// sbex.h // The SplitBit loadable program format, version one. // // A program that is not the one the machine booted from has to say where it wants to // live, because nothing relocates it. This is a header saying that, in front of the // bytes themselves. It is the same idea as the load address on the front of a C64 .PRG, // with room for the machine to ask a few more questions later. // // Two things read this: whatever builds one on the host, and the loader running on // SplitBit. As with the filesystem, nothing is shared between them but the specification. // // All multi byte numbers are most significant byte first. // // 0 4 "SBEX" // 4 1 Version // 5 1 How many vectors follow the data, zero in a version 1 file // 6 2 Where the code goes in Program Memory // 8 2 Where to start running, an address in Program Memory // 10 2 How many bytes of code there are // 12 2 Where the data goes in Data Memory // 14 2 How many bytes of data there are // 16 The code, then the data, then the vectors // // ---- Vectors, added in version two ---- // // Four bytes each, the same shape a boot image uses: the address of the vector table slot, // then the address to put in it. Both most significant byte first. Saying the slot outright // rather than the vector number means the loader does no arithmetic and does not need to // know where either vector table begins, and one entry can name a software or a hardware // vector without saying which. // // A PROGRAM CARRYING VECTORS SAYS VERSION TWO, and one carrying none stays version one and // loads anywhere. The version is not decided by the format's age but by whether the file // needs something of its loader: an older loader meeting a version two file refuses it and // says so, which is the right answer, because a program whose handlers were quietly dropped // is not the program somebody asked for. It would run, and then fail later at a place with // nothing to connect it back to loading. // // INSTALLING THEM IS THE LOADER'S JOB, AND SO IS TAKING THEM BACK. A vector points into the // program that supplied it, so leaving one installed after that program is gone aims an // interrupt at whatever occupies those addresses next. A loader restores what it found. #define SBEX_VECTOR_ENTRY_BYTES 4 // // Sixteen bytes, so the code begins at a round offset and finding it is one step rather // than an arithmetic. Nothing here relocates anything: the addresses are where the // program was built to live, and putting it anywhere else would leave every branch and // every SETD inside it pointing at the wrong place. // // Written by Anachronaut #ifndef SBEX_H #define SBEX_H #define SBEX_MAGIC "SBEX" #define SBEX_MAGIC_BYTES 4 // What a program says when it asks nothing of its loader beyond code and data, and what // it says when it also brings vectors that have to be installed. #define SBEX_VERSION 1 #define SBEX_VERSION_VECTORS 2 #define SBEX_HEADER_BYTES 16 #define SBEX_VERSION_AT 4 #define SBEX_VECTORS_AT 5 #define SBEX_CODE_AT 6 #define SBEX_ENTRY_AT 8 #define SBEX_CODE_LEN_AT 10 #define SBEX_DATA_AT 12 #define SBEX_DATA_LEN_AT 14 #endif // SBEX_H