Files
SplitBit-Emulator/Programs/makefile
T
AnachronautandClaude Opus 5 04424a8917 Put the application hello.asm on the disk, not the bare metal one
Both are called hello.asm and they are different programs: Programs/hello.asm
is the 1978-style boot image that writes straight to port 0x00 and HALTs,
and CosmOS/Apps/hello.asm is the loadable one that ends with SWI osExit.
The disk had the first, which assembles to a .bin the shell cannot load, so
watching it work meant taking the file off the disk afterwards.

Now it has the second, and the whole thing is two commands:

    > load Asm.sbx
    > run hello.asm
    wrote hello.sbx: program 22, data 14, labels 3
    > load hello.sbx
    > run
    Hello, World!

It writes over the hello.sbx the host tool put there, so what runs is the
machine's own work. Byte for byte identical to the C assembler's, as ever.

strings.asm stays as it is, and now earns its place by being the odd one
out: no #Include and no #Base, so it assembles to a boot image rather than
a loadable program and the difference between the two is visible on one
disk.

Tests/native.sh still builds the bare metal hello.asm, and should: it is the
only thing that checks the SPBT path end to end, including running what came
out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-20 22:55:05 -04:00

125 lines
4.6 KiB
Makefile

# SplitBit Programs Makefile
# Anachronaut
#
# Builds every SplitBit program into build/, and keeps track of which libraries
# each one includes so that editing a library reassembles whatever depends on it.
#
# make Assemble everything.
# make clean Throw away build/.
# make run-hello Assemble and run one program.
ASM ?= ../Assembler
EMU ?= ../SplitBit
BUILD ?= build
# Libraries are included by bare name, so the assembler is told where to find them.
# CosmOS owns the filesystem library and the service names, so it is a place to look too.
INCLUDES = -I Libraries -I CosmOS/Source
# The programs worth building. Files in Libraries/ are left out because they have no
# entry point of their own, and the ones in testPrograms/ are covered by 'make test'
# in the parent directory.
PROGRAMS = \
CosmOS/Source/cosmos.asm \
hello.asm \
printHello.asm \
inputTest.asm \
replCalculator.asm \
Fibonacci/8bitFibonacci.asm \
Fibonacci/16bitFibonacci.asm \
Fibonacci/32bitFibonacci.asm \
primeSieve/8bitSieve.asm \
primeSieve/16bitSegmentedSieve.asm \
primeSieve/16bitSegmentedSieveModern.asm \
gameOfLife/16x16Life.asm \
gameOfLife/16x16LifeModern.asm
BINARIES = $(PROGRAMS:%.asm=$(BUILD)/%.bin)
DEPENDENCIES = $(BINARIES:.bin=.d)
all: $(BINARIES)
# -M writes out which source files went into the binary, in the form of a make rule.
$(BUILD)/%.bin: %.asm
@mkdir -p $(@D)
$(ASM) $(INCLUDES) -M $(@:.bin=.d) -o $@ $<
# Assemble and run a single program, as in 'make run-hello'.
run-%: $(BUILD)/%.bin
$(EMU) $<
# ---- CosmOS ----
#
# make cosmos Assemble the system and everything it can load.
# make cosmos-disk ... and put the loadable programs on a disk image.
# make run-cosmos ... and boot the machine with that disk in the drive.
#
# Programs in Apps/ say where they live with #Base, so the assembler writes them out as
# loadable programs rather than as boot images. They are named .sbx to keep that
# difference visible: a .bin is something the machine boots, a .sbx is something a
# running system loads.
DISKTOOL ?= ../SplitDisk
COSMOS = $(BUILD)/CosmOS/Source/cosmos.bin
APPS = $(patsubst CosmOS/Apps/%.asm,$(BUILD)/CosmOS/Apps/%.sbx,$(wildcard CosmOS/Apps/*.asm))
COSMOS_DISK = $(BUILD)/cosmos.img
DEPENDENCIES += $(APPS:.sbx=.d)
$(BUILD)/CosmOS/Apps/%.sbx: CosmOS/Apps/%.asm
@mkdir -p $(@D)
$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
# The assembler that runs on the machine. It is not in Apps/ because it is not one file:
# it has a directory of its own, the way the C assembler does. Its own pieces are found
# beside it without being told, since an include is looked for next to the file that asked
# for it before anywhere else; only services.asm needs the include path.
NATIVE_ASM = $(BUILD)/CosmOS/Assembler/Asm.sbx
DEPENDENCIES += $(NATIVE_ASM:.sbx=.d)
$(NATIVE_ASM): CosmOS/Assembler/Asm.asm
@mkdir -p $(@D)
$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
cosmos: $(COSMOS) $(APPS) $(NATIVE_ASM)
# Made from scratch every time, so that what is on it is what is in Apps/ now and not
# also whatever used to be.
$(COSMOS_DISK): $(APPS) $(NATIVE_ASM) testPrograms/stringKeyword.asm \
CosmOS/Apps/hello.asm CosmOS/Apps/Say.asm CosmOS/Source/services.asm
@mkdir -p $(@D)
rm -f $@
$(DISKTOOL) format $@ 2048 4
@for app in $(APPS); do $(DISKTOOL) put $@ $$app; done
$(DISKTOOL) put $@ $(NATIVE_ASM)
@# SOURCE goes on as well, because an assembler with nothing to assemble is a
@# demonstration of nothing.
@#
@# hello.asm and Say.asm are the APPLICATION versions, so each assembles to a .sbx
@# written straight over the one the host tool put there - which means the next
@# thing loaded is a program the machine built itself, in the same breath.
@#
@# strings.asm is the odd one out on purpose: it has no #Include and no #Base, so it
@# comes out as a boot image rather than a loadable program, and the difference
@# between the two is visible on one disk.
$(DISKTOOL) put $@ CosmOS/Apps/hello.asm
$(DISKTOOL) put $@ CosmOS/Apps/Say.asm
$(DISKTOOL) put $@ CosmOS/Source/services.asm
$(DISKTOOL) put $@ testPrograms/stringKeyword.asm strings.asm
# The system as well as the disk. Building only the image leaves whatever cosmos.bin was
# there before, or none at all, and then the disk is booted with a system that does not
# match the programs on it.
cosmos-disk: $(COSMOS) $(COSMOS_DISK)
run-cosmos: $(COSMOS) $(COSMOS_DISK)
$(EMU) --disk $(COSMOS_DISK) $(COSMOS)
clean:
rm -rf $(BUILD)
# Pull in the dependency rules written by -M above, so that touching a library
# reassembles every program that includes it.
-include $(DEPENDENCIES)
.PHONY: all clean cosmos cosmos-disk run-cosmos