $(NATIVE_ASM) /Apps/Asm.sbx
|
||||||
|
@# ---- What you assemble: all of it ----
|
||||||
|
@#
|
||||||
|
@# MIRRORED RATHER THAN LISTED. A list in a makefile goes stale the moment somebody
|
||||||
|
@# adds a program and forgets to name it here, and what they forgot is invisible until
|
||||||
|
@# they go looking for it on the machine. Now putting a file where the others live is
|
||||||
|
@# the whole of putting it on the disk.
|
||||||
|
@#
|
||||||
|
@# THE DIRECTORY IT WALKS IS NAMED, and that is load bearing now that this file sits at
|
||||||
|
@# the top of the tree. It used to be "." and mean Programs/, because the makefile was
|
||||||
|
@# in there. Left as "." it would mean the whole repository - the C sources, the tests,
|
||||||
|
@# the manuals - mirrored onto a disk for an 8-bit machine.
|
||||||
|
@#
|
||||||
|
@# build is left behind, because what a project builds is not what it wrote. Anything
|
||||||
|
@# with a name longer than a directory entry holds is refused rather than skipped: a
|
||||||
|
@# disk quietly missing a file is the failure a mirror exists to prevent.
|
||||||
|
$(DISKTOOL) mirror $@ $(PROG_DIR) /Source build
|
||||||
|
@# ---- And the libraries proper ----
|
||||||
|
@#
|
||||||
|
@# Programs/Libraries is what an #Include means when it is not a CosmOS source: print,
|
||||||
|
@# the integer helpers, the maths. They were never here, because /Lib was a hand-written
|
||||||
|
@# list and nobody thought of them - so Sieve-16.asm, Life.asm and Fib-16.asm could be
|
||||||
|
@# read on the machine and not assembled on it, and the assembler said only "nothing was
|
||||||
|
@# written". Mirrored, so that the next one nobody thinks of is here anyway.
|
||||||
|
$(DISKTOOL) mirror $@ $(PROG_DIR)/Libraries /Lib
|
||||||
|
@for f in console fileStream sbfs services text config; do \
|
||||||
|
$(DISKTOOL) put $@ $(PROG_DIR)/CosmOS/Source/$$f.asm /Lib/$$f.asm >/dev/null \
|
||||||
|
|| exit 1; done
|
||||||
|
@for f in classify labels numbers scratch source table token vectors; do \
|
||||||
|
$(DISKTOOL) put $@ $(PROG_DIR)/CosmOS/Assembler/$$f.asm /Lib/$$f.asm >/dev/null \
|
||||||
|
|| exit 1; done
|
||||||
|
|
||||||
|
# The system as well as the disk. Building only the image leaves whatever cosmos.bin was
|
||||||
|
# there before, or none at all, and then the disk is booted with a system that does not match
|
||||||
|
# the programs on it.
|
||||||
|
disk: $(COSMOS) $(COSMOS_DISK)
|
||||||
|
|
||||||
|
# THE MACHINE STARTS ITSELF. No image is named, so the emulator shadows its ROM into Program
|
||||||
|
# Memory and that reads the disk for everything else - a boot slot, then a loader, then
|
||||||
|
# whatever /System/Boot/boot.cfg names, or cosmos.bin when it names nothing.
|
||||||
|
run-cosmos: $(COSMOS_DISK)
|
||||||
|
$(EMU_RUN) --disk $(COSMOS_DISK)
|
||||||
|
|
||||||
|
# The same disk with the system handed over directly instead, which is what a debugger does:
|
||||||
|
# memory is placed from outside and nothing on the disk is consulted about it. Useful when the
|
||||||
|
# thing being debugged is the boot chain itself, since it skips the boot chain.
|
||||||
|
run-cosmos-direct: $(COSMOS) $(COSMOS_DISK)
|
||||||
|
$(EMU_RUN) --disk $(COSMOS_DISK) $(COSMOS)
|
||||||
|
|
||||||
|
# ---- The same disk, on the machine with a screen ----
|
||||||
|
#
|
||||||
|
# Voyager rather than SplitBit, which is the only difference: same disk, same system, same
|
||||||
|
# programs, presented through a window instead of a terminal.
|
||||||
|
#
|
||||||
|
# IT DEPENDS ON THE DISK, and that matters more than it looks. What is on a disk is whatever
|
||||||
|
# was built when the disk was made, so a machine whose console has changed will happily boot
|
||||||
|
# an image full of programs written for the old one - and they will draw whatever the old way
|
||||||
|
# now means. Making the disk a dependency of running it is what stops that being a puzzle.
|
||||||
|
run-voyager: $(COSMOS_DISK)
|
||||||
|
$(VOY_RUN) --disk $(COSMOS_DISK)
|
||||||
|
|
||||||
|
run-voyager-direct: $(COSMOS) $(COSMOS_DISK)
|
||||||
|
$(VOY_RUN) --disk $(COSMOS_DISK) $(COSMOS)
|
||||||
|
|
||||||
|
# Pull in the dependency rules the assembler wrote with -M, so that touching a library
|
||||||
|
# reassembles every program that includes it.
|
||||||
|
-include $(PROG_DEPS)
|
||||||
|
|
||||||
# Phony targets
|
# Phony targets
|
||||||
.PHONY: all clean install test bless sanitize
|
.PHONY: all clean install test bless sanitize strict \
|
||||||
|
programs cosmos disk run-cosmos run-cosmos-direct run-voyager run-voyager-direct
|
||||||
|
|||||||
Reference in New Issue
Block a user