z zooms too, so a keyboard is not shut out of it
B was the only way to swap the view, and the game is meant to be flyable without a controller - the arrows fly it when there is no pad. Somebody without one had no way to zoom at all. Tested ABOVE the pad test rather than beside the arrows, and that is the distinction: which way the lander is flown is a question a controller answers better, so the arrows stand aside for one. How much of the moon is on the screen is not that kind of question, and a player with a pad may still have a keyboard in front of them. No edge to remember here either. The console delivers a key ONCE, which is the whole difference between a key and a held button. The check puts the z forty bytes into the keyboard file, because the console hands over one key a frame: a z two hundred bytes in is a z two hundred frames away, which is past the end of the capture and reads exactly like a key that does nothing. It cost a wrong answer first time.
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@@ -25,7 +25,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -15,7 +15,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -32,7 +32,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -22,7 +22,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -22,7 +22,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -108,7 +108,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -27,7 +27,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -15,7 +15,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -13,7 +13,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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@@ -22,7 +22,7 @@ Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5291
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Lander.sbx 5304
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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