The demo disk had eight directory blocks, which is sixty four names, and thirty nine of them were already spoken for. Its two ceilings were nowhere near each other: the average file on it is twenty six blocks, so sixty four names run out with the disk forty one per cent full. Names were going to be gone long before space was, and space is what a disk is usually short of. Twenty four blocks is one hundred and ninety two names. The difference costs sixteen blocks of four thousand and ninety six, three tenths of one per cent, and the superblock has carried this number per disk since the format was written - so nothing but the makefile line knows or cares what it is. This is provisioning and not format. Directories, when they arrive, will not relieve this pressure; under the settled design they add to it, because a directory spends an entry of its own. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
170 lines
7.2 KiB
Makefile
170 lines
7.2 KiB
Makefile
# SplitBit Programs Makefile
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# Anachronaut
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#
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# Builds every SplitBit program into build/, and keeps track of which libraries
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# each one includes so that editing a library reassembles whatever depends on it.
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#
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# make Assemble everything.
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# make clean Throw away build/.
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# make run-hello Assemble and run one program.
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ASM ?= ../Assembler
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EMU ?= ../SplitBit
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BUILD ?= build
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# Libraries are included by bare name, so the assembler is told where to find them.
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# CosmOS owns the filesystem library and the service names, so it is a place to look too.
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INCLUDES = -I Libraries -I CosmOS/Source
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# The programs worth building. Every one lives in a directory that says what kind it is:
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# Examples/ is what you read to learn, Loader/ is the standalone loader CosmOS grew out of,
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# CosmOS/ is the system. Files in Libraries/ are left out because they have no entry point
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# of their own, and the ones in testPrograms/ are covered by 'make test' in the parent
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# directory.
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PROGRAMS = \
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CosmOS/Source/cosmos.asm \
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Examples/hello.asm \
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Examples/printHello.asm \
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Examples/inputTest.asm \
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Examples/replCalculator.asm \
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Examples/Fibonacci/8bitFibonacci.asm \
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Examples/Fibonacci/16bitFibonacci.asm \
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Examples/Fibonacci/32bitFibonacci.asm \
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Examples/primeSieve/8bitSieve.asm \
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Examples/primeSieve/16bitSegmentedSieve.asm \
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Examples/primeSieve/16bitSegmentedSieveModern.asm \
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Examples/gameOfLife/16x16Life.asm \
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Examples/gameOfLife/16x16LifeModern.asm \
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Loader/loader.asm \
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Loader/loadable.asm
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BINARIES = $(PROGRAMS:%.asm=$(BUILD)/%.bin)
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DEPENDENCIES = $(BINARIES:.bin=.d)
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all: $(BINARIES)
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# -M writes out which source files went into the binary, in the form of a make rule.
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$(BUILD)/%.bin: %.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.bin=.d) -o $@ $<
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# Assemble and run a single program, as in 'make run-hello'.
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#
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# THE NAME IS THE PROGRAM'S, NOT ITS PATH. This used to be a pattern rule against
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# $(BUILD)/%.bin, which worked while every program sat at the top of this directory and
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# stopped working the moment they were filed into Examples/ - 'make run-hello' had nothing
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# to match. Somebody trying the one command the header advertises should not be the way
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# that is discovered, so the name is now looked up among the programs instead.
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run-%:
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@target=`echo $(BINARIES) | tr ' ' '\n' | grep -E "(^|/)$*\.bin$$" | head -1`; \
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if [ -z "$$target" ]; then \
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echo "There is no program called '$*'. What there is:"; \
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echo $(PROGRAMS) | tr ' ' '\n' | sed 's|.*/||;s|\.asm$$||;s|^| |'; \
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exit 1; \
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fi; \
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$(MAKE) --no-print-directory "$$target" && $(EMU) "$$target"
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# ---- CosmOS ----
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#
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# make cosmos Assemble the system and everything it can load.
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# make cosmos-disk ... and put the loadable programs on a disk image.
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# make run-cosmos ... and boot the machine with that disk in the drive.
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#
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# Programs in Apps/ say where they live with #Base, so the assembler writes them out as
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# loadable programs rather than as boot images. They are named .sbx to keep that
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# difference visible: a .bin is something the machine boots, a .sbx is something a
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# running system loads.
