Files
SplitBit-Emulator/Programs/CosmOS/Source/services.asm
T
AnachronautandClaude Opus 5 fb7b224bbb S2: the assembler writes the file as it makes it
The output image is gone. It was eighteen kilobytes and it is now one block of
window, because the file was always produced in order and only ever needed to
be written that way.

Everything works in FILE OFFSETS now. A cursor is a two byte number counting
from the front of the file, and since a block is two hundred and fifty six
bytes, the block it lands in is the offset's high byte and the place within that
block is its low one - so there is no division anywhere, and ImgWalk, ProgPut
and DataPut needed no change but where they start.

ONE WINDOW RATHER THAN THREE. The plan said three: one per segment, and a third
for the block where the program ends and the data begins, which belongs to both.
Fetching a block back instead makes all of that one case. The header is patched
after every byte is out, the boundary block is written by both cursors, and both
are simply revisits - a revisit is what fetching handles. osFileFetch is the
service that allows it, and is the read side of the write.

A run of bytes in one segment costs nothing extra; a switch between segments
costs two block operations, and a source file has a few dozen switches and
several thousand bytes.

Two bugs, both a pointer meaning two things:

putAt took the cursor to advance in DP2 and then wanted DP2 for the window's
address. A call puts DP2 back the way it was AT THE CALL, so the step at the end
moved whatever the last call had left there - the window walked off across
memory while the cursor stood still. It goes in memory now, like the block did
in S1, and for the same reason.

The size the file is created at could not be right. How many vectors are
actually installed is not known until the second pass has resolved their
handlers, and by then the file must already exist to be written into - so Keys,
which brings one vector, came out four bytes short. Teaching the first pass to
count them meant teaching it about devices, and about a Boot line in a loadable
program not being installed at all, which is two ways to disagree with the
second pass about what a file contains.

So osFileDone is told the size instead. A writer asks for as much as the file
could possibly come to - the whole of it plus four bytes for every vector
DECLARED, which no file can exceed - and says what it really came to at the end.
The blocks it did not use go back to the free count. Asking for too much costs a
moment; asking for too little writes off the end of a file.

That is a better service for it, not a workaround. A writer that cannot know its
size until the last byte is the ordinary case, and it is exactly the case this
whole rung exists for.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 16:58:17 -04:00

