COLOUR COSTS A NIBBLE AND NO HARDWARE. A glyph is drawn in palette indices 0 and 1, paper and ink, and a cell's attribute nibble adds sixteen to both - so sixteen banks is already sixteen ink and paper pairs, and all that was missing was a register saying which one the console draws in. That is port 0x06, read as well as written like the rest. The palette a machine wakes up with is arranged so that HIGHLIGHTING IS ONE BIT: banks 0 to 7 are colours on black, banks 8 to 15 are the same colours as paper with black ink. So attribute XOR 8 turns any pair inside out. That is a convention rather than a rule of the machine - the device only ever adds the nibble and looks the answer up - but it is the convention that makes a highlighted line and a cursor free. Bank 0 is still grey on black, so nothing that was written before this has changed colour. THE CURSOR IS THE SAME BIT AGAIN. It is drawn by turning its cell inside out rather than by putting a block over it, so the character underneath stays readable, which matters to somebody editing a line. The device draws it rather than the window, because on a machine with a screen a cursor is a hardware feature - one drawn by the presenter would not be in a picture the machine saved. It blinks on the machine's own clock, half a second each way, so the phase is a pure function of the cycle count and a screen saved at a given cycle is the same screen every time. A blink on the host's clock would have made every saved picture a matter of luck. Off unless asked for, with bit 2 of the control port. That is right for a machine - a program painting its own screen does not want something blinking in the middle of it - and CosmOS asks for one at boot. It also asks again when it takes the console back from a program that has stopped, because a program handing key mode back the way it was told to writes zero, which turns the cursor off. The shell owns the prompt, so the shell is what makes sure there is something blinking at it. Nine more checks in Tests/video.sh, to 41: that the attribute colours the ink and not the paper, that XOR 8 turns both, that it reads back, that a cursor appears where the registers put it and only when asked for, and that it goes dark again half a million cycles later. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
264 lines
12 KiB
C
264 lines
12 KiB
C
// video.c
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// The Voyager's video device.
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// Written by Anachronaut
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#include "video.h"
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#include "font.h"
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#include <stdio.h>
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#include <string.h>
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// The bank the device brings. Registered by whoever enumerates the hardware, reached only
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// through the memory controller, and never by the CPU directly - the same arrangement the
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// disk's buffer has always had.
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static uint8_t videoRAM[VIDEO_MEMORY_BYTES];
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static uint8_t mode;
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// Which map row is drawn at the top. THE MAP IS A RING: rendering row r reads map row
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// (scroll + r) wrapped, so scrolling a screen moves this byte and moves no memory at all.
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//
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// That is worth more than it looks. Blitting a 40 by 25 screen up one line is 1,920 bytes
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// inside one bank, which is 1,920 cycles even with the controller widened - twelve percent
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// of a frame, every line. A program printing one page would spend six frames shuffling
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// memory. Here it costs one port write, and the rows that scrolled off are still there,
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// which is where the console gets scrollback it never had.
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static uint8_t scroll;
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static uint8_t pixels[VIDEO_MAX_WIDTH * VIDEO_MAX_HEIGHT * 3];
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static int renderedWidth = 0;
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static int renderedHeight = 0;
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static int columnsFor(uint8_t m) { return m == VIDEO_MODE_80x50 ? 80 : 40; }
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static int rowsFor(uint8_t m) { return m == VIDEO_MODE_80x50 ? 50 : 25; }
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int videoColumns(void) { return columnsFor(mode); }
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int videoRows(void) { return rowsFor(mode); }
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// ---- Sixteen schemes a machine wakes up with ----
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//
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// A glyph is drawn in palette indices 0 and 1, paper and ink, and a cell's attribute nibble
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// adds sixteen to both. So bank n colours text with entries n*16 and n*16+1, and SIXTEEN
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// BANKS IS SIXTEEN INK AND PAPER PAIRS - a text attribute system that costs one nibble and
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// no hardware at all.
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//
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// The arrangement is a convention rather than a rule of the machine, and it is chosen so
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// that HIGHLIGHTING IS ONE BIT. Banks 0 to 7 are colours on black; banks 8 to 15 are the
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// same colours as paper with black ink. Attribute XOR 8 therefore turns any of them inside
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// out, which is what a cursor and a selected line both want, and a program that disagrees
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// writes its own palette over the top.
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//
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// Bank 0 is grey on black, which is what the machine has always woken up as.
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//
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// BLACK IS BLACK AND GREY IS GREY. These were tinted towards green to begin with, on the
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// theory that a phosphor never was neutral, and on a real screen it read as a fault rather
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// than as character - a background that is nearly black looks like a background that failed
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// to be black.
