The disk's status has always had a bit meaning "still going", and the header beside it has always said to honour it. Nothing did, because nothing could: the host finished the transfer inside the instruction that asked for it, so the bit could never be seen up and asking about it was asking about something that cannot happen. --disk-cycles gives it a latency. The command is still checked at once, because a refusal is not work - a block that is not there fails before any head moves - but the transfer is remembered and done when the machine has run that far. Until then the buffer holds the block BEFORE this one. That last part is the point. A program that does not wait gets the wrong bytes rather than an error, which is the failure the bit exists to prevent and the one that would never have shown up. With a latency of two thousand, CosmOS could not even mount: sbfsMount reads block zero and looks straight at the buffer. deviceTick is the general shape rather than a disk feature. Called once per instruction with the machine's clock, it lets anything whose moment has come finish - which is what a display that refreshes, or a port that waits on the host, would want in exactly the same way. The filesystem watches the bit now, in one small routine reached with RCAL. That is not decoration: what it hands back is the settled status in A, and CALL puts A back the way it found it, so an ordinary call cannot carry the one thing this exists to carry. Two bytes of Stack rather than ten, in a routine that runs on every block the machine ever touches - the first place in the system where the new call is the right one rather than merely a cheaper one. The manifest takes a @N after a disk, the way it already takes :ro, so a test can ask for a slow one. cosmosSlowDisk lists a directory at two thousand cycles a block and gets the same listing as everything else, which is the whole assertion: a filesystem that did not wait would print nonsense rather than fail. Zero is the default and every other test runs at it. What waiting costs, on a directory heavy run: 229k cycles at zero, 275k at five hundred, 415k at two thousand, 1.16M at ten thousand. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
182 lines
6.5 KiB
C
182 lines
6.5 KiB
C
// emulator.c
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// SplitBit Emulator
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// Small 8-Bit Harvard Architecture CPU
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// Written by Anachronaut
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// 10/15/2024
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "cpu.h"
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#include "controller.h"
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#include "io.h"
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#include "utility.h"
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#include <string.h>
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#include <getopt.h>
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#include <time.h>
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// nanoseconds per second
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#define NS_PER_SEC 1000000000LL
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#define CYCLE_RATE 1000000
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typedef struct {
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long long cycles_per_sec; // e.g. 1000000 for 1 MHz
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long long accumulator_ns; // unspent nanoseconds
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struct timespec prev;
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} CycleTimer;
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static inline long long timespec_diff_ns(struct timespec a, struct timespec b) {
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return (a.tv_sec - b.tv_sec) * NS_PER_SEC + (a.tv_nsec - b.tv_nsec);
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}
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void cycle_timer_init(CycleTimer *t, long long cycles_per_sec) {
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t->cycles_per_sec = cycles_per_sec;
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t->accumulator_ns = 0;
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clock_gettime(CLOCK_MONOTONIC, &t->prev);
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}
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// Call once per host frame. Returns how many SplitBit cycles to execute.
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int cycle_timer_tick(CycleTimer *t) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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long long elapsed = timespec_diff_ns(now, t->prev);
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t->prev = now;
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// optional: clamp to avoid spiral-of-death on hitches
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if (elapsed > NS_PER_SEC / 10) elapsed = NS_PER_SEC / 10;
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t->accumulator_ns += elapsed;
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long long period_ns = NS_PER_SEC / t->cycles_per_sec;
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int cycles = (int)(t->accumulator_ns / period_ns);
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t->accumulator_ns %= period_ns;
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return cycles;
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}
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// How many cycles to run between glances at the wall clock. In fast mode there is
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// no clock to keep pace with, so run a large batch before looking up.
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#define FAST_BATCH 65536
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unsigned long cycleCount = 0;
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char *programFile = NULL;
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// Memory Banks:
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uint8_t Program[0x10000], Data[0x10000];
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int main (int argc, char *argv[]) {
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EmulatorOptions options;
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uint8_t result = parseOptions(argc, argv, &options);
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if (result == OPTIONS_HELP) {
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// The user asked for help and got it, which is not a failure.
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return 0;
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} else if (result == OPTIONS_ERROR) {
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// Bad command line, don't execute.
