Files
SplitBit-Emulator/Tests/expected/cosmosSprite.out
T
Anachronaut 437ddf8ebe z zooms too, so a keyboard is not shut out of it
B was the only way to swap the view, and the game is meant to be flyable
without a controller - the arrows fly it when there is no pad. Somebody
without one had no way to zoom at all.

Tested ABOVE the pad test rather than beside the arrows, and that is the
distinction: which way the lander is flown is a question a controller
answers better, so the arrows stand aside for one. How much of the moon
is on the screen is not that kind of question, and a player with a pad
may still have a keyboard in front of them.

No edge to remember here either. The console delivers a key ONCE, which
is the whole difference between a key and a held button.

The check puts the z forty bytes into the keyboard file, because the
console hands over one key a frame: a z two hundred bytes in is a z two
hundred frames away, which is past the end of the capture and reads
exactly like a key that does nothing. It cost a wrong answer first time.
2026-09-03 21:54:12 -04:00

47 lines
1.1 KiB
Plaintext

CosmOS
> Say before Sprite
it says: before Sprite
finished
> Sprite
A ball, over the shell's own words. Nothing underneath is written to. Press a key.
finished
> Say after Sprite
it says: after Sprite
finished
> dir
greet.sbx 211
hello.sbx 53
Life.sbx 1396
Snake.sbx 2164
Keys.sbx 664
Say.sbx 156
Break.sbx 149
Grid.sbx 571
Press.sbx 872
Mode.sbx 48
Flip.sbx 173
Sprite.sbx 442
Depth.sbx 672
Lander.sbx 5304
Pad.sbx 264
Crash.sbx 632
vars.script 50
blocks.script 343
loops.script 272
tune.sbx 306
notes.txt 21
Apps <dir>
hi.script 121
bad.script 45
plain.script 24
cross.script 280
nonl.script 38
outer.script 376
inner.script 44
loop.script 35
29 files, 1 directory
> exit
halted
Execution halted.
[exit 0]