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static const uint8_t defaultInks[8][3] = {
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{ 0xD8, 0xD8, 0xD8 }, // grey, which is what plain text has always been
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{ 0xD0, 0x40, 0x38 }, // red
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{ 0x50, 0xC0, 0x50 }, // green
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{ 0xD8, 0xC0, 0x48 }, // yellow
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{ 0x58, 0x80, 0xE0 }, // blue
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{ 0xC8, 0x60, 0xC0 }, // magenta
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{ 0x50, 0xC0, 0xC8 }, // cyan
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{ 0xF0, 0xF0, 0xF0 }, // white
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};
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static const uint8_t defaultPaper[3] = { 0x00, 0x00, 0x00 };
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// Where the cursor is, whether it is wanted, and what the clock says - which is what makes
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// it blink without anything having to remember when it last did.
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static int cursorAtRow = 0;
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static int cursorAtColumn = 0;
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static int cursorVisible = 0;
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static unsigned long videoNow = 0;
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void videoSetCursor(int row, int column, int visible) {
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cursorAtRow = row;
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cursorAtColumn = column;
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cursorVisible = visible;
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}
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void videoTick(unsigned long now) {
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videoNow = now;
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}
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void videoLoadFont(void) {
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// One bit a pixel becomes one byte a pixel: index 1 where the font has a dot and 0
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// where it does not, which is what makes the two palette entries below mean ink and
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// paper. Glyphs the font does not have are left blank rather than left as whatever was
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// in tile memory.
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memset(videoRAM + VIDEO_TILE_BASE, 0, (size_t)VIDEO_TILE_COUNT * VIDEO_TILE_BYTES);
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for (int glyph = 0; glyph < CONSOLE_FONT_GLYPHS && glyph < VIDEO_TILE_COUNT; glyph++) {
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uint8_t *tile = videoRAM + VIDEO_TILE_BASE + glyph * VIDEO_TILE_BYTES;
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for (int y = 0; y < CONSOLE_FONT_BYTES; y++) {
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const unsigned char row = consoleFont[glyph * CONSOLE_FONT_BYTES + y];
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for (int x = 0; x < VIDEO_CELL_PIXELS; x++) {
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tile[y * VIDEO_CELL_PIXELS + x] = (row & (0x80u >> x)) ? 1 : 0;
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}
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}
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}
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uint8_t *palette = videoRAM + VIDEO_PALETTE_BASE;
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for (int bank = 0; bank < 8; bank++) {
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// Colour on black, and then the same colour as paper with black ink, sixteen banks
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// apart so that one bit turns either into the other.
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memcpy(palette + (bank * 16 + 0) * VIDEO_PALETTE_BYTES, defaultPaper, 3);
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memcpy(palette + (bank * 16 + 1) * VIDEO_PALETTE_BYTES, defaultInks[bank], 3);
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memcpy(palette + ((bank + 8) * 16 + 0) * VIDEO_PALETTE_BYTES, defaultInks[bank], 3);
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memcpy(palette + ((bank + 8) * 16 + 1) * VIDEO_PALETTE_BYTES, defaultPaper, 3);
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}
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}
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void videoPutCell(int screenRow, int column, uint8_t tile, uint8_t attribute) {
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if (screenRow < 0 || screenRow >= rowsFor(mode)) return;
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if (column < 0 || column >= columnsFor(mode)) return;
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const int mapRow = (scroll + screenRow) % VIDEO_MAP_ROWS;
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uint8_t *cell = videoRAM + VIDEO_MAP_BASE + mapRow * VIDEO_MAP_STRIDE
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+ column * VIDEO_CELL_BYTES;
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cell[0] = tile;
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cell[1] = attribute;
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}
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void videoScrollUp(void) {
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scroll = (uint8_t)((scroll + 1) % VIDEO_MAP_ROWS);
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// The row now at the bottom held whatever was there a ring ago, so it is cleared. The
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// rows that went off the top are NOT cleared, which is the whole of the scrollback: a
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// hundred rows of what has already been said, still sitting in the map.
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const int bottom = rowsFor(mode) - 1;
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const int mapRow = (scroll + bottom) % VIDEO_MAP_ROWS;
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memset(videoRAM + VIDEO_MAP_BASE + mapRow * VIDEO_MAP_STRIDE, 0, VIDEO_MAP_STRIDE);
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}
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void videoReset(void) {
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memset(videoRAM, 0, sizeof(videoRAM));
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mode = VIDEO_MODE_40x25;
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scroll = 0;
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renderedWidth = 0;
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renderedHeight = 0;
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// A machine wakes up able to show text. Everything here is ordinary video memory that a
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// program may overwrite the moment it wants the screen for something else.
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videoLoadFont();
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}
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uint8_t *videoMemory(uint32_t *capacity) {
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*capacity = VIDEO_MEMORY_BYTES;
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return videoRAM;
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}
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uint8_t videoWrite(uint8_t value, uint8_t port) {
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switch (port) {
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case VIDEO_MODE:
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// A mode that does not exist is not taken. Refusing outright would be the other
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// choice, but a screen is not the place to stop the machine: a program that
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// asked for something impossible still has the screen it had.
