A comment used to walk through tokGet and srcNext and be classified,
character by character, on the way to being discarded. Comments are most
of what this assembler reads: 87 per cent of what Say.asm pulls in once
services.asm is counted, 59 per cent of CosmOS. The house style here is
dense commentary, so the assembler is penalised more than most by its own
sources.
The saving is not the classifying, it is the BOOKKEEPING. srcNext loads
and stores the walking pointer through memory for every character and
asks numCompare whether the buffer is used up. srcSkipComment keeps the
pointer in a data pointer for a whole run and the newline in B, so a
comment byte costs a load, a compare and two steps. A run is capped at
255 so one byte can count it, which is the only reason it loops.
Measured, each version with its own rebuilt images:
without with
hello 791,957 586,184
Say 9,924,401 4,506,702 2.20x
Files 13,197,710 7,188,351 1.84x
Keys 23,091,447 15,069,880 1.53x
cosmos 886,498,996 789,982,899 1.12x
Which tracks the comment ratios: Say gains most and cosmos least, in
proportion to how much of each is prose.
---- And two mistakes worth keeping ----
The scratch went among the READER'S STATE, which is a block copied whole
by a count written down somewhere else - so every saved file lost the
last four bytes of itself and an include came back with its pointer
wrong. The comment above that block says not to do this, in capitals.
That is twice this week: scriptCopyState had the same shape this morning.
And a file that ends inside a comment has to put back the file that
included it, exactly as srcAtEnd does for a character. NOTHING IN THIS
REPOSITORY ENDS THAT WAY - every source here ends on a line of code with
a newline after it - so break.sh could not catch an error in that path
because nothing reached it. tail.asm is generated with no newline on its
last line for that reason, and usestail.asm names a label after the
include, which is what goes missing when the include never returns.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
785 lines
18 KiB
NASM
785 lines
18 KiB
NASM
; The source reader: characters out of a file of any size.
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;
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; Everything else in the assembler sits on this, so it is the first thing built and the
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; thing most worth getting right. It hands out one character at a time and keeps a line
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; number, which is what lets an error say where it happened rather than only what it was.
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;
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; A FILE IS NEVER HELD WHOLE. It arrives a block at a time through osFileBlock, into one
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; buffer of 256 bytes, and is fetched again when the buffer runs out. That is why the
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; assembler can read a source file bigger than the memory it runs in - which cosmos.asm,
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; at 56,047 bytes, already is.
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;
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; The file is read TWICE, once per pass, and srcRewind is how the second pass starts over.
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; Nothing is kept between the passes but the label table.
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;
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; ---- A stack of readers ----
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;
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; #Include splices another file in where it stands, so the reader is a stack: srcInclude
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; puts the current file's whole state aside, opens the new one, and the end of that file
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; pops the old one back and carries on where it left off. Everything above works on "the
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; current file" and does not know the stack is there.
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;
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; THE WHOLE STATE GOES ASIDE, buffer and all, 293 bytes of it. Keeping only the position
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; and re-reading the block on the way back would be cheaper in memory and would cost a disk
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; read per pop; at six levels of nesting the copy costs less than the arithmetic to avoid it.
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; The buffer pointer survives the trip because it points into the buffer, which is always at
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; the same address - the state is saved from and restored to the same variables.
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;
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; A FILE IS INCLUDED ONCE. Including it twice is not an error, it just does nothing, which
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; is what lets two libraries depend on a third. The names are remembered for the length of
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; one pass and forgotten between them, because the second pass has to walk exactly the same
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; tree the first one did.
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;
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; Written by Anachronaut
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#Program
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; Opens the file DP0 names. Q is zero if it is there.
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;
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; The name is copied rather than pointed at, because the caller's copy is in the caller's
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; memory and every later block read has to name the file again - there being no such thing
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; as an open file to hold on to.
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srcOpen:
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SETD.1 SrcTopName
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CALL srcKeepName ; Kept apart, so that each pass can open it again.
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CALL srcRestart
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RET
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; Back to the top of the tree: the first file, no includes taken yet, nothing on the stack.
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; This is what starts each pass.
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srcRestart:
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RSTA
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SETD.0 SrcDepth
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STA.0
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SETD.0 IncCount
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STA.0
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SETD.0 SrcTopName
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SETD.1 SrcName
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CALL srcKeepName
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CALL srcRewind
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RET
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; Back to the first character, for the second pass.
