Twenty four more sites, and the interesting part is which ones were left
alone. A rule emerged while reading them and it held all the way through:
apply where the repetition is INSIDE one operation, skip where the author's
own structure says it is a new thought, and never where two equal values
mean different things.
Taken:
- Five registers reassigned to a value they already held, where both are
the same quantity: two masks in one expression in Snake, two spaces
printed by the monitor, both halves of block zero in waitTest, and a RSTA
in Pour that the very next instruction overwrote.
- Eighteen SETDs that reload a pointer inside one operation - a store back
into the variable just read, or an INCD stepping to the second byte of a
two byte value. Those read correctly without the reload.
- sbfsNext, which branched to the label on the line below it.
Left, with reasons that are the useful part of this:
- Eight registers where the same number means two different things. CosmOS
and the loader set A to 1 for a blit command and then to 1 again for a
bank number; Asm compares a type against 3 and then a status against 3.
Removing those couples one quantity to another that is equal by accident
and would part company silently.
- Ten RSTAs that open the RSTA/RSTB/CCF/ADD "return zero" block. The
redundancy is what makes that idiom self contained; taking it out makes
the return value depend on the line above.
- Eleven SETDs that begin an arm of a comparison chain. Each arm loads,
compares and branches, and they get reordered - the repetition is the
reason a new arm can be dropped in anywhere.
- Twenty five SETDs separated from their pointer by a blank line or a
comment, which is the author saying a new thought starts here.
- Two CCFs before arithmetic, which this codebase writes unconditionally.
- Three redundant branches in test programs whose recorded output includes
addresses, where three fewer bytes moves what the test demonstrates.
Nine recorded outputs moved and every one is a size in a listing or, for
Life, five more generations inside the same cycle budget. Behaviour is
unchanged everywhere: cosmosSnake and cosmosEdit pass byte for byte while
Snake loses eight bytes and Edit twelve.
CosmOS is 10,902 bytes of program against 10,937, and the native assembler
12,173 against 12,183. The CosmOS README's size for Edit moved twice in one
sitting, and this morning's check caught it both times - which it could not
have done before that claim was reworded to name what it was about.