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if (value < VIDEO_MODE_COUNT) {
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mode = value;
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}
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break;
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case VIDEO_SCROLL:
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// Wrapped rather than clipped, because the map is a ring and every byte names a
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// row that exists.
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scroll = (uint8_t)(value % VIDEO_MAP_ROWS);
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break;
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default:
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// Everything else is read only or not there yet. Writing does nothing rather
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// than refusing: a port block reserved for later should be quiet, not fatal.
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break;
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}
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return 0;
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}
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uint8_t videoRead(uint8_t port) {
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switch (port) {
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// Reserved for the frame interrupt, which is the next rung. Zero until then.
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case VIDEO_STATUS: return 0;
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case VIDEO_MODE: return mode;
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// Asked rather than assumed. A program that wants to know how wide the screen is
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// should be able to find out, the same way it asks the console what mode it is in.
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case VIDEO_COLUMNS: return (uint8_t)columnsFor(mode);
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case VIDEO_ROWS: return (uint8_t)rowsFor(mode);
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case VIDEO_SCROLL: return scroll;
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default: return 0;
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}
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}
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void videoRender(void) {
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const int columns = columnsFor(mode);
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const int rows = rowsFor(mode);
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const int width = columns * VIDEO_CELL_PIXELS;
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for (int row = 0; row < rows; row++) {
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// The ring. Rows that scrolled off the top are still in the map, which is what
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// makes scrollback free rather than something the console has to keep itself.
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const int mapRow = (scroll + row) % VIDEO_MAP_ROWS;
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const uint8_t *cells = videoRAM + VIDEO_MAP_BASE + mapRow * VIDEO_MAP_STRIDE;
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for (int column = 0; column < columns; column++) {
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const uint8_t tile = cells[column * VIDEO_CELL_BYTES];
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uint8_t attribute = cells[column * VIDEO_CELL_BYTES + 1];
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// ---- The cursor, turned inside out ----
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//
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// Not a glyph of its own, because a block drawn over a cell hides what is in it
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// and a person editing a line wants to see the character they are standing on.
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// XOR 8 swaps a bank for its reverse, which is what the default palette is laid
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// out to make possible.
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//
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// The phase comes from the machine's clock, so a screen saved at a given cycle
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// count is the same screen every time.
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if (cursorVisible && row == cursorAtRow && column == cursorAtColumn
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&& ((videoNow / VIDEO_BLINK_CYCLES) & 1) == 0) {
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attribute ^= 0x08;
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}
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// ---- The additive nibble ----
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//
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// The low nibble of the attribute is added to every palette index in the tile,
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// sixteen at a time. A tile drawn in indices 0 to 15 therefore appears in any
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// of sixteen colour schemes without a second copy of it in tile memory, and a
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// tile that wants all 256 colours simply leaves the nibble at zero and gets
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// them. One adder in hardware, and neither use costs the other anything.
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const uint8_t bank = (uint8_t)((attribute & 0x0F) << 4);
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const uint8_t *art = videoRAM + VIDEO_TILE_BASE + tile * VIDEO_TILE_BYTES;
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for (int y = 0; y < VIDEO_CELL_PIXELS; y++) {
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uint8_t *out = pixels + ((row * VIDEO_CELL_PIXELS + y) * width
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+ column * VIDEO_CELL_PIXELS) * 3;
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for (int x = 0; x < VIDEO_CELL_PIXELS; x++) {
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// Wrapping, because a byte plus a byte is a byte. A tile using the
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// high end of the palette with a nibble set comes round the bottom,
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// which is what an adder does and what the manual says it does.
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const uint8_t index = (uint8_t)(art[y * VIDEO_CELL_PIXELS + x] + bank);
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const uint8_t *entry = videoRAM + VIDEO_PALETTE_BASE
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+ index * VIDEO_PALETTE_BYTES;
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*out++ = entry[0];
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*out++ = entry[1];
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*out++ = entry[2];
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}
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}
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}
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}
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renderedWidth = width;
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renderedHeight = rows * VIDEO_CELL_PIXELS;
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}
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const uint8_t *videoPixels(int *width, int *height) {
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*width = renderedWidth;
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*height = renderedHeight;
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return pixels;
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}
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// A binary PPM, because it is the smallest format that needs no library to write and no
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// library to read - which matters when the thing reading it is a test script.
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int videoWriteImage(const char *path) {
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videoRender();
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FILE *file = fopen(path, "wb");
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if (file == NULL) {
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fprintf(stderr, "Error: Couldn't write the screen to: %s\n", path);
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return 1;
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}
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fprintf(file, "P6\n%d %d\n255\n", renderedWidth, renderedHeight);
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size_t bytes = (size_t)renderedWidth * (size_t)renderedHeight * 3;
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size_t written = fwrite(pixels, 1, bytes, file);
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fclose(file);
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if (written != bytes) {
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fprintf(stderr, "Error: The screen was not written whole to: %s\n", path);
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return 1;
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}
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return 0;
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}
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