--keyboard was a flag that did nothing behind a window
Voyager installed its own input hook after machineStart, which had already installed the keyboard file's - so naming a keyboard file and running the window silently got the window, and the flag said nothing about being ignored. Both together is the combination a demo wants. Recording a flight needs the typing that STARTS it to be the same every time, because a human reaching the shell a moment later shifts every frame of the recording after it - while the flying itself has to come from whatever is actually in somebody's hands. So the window only takes the keyboard when no file was named. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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co-authored by
Claude Opus 5
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@@ -487,9 +487,20 @@ int main(int argc, char *argv[]) {
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screenTexture = LoadTextureFromImage(blank);
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UnloadImage(blank);
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windowOpen = 1;
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// The keyboard becomes the console's input, in place of a standard input the window
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// does not have.
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consoleSetInputHook(voyagerKey);
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// ---- The keyboard becomes the console's input ----
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//
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// In place of a standard input the window does not have. UNLESS A KEYBOARD FILE WAS
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// NAMED, which used to be overridden here without a word: machineStart installs the
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// file's hook and this replaced it, so --keyboard was a flag that did nothing behind
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// a window and said nothing about it.
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//
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// Both together is the combination a demo wants. Recording a flight needs the typing
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// that STARTS it to be the same every time - a human reaching the shell at a slightly
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// different moment shifts every frame of the recording after it - while the flying
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// itself comes from whatever is actually in somebody's hands.
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if (options.keyboard == NULL) {
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consoleSetInputHook(voyagerKey);
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}
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// ---- A slice a frame ----
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//
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// The machine gets its turn, then the window gets its turn. Closing the window stops
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