Files
SplitBit-Emulator/Programs/CosmOS/Apps/Fib-16.asm
T
AnachronautandClaude Opus 5 3449405b18 Give the system another page of each memory
CosmOS had 1,161 bytes of Program Memory left before the address applications
load at, and Tab completion is not going to fit in that with anything to spare.
So the wall moves up one page: the system keeps below 0x4FFF and 0x2FFF, and an
application is based at 0x5000 and 0x3000.

A PAGE IS A CHEAP THING TO GIVE IT AND AN EXPENSIVE THING TO RUN OUT OF. An
application still has 44K of Program Memory before the vector table and the
largest one here uses 7.5K, so what was taken from applications is space nothing
has ever asked for - while what the system gained is the difference between
building the next thing and counting bytes while building it.

Not doubling, which was the version that would have cost application space worth
minding. One page, and the same again when it is needed.

Nothing in the machine knows where the wall is, so this is 34 #Base lines, one
threshold in the fault handler, and the table in the CosmOS README that
Tests/docs.sh reads its limits out of.

The native assembler's scratch map had to move with it, and docs.sh said so
before anything ran: its data reached 0x40D6 and its buffers began at 0x4000, so
they were sitting on its variables. That file already carries a paragraph about
the floor coming up and the map staying where it was. It has happened twice now,
and been caught by a check the first time wrote.

Twenty three recordings are the same runs a page higher.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 16:49:12 -04:00

86 lines
1.3 KiB
NASM

; A Fibonacci number generating program that uses two bytes to store the value.
#Include services.asm
#Program
#Base 0x5000
start:
; Swap ValueB and ValueA.
; First, store ValueA on the stack.
SETD ValueA
LDA
PSHA
INCD
LDA
PSHA
; Now copy ValueB into AB.
SETD ValueB
LDA ; High byte
INCD
LDB ; Low byte
; Now save it back to ValueA
SETD ValueA
STA ; High byte
INCD
STB ; Low byte.
; Now retrieve value A from the stack and store it in ValueB.
POPB
POPA
SETD ValueB
STA
INCD
STB
; Print ValueA.
SETD ValueA
LDA
CALL printByteHex
INCD
LDA
CALL printByteHex
CALL blankSpace
; Now add ValueA and ValueB, and store the result in ValueA.
; Add the low bytes of ValueA and ValueB
SETD ValueB
INCD
LDA
SETD ValueA
INCD
LDB
CCF
ADD
; Store the result in ValueA.
STQ
; Now add the high bytes of ValueA and ValueB.
DECD
LDB
SETD ValueB
LDA
ADD
; If this addition overflows, we're done.
BRC end
; Otherwise, store the result in ValueA.
SETD ValueA
STQ
; And branch back to the beginning of the loop.
BRI start
end:
CALL lineFeed
RSTA
SWI osExit
#Data
#Base 0x3000
ValueA:
; Low byte, high byte.
0x00 0x01
ValueB:
; Low byte, high byte.
0x00 0x00
#Include print.asm