Files
SplitBit-Emulator/makefile
T
AnachronautandClaude Opus 5 978aec4809 Let the console edit a line, and let a file be a keyboard
BACKSPACE REACHED THE SHELL. A terminal in line mode does not hand a program every
keystroke: it collects a line, rubs out a backspace, and delivers the finished thing at
Return. CosmOS has always relied on that, and behind a window there is no terminal to do it,
so the raw 0x08 went into the command buffer. Correcting a typo produced a line that looked
perfectly right on the screen and matched no command at all - "I do not know: help".

So the console does it, because behind a window the console IS the terminal. In key mode it
does not, and must not: a program in key mode asked for every keystroke as it happens.

CosmOS now asks for eighty columns at boot. Its own help text is seventy-four characters
wide, and dir, the monitor and the assembler's messages all assume room. The machine still
wakes up in the smaller mode, which is right for a machine - it is the system that knows
what shape of screen its own output needs, and a game that wants forty columns says so.

AND A FILE CAN BE A KEYBOARD, which is the part that matters beyond today. The console
behind a window is not the console behind a terminal, and until now the difference was
unreachable: it broke twice in two days and a person typing found it both times. --keyboard
installs the same hook a window does, so the same path runs, and the manifest has a column
for it. cosmosTyped types "halp", backs over it, arrives at "help", and requires the help to
come out. Verified by removing the rub-out, which loses the whole help text.

It does not test the window. Voyager's key queue and everything about presenting frames are
still out of reach. It tests the console, which is where the logic is.

Along the way: VOY_OBJS was missing from the dependency include, so voyager.o never rebuilt
when a header changed. EmulatorOptions grew a field, Voyager kept an object that disagreed
about the size of the struct, and smashed its stack on every run. A clean build hides it and
'make sanitize' cleans first, so that would never have found it either. Tests/voyager.sh did,
by failing all 115 tests that start the machine - which is the differential test earning its
keep on a bug that has nothing to do with what it was built to check.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-28 23:39:35 -04:00

