Files
SplitBit-Emulator/Programs/CosmOS/Source
Anachronaut c216c83e12 The filesystem waits for the disk instead of asking it repeatedly
sbfsWaitDisk spun on the status port. Read ahead had already hidden about
three quarters of the latency, and what remained was still 11.5% of Type
over a 14K file on a ten thousand cycle disk - all of it memory traffic
spent finding out that nothing had happened yet.

It tests the port first and only waits if the disk is still busy, and that
order is the whole of what makes it safe: the disk raises its line when it
finishes, so a disk that finished in the gap between the test and the WAIT
has its line standing already and the WAIT does nothing rather than
sleeping through the answer. No handler and no vector - the shell keeps the
Interrupt Flag down, and a WAIT wakes on a line whether or not anybody
means to answer it.

Printing a 14K file, by where the cycles go:

  cycles a block     total       bus   waiting
       0           922,570   922,570         0
   2,000           946,474   922,702    23,772
  10,000         1,042,474   922,702   119,772

The bus column stops moving. What the program costs in memory is now the
same whatever the disk does. On this emulator nothing observable changes;
on hardware it is a CPU standing out of the way of the memory controller
rather than competing with it for every one of those 119,772 cycles.

The first version cost 660 cycles more at latency zero because it read the
status port again on the way out. AND writes to Q and leaves A alone, so
the status was already there - which is what the original said in its own
comment, and what I stopped believing while rewriting around it.
2026-08-26 11:14:17 -04:00
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