12 lines
212 B
C
12 lines
212 B
C
// chunkRenderer.h
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#ifndef CHUNK_RENDERER_H
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#define CHUNK_RENDERER_H
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#include "raylib.h"
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#include "chunkStructures.h"
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Mesh GenerateChunkMesh(Chunk *chunk);
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Vector2 GetTileUV(int tileIndex, int corner);
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#endif
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