138 lines
7.9 KiB
NASM

; The services the system offers, named and numbered.
;
; Both sides include this. The system follows it with handlers for the ones it implements.
; A program that only calls them includes this and nothing else, and can then say them by
; name, because a line with a name and nothing after it declares what a vector is called
; and what number it has without claiming to implement it.
;
; THE NUMBERS ARE WRITTEN DOWN HERE, and that is the only place they are written. They
; used to be decided by the order of the lines, which worked and was quietly fragile: a
; service inserted in the middle renumbered everything after it, and a program already
; assembled against the old numbers would go on calling the number rather than the name.
; Worse, the numbers a program got for its OWN traps moved depending on whether it had
; included this file, and a program that had not was given 16 - which is osPrintString.
;
; So these are pinned. They come from the range set aside for numbers that two separately
; assembled programs have to agree about; everything a program names for itself is drawn
; from higher up and cannot collide with these however it is built. Adding a service takes
; the next free number here and disturbs nothing.
;
; Written by Anachronaut
#Vectors
osPrintString 0d16 ; DP0 names a string. Prints it.
osReadLine 0d17 ; DP0 names somewhere to put a line read from the console.
osExit 0d18 ; Give the machine back to the system.
osArgument 0d19 ; DP0 names somewhere to put the rest of the run command.
; ---- What the system does with the disk on a program's behalf ----
;
; A loaded program that wanted a file used to include the whole filesystem, which is two
; and a half kilobytes of it carrying a private copy of code the system already has
; running. These are that code, reachable.
;
; NOTHING HERE MOUNTS ANYTHING. The system mounted the disk before it read the prompt, and
; there is one disk with one buffer registered as one bank; a program mounting it again was
; only ever an artefact of having its own copy of the library.
;
; Sizes are in bytes and fit the registers exactly. A file that can be read into Data
; Memory is under 64K by definition, so its length is sixteen bits: coming back it is DP3,
; going out it is A and B together, and neither direction needs a record in memory that
; both sides have to agree on the shape of.
osFileRead 0d20 ; DP0 names it, DP1 says where. Q is zero if it read, DP3 is how many bytes.
osFileSave 0d21 ; DP0 names it, DP1 is the bytes, A and B are how many. Q is zero if it saved.
osFileDelete 0d22 ; DP0 names it. Q is zero if it went.
osFileRename 0d23 ; DP0 is the name it has, DP1 the name it should have. Q is zero if it moved.
; ---- Reading a file that will not fit ----
;
; osFileRead answers with a whole file in Data Memory, which settles it for anything under
; 64K and settles nothing above. These two are the other way of asking: how big is it, and
; then give me one block of it at a time. Nothing is kept between the calls but the number
; of the block wanted, so there is no handle to open, none to close, and nothing left
; behind by a program that stops in the middle. The system remembers where the last file it
; was asked about lives, so asking for four hundred blocks of one file costs one search of
; the directory rather than four hundred; that is a speed, not a promise, and a caller
; never has to know about it.
;
; THESE TWO SAY WHY WHEN THE ANSWER IS NO, which the others do not. Everywhere else the
; only useful thing to do about a failure is to give up, so one value is enough. These
; exist to be asked questions with - is it there, is there any more of it - and the
; difference between "no disk", "no such file" and "that was the last block" is the answer
; rather than an excuse.
;
; 1 there is no disk
; 2 there is no file of that name
; 3 that block is past the end of the file (osFileBlock only)
; 4 the disk would not read it (osFileBlock only)
osFileInfo 0d26 ; DP0 names it. Q is zero if it is there, DP3 is how many blocks.
osFileBlock 0d27 ; DP0 names it, DP1 says where, A and B are which block from zero.
; ---- Moving about ----
;
; DP0 names a directory. Q is zero if the machine is now in it.
;
; WHAT A PROGRAM CHANGES HERE, THE SHELL PUTS BACK when the program stops - the same
; discipline the Stack and the vector table are held to, and for the same reason. A program
; is entitled to move about; the shell is entitled to find itself where it left off.
;
; This is what makes a bare name mean something to a program: everything a program opens is
; relative to here, so a program given a directory to work in can say "notes.txt" and mean
; the one in it.
osChangeDir 0d28
; ---- Writing a file a block at a time ----
;
; The mirror of osFileInfo and osFileBlock, and the way to write something too big to hold
; in memory. osFileSave stays for a whole document handed over at once, which is what a
; text editor has and what most programs want.
;
; ONE WRITE IS OPEN AT A TIME AND THE SYSTEM HOLDS IT. Reading needs no state - a name and
; an index are the whole question - but writing safely does, because the new file has to
; exist before the old one is thrown away and something must remember which temporary
; belongs to which name. Keeping that here means the careful order is written once instead
; of in every program that streams.
;
; Nothing that already exists is touched until osFileDone, so a disk without room says so
; while the old file is still there.
;
; osFileStart is told the size the way an entry holds one, blocks and a tail, rather than a
; count of bytes - so it reaches the whole disk. osFileSave is handed a byte count in two
; registers and cannot write more than 65,535.
osFileStart 0d29 ; DP0 names it, DP3 is whole blocks, A is bytes in the tail.
osFileWrite 0d30 ; DP1 is the block, A and B together are which one, from zero.
osFileDone 0d31 ; DP3 is whole blocks and A the tail: how big it turned out to be.
osFileFetch 0d32 ; DP1 is where it goes, A and B are which block. Reads one back.
; osFileFetch is what lets a program keep only ONE block of a file in hand while writing
; it. Anything producing two parts of a file at once - an assembler, whose source says
; #Program and #Data in whatever order it likes - has to be able to put a block down, go
; and write somewhere else, and pick it up again where it left off.
; Q is zero if it read, DP3 is how many of its bytes are the file's:
; a whole 0d256 except in a last block that is short. That count is
; why DP3 answers and not a register - 0d256 does not fit in a byte,
; and a count that lied about a full block would make every reader
; treat the end of a file as a special case.
; ---- And with the console ----
;
; printString is already up there. This is the other half of what a program prints: a
; number, in decimal, without leading zeroes. A and B together, so one service covers both
; a line number and a byte count and there is no need for two.
osPrintNumber 0d24
; ---- Stopping to look ----
;
; A breakpoint. Put SWI osBreak anywhere in a program and the system shows every register as
; the program had them, waits for a key, and carries on.
;
; NOTHING IS OVERWRITTEN, which is what makes this simple. A breakpoint that replaced an
; instruction would have to put it back to continue, and putting it back disarms the
; breakpoint - so firing twice would need the instruction to be stepped over and the
; breakpoint replaced behind it, and this machine has no way to step one instruction. An SWI
; costs two bytes of the program and fires for ever, because there was never anything to
; restore. The price is that it is part of the program: a build with breakpoints in it has
; different addresses from one without.
osBreak 0d25