voxelThing/include/chunkRenderer.h
2025-05-26 20:59:26 -04:00

12 lines
212 B
C

// chunkRenderer.h
#ifndef CHUNK_RENDERER_H
#define CHUNK_RENDERER_H
#include "raylib.h"
#include "chunkStructures.h"
Mesh GenerateChunkMesh(Chunk *chunk);
Vector2 GetTileUV(int tileIndex, int corner);
#endif