Every score on the disk, not a named one
The makefile compiled splash.score by name, so intro.score sat beside it turning into nothing - which is exactly the failure the mirror three lines above exists to prevent, and its comment says so: a list in a makefile goes stale the moment somebody adds a file, and what they forgot is invisible until they go looking for it on the machine. Found by the user going looking for it on the machine. Every .score in Programs/Tunes is compiled and put on the disk now, and every patch in Programs/Sounds is converted first so a score can name any of them. The source is mirrored to /Source/Tunes with everything else that was written; the tune goes to the root, where a program looking for one expects it - which is worth writing down, because the two being in different places is the thing that sent somebody hunting. two.score moved to Tests. It is a fixture, it names patches that only exist in the test build, and it was in the music tree only because that is where scores were when it was written - which the game disk build found immediately by failing to compile it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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Claude Opus 5
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@@ -103,6 +103,8 @@ Nothing is written when anything is refused, so a failed build cannot leave a ha
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./SplitDisk put mydisk.img theme.tune
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```
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In this repository, `Programs/Tunes` holds the scores and the build compiles every one of them onto the disk - the source mirrored to `/Source/Tunes` with everything else that was written, and the compiled tune at the root, where a program looking for one expects to find it.
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**A `.score` is written and a `.tune` is what the machine reads**, the same way a `.asm` is written and a `.sbx` or a `.bin` is what it loads. One is a source and the other is bytes, and giving them different names means never wondering which a file is - or handing a player a source and being told, correctly, that it is not a tune.
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Then `Play theme.tune` on the machine.
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