Initial commit of project.
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139
source/synth.c
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139
source/synth.c
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#include "synth.h"
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#include <math.h>
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#include <stdlib.h>
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#include <stdint.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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void synthInit(Synth *s, float sampleRate)
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{
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s->sampleRate = sampleRate;
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s->attackSec = 0.005f;
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s->releaseSec = 0.050f;
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s->dutyCycle = 0.5f;
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s->waveform = WAVE_SINE;
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s->lastStolenVoice = 0;
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for (int i = 0; i < VOICE_COUNT; i++) {
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s->voices[i].phase = 0.0f;
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s->voices[i].freqHz = 440.0f;
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s->voices[i].amp = 0.0f;
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s->voices[i].targetAmp = 0.0f;
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s->voices[i].active = 0;
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s->voices[i].midiNote = -1;
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s->pitchBend = 0.0f;
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s->pitchBendRange = 2.0f;
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}
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}
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float waveformSample(Waveform w, float phase, float dutyCycle)
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{
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switch (w) {
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case WAVE_SINE:
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return sinf(2.0f * (float)M_PI * phase);
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case WAVE_TRIANGLE:
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return (phase < 0.5f)
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? ( 4.0f * phase - 1.0f)
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: (-4.0f * phase + 3.0f);
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case WAVE_SAW:
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return 2.0f * phase - 1.0f;
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case WAVE_RAMP:
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return 1.0f - 2.0f * phase;
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case WAVE_PULSE:
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return (phase < dutyCycle) ? 1.0f : -1.0f;
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case WAVE_NOISE:
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return ((float)rand() / (float)RAND_MAX) * 2.0f - 1.0f;
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default:
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return 0.0f;
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}
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}
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const char *waveformName(Waveform w)
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{
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switch (w) {
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case WAVE_SINE: return "Sine";
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case WAVE_TRIANGLE: return "Triangle";
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case WAVE_SAW: return "Saw";
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case WAVE_RAMP: return "Ramp";
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case WAVE_PULSE: return "Pulse";
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case WAVE_NOISE: return "Noise";
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default: return "???";
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}
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}
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void synthNoteOn(Synth *s, int midiNote)
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{
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float hz = 440.0f * powf(2.0f, (midiNote - 69) / 12.0f);
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for (int i = 0; i < VOICE_COUNT; i++) {
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if (!s->voices[i].active) {
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s->voices[i].freqHz = hz;
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s->voices[i].midiNote = midiNote;
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s->voices[i].targetAmp = 1.0f;
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s->voices[i].active = 1;
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return;
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}
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}
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// No free voice — steal round-robin
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int i = s->lastStolenVoice % VOICE_COUNT;
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s->lastStolenVoice++;
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s->voices[i].freqHz = hz;
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s->voices[i].midiNote = midiNote;
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s->voices[i].targetAmp = 1.0f;
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s->voices[i].phase = 0.0f;
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s->voices[i].active = 1;
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}
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void synthNoteOff(Synth *s, int midiNote)
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{
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for (int i = 0; i < VOICE_COUNT; i++) {
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if (s->voices[i].active && s->voices[i].midiNote == midiNote)
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s->voices[i].targetAmp = 0.0f;
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}
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}
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void synthFillBuffer(Synth *s, int16_t *out, int frames)
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{
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const float sr = s->sampleRate;
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const float attackInc = (s->attackSec <= 0.0f) ? 1.0f : (1.0f / (s->attackSec * sr));
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const float releaseInc = (s->releaseSec <= 0.0f) ? 1.0f : (1.0f / (s->releaseSec * sr));
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for (int i = 0; i < frames; i++) {
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float mix = 0.0f;
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for (int v = 0; v < VOICE_COUNT; v++) {
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Voice *vv = &s->voices[v];
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if (!vv->active) continue;
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if (vv->targetAmp > vv->amp) {
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vv->amp += attackInc;
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if (vv->amp > vv->targetAmp) vv->amp = vv->targetAmp;
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} else if (vv->targetAmp < vv->amp) {
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vv->amp -= releaseInc;
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if (vv->amp < vv->targetAmp) vv->amp = vv->targetAmp;
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}
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if (vv->amp <= 0.0f && vv->targetAmp == 0.0f) {
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vv->active = 0;
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continue;
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}
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//vv->phase += vv->freqHz / sr;
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float bendMultiplier = powf(2.0f, (s->pitchBend * s->pitchBendRange) / 12.0f);
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vv->phase += (vv->freqHz * bendMultiplier) / sr;
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if (vv->phase >= 1.0f) vv->phase -= 1.0f;
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mix += waveformSample(s->waveform, vv->phase, s->dutyCycle) * vv->amp;
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}
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mix *= (0.2f / VOICE_COUNT) * 4.0f;
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int32_t sample = (int32_t)lrintf(mix * 32767.0f);
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if (sample > 32767) sample = 32767;
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if (sample < -32768) sample = -32768;
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out[i] = (int16_t)sample;
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}
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}
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