Files
SplitBit-Emulator/Tests/expected/cosmosMonitor.out
T
AnachronautandClaude Opus 5 f351ee8844 Every score on the disk, not a named one
The makefile compiled splash.score by name, so intro.score sat beside it
turning into nothing - which is exactly the failure the mirror three
lines above exists to prevent, and its comment says so: a list in a
makefile goes stale the moment somebody adds a file, and what they forgot
is invisible until they go looking for it on the machine.

Found by the user going looking for it on the machine.

Every .score in Programs/Tunes is compiled and put on the disk now, and
every patch in Programs/Sounds is converted first so a score can name any
of them. The source is mirrored to /Source/Tunes with everything else
that was written; the tune goes to the root, where a program looking for
one expects it - which is worth writing down, because the two being in
different places is the thing that sent somebody hunting.

two.score moved to Tests. It is a fixture, it names patches that only
exist in the test build, and it was in the music tree only because that
is where scores were when it was written - which the game disk build
found immediately by failing to compile it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-06 11:15:47 -04:00

135 lines
3.3 KiB
Plaintext

CosmOS
> monitor
x examine, d disassemble, a assemble, s set, b bank, g go, exit leaves
* b nonsense
b <program|data|number>
* b 9
there is no such bank
* load greet.sbx
loaded, starting at 5000
* b program
bank 00
* d 5000
5000 47 00 30 00 SETD.0 3000
5004 72 10 SWI 10
5006 47 00 30 44 SETD.0 3044
500A 72 10 SWI 10
500C 47 00 30 7A SETD.0 307A
5010 27 1F INIB 1F
5012 72 11 SWI 11
5014 47 00 30 5D SETD.0 305D
* x 5000
5000 47 00 30 00 72 10 47 00 30 44 72 10 47 00 30 7A G.0.r.G.0Dr.G.0z
5010 27 1F 72 11 47 00 30 5D 72 10 47 00 30 7A 72 10 '.r.G.0]r.G.0zr.
5020 47 00 30 65 72 10 20 72 12 00 00 00 00 00 00 00 G.0er. r........
5030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
* b data
bank 01
* x 3000
3000 61 20 70 72 6F 67 72 61 6D 2C 20 6C 6F 61 64 65 a program, loade
3010 64 20 6F 66 66 20 61 20 64 69 73 6B 2C 20 72 75 d off a disk, ru
3020 6E 6E 69 6E 67 20 6F 6E 20 74 68 65 20 73 79 73 nning on the sys
3030 74 65 6D 20 74 68 61 74 20 6C 6F 61 64 65 64 20 tem that loaded
* b 2
bank 02
* x 0
0000 01 FF 00 00 00 00 00 00 01 FF 00 00 00 00 00 00 ................
0010 03 FF 08 00 00 00 00 00 01 20 01 00 00 00 00 00 ......... ......
0020 00 FF 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 ................
0030 00 FF 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 ................
* s 0 FF
that bank will not be written
* b program
bank 00
* s 8000 26 48 D1 00 26 0A D1 00 18 12
* d 8000
8000 26 48 INIA 48
8002 D1 00 OUTA 00
8004 26 0A INIA 0A
8006 D1 00 OUTA 00
8008 18 SHR
8009 12 AND
800A 00 ?
800B 00 ?
* g 8000
H
that byte is not an instruction, at 800A
A 85 B 3F Q 05
the program was stopped
* d 8000
8000 26 48 INIA 48
8002 D1 00 OUTA 00
8004 26 0A INIA 0A
8006 D1 00 OUTA 00
8008 18 SHR
8009 12 AND
800A 00 ?
800B 00 ?
* b data
bank 01
* s 8100 68 65 6C 6C 6F 2C 20 74 79 70 65 64 0A 00
* b program
bank 00
* a 8200
8200: SETD.0 8100
8204: SWI 10
8206: lda.2
8208: LDD.0.1
820B: frobnicate
no such instruction
820B: INIA
that one needs a value after it
820B: SWI 12
820D: .
* d 8200
8200 47 00 81 00 SETD.0 8100
8204 72 10 SWI 10
8206 42 02 LDA.2
8208 4A 00 01 LDD.0.1
820B 72 12 SWI 12
820D 00 ?
820E 00 ?
820F 00 ?
* g 8200
hello, typed
finished
* exit
> dir
greet.sbx 211
hello.sbx 53
Life.sbx 1396
Snake.sbx 2164
Keys.sbx 664
Say.sbx 156
Break.sbx 149
Grid.sbx 571
Press.sbx 872
Mode.sbx 48
Flip.sbx 173
Sprite.sbx 442
Depth.sbx 672
Lander.sbx 11260
Pad.sbx 264
Crash.sbx 632
vars.script 50
blocks.script 343
loops.script 272
splash.tune 189
tune.sbx 318
Play.sbx 2526
notes.txt 21
Apps <dir>
hi.script 121
bad.script 45
plain.script 24
cross.script 280
nonl.script 38
outer.script 376
inner.script 44
loop.script 35
31 files, 1 directory
> exit
halted
Execution halted.
[exit 0]