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DISKTOOL ?= ../SplitDisk
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COSMOS = $(BUILD)/CosmOS/Source/cosmos.bin
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APPS = $(patsubst CosmOS/Apps/%.asm,$(BUILD)/CosmOS/Apps/%.sbx,$(wildcard CosmOS/Apps/*.asm))
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COSMOS_DISK = $(BUILD)/cosmos.img
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DEPENDENCIES += $(APPS:.sbx=.d)
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$(BUILD)/CosmOS/Apps/%.sbx: CosmOS/Apps/%.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
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# The assembler that runs on the machine. It is not in Apps/ because it is not one file:
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# it has a directory of its own, the way the C assembler does. Its own pieces are found
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# beside it without being told, since an include is looked for next to the file that asked
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# for it before anywhere else; only services.asm needs the include path.
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NATIVE_ASM = $(BUILD)/CosmOS/Assembler/Asm.sbx
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DEPENDENCIES += $(NATIVE_ASM:.sbx=.d)
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$(NATIVE_ASM): CosmOS/Assembler/Asm.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
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cosmos: $(COSMOS) $(APPS) $(NATIVE_ASM)
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# Made from scratch every time, so that what is on it is what is in Apps/ now and not
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# also whatever used to be.
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#
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# TWENTY FOUR DIRECTORY BLOCKS, WHICH IS ONE HUNDRED AND NINETY TWO NAMES. It was eight,
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# and that is sixty four, of which thirty nine were already spoken for. The two ceilings a
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# disk has were nowhere near each other: at the average file on here, twenty six blocks,
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# sixty four names run out with the disk forty one per cent full. Names were going to be
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# gone long before space was.
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#
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# A directory block is 256 bytes and holds eight entries, so the difference costs sixteen
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# blocks of four thousand and ninety six - three tenths of one per cent - to buy a hundred
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# and twenty eight more names. The superblock has carried this number per disk since the
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# format was written, so nothing but this line knows what it is.
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$(COSMOS_DISK): $(APPS) $(NATIVE_ASM) testPrograms/stringKeyword.asm \
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CosmOS/Apps/hello.asm CosmOS/Apps/Say.asm CosmOS/Apps/Keys.asm \
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CosmOS/Source/services.asm CosmOS/Source/console.asm \
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$(wildcard CosmOS/Source/*.asm) $(wildcard CosmOS/Assembler/*.asm)
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@mkdir -p $(@D)
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rm -f $@
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$(DISKTOOL) format $@ 4096 24
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@for app in $(APPS); do $(DISKTOOL) put $@ $$app; done
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$(DISKTOOL) put $@ $(NATIVE_ASM)
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@# SOURCE goes on as well, because an assembler with nothing to assemble is a
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@# demonstration of nothing.
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@#
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@# hello.asm and Say.asm are the APPLICATION versions, so each assembles to a .sbx
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@# written straight over the one the host tool put there - which means the next
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@# thing loaded is a program the machine built itself, in the same breath.
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@#
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@# Keys.asm is the one that brings a vector of its own, so assembling it exercises the
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@# version two header and the Vector Segment: the loader installs its handler, the
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@# console interrupts into it, and the shell takes the vector back at exit.
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@#
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@# strings.asm is the odd one out on purpose: it has no #Include and no #Base, so it
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@# comes out as a boot image rather than a loadable program, and the difference
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@# between the two is visible on one disk.
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$(DISKTOOL) put $@ CosmOS/Apps/hello.asm
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$(DISKTOOL) put $@ CosmOS/Apps/Say.asm
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$(DISKTOOL) put $@ CosmOS/Apps/Keys.asm
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$(DISKTOOL) put $@ CosmOS/Source/services.asm
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$(DISKTOOL) put $@ CosmOS/Source/console.asm
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$(DISKTOOL) put $@ testPrograms/stringKeyword.asm strings.asm
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@# And the whole of CosmOS, and the whole of the assembler, so that the machine can
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@# build the system it is running on and then build the thing that built it:
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@#
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@# > load Asm.sbx
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@# > run cosmos.asm
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@# > run Asm.asm
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@#
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@# Both come out byte for byte what the host tool makes from the same source.
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@for f in CosmOS/Source/*.asm CosmOS/Assembler/*.asm; do \
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$(DISKTOOL) put $@ $$f >/dev/null; done
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# The system as well as the disk. Building only the image leaves whatever cosmos.bin was
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# there before, or none at all, and then the disk is booted with a system that does not
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# match the programs on it.
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cosmos-disk: $(COSMOS) $(COSMOS_DISK)
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run-cosmos: $(COSMOS) $(COSMOS_DISK)
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$(EMU) --disk $(COSMOS_DISK) $(COSMOS)
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clean:
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rm -rf $(BUILD)
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# Pull in the dependency rules written by -M above, so that touching a library
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# reassembles every program that includes it.
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-include $(DEPENDENCIES)
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.PHONY: all clean cosmos cosmos-disk run-cosmos
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