Commit Graph
17 Commits
Author SHA1 Message Date
AnachronautandClaude Opus 5 2defbb49e2 A program can ask where it came from
SWI osWhereAmI hands back the path the program was loaded from, on the
same terms as osArgument, and Libraries/path.asm joins a name to the
place another thing is in. Between them an application can find its own
assets: ask where you are, then pathBeside that and the file's name.

The answer FOLLOWS THE PROGRAM AND NOT THE PERSON, which is the whole
point and the reason the working directory could not serve. A program's
assets are relative to the program and its arguments are relative to
whoever ran it, and cwd can only be one of them - setting it to the
program's own would mean "Play mytune.tune", typed by somebody in their
own directory, looked in Play's.

It is made absolute before the program starts, because the path the
search settled on may be a bare name: a program found where somebody was
standing is named by the word that was typed, and a bare name means the
working directory - which a program is entitled to move out of. Worked
out once, at the start, since where a program came from is a fact about
its start and cannot change afterwards.

Joining is a LIBRARY and not a service. A service that opened a file
relative to the program would need a twin for every file operation there
is - read, save, info, block, start, write, done, delete, rename - while
one service handing back a path composes with all of them.

---- And the root's own path was "//" ----

Found by the first caller that asks. shellPath prepends a separator in
front of whatever string it is given, so being handed the separator
itself wrote two of them. Nothing saw it while the only caller was the
prompt, which asks where it is only when that is not the root. It is
handed an empty string now, and cosmosWhere runs a program from the root.

Where.sbx exists to be run rather than read, and is on the test disk
twice: at the root, where it is found by the bare word typed, and in
/Apps, where it is found by a path that already says where it is.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-06 15:27:57 -04:00
AnachronautandClaude Opus 5 00b31b88af Lander opens on a splash, with music
The first customer for the player outside the program it was pulled out
of, and the argument for doing it: a splash needs no resident player at
all. Nothing else is happening while the logo is up, so Lander owns the
timer and all four channels exactly as Play does. Music UNDER a running
game is still deferred, and still the harder problem.

It polls the timer rather than being interrupted by it. Lander has no
vector segment and waits for the screen by reading port 0x30, so it waits
for a beat by reading port 0x50 - the same shape, and it brings no
handler that would have to be taken away before the game starts.

The tune is read off the disk. A missing one means the logo and silence
and the game starts anyway, the way a missing /lander.state means the
defaults stand.

FOUR THINGS THIS COST, each found by running it:

A subroutine cannot answer in A. CALL saves and restores it, so splashSkip
handed its caller back the A it already had - the channel number of the
last stepVoice - and the splash ended on its first pass whatever anybody
pressed. Q is what survives a RET, which nextRandom says twenty lines
away and I did not read.

Port 0x3D is how many window rows are SHOWN, and it is two once putGauge
runs and nothing before. A line written to row eleven went somewhere real
and was displayed nowhere.

A nought is not a keypress. It is what a recorded keyboard file holds
while nobody is typing, and a splash that took it for a key is one no
test could ever watch.

And skipping has to be free. Asked after blanking the window and reading
the file, a skipped splash still cost a fifth of a second - enough to
push the thruster test's early capture past the frame it looks at. Asked
first, it costs a pad read.

player.asm no longer asks a caller for Order0 to Order3: the voice records
name NoOrder instead, so a program whose tune comes from a file does not
have to define four order lists it never uses. That was the file case
finding a wart in the contract.

Every other Lander test now skips the splash with a space - a key the
game itself ignores, since it answers to q, z and the arrows - so they go
on testing what they tested. The one in sound.sh presses nothing, which
is what makes it the one that hears the music.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-06 10:06:20 -04:00
AnachronautandClaude Opus 5 bfc46d982e Play reads a tune from a file
The loader, and the reason it is small: everything in a tune is an offset
from wherever it was put, so taking one means adding the base to two
tables and pointing four voices at their order lists. No sequence is
walked. Nothing inside one is an address to be found and corrected, which
is the difference between a malformed tune that plays wrongly and one
that takes the loader with it.

  "SBTU", version, the tick in cycles, how many patches and sequences,
  offsets to the two tables, an order list each, and the patch each
  voice starts on.

The magic is checked before anything else, because from there on the
loader follows what the offsets name. break.sh shows what that guard is
worth: without it, handing Play a PROGRAM runs the machine away until the
cycle limit, rather than saying it is not a tune.

PatchTable, SequenceTable and VoiceStart became pointers, so the engine
does not care whether a tune came out of a file or was assembled in.
Play's built-in tune now hands over the same three addresses a loaded one
would, in eight lines - which is what keeps the two paths from drifting,
and what made this rung change no scheduler code at all.

Tests/maketune.py lays the fixture out byte by byte. IT IS NOT THE
COMPILER: the sequences and the patches are literal bytes and the only
thing computed is where each piece lands. That is the point - the loader
is checked by something that does not share its idea of the format, which
is the same reason SplitDisk and sbfs.asm share nothing but a
specification.

