Files
SplitBit-Emulator/Tests/expected/cosmosFlip.out
T
AnachronautandClaude Opus 5 e3eccd17a8 Settle the view before saying how the landing went
The console draws into the map and the map is what is being scrolled, so a
message printed while the view was three pixels into a cell came out three
pixels off the top, with as much of its first row missing as the cell above
it had lost.

The flying is over by then, so the fractional part of the view has no more
work to do. Putting it back is what makes the whole message visible.

This is not the general problem. A status bar that has to stay readable
WHILE the map moves is a different thing entirely, and nothing here solves
it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-03 00:02:59 -04:00

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CosmOS
> Say before Flip
it says: before Flip
finished
> Flip
A screen is drawn where you cannot see it. A key shows it, another comes back.
finished
> Say after Flip
it says: after Flip
finished
> dir
greet.sbx 211
hello.sbx 53
Life.sbx 1396
Snake.sbx 2164
Keys.sbx 664
Say.sbx 156
Break.sbx 149
Grid.sbx 571
Press.sbx 872
Mode.sbx 48
Flip.sbx 173
Sprite.sbx 442
Depth.sbx 672
Lander.sbx 1580
Pad.sbx 264
Crash.sbx 632
vars.script 50
blocks.script 343
loops.script 272
tune.sbx 306
notes.txt 21
Apps <dir>
hi.script 121
bad.script 45
plain.script 24
cross.script 280
nonl.script 38
outer.script 376
inner.script 44
loop.script 35
29 files, 1 directory
> exit
halted
Execution halted.
[exit 0]