run does not reload, and that is right: run's job is to run the program that is loaded, which is why it is a separate word from load and why typing a program's name does both. What follows is that the numbers the assembler wrote into a Data Segment are LOAD-time values, true once, and a program that wants them true at every start has to say so itself. Lander did not. Flying is 0x01 in the data and is only ever cleared, so a second run began with the loop already over: the program started and handed the machine straight back. Reproduced by running it, quitting, and running again - the leftover game keys land at the shell prompt, which is what a program that never read them looks like. AND THE TEST FOUND A SECOND ONE, quieter and worse. The terrain seed is a written number, so a fresh load always walks out the same moon - but nextRandom moves it, and a second run generated a DIFFERENT moon. Nobody decided that. A test comparing the whole screen found it without anybody having had to think of it in advance, which is the argument for comparing the picture rather than the variables somebody remembered to check. Only what a flight needs to begin is put back. Anything not on the list keeps what the last run left it, which is deliberate - state surviving a run is sometimes exactly what is wanted, and the way to have that is for the list to be a decision rather than a sweep. The things that are simply nought are a table of NAMES that the assembler turns into addresses, so adding a variable that must start empty means adding it there and nowhere else. video.sh now runs Lander, quits, runs it again, and requires the same picture a hundred frames in - the same moon, the same lander in the same place, the same gauges. break.sh confirms it by taking the seed line back out: 37,995 bytes of the picture differ. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
134 lines
3.3 KiB
Plaintext
134 lines
3.3 KiB
Plaintext
CosmOS
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> monitor
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x examine, d disassemble, a assemble, s set, b bank, g go, exit leaves
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* b nonsense
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b <program|data|number>
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* b 9
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there is no such bank
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* load greet.sbx
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loaded, starting at 5000
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* b program
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bank 00
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* d 5000
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5000 47 00 30 00 SETD.0 3000
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5004 72 10 SWI 10
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5006 47 00 30 44 SETD.0 3044
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500A 72 10 SWI 10
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500C 47 00 30 7A SETD.0 307A
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5010 27 1F INIB 1F
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5012 72 11 SWI 11
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5014 47 00 30 5D SETD.0 305D
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* x 5000
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5000 47 00 30 00 72 10 47 00 30 44 72 10 47 00 30 7A G.0.r.G.0Dr.G.0z
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5010 27 1F 72 11 47 00 30 5D 72 10 47 00 30 7A 72 10 '.r.G.0]r.G.0zr.
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5020 47 00 30 65 72 10 20 72 12 00 00 00 00 00 00 00 G.0er. r........
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5030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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* b data
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bank 01
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* x 3000
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3000 61 20 70 72 6F 67 72 61 6D 2C 20 6C 6F 61 64 65 a program, loade
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3010 64 20 6F 66 66 20 61 20 64 69 73 6B 2C 20 72 75 d off a disk, ru
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3020 6E 6E 69 6E 67 20 6F 6E 20 74 68 65 20 73 79 73 nning on the sys
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3030 74 65 6D 20 74 68 61 74 20 6C 6F 61 64 65 64 20 tem that loaded
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* b 2
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bank 02
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* x 0
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0000 01 FF 00 00 00 00 00 00 01 FF 00 00 00 00 00 00 ................
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0010 03 FF 08 00 00 00 00 00 01 20 01 00 00 00 00 00 ......... ......
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0020 00 FF 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 ................
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0030 00 FF 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 ................
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* s 0 FF
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that bank will not be written
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* b program
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bank 00
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* s 8000 26 48 D1 00 26 0A D1 00 18 12
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* d 8000
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8000 26 48 INIA 48
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8002 D1 00 OUTA 00
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8004 26 0A INIA 0A
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8006 D1 00 OUTA 00
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8008 18 SHR
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8009 12 AND
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800A 00 ?
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800B 00 ?
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* g 8000
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H
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that byte is not an instruction, at 800A
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A 85 B 3F Q 05
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the program was stopped
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* d 8000
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8000 26 48 INIA 48
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8002 D1 00 OUTA 00
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8004 26 0A INIA 0A
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8006 D1 00 OUTA 00
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8008 18 SHR
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8009 12 AND
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800A 00 ?
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800B 00 ?
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* b data
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bank 01
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* s 8100 68 65 6C 6C 6F 2C 20 74 79 70 65 64 0A 00
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* b program
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bank 00
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* a 8200
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8200: SETD.0 8100
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8204: SWI 10
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8206: lda.2
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8208: LDD.0.1
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820B: frobnicate
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no such instruction
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820B: INIA
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that one needs a value after it
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820B: SWI 12
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820D: .
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* d 8200
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8200 47 00 81 00 SETD.0 8100
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8204 72 10 SWI 10
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8206 42 02 LDA.2
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8208 4A 00 01 LDD.0.1
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820B 72 12 SWI 12
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820D 00 ?
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820E 00 ?
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820F 00 ?
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* g 8200
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hello, typed
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finished
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* exit
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> dir
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greet.sbx 211
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hello.sbx 53
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Life.sbx 1396
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Snake.sbx 2164
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Keys.sbx 664
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Say.sbx 156
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Break.sbx 149
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Grid.sbx 571
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Press.sbx 872
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Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 9361
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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blocks.script 343
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loops.script 272
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tune.sbx 318
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Play.sbx 2525
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notes.txt 21
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Apps <dir>
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hi.script 121
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bad.script 45
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plain.script 24
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cross.script 280
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nonl.script 38
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outer.script 376
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inner.script 44
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loop.script 35
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30 files, 1 directory
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> exit
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halted
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Execution halted.
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[exit 0]
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