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return 1;
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}
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if (optind < argc) {
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programFile = argv[optind];
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optind++;
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} else {
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fprintf(stderr, "Error: No boot image specified.\n");
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printHelp(argv[0]);
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return 1;
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}
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if (optind < argc) {
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fprintf(stderr, "Error: Unexpected argument: %s\n", argv[optind]);
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return 1;
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}
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if (loadFile(programFile, Program, Data)) {
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fprintf(stderr, "Error: Couldn't read file: %s\n", programFile);
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return 1;
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}
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if (options.disk != NULL && attachDisk(options.disk, options.writeProtect)) {
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return 1;
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}
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CPURegisters cpu;
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// The controller has to know where the memories are before anything can reach
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// them through it. Banks 0 and 1 are those two arrays.
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initializeController(Program, Data);
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initializeCPU(&cpu, Program, Data);
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if(options.debug) {
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printRegisters(&cpu, Program, Data);
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}
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CycleTimer timer;
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setDiskLatency(options.diskCycles);
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cycle_timer_init(&timer, CYCLE_RATE);
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uint8_t limitReached = 0;
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while (!(cpu.Status & STATUS_HALT) && !limitReached) {
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if (options.debug) {
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// Wait before advancing, not after, so that a keypress is what moves the
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// machine on rather than something that happens once it already has.
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// Through the console rather than getchar, so that everything reading standard
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// input reads it the same way and the console's pushback stays the only place
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// a byte can be sitting.
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consoleReadByte();
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}
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int cycles;
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if (options.debug) {
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// Debug mode advances one instruction per keypress, so the wall clock
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// has no say in how many cycles to run.
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cycles = 1;
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} else if (options.fast) {
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cycles = FAST_BATCH;
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} else {
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cycles = cycle_timer_tick(&timer);
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}
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// ---- Spending a budget of cycles, not running a count of instructions ----
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//
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// An instruction costs what it touches, so a batch is finished when the cycles are
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// gone rather than after so many steps. In debug mode the budget is one, and any
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// instruction costs at least the fetch of its own opcode, so one step still runs.
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for (long spent = 0; spent < cycles; ) {
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unsigned long before = cpu.busCycles;
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stepCPU(&cpu);
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unsigned long took = cpu.busCycles - before;
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spent += (long)took;
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cycleCount += took;
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// Time has passed, so anything waiting on it may be finished.
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deviceTick(cycleCount);
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if (cpu.Status & STATUS_HALT) {
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// We've halted.
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break;
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}
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if (options.cycles && cycleCount >= options.cycles) {
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limitReached = 1;
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break;
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}
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}
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if (options.debug) {
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printRegisters(&cpu, Program, Data);
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printf("Cycle: %lu\n", cycleCount);
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}
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}
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detachDisk();
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if (limitReached) {
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printf("Execution stopped after %lu cycles. (cycle limit reached)\n", cycleCount);
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} else if (cpu.Status & STATUS_FAULT) {
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// The Program Counter is still pointing at whatever the CPU could not get past.
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printf("Execution halted after %lu cycles.\n", cycleCount);
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if (cpu.Fault == FAULT_NO_HANDLER) {
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fprintf(stderr, "Fault: Software vector %u, dispatched from Program Address 0x%04X, has no handler installed.\n",
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cpu.FaultVector, cpu.ProgramCounter);
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} else if (cpu.Fault == FAULT_DEVICE_REFUSED) {
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fprintf(stderr, "Fault: The device on port %u refused the access at Program Address 0x%04X, and nothing is installed to deal with it.\n",
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cpu.FaultVector, cpu.ProgramCounter);
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} else if (cpu.Fault == FAULT_NO_DEVICE_HANDLER) {
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fprintf(stderr, "Fault: The device on port %u interrupted at Program Address 0x%04X, and hardware vector %u has no handler installed.\n",
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cpu.FaultVector, cpu.ProgramCounter, cpu.FaultVector);
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} else {
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fprintf(stderr, "Fault: 0x%02X at Program Address 0x%04X is not an instruction.\n",
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Program[cpu.ProgramCounter], cpu.ProgramCounter);
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}
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return 1;
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} else {
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printf("Execution halted after %lu cycles.\n", cycleCount);
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}
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return 0;
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}
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