Both notes in the fixture are number 60, so the octave between them is a
0x80 command loading the second patch out of the file: the header, the
tick, the relocation, an order list and a patch from a file, measured in
one go. Play and the tune live on quiet.img rather than cosmos.img, so a
fixture does not move ten recordings every time it changes size.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-05 20:58:24 -04:00
AnachronautandClaude Opus 5 5d9b39514b The player speaks indices, which is the shape a file has to be
Order lists hold one-byte sequence indices and 0x80 holds a one-byte
patch index. Two tables, PatchTable and SequenceTable, are the only
places an address lives.

THAT IS WHAT MAKES A TUNE LOADABLE WITHOUT WALKING IT. Nothing inside a
sequence or an order list is an address, so putting one in memory means
adding the load address to two arrays and nothing else. The alternative
is a loader that parses every sequence looking for addresses to correct,
which is a loader a malformed file can walk off a cliff.

Doing it now, while the tune is still assembled in, means the file form
and the assembled form are the same shape - so reading a tune from a file
will change no engine code at all. The whole point of the rung.

The patch each voice starts on moved from four calls in a row into
VoiceStart, four declared bytes, and loadStartPatches reads them. A
starting instrument is state and belongs where state goes: the user's
ruling is that a voice with undefined state is an error, prompted by
noticing that a program run a second time starts with the memory the
first run left, because loading is what initialises and running is not.

Order lists also halved in size, which was not the reason but is welcome.

Hand-writing the two tables is exactly the tedium the compiler exists to
remove - every sequence counted into its place, and moving one means
renumbering. Better to feel that here than after a tool has baked the
shape in.

Verified by rendering: bar for bar the same piece. break.sh confirms the
scaling, since an index is doubled to reach a two-byte entry and halving
that step lands on the wrong sequence and fails four checks.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-05 20:45:40 -04:00
AnachronautandClaude Opus 5 8029063bdc Sequences, order lists, and a command that changes the instrument
The rung between M3 and M4, and the point of doing it before the format:
the engine learns the tracker's model with the tune still assembled in,
so M4 becomes serialising a thing that exists rather than designing a
thing that does not.

A voice no longer walks one long track. 0xFF now means THIS SEQUENCE
ended, and the voice takes the next address from an order list of its
own. That is where repetition comes from, and it costs no notation: the
bass plays the same sequence in the first bar and the last and it is
written once. Per voice rather than one shared table of four-column rows,
because a voice's order cursor is then a pointer it advances by itself -
the same LDD and STD move everything else here makes. Four columns is how
it reads, not how it is stored.

Sequences also carry COMMANDS, which take no tick: the reader acts and
reads the next event on the same boundary. One is defined, 0x80, which
plays the rest of that voice on another patch, and the other 125 values
are left alone. A patch change reshapes whatever is still ringing on the
voice and nothing can be done about that - a channel has one set of
parameters and a note in its release is using them - so it is a fact
about the hardware and the cure is a rest, which is the composer's.

The engine moved to Libraries/player.asm rather than being copied into
the test a second time, now that it is big enough to drift. Play supplies
the tune and the beat; the library supplies the scheduler, the patch
loader and a voice's state. Verified by rendering: bar for bar identical
across the move.

AND THE TEST FOUND A REAL FLAW IN THE FORMAT, which is the whole argument
for building the reader first. The order list ended with 0x0000, on the
reasoning that no sequence could live below the 0x3000 this program is
based at. True of a loaded program, false of a boot image whose data
starts at zero - so the first test written against it read its own first
sequence as the end of the list and played nothing at all. It is 0xFFFF
now, which mirrors the 0xFF ending a sequence and is impossible
everywhere: a sequence at 0xFF00 or above has fewer bytes left than it
needs. An address is a poor place to hide a flag unless the address is
impossible in every program, not just this one.

One order list in the test now really ends, because otherwise nothing
reached the terminator at all: every voice sat on a long rest and the
break went unnoticed. With it, breaking the test reads garbage past the
end and the counter sums two notes at 781 hertz.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-05 19:54:38 -04:00
AnachronautandClaude Opus 5 d896c9d433 Multiplying, on a machine with no multiplier
a * b = qs[a + b] - qs[|a - b|]     where qs[n] is n squared over four

because (a+b)^2/4 minus (a-b)^2/4 is exactly a*b, and the halves the
flooring throws away cancel between the two terms. A multiply is two
lookups and a subtract.

AND THE TABLE IS BUILT BY ADDING, which is the part that makes it fit a
machine with no multiplier at all. A table of squares would need squaring
to fill; this one does not, because qs[n] = qs[n-1] + n/2, and n/2 goes 0,
1, 1, 2, 2, 3 - a number that steps up on every even n. So the whole thing
is a running total and a toggle, and nothing harder than an add appears
anywhere in building the thing that does the multiplying.

511 entries of two bytes, because a byte plus a byte reaches 510. That is
1,022 bytes of Data Memory, and it is the price: a kilobyte traded for an
operation the hardware has not got.