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srcRewind:
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SETD.0 SrcIndex
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CALL numZero
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SETD.0 SrcAt
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CALL numZero
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SETD.0 SrcCount
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CALL numZero
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RSTA
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SETD.0 SrcEnded
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STA.0
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; The line number counts from one, the way an editor does.
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SETD.0 SrcLine
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CALL numZero
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SETD.0 SrcLine
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CALL numStep
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; Ask how big it is, which is both the answer to "is it there" and the thing that says
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; when to stop asking for blocks.
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SETD.0 SrcName
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SWI osFileInfo
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BNQ srcRewindNo
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PSHD.3
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POPB
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POPA
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SETD.0 SrcBlocks
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STA.0
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INCD.0
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STB.0
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RSTA
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RSTB
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CCF
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ADD ; Q is zero: it is there.
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RET
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srcRewindNo:
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INIA 0d1
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SETD.0 SrcEnded
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STA.0
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RSTA
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INIB 0d1
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CCF
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ADD ; Q is not zero: it is not.
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RET
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; ---- Everything up to and including the next newline, thrown away ----
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;
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; Q is zero if a newline was found, and something else if the file ended first.
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;
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; THIS IS MOST OF WHAT THE ASSEMBLER READS. Measured on this repository: 87 per cent of what
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; Say.asm pulls in is comment and blank line, and 59 per cent of CosmOS - the house style is
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; dense commentary, so the assembler is penalised more than most by its own sources. Every one
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; of those bytes used to go through tokGet and srcNext and be classified and thrown away.
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;
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; The saving is not the classifying, it is the BOOKKEEPING. srcNext loads and stores the
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; walking pointer through memory for every single character, and asks numCompare whether the
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; buffer is used up. Here the pointer lives in DP0 for a whole run and the newline lives in B,
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; so a comment byte costs a load, a compare and two steps.
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;
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; A run is capped at 255 so that one byte can count it, which is why the outer loop exists at
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; all: a full block is 256, one more than a byte holds.
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srcSkipComment:
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SETD.0 SrcEnded
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LDA.0
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BNA srcSkipEnded
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srcSkipBlock:
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; What is left of the buffer.
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SETD.0 SrcSpan
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SETD.2 SrcCount
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CALL numSet
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SETD.0 SrcSpan
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SETD.2 SrcAt
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CALL numTake
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SETD.0 SrcSpan
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LDA.0
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INCD.0
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LDB.0
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OR
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BRQ srcSkipRefill ; Used up, so the next block or the end.
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SETD.0 SrcSpan
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LDA.0
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BNA srcSkipCapped ; A high half at all means 256, which is one too many to count.
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INCD.0
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LDA.0
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BRI srcSkipCounted
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srcSkipCapped:
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INIA 0xFF
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srcSkipCounted:
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SETD.0 SrcRun
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STA.0
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SETD.0 SrcTaken
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STA.0 ; Where the run began, to work out what it swallowed.
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SETD.2 SrcPointer
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LDD.0.2
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SETD.1 SrcRun
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INIB 0x0A ; The newline, held in B for the whole run.
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srcSkipChar:
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LDA.0
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XOR
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BRQ srcSkipNewline
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INCD.0
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LDA.1
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DECA
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STA.1
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BNA srcSkipChar
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; The run ended without a newline in it, so the rest of the block is comment too.
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SETD.2 SrcPointer
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STD.0.2
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CALL srcSkipAccount
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BRI srcSkipBlock
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srcSkipNewline:
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; Past the newline itself, which belongs to the comment.
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INCD.0
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SETD.1 SrcRun
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LDA.1
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DECA
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STA.1
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SETD.2 SrcPointer
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STD.0.2
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CALL srcSkipAccount
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; A newline is what makes the next character part of the next line, counted as it goes past
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; exactly as srcNext counts it.
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SETD.0 SrcLine
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CALL numStep
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RSTA
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RSTB
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CCF
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ADD
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RET
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srcSkipRefill:
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CALL srcLoad
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BRQ srcSkipBlock ; Another block of the same file.
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; ---- A file that runs out inside a comment ----
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;
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; The same thing srcAtEnd does for a character, and it has to be done the same way here: an
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; included file ending puts the one that included it back on, and the comment carries on
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; into it exactly as it did when this was read a character at a time.
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;
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; NOT DOING THIS WAS THE WHOLE OF THE FIRST VERSION'S BUG. services.asm ends inside a
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; comment, so an include of it never came back, and every label after the #Include line -
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; the whole of the program doing the including - was quietly never defined. It surfaced as
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; "no label of that name is defined anywhere" pointing at a line whose label was three
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; lines from the end of the file.
