# voxelThing Jake's Raylib Minecraft Clone Implements a voxel chunk renderer. Chunks are stored as a 3D array of block struct elements which define block types and later other block data. The chunk is converted to a mesh such that only faces exposed to air blocks or the chunk boarders are rendered. Code is rough and messy and not much is implemented yet. Once a chunk has been generated, its state is persistent across game restarts. Controls: - WASD - move - Left Shift - Down, Space - Up - Mouse - look - LMB - Remove block - RMB - Place Block - ESC - Pause - F11 - Fullscreen - 1-8 - Select Block Depends on Raylib. ## Build Instructions: 1) Install Raylib. 2) Clone the repo. 3) CD into the repo and build by running make. 4) run bin/voxelThing