A cycle is an access to memory, not an instruction

cycleCount used to tick once per instruction, so RSTA cost what SETD cost and a
CALL moving ten bytes of Stack cost what a branch cost. No machine anybody could
build works that way, and the emulator's job is to be the thing the hardware is
designed against.

Every touch of memory now goes through one of four accessors that charge for it:
fetching an opcode, fetching the bytes after it, reading or writing Data Memory,
and reaching a device port. One access, one cycle, nothing overlapped. The
accessors exist so the cost is counted where the access happens rather than in a
table of per instruction costs kept somewhere else - a table like that is a
second copy of what the code does, and the two drift.

The run loop spends a budget of cycles instead of running a count of
instructions, so the emulated rate means something: an instruction costs what it
touches, and a batch ends when the cycles are gone.

What the numbers say now: RSTA 1 and SETD 4, being one byte and four. LDA 3,
DPUA 2. CALL and RET together 24, RCAL and RRET together 8, because the first
pair moves twenty bytes of Stack and the second moves four. The average SplitBit
instruction costs 3.72 of these, measured over the native assembler assembling a
program.

And the measurement that prompted all of this: converting the filesystem's
hottest leaf routine to RCAL is 3.1 per cent cheaper on a directory heavy
workload. The old model said 0.0, which is what a model that cannot see memory
traffic must say about a change that is nothing else.

Three tests moved. settle() strips the cycle count from recorded output, so
nothing should have churned - but it was anchored to the start of a line and
replCalculator's last output has no newline on it, which leaves the halt message
mid line where the pattern never reached. Not anchored any more.

The two Life programs are bounded by a cycle count because they never end, and
that number was rescaled from 3,000,000 to 11,200,000 - the same amount of work
at 3.72 cycles to the instruction. Nothing about either program changed. No limit
reproduces the old output exactly, because the cut now lands elsewhere in a
frame, so they are recorded again rather than tuned to match.

Whether hardware overlaps a fetch with the end of the previous instruction is
left open on purpose. This is the conservative model; pipelining is a decision to
make while drawing the hardware, not one to inherit from an emulator.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
This commit is contained in:
Anachronaut
2026-08-25 20:44:38 -04:00
co-authored by Claude Opus 5
parent 54f5cfe8a4
commit f1e5cc46f6
9 changed files with 650 additions and 76 deletions
+7 -2
View File
@@ -98,8 +98,13 @@ trim() {
# own rather than every test carrying the measurement and nothing asserting anything about
# it.
settle() {
sed -i -E 's/^Execution halted after [0-9]+ cycles\.$/Execution halted./;
s/^Execution stopped after [0-9]+ cycles\. \(cycle limit reached\)$/Execution stopped. (cycle limit reached)/' "$1"
# NOT ANCHORED TO THE START OF A LINE. A program whose last output has no newline on it
# leaves the cursor mid line, and the halt message is printed there - so the count this
# exists to remove was sitting inside a line rather than at the head of one, and
# survived. replCalculator is the one that does that, and it was the only test to churn
# when the machine started charging for memory instead of counting instructions.
sed -i -E 's/Execution halted after [0-9]+ cycles\./Execution halted./;
s/Execution stopped after [0-9]+ cycles\. \(cycle limit reached\)/Execution stopped. (cycle limit reached)/' "$1"
}
check() {