Files
SplitBit-Emulator/Tests/expected/cosmosMonitor.out
T
Anachronaut b2ff8d64e5 Fold soundThing's changes back down, and expose the two new switches
The three changes that went up came back as part of soundThing, along
with two more that they made possible. The engine here is now b73e5c0
character for character, except that em-dashes and arrows in comments are
written as ASCII because this tree is ASCII only - a local rule, not an
improvement, and not sent up.

So synth.h's "what was changed" list is gone. There is nothing to list:
what has to be kept current is only that if either copy changes, the
other one has to be told.

---- What came back ----

A VOICE CAN END ITSELF. Naming the level's source said what shapes a
voice; nothing said what ends one, so the only thing that could ever
finish one was a key coming up. A game is nearly all one-shots and not
one of them wants its length decided by how long a note was held. Exposed
as parameter 0x51: 0 gated, 1 triggered.

AND A ONE-SHOT IS THE SAME ONE-SHOT TWICE. A triggered voice re-arms its
oscillators, and an LFO can be told to start over with each voice -
parameter 3 of either LFO. Both halves are needed and the check proves
it: with the LFO left free, two triggered hits still differ.

Their note warned that whatever applies a patch to a channel has to set
these or they hold synthInit's defaults. Checked: Voyager never calls
synthSyncVoices, so their 0001 is a no-op here as they predicted, and
nothing reaches into an LFO's phase, so the struct split is safe.

---- What it is for ----

Lander's crash is a triggered voice now, so boomOff is gone. Nothing has
to remember to end a bang.

SoundPatch learnt voice_levelSource, voice_gate and lfo<N>_mode, which
the new soundThing writes - without that it would have refused every
patch saved from it, since an unknown field stops the tool on purpose. A
patch from before those fields still converts, and says in its own
comments that it predates the level routing.

Three checks, each seen to fail on its own break: a gated voice still
sounding with nothing holding it, a triggered one down to nothing with no
gate ever dropped, and two hits identical sample for sample.

One test bug worth keeping: the first version of the repeatability check
struck the second note while the first was still ringing, so what it
found and compared as "the second hit" was a point in the middle of the
first one's tail. It now looks for sound after SILENCE rather than sound
after an offset.
2026-09-04 16:02:40 -04:00

133 lines
3.3 KiB
Plaintext

CosmOS
> monitor
x examine, d disassemble, a assemble, s set, b bank, g go, exit leaves
* b nonsense
b <program|data|number>
* b 9
there is no such bank
* load greet.sbx
loaded, starting at 5000
* b program
bank 00
* d 5000
5000 47 00 30 00 SETD.0 3000
5004 72 10 SWI 10
5006 47 00 30 44 SETD.0 3044
500A 72 10 SWI 10
500C 47 00 30 7A SETD.0 307A
5010 27 1F INIB 1F
5012 72 11 SWI 11
5014 47 00 30 5D SETD.0 305D
* x 5000
5000 47 00 30 00 72 10 47 00 30 44 72 10 47 00 30 7A G.0.r.G.0Dr.G.0z
5010 27 1F 72 11 47 00 30 5D 72 10 47 00 30 7A 72 10 '.r.G.0]r.G.0zr.
5020 47 00 30 65 72 10 20 72 12 00 00 00 00 00 00 00 G.0er. r........
5030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
* b data
bank 01
* x 3000
3000 61 20 70 72 6F 67 72 61 6D 2C 20 6C 6F 61 64 65 a program, loade
3010 64 20 6F 66 66 20 61 20 64 69 73 6B 2C 20 72 75 d off a disk, ru
3020 6E 6E 69 6E 67 20 6F 6E 20 74 68 65 20 73 79 73 nning on the sys
3030 74 65 6D 20 74 68 61 74 20 6C 6F 61 64 65 64 20 tem that loaded
* b 2
bank 02
* x 0
0000 01 FF 00 00 00 00 00 00 01 FF 00 00 00 00 00 00 ................
0010 03 FF 08 00 00 00 00 00 01 20 01 00 00 00 00 00 ......... ......
0020 00 FF 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 ................
0030 00 FF 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 ................
* s 0 FF
that bank will not be written
* b program
bank 00
* s 8000 26 48 D1 00 26 0A D1 00 18 12
* d 8000
8000 26 48 INIA 48
8002 D1 00 OUTA 00
8004 26 0A INIA 0A
8006 D1 00 OUTA 00
8008 18 SHR
8009 12 AND
800A 00 ?
800B 00 ?
* g 8000
H
that byte is not an instruction, at 800A
A 85 B 3F Q 05
the program was stopped
* d 8000
8000 26 48 INIA 48
8002 D1 00 OUTA 00
8004 26 0A INIA 0A
8006 D1 00 OUTA 00
8008 18 SHR
8009 12 AND
800A 00 ?
800B 00 ?
* b data
bank 01
* s 8100 68 65 6C 6C 6F 2C 20 74 79 70 65 64 0A 00
* b program
bank 00
* a 8200
8200: SETD.0 8100
8204: SWI 10
8206: lda.2
8208: LDD.0.1
820B: frobnicate
no such instruction
820B: INIA
that one needs a value after it
820B: SWI 12
820D: .
* d 8200
8200 47 00 81 00 SETD.0 8100
8204 72 10 SWI 10
8206 42 02 LDA.2
8208 4A 00 01 LDD.0.1
820B 72 12 SWI 12
820D 00 ?
820E 00 ?
820F 00 ?
* g 8200
hello, typed
finished
* exit
> dir
greet.sbx 211
hello.sbx 53
Life.sbx 1396
Snake.sbx 2164
Keys.sbx 664
Say.sbx 156
Break.sbx 149
Grid.sbx 571
Press.sbx 872
Mode.sbx 48
Flip.sbx 173
Sprite.sbx 442
Depth.sbx 672
Lander.sbx 8409
Pad.sbx 264
Crash.sbx 632
vars.script 50
blocks.script 343
loops.script 272
tune.sbx 306
notes.txt 21
Apps <dir>
hi.script 121
bad.script 45
plain.script 24
cross.script 280
nonl.script 38
outer.script 376
inner.script 44
loop.script 35
29 files, 1 directory
> exit
halted
Execution halted.
[exit 0]