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INIA 0d1
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SETD.0 SrcEnded
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STA.0
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SETD.0 SrcDepth
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LDA.0
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BRA srcSkipEnded ; Nothing included this, so there is no more source anywhere.
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CALL srcPop
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BRI srcSkipComment
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srcSkipEnded:
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INIA 0x01
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RSTB
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CCF
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ADD
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RET
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; How much of the run went by, added to how far into the buffer we have read.
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srcSkipAccount:
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SETD.0 SrcTaken
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LDA.0
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SETD.0 SrcRun
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LDB.0
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CCF
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SUB
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MVQA
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SETD.0 SrcAt
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CALL numAddByte
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RET
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; The next character of the file, into SrcChar. Q is zero if there was one, and something
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; else at the end of the file.
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srcNext:
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SETD.0 SrcEnded
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LDA.0
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BNA srcAtEnd
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; Is the buffer used up? SrcAt counts how far into it we have read and SrcCount how many
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; of its bytes are the file's, which is 256 for every block but a short last one.
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SETD.0 SrcAt
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SETD.2 SrcCount
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CALL numCompare
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BNQ srcHaveByte
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CALL srcLoad
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BNQ srcAtEnd
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srcHaveByte:
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SETD.1 SrcPointer
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LDD.0.1
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LDA.0
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INCD.0
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STD.0.1
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SETD.0 SrcChar
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STA.0
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SETD.0 SrcAt
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CALL numStep
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; A newline is what makes the next character part of the next line. Counting it here,
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; as it is handed out, means the line number always describes the character just given.
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SETD.0 SrcChar
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LDA.0
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INIB 0x0A
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XOR
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BNQ srcNextDone
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SETD.0 SrcLine
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CALL numStep
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srcNextDone:
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RSTA
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RSTB
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CCF
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ADD ; Q is zero: there was a character.
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RET
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srcAtEnd:
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; This file is finished. If it was included by another, that one is not: it goes back on
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; and the next character comes from where it left off, which is what makes an include
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; read as though the text had been written there.
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INIA 0d1
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SETD.0 SrcEnded
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STA.0
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SETD.0 SrcDepth
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LDA.0
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BRA srcNothingLeft
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CALL srcPop
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BRI srcNext
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srcNothingLeft:
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RSTA
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INIB 0d1
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CCF
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ADD ; Q is not zero: there is no more source anywhere.
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RET
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; ---- The stack ----
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; Opens the file named at DP0 as though its text were written here. Q is zero if the
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; reader is now inside it, or if it had already been included and there is nothing to do.
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srcInclude:
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SETD.1 IncWanted
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CALL srcKeepName
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CALL srcSeenAlready
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BRQ srcIncludeSkip
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SETD.0 SrcDepth
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LDA.0
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SETD.2 SrcDepthLimit
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LDB.2
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CCF
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SUB
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BNC srcTooDeep
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CALL srcRemember
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CALL srcPush
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; TWO PLACES, TRIED IN ORDER: where you are, and then /Lib. The same rule the shell uses
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; for a program it does not recognise, which is where it came from - a name means the
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; one beside you if there is one, and the system's otherwise.
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;
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; It is what a search path is for, and the host assembler has had one since before there
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; was a machine to run this on. Without it every source that calls a service has to sit
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; in the same directory as services.asm, and the disk cannot be organised at all.
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SETD.0 IncWanted
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SETD.1 SrcName
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CALL srcKeepName
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CALL srcRewind
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BRQ srcIncludeIn
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CALL srcInLibrary
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CALL srcRewind
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BNQ srcIncludeGone
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srcIncludeIn:
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RET ; Q is zero, out of srcRewind.
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; SrcName becomes the same name inside the library directory. Built here rather than kept
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; as a second buffer, because what has to survive is the name the file was ASKED for -
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; that is what the include-once list holds, and a file found in the library on one line
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; and beside you on another is still the same include.
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srcInLibrary:
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SETD.0 SrcLibrary
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SETD.1 SrcName
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srcLibraryPrefix:
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LDA.0
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BRA srcLibraryName
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STA.1
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INCD.0
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INCD.1
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BRI srcLibraryPrefix
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srcLibraryName:
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SETD.0 IncWanted
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srcLibraryCopy:
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LDA.0
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STA.1
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BRA srcLibraryDone
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INCD.0
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INCD.1
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BRI srcLibraryCopy
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srcLibraryDone:
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RET
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srcIncludeSkip:
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RSTA
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RSTB
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CCF
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ADD ; Already in, so this line does nothing at all.
