; BoomPatch, converted from Programs/Sounds/Crash.json by SoundPatch. ; Designed in soundThing, where it can be heard. Do not edit the numbers ; here: change the patch and convert it again. #Data BoomPatch: 0d50 ; how many pairs follow 0x00 0d5 ; oscillator 0, waveform 0x01 0d255 ; gain 0x02 0d128 ; duty 0x03 0d128 ; detune, in cents 0x04 0d130 ; octave 0x05 0d1 ; on 0x06 0d0 ; what moves its width 0x07 0d128 ; and how far 0x08 0d2 ; what moves its pitch 0x09 0d147 ; and how far 0x0A 0d0 ; what moves its gain 0x0B 0d255 ; and how far 0x10 0d5 ; oscillator 1, waveform 0x11 0d255 ; gain 0x12 0d140 ; duty 0x13 0d126 ; detune, in cents 0x14 0d129 ; octave 0x15 0d1 ; on 0x16 0d0 ; what moves its width 0x17 0d0 ; and how far 0x18 0d2 ; what moves its pitch 0x19 0d246 ; and how far 0x1A 0d0 ; what moves its gain 0x1B 0d255 ; and how far 0x20 0d180 ; amplitude envelope, attack 0x21 0d40 ; decay 0x22 0d0 ; sustain 0x23 0d4 ; release 0x30 0d4 ; modulation envelope, attack 0x31 0d99 ; decay 0x32 0d0 ; sustain 0x33 0d180 ; release 0x40 0d1 ; filter, on 0x41 0d0 ; type: 0 low, 1 high, 2 band 0x42 0d240 ; cutoff, in hertz 0x43 0d148 ; resonance 0x44 0d2 ; what moves the cutoff 0x45 0d255 ; and how far, in hertz 0x46 0d0 ; what moves the resonance 0x47 0d128 ; and how far 0x60 0d0 ; LFO 0, on 0x61 0d0 ; waveform 0x62 0d220 ; rate, in hertz 0x63 0d0 ; 0 free, 1 starts with a voice 0x70 0d0 ; LFO 1, on 0x71 0d0 ; waveform 0x72 0d127 ; rate, in hertz 0x73 0d0 ; 0 free, 1 starts with a voice 0x50 0d2 ; what shapes the level 0x51 0d1 ; 0 gated, 1 triggered