// Chunk generation functions for voxelThing. #ifndef CHUNK_GENERATOR_H #define CHUNK_GENERATOR_H #include "chunkStructures.h" // Function for initializing a chunk as a typical sort of flatworld chunk. void GenerateFlatChunk(Chunk *chunk) ; // Function to initialize the chunk with dirt. void GenerateChunk(Chunk *chunk); // Function for initializing a chunk sparsely. (still dirt) void GenerateSparseChunk(Chunk *chunk); #endif