289 lines
11 KiB
Makefile

# SplitBit Emulator and Assembler Makefile
# Anachronaut
# 10/16/2024
# Compiler and flags
CC ?= gcc
CFLAGS ?= -Wall -Os
PREFIX ?= /usr/local
# Have the compiler write out which headers each object depends on, so that
# editing a header rebuilds everything that includes it.
DEPFLAGS = -MMD -MP
# The emulator and the assembler use POSIX interfaces that ISO C does not have:
# realpath, clock_gettime,
# strdup, dirname and getopt. Asking for POSIX.1-2008 by name means the build does
# not rely on the compiler happening to default to a mode where those are visible,
# and it survives someone overriding CFLAGS, which is why it is kept separate.
#
# _XOPEN_SOURCE=700 IS POSIX.1-2008, plus the XSI extensions. The plain
# _POSIX_C_SOURCE=200809L was here and is not quite enough: realpath is an XSI interface,
# so under -std=c11 -pedantic it went undeclared and the assembler would not compile. The
# ordinary build never noticed, because without -std=c11 the compiler's own default
# already declares it. The README makes a claim about the strict build, so 'make strict'
# below settles it rather than leaving it to be discovered.
POSIXFLAGS = -D_XOPEN_SOURCE=700
# Directories
SRC_DIR_EMU = Source/Emulator
SRC_DIR_ASM = Source/Assembler
SRC_DIR_DSK = Source/DiskTool
SRC_DIR_LINT = Source/Linter
OBJ_DIR = Object
# Source files
#
# MACHINE_SRCS is the machine itself, and both front ends link all of it. What separates
# SplitBit from Voyager is one file each: a terminal or a window. Anything that drifts out
# of the shared list and into one of those is behaviour the other does not have, which is
# the thing this split exists to prevent.
MACHINE_SRCS = machine.c io.c controller.c video.c font.c utility.c cpu.c bootstrap.c assembly.c rom.c
EMU_SRCS = emulator.c $(MACHINE_SRCS)
VOY_SRCS = voyager.c $(MACHINE_SRCS)
ASM_SRCS = Assembler.c assembly.c firstPass.c Assm-util.c secondPass.c
DSK_SRCS = SplitDisk.c
LINT_SRCS = Linter.c
EMU_OBJS = $(EMU_SRCS:%.c=$(OBJ_DIR)/%.o)
VOY_OBJS = $(VOY_SRCS:%.c=$(OBJ_DIR)/%.o)
ASM_OBJS = $(ASM_SRCS:%.c=$(OBJ_DIR)/%.o)
DSK_OBJS = $(DSK_SRCS:%.c=$(OBJ_DIR)/%.o)
LINT_OBJS = $(LINT_SRCS:%.c=$(OBJ_DIR)/%.o) $(OBJ_DIR)/assembly.o
# Output binary names
EMU_TARGET = SplitBit
VOY_TARGET = Voyager
ASM_TARGET = Assembler
DSK_TARGET = SplitDisk
LINT_TARGET = SplitLint
# ---- Whether this machine can build Voyager ----
#
# PROBED BY BUILDING SOMETHING, not by looking for a file. A header that is present with no
# library behind it, or a library that needs flags this does not pass, would both pass a
# file check and then fail at link time, which is a much worse way to find out. If this
# compiles and links, so will Voyager.
#
# pkg-config first because that is what a packaged Raylib provides, and a bare -lraylib
# after it because a Raylib built from source usually does not install one.
RAYLIB_CFLAGS := $(shell pkg-config --cflags raylib 2>/dev/null)
RAYLIB_LIBS := $(shell pkg-config --libs raylib 2>/dev/null)
ifeq ($(strip $(RAYLIB_LIBS)),)
RAYLIB_LIBS := -lraylib -lm
endif
HAVE_RAYLIB := $(shell printf '#include <raylib.h>\nint main(void){return (int)GetTime();}\n' \
| $(CC) -x c - -o /dev/null $(RAYLIB_CFLAGS) $(RAYLIB_LIBS) 2>/dev/null \
&& echo yes)
# Default target: the machine, its three host-side tools, and Voyager where it can be built.
#
# VOYAGER IS NOT IN THE HARD LIST. Everything below it - the assembler, the disk tool, the
# linter, the whole test suite - has to build on a machine with no graphics library at all,
# because a project about a small understandable CPU should not need OpenGL to run its
# tests. Where Raylib is missing, 'make' says so once and builds everything else.
TOOLS = $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
ifeq ($(HAVE_RAYLIB),yes)
all: $(TOOLS) $(VOY_TARGET)
else
all: $(TOOLS)
@echo "Raylib was not found, so Voyager was not built. Everything else is here."
endif
# ---- The ROM the machine wakes up in ----
#
# Generated from the assembly rather than committed, because a copy of a program kept
# beside the program is a copy that goes stale. It needs the assembler, which is built
# first; that is a real dependency and saying so is better than hiding it.
#
# od and awk rather than xxd, which is not everywhere, and rather than python, which the
# README does not ask anybody to install to build this.
$(SRC_DIR_EMU)/rom.c: Programs/Boot/stage1.asm $(ASM_TARGET)
@mkdir -p $(OBJ_DIR)
@./$(ASM_TARGET) Programs/Boot/stage1.asm -o $(OBJ_DIR)/stage1.bin > /dev/null
@{ \
echo '// rom.c'; \
echo '// GENERATED from Programs/Boot/stage1.asm by the makefile. Do not edit.'; \
echo '//'; \
echo '// The first thing the machine runs, and the only part of it that is not on'; \
echo '// the disk. On hardware this is a chip; here it is an array, placed into'; \
echo '// Program Memory at reset the way a shadowed ROM is.'; \
echo ''; \
echo '#include "rom.h"'; \
echo ''; \
echo 'const unsigned char bootROM[] = {'; \
od -v -An -tu1 $(OBJ_DIR)/stage1.bin | awk '{ printf " "; for (i = 1; i <= NF; i++) printf " %s,", $$i; print "" }'; \
echo '};'; \
echo ''; \
echo 'const unsigned long bootROMBytes = sizeof(bootROM);'; \
} > $@
$(OBJ_DIR)/rom.o: $(SRC_DIR_EMU)/rom.c $(SRC_DIR_EMU)/rom.h
# Emulator binary
$(EMU_TARGET): $(EMU_OBJS)
$(CC) $(CFLAGS) -o $(EMU_TARGET) $(EMU_OBJS)
# Voyager: the same machine with a screen and a speaker. Its own object for the front end,
# and the shared ones for everything that is actually the machine.
$(VOY_TARGET): $(VOY_OBJS)
$(CC) $(CFLAGS) -o $(VOY_TARGET) $(VOY_OBJS) $(RAYLIB_LIBS)
$(OBJ_DIR)/voyager.o: $(SRC_DIR_EMU)/voyager.c
mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(RAYLIB_CFLAGS) $(DEPFLAGS) -c $< -o $@
# Assembler binary
$(ASM_TARGET): $(ASM_OBJS)
$(CC) $(CFLAGS) -o $(ASM_TARGET) $(ASM_OBJS)
# Compile emulator source files to object files
$(OBJ_DIR)/%.o: $(SRC_DIR_EMU)/%.c
mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
# Disk tool binary
$(DSK_TARGET): $(DSK_OBJS)
$(CC) $(CFLAGS) -o $(DSK_TARGET) $(DSK_OBJS)
# Assembly source linter. The instruction table is shared with the assembler and
# emulator so that adding an opcode cannot leave the linter with a private copy.
$(LINT_TARGET): $(LINT_OBJS)
$(CC) $(CFLAGS) -o $(LINT_TARGET) $(LINT_OBJS)
$(OBJ_DIR)/Linter.o: $(SRC_DIR_LINT)/Linter.c
@mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
# Compile disk tool source files to object files
$(OBJ_DIR)/%.o: $(SRC_DIR_DSK)/%.c
@mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
# Compile assembler source files to object files
$(OBJ_DIR)/%.o: $(SRC_DIR_ASM)/%.c
mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
# Pull in the header dependencies written out by the compiler above.
# VOY_OBJS IS IN THIS LIST FOR A REASON. It was not, and voyager.o therefore never rebuilt
# when a header changed - so when EmulatorOptions grew a field, Voyager kept an object that
# disagreed with everything else about how big the struct was, and smashed its stack on every
# run. A clean build hid it, which is why 'make sanitize' would never have found it either.
# Tests/voyager.sh did, by failing all 115 tests that start the machine.
-include $(EMU_OBJS:.o=.d) $(VOY_OBJS:.o=.d) $(ASM_OBJS:.o=.d) $(DSK_OBJS:.o=.d) $(LINT_OBJS:.o=.d)
# ---- The strict build the README promises ----
#
# "The sources are ISO C and build clean under -std=c11 -pedantic with -Wall -Wextra."
# That is a claim somebody may check by typing it, so the suite checks it first. It was
# false when this target was written: realpath went undeclared under a feature test macro
# that did not reach far enough, which the ordinary -Os build never saw.
STRICT = -std=c11 -pedantic -Wall -Wextra -Werror $(POSIXFLAGS)
#
# VOYAGER IS CHECKED SEPARATELY, and only where Raylib is. It includes raylib.h, so putting
# it in the loop below would make 'make test' fail on exactly the machines the two-binary
# split exists to support - and it would not be noticed here, where Raylib is installed.
strict:
@for source in $(SRC_DIR_EMU)/*.c $(SRC_DIR_ASM)/*.c $(SRC_DIR_DSK)/*.c $(SRC_DIR_LINT)/*.c; do \
case "$$source" in *voyager.c) continue ;; esac; \
$(CC) $(STRICT) -c $$source -o /dev/null || exit 1; \
done
ifeq ($(HAVE_RAYLIB),yes)
@$(CC) $(STRICT) $(RAYLIB_CFLAGS) -c $(SRC_DIR_EMU)/voyager.c -o /dev/null
endif
@echo "The sources build clean under -std=c11 -pedantic."
# Run the test suite against the programs in Programs/
test: all strict
@./Tests/lint.sh
@echo
@echo
@./Tests/run.sh
@echo
@./Tests/voyager.sh
@echo
@./Tests/disk.sh
@echo
@./Tests/cycles.sh
@echo
@./Tests/video.sh
@echo
@./Tests/terminal.sh
@echo
@./Tests/native.sh
@echo
@./Tests/agree.sh
@echo
@./Tests/docs.sh
# Rebuild all three tools with the address and undefined behaviour sanitizers and run
# the test suite under them. Slower than 'make test', and worth running before a
# release or after anything that touches memory handling.
#
# THE WHOLE SUITE, which it did not used to be: it built all three tools sanitized and
# then ran only run.sh and terminal.sh, so SplitDisk was compiled with the sanitizers and
# never exercised, and native.sh - which drives the assembler and the emulator harder than
# anything else here - was skipped. Those are the parts where block arithmetic on disk
# images and buffer indexing in two assemblers live, which is exactly what the sanitizers
# are for. Adding the three of them costs about six seconds.
#
# The sanitizers catch reads and writes off the end of an array, use after free,
# leaks, and undefined arithmetic. What they do NOT usefully catch here is uninitialised
# memory: AddressSanitizer's junk fill is a toolchain default this build does not
# configure, there are six heap allocations in the repository and the largest is a
# deliberate calloc, and the machine's own memories are static arrays it never touches.
#
# If the suite fails, the sanitizer binaries are deliberately left in place so
# that the failing case can be run again by hand. 'make' puts the normal ones back.
SANITIZE_FLAGS = -Wall -Wextra -g -O1 -fsanitize=address,undefined -fno-omit-frame-pointer
sanitize:
@$(MAKE) --no-print-directory clean
@$(MAKE) --no-print-directory CFLAGS="$(SANITIZE_FLAGS)"
@echo "Running the test suite under AddressSanitizer and UndefinedBehaviorSanitizer."
@./Tests/lint.sh
@echo
@./Tests/run.sh
@echo
@./Tests/voyager.sh
@echo
@./Tests/disk.sh
@echo
@./Tests/cycles.sh
@echo
@./Tests/video.sh
@echo
@./Tests/terminal.sh
@echo
@./Tests/native.sh
@echo
@./Tests/agree.sh
@echo
@./Tests/docs.sh
@$(MAKE) --no-print-directory clean
@$(MAKE) --no-print-directory
@echo "Sanitizer run finished cleanly. Normal binaries rebuilt."
# Record the current output of every test as the expected result.
# Only do this when the current output is known to be correct.
bless: $(EMU_TARGET) $(ASM_TARGET)
@./Tests/run.sh --bless
# Clean up object and binary files
clean:
rm -rf $(OBJ_DIR)
rm -rf Tests/build
rm -f $(SRC_DIR_EMU)/rom.c
rm -f $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET) $(VOY_TARGET)
# Install compiled binaries
install: $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
mkdir -p "$(PREFIX)/bin"
install -m 755 $^ "$(PREFIX)/bin/"
# Phony targets
.PHONY: all clean install test bless sanitize