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RET
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srcIncludeGone:
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; ---- Say which one ----
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;
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; It said nothing at all, and the assembler's catch-all then said "nothing was written" -
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; which is true and useless. Three programs on the disk could be read and not assembled,
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; and finding out why meant reading the assembler rather than the message.
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;
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; SrcName holds the library path by now, because that was the second place tried, so this
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; says where it looked as well as what for. Both are worth having: a name that is not in
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; /Lib and not beside you is usually one or the other spelt wrong.
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SETD.0 GoneText
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SWI osPrintString
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SETD.0 IncWanted
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SWI osPrintString
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SETD.0 GoneWhereText
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SWI osPrintString
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SETD.0 SrcName
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SWI osPrintString
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SETD.0 GoneEndText
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SWI osPrintString
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; The file is not there. The stack is left as it is: the caller stops the assembly, and
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; unwinding for the sake of tidiness would only hide where it happened.
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RSTA
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INIB 0d1
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CCF
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ADD
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RET
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srcTooDeep:
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SETD.0 TooDeepText
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SWI osPrintString
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RSTA
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INIB 0d1
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CCF
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ADD
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RET
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; Puts the current file aside and makes room for another.
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srcPush:
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CALL srcSlot
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SETD.0 SrcState
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SETD.1 SrcSlot
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LDD.1.1
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CALL srcCopyState
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SETD.0 SrcDepth
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LDA.0
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INCA
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STA.0
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RET
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; And takes it back.
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srcPop:
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SETD.0 SrcDepth
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LDA.0
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DECA
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STA.0
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CALL srcSlot
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SETD.1 SrcSlot
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LDD.0.1
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SETD.1 SrcState
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CALL srcCopyState
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RET
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; Puts one character back, so that the next read produces it again. The character itself
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; is in A, because whether it was a newline decides whether a line goes back too.
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;
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; The tokenizer holds one character of lookahead, and at an #Include that character belongs
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; to the file about to be put aside. Undoing the read is how it stays with that file: when
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; the file is opened again the character is simply still there, and nothing has to be
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; carried across the include or handed back at some moment chosen by the reader.
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;
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; CARRYING IT ACROSS WAS THE OBVIOUS THING AND IT WAS WRONG. A file runs out in the middle
|
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; of whatever the tokenizer happens to be doing, so handing the character back then injects
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; it into the middle of a word: `start:` came back as `s` and then `tart:`, which assembles
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; into a file that looks entirely reasonable.
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srcStepBack:
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INIB 0x0A
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XOR
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BNQ srcStepBackAt
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SETD.0 SrcLine
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SETD.2 SrcOne
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CALL numTake ; A newline not yet read has not started a line either.
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srcStepBackAt:
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SETD.0 SrcAt
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SETD.2 SrcOne
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CALL numTake
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SETD.0 SrcPointer
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SETD.2 SrcOne
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CALL numTake
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RET
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; Where the slot for the current depth is, into SrcSlot.
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srcSlot:
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SETD.0 SrcSlot
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SETD.2 ScratchSrcStack
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CALL numSet ; WHERE the stack is, not what is in it.
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SETD.0 SrcSlotLeft
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SETD.2 SrcDepth
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LDA.2
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STA.0
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srcSlotLoop:
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SETD.0 SrcSlotLeft
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LDA.0
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BRA srcSlotDone
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DECA
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STA.0
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SETD.0 SrcSlot
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SETD.2 SrcStateBytes
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CALL numAdd
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BRI srcSlotLoop
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srcSlotDone:
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|
RET
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|
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; The whole reader state, from DP0 to DP1.
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srcCopyState:
|
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SETD.2 SrcCopyFrom
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STD.0.2
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SETD.2 SrcCopyTo
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STD.1.2
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SETD.0 SrcCopyLeft
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SETD.2 SrcStateBytes
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CALL numSet
|
|
srcCopyLoop:
|
|
SETD.1 SrcCopyFrom
|
|
LDD.0.1
|
|
LDA.0
|
|
SETD.1 SrcCopyTo
|
|
LDD.0.1
|
|
STA.0
|
|
SETD.0 SrcCopyFrom
|
|
CALL numStep
|
|
SETD.0 SrcCopyTo
|
|
CALL numStep
|
|
SETD.0 SrcCopyLeft
|
|
SETD.2 SrcOne
|
|
CALL numTake
|
|
SETD.0 SrcCopyLeft
|
|
LDA.0
|
|
INCD.0
|
|
LDB.0
|
|
OR
|
|
BNQ srcCopyLoop
|
|
RET
|
|
|
|
; ---- Which files have been in ----
|
|
|
|
; Q is zero if IncWanted has already been included in this pass.
