Files
SplitBit-Emulator/Programs/Tunes/splash.score
T
AnachronautandClaude Opus 5 f351ee8844 Every score on the disk, not a named one
The makefile compiled splash.score by name, so intro.score sat beside it
turning into nothing - which is exactly the failure the mirror three
lines above exists to prevent, and its comment says so: a list in a
makefile goes stale the moment somebody adds a file, and what they forgot
is invisible until they go looking for it on the machine.

Found by the user going looking for it on the machine.

Every .score in Programs/Tunes is compiled and put on the disk now, and
every patch in Programs/Sounds is converted first so a score can name any
of them. The source is mirrored to /Source/Tunes with everything else
that was written; the tune goes to the root, where a program looking for
one expects it - which is worth writing down, because the two being in
different places is the thing that sent somebody hunting.

two.score moved to Tests. It is a fixture, it names patches that only
exist in the test build, and it was in the music tree only because that
is where scores were when it was written - which the game disk build
found immediately by failing to compile it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-06 11:15:47 -04:00

61 lines
1004 B
Plaintext

; Four bars, and the bass is the same one under two of them.
#Tick 0d125000 ; cycles a tick: a sixteenth note at 120 beats a minute
#Patch Oboe oboe.patch
#Voice 0d0 Oboe ; which instrument each voice starts on
#Voice 0d1 Oboe
#Voice 0d2 Oboe
#Sequence MotifA
0x30 0d2
0x00 0d2
0x3C 0d2
0x00 0d6
#Sequence MotifB
0x00 0d2
0x35 0d2
0x00 0d2
0x41 0d6
; Truncate Anachronaut motif to three introductory notes.
#Sequence IntroQuiet
0x00 0d12
; new Chords are C-maj, A-maj. "Seeeee-gaaaan"
#Sequence ChordA
; C
0x30 0d6
; A
0x2D 0d6
; One continuous note here makes the chords blend together better.
#Sequence ChordB
; E+
0x34 0d12
#Sequence ChordC
; G+
0x37 0d6
; Cs+
0x3D 0x6
#Sequence ChordQuiet
0x00 0d12
; The extra rests on the end prevent the splash screen from ending before the voices are silent.
#Order 0d0
MotifA ChordA IntroQuiet
#Order 0d1
MotifB ChordB IntroQuiet
#Order 0d2
IntroQuiet ChordC IntroQuiet