// atlasDefinitions.h // This header file contians define statements linking the names of each texture in the atlas to its index. // I feel like there's probably a better way to link these things together, but this will work for now.' #ifndef ATLAS_DEFINITIONS_H #define ATLAS_DEFINITIONS_H #define TILE_STONE 0 #define TILE_DIRT 1 #define TILE_GRASS_TOP 2 #define TILE_GRASS_SIDE 3 #define TILE_SAND 4 #define TILE_GRAVEL 5 #define TILE_LOG_TOP 6 #define TILE_LOG_SIDE 7 #define TILE_LEAF 8 #define TILE_PLANK 9 #endif