|
|
srcSeenAlready:
|
|
RSTA
|
|
SETD.0 IncLeft
|
|
STA.0
|
|
srcSeenLoop:
|
|
SETD.0 IncLeft
|
|
LDA.0
|
|
SETD.2 IncCount
|
|
LDB.2
|
|
CCF
|
|
SUB
|
|
BRQ srcSeenNo
|
|
CALL srcSeenSlot
|
|
SETD.1 IncSlot
|
|
LDD.0.1
|
|
SETD.1 IncWanted
|
|
CALL sameText
|
|
BRQ srcSeenYes
|
|
SETD.0 IncLeft
|
|
LDA.0
|
|
INCA
|
|
STA.0
|
|
BRI srcSeenLoop
|
|
srcSeenYes:
|
|
RSTA
|
|
RSTB
|
|
CCF
|
|
ADD
|
|
RET
|
|
srcSeenNo:
|
|
RSTA
|
|
INIB 0d1
|
|
CCF
|
|
ADD
|
|
RET
|
|
|
|
; Writes IncWanted down as having been included.
|
|
srcRemember:
|
|
SETD.0 IncLeft
|
|
SETD.2 IncCount
|
|
LDA.2
|
|
STA.0
|
|
CALL srcSeenSlot
|
|
SETD.0 IncWanted
|
|
SETD.1 IncSlot
|
|
LDD.1.1
|
|
CALL srcKeepName
|
|
SETD.0 IncCount
|
|
LDA.0
|
|
INCA
|
|
STA.0
|
|
RET
|
|
|
|
; Where name number IncLeft sits, into IncSlot. Fixed fields of 23 bytes: there are few of
|
|
; these and they are short, so an arena would cost more code than it saved.
|
|
srcSeenSlot:
|
|
SETD.0 IncSlot
|
|
SETD.2 ScratchIncNames
|
|
CALL numSet
|
|
SETD.0 IncSlotLeft
|
|
SETD.2 IncLeft
|
|
LDA.2
|
|
STA.0
|
|
srcSeenSlotLoop:
|
|
SETD.0 IncSlotLeft
|
|
LDA.0
|
|
BRA srcSeenSlotDone
|
|
DECA
|
|
STA.0
|
|
INIA 0d23
|
|
SETD.0 IncSlot
|
|
CALL numAddByte
|
|
BRI srcSeenSlotLoop
|
|
srcSeenSlotDone:
|
|
RET
|
|
|
|
; Fetches the block SrcIndex names, and steps SrcIndex past it. Q is zero if there was one.
|
|
;
|
|
; Running off the end is not a failure here: osFileBlock answers three for a block past the
|
|
; end of the file, which is how a reader finds out it has finished. Any other refusal is a
|
|
; real one, and both come back the same way because there is nothing useful to do about
|
|
; either except stop.
|
|
srcLoad:
|
|
SETD.0 SrcName
|
|
SETD.1 SrcBuffer
|
|
SETD.2 SrcIndex
|
|
LDA.2
|
|
INCD.2
|
|
LDB.2
|
|
SWI osFileBlock
|
|
BNQ srcLoadNo
|
|
|
|
; DP3 says how many of the block's bytes belong to the file: a whole 256 except in a
|
|
; short last one, which is why it comes back in a pointer and not a register.
|
|
PSHD.3
|
|
POPB
|
|
POPA
|
|
SETD.0 SrcCount
|
|
STA.0
|
|
INCD.0
|
|
STB.0
|
|
|
|
SETD.0 SrcAt
|
|
CALL numZero
|
|
SETD.0 SrcIndex
|
|
CALL numStep
|
|
|
|
; The walking pointer starts at the front of the buffer again.
|
|
SETD.0 SrcBuffer
|
|
SETD.1 SrcPointer
|
|
STD.0.1
|
|
|
|
RSTA
|
|
RSTB
|
|
CCF
|
|
ADD
|
|
RET
|
|
|
|
srcLoadNo:
|
|
RSTA
|
|
INIB 0d1
|
|
CCF
|
|
ADD
|
|
RET
|
|
|
|
; Copies the name at DP0 into DP1, up to 22 characters of it and the zero after them,
|
|
; which is as long as a name on this filesystem may be.