The operands go in memory rather than in registers. B cannot be stored and
a product does not fit in one byte anyway, so two in and two out would
spend more instructions shuffling than the multiply costs.

Checked against nought, the commutation both ways round, a square, and 255
times 255 - which is 0xFE01 and the largest product two bytes hold. The
square is the case the identity leans on hardest: the difference term is
nought and the whole answer comes out of one entry.

Wanted for Lunar Porter's orbit, where the trade between height and speed
has to be proportional to vx times vy and could not be. Useful well beyond
it: this is the routine every fixed point sum on this machine has been
doing without.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-03 18:07:07 -04:00
Anachronaut e1273337c4 Two mechanical fixes SplitLint found: MVQA, and RSTA for zero
Twenty four places moved Q into A or B by pushing it and popping it back.
That is four bus cycles and two bytes to do what MVQA does in one of each,
and several of them are inside loops - Life, the calculator, int8. Nineteen
more loaded zero with INIA 0d0 where RSTA says the same thing in one byte.

Both are equivalent at the CPU rather than by assertion: RSTA and INIA both
leave Status alone, and PSHQ followed by POPA nets to A = Q with the Stack
Pointer where it started. The one difference is that the pair leaves a copy
of Q in memory just below the Stack Pointer and MVQA does not, which
nothing here reads.

Five recorded outputs moved and every one of them says the change worked:

- 16x16Life fits five more generations into the same cycle budget, the
  first 457 lines identical, because the loop got cheaper.
- Life.sbx is 1409 bytes rather than 1411, in three tests that list it.
- Edit.sbx is 1995 rather than 1996.

That last one broke a check I added this morning, and the hole is worth
recording: the CosmOS README's claim about Edit's size did not have the
word "Edit" on the same line as the number, because the subject was in the
sentence before, so the check that measures quoted sizes skipped it
silently. The sentence now names what it is talking about, which makes it
both checkable and clearer, and the check fails on a wrong number there.

Comments on either half of a replaced pair are carried onto the
instruction that replaces them, so nothing anybody wrote was lost.
2026-08-26 17:53:10 -04:00
AnachronautandClaude Opus 5 6dbb38b209 Stop committing assembled programs, nine of which had gone stale
Thirteen build artifacts were tracked: ten .bin files, a disk image, and the
text file that had been put on it. Every one is produced by 'make' in
Programs/ from a source file that is also tracked.

NINE OF THE TEN BINARIES DISAGREED WITH THEIR OWN SOURCE, including
Programs/CosmOS/Bin/cosmos.bin - the operating system. Only hello.bin still
matched, and that by accident.

That is worse than shipping no binary at all. A repository holding both a
source file and a stale build of it has two answers to what a program does,
and the wrong one is the one that runs. Somebody reads the source, runs the
binary, and sees behaviour that is not in the code with nothing to tell them
why.

Nothing referenced any of them - not the makefiles, not the tests, not the
manuals. Checked before removing, and checked after: the suite passes, and a
clean clone with all of them gone builds both tools and assembles every
program from source alone.

.gitignore now covers *.bin, *.sbx and *.img, unanchored, because a build
output may appear anywhere a source file lives.

Programs/CosmOS/Bin/ held cosmos.bin, disk.img and a 17 byte hello.txt that
existed only to be put on that image. It was a snapshot of a demo from
before Tests/makedisks.sh built its own fixtures, and it goes with them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-21 13:29:41 -04:00
Anachronaut 91c9d49d1b CosmOS pre-alpha and launchable application versions of old programs. 2026-08-17 15:31:49 -04:00
Anachronaut eff6902bcf Block device peripheral and SBFS file system implemented. 2026-08-16 14:03:29 -04:00
Anachronaut 6d1966d500 Interrupt system implemented, some new programs. 2026-08-15 00:44:13 -04:00
Anachronaut 94b3a7af28 New SplitBit programs. 2026-08-13 23:42:55 -04:00
Anachronaut 3bb42eaba4 Uploaded unfinished libraries. 2024-11-20 14:01:14 -05:00
Anachronaut bf7beec8ec More Programs
Added math library WIP.
Added some other stuff.
2024-11-18 19:38:38 -05:00
Anachronaut 2a691ba199 Fixed bugs. 8 bit prime Sieve demo. 2024-11-01 20:53:48 -04:00
Anachronaut f4c78e68ba DP offset instructions, new demo programs.
Added DPUP and DPDN, which take a one byte operand specifying how far up or down to offset the Data Pointer.
Three Fibonacci generators using the print.asm library.
 - 8 bit values printing in decimal representation.
- 16 bit values printing in hexadecimal representation.
- 32 bit values printing in hexadecimal representation.
2024-11-01 12:13:13 -04:00
Anachronaut 228cf0593a Added stuff. Fixed bug.
Data Pointer value now properly displayed in debug mode.
Added conditional calls to match conditional branches.
2024-10-31 13:30:15 -04:00