|
|
srcKeepName:
|
|
INIA 0d22
|
|
SETD.2 SrcLeft
|
|
STA.2
|
|
srcKeepLoop:
|
|
LDA.0
|
|
BRA srcKeepEnd
|
|
STA.1
|
|
INCD.0
|
|
INCD.1
|
|
LDA.2
|
|
DECA
|
|
STA.2
|
|
BNA srcKeepLoop
|
|
srcKeepEnd:
|
|
RSTA
|
|
STA.1 ; The zero that makes it a string.
|
|
RET
|
|
|
|
#Data
|
|
|
|
; ---- The current file, as one block so that it can be put aside in one piece ----
|
|
;
|
|
SrcState:
|
|
; THIRTY TWO RATHER THAN THE TWENTY THREE A NAME NEEDS, because what goes here is a PATH:
|
|
; an include not found beside you is looked for in the library, and "/Lib/" plus a name of
|
|
; twenty two plus the zero that ends it is twenty eight. Every block of the file is asked
|
|
; for by this name, so it has to be the one that resolves, not the one that was typed.
|
|
SrcName:
|
|
#Reserve 0d32
|
|
SrcBlocks:
|
|
0x00 0x00
|
|
SrcIndex:
|
|
0x00 0x00
|
|
SrcCount:
|
|
0x00 0x00
|
|
SrcAt:
|
|
0x00 0x00
|
|
SrcLine:
|
|
0x00 0x00
|
|
SrcPointer:
|
|
0x00 0x00
|
|
SrcEnded:
|
|
0x00
|
|
|
|
; One block, which is the whole of what a source file costs in memory however big it is.
|
|
SrcBuffer:
|
|
#Reserve 0d256
|
|
|
|
; 301 bytes: a name of 32, six numbers of two, one single byte, and the buffer. NOTHING MAY
|
|
; BE ADDED IN THE MIDDLE OF THE BLOCK ABOVE without changing this to match, and the room
|
|
; set aside for six of them in scratch.asm has to be at least six times it.
|
|
SrcStateBytes:
|
|
0x01 0x2D
|
|
SrcDepthLimit:
|
|
0d6
|
|
|
|
; ---- OUTSIDE the state block above, and that is not an accident ----
|
|
;
|
|
; What is left of the buffer, how much of it one run may take, and where that run began.
|
|
; They live for the length of one call to srcSkipComment and never across an include, so they
|
|
; are not part of what a file remembers while another one is being read.
|
|
;
|
|
; PUT AMONG THE STATE FIRST, which added four bytes to a block that is copied whole by a
|
|
; count written down somewhere else - so every saved file lost the last four bytes of itself
|
|
; and an include came back with its buffer pointer wrong. The comment two paragraphs up says
|
|
; not to do it, and says it in capitals.
|
|
SrcSpan:
|
|
0x00 0x00
|
|
SrcRun:
|
|
0x00
|
|
SrcTaken:
|
|
0x00
|
|
|
|
; Where an include is looked for when it is not beside you. One fixed place rather than a
|
|
; list somebody sets, for the same reason the shell has one fixed place for programs: a
|
|
; list would need somewhere to live between one boot and the next.
|
|
SrcLibrary:
|
|
"/Lib/"
|
|
SrcOne:
|
|
0x00 0x01
|
|
|
|
SrcChar:
|
|
0x00
|
|
SrcLeft:
|
|
0x00
|
|
SrcDepth:
|
|
0x00
|
|
SrcSlot:
|
|
0x00 0x00
|
|
SrcSlotLeft:
|
|
0x00
|
|
SrcCopyFrom:
|
|
0x00 0x00
|
|
SrcCopyTo:
|
|
0x00 0x00
|
|
SrcCopyLeft:
|
|
0x00 0x00
|
|
|
|
; The file the assembly started from, so that each pass can open it again.
|
|
SrcTopName:
|
|
#Reserve 0d23
|
|
|
|
IncWanted:
|
|
#Reserve 0d23
|
|
IncCount:
|
|
0x00
|
|
IncLeft:
|
|
0x00
|
|
IncSlot:
|
|
0x00 0x00
|
|
IncSlotLeft:
|
|
0x00
|
|
|
|
GoneText:
|
|
"cannot find "
|
|
GoneWhereText:
|
|
", not beside the file that asked and not as "
|
|
GoneEndText:
|
|
"
|
|
"
|
|
TooDeepText:
|
|
"included files are nested deeper than this assembler will follow
|
|
"
|
|
|
|
|