Commit Graph
13 Commits
Author SHA1 Message Date
AnachronautandClaude Opus 5 afda6ca83b Finishing says nothing, which is what finishing looks like
The shell printed "finished" every time a program gave the machine back.
That made sense when starting a program and getting the machine back was
most of what the machine did and the prompt was the only other thing on
the screen. Under a listing, between two commands, it is noise.

And it was printed whatever the program made of it, so a program that had
just explained what went wrong was answered with the word "finished" -
"there is no such directory: nowhere" and then, immediately, "finished".

The prompt coming back is what says a program is over. It is the same
argument osLastStatus is made of: a program that failed has already said
so in words, and anything the shell adds beside that is the shell talking
over it. A program that FAULTED still says so, because the fault screen
printed in red above and a program that is gone should not look like one
that ended.

A NEWLINE ONLY IF ONE IS WANTED. A program that stopped part way along a
line would leave the prompt sitting in the middle of its last output,
which the word used to prevent by accident. The console knows which
column the cursor is in, so the shell asks - where a blank line printed
every time would be right about half of the time, and an empty directory
listed with ls would be followed by a blank line for no reason.

Fifty nine recorded sessions lose the word. Two of them move a cursor up
a row with it, which is the same fact seen from the screen.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-06 19:49:43 -04:00
AnachronautandClaude Opus 5 323d7a0330 A listing says what is left of the disk, and what will fit
dir said what was there and nothing about what was left. SplitDisk has
printed the free figure since it was written, so the machine's own
listing was the poorer of the two implementations at describing the same
disk.

  43 files, 3 directories
  46 of 64 entries, 1893 blocks free

Entries first, because they are the ceiling nobody notices until they hit
it: a disk of small files runs out of directory slots long before it runs
out of blocks.

COUNTED RATHER THAN ASKED. The superblock keeps a free count and this
file calls it "a note rather than the truth" in three places. sbfsSpace
reads the whole directory table instead, which costs a read per directory
block and is the answer rather than a guess. SplitDisk goes on reading
the note and saying when it is stale, which is the right place for that
check - the host tool is what you audit a disk with.

---- And it is a fact about the disk, not about where you are ----

The first version added the blocks up as the LISTING walked past them,
which cost no extra read and was wrong: that walk stops only on entries
in the working directory, so the same disk came out as 1,996 blocks free
from the root and 2,025 from /Apps. Comparing against SplitDisk is what
said so, which is what having two implementations is for.

---- The longest run, which is what decides whether a file fits ----

  4 of 16 entries, 37 blocks free
  the longest run is 25

Files are laid down contiguously, so the free total does not say whether
a file will fit. Both implementations learn it, from one specification.

Said only when it differs from the free total. Deleting is what fragments
a contiguous store, and a disk that has only been appended to has one gap
at the end - so on a healthy disk this is silent, and a line that appears
only when something is wrong is a line somebody reads.

There is no sort on this machine and the entries are in no order, so a
candidate walks the disk: each pass finds the used extent nearest at or
after it, and anything the candidate stands inside pushes it to the far
end and starts the pass again. The same trick allocating uses. So it
costs a pass per gap rather than per file - nearly nothing on a disk with
one gap, more the more fragmented the disk is, which is the right way
round.

holes.img is six files with the second and fourth deleted, because no
other disk here can show any of this: none of them has ever had anything
deleted from it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-06 18:19:04 -04:00
AnachronautandClaude Opus 5 3449405b18 Give the system another page of each memory
CosmOS had 1,161 bytes of Program Memory left before the address applications
load at, and Tab completion is not going to fit in that with anything to spare.
So the wall moves up one page: the system keeps below 0x4FFF and 0x2FFF, and an
application is based at 0x5000 and 0x3000.

A PAGE IS A CHEAP THING TO GIVE IT AND AN EXPENSIVE THING TO RUN OUT OF. An
application still has 44K of Program Memory before the vector table and the
largest one here uses 7.5K, so what was taken from applications is space nothing
has ever asked for - while what the system gained is the difference between
building the next thing and counting bytes while building it.

Not doubling, which was the version that would have cost application space worth
minding. One page, and the same again when it is needed.

Nothing in the machine knows where the wall is, so this is 34 #Base lines, one
threshold in the fault handler, and the table in the CosmOS README that
Tests/docs.sh reads its limits out of.

The native assembler's scratch map had to move with it, and docs.sh said so
before anything ran: its data reached 0x40D6 and its buffers began at 0x4000, so
they were sitting on its variables. That file already carries a paragraph about
the floor coming up and the map staying where it was. It has happened twice now,
and been caught by a check the first time wrote.

Twenty three recordings are the same runs a page higher.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 16:49:12 -04:00
AnachronautandClaude Opus 5 4d976fc22a A program reading a line gets the editing too
osReadLine goes through the shell's editor now, so anything that asks the system
for a line gets arrows, Home, End and Delete. The editor is a program, and a word
typed with two letters the wrong way round can be put right without starting the
line again.

IT DOES NOT GET THE HISTORY, and that is the interesting half. Edit would
otherwise fill the history with the text of somebody's document, and pressing Up
in the middle of writing one would put "dir" into it. The history belongs to the
thing whose lines are commands. Two entry points rather than a flag the caller
sets first, so a caller cannot forget which it wanted.

And the console is put back the way it was FOUND rather than the way the shell
likes it. A program that had asked for key mode and then read a line through the
system used to be handed back a console in line mode having asked for nothing of
the sort. The status port reports all three things the control port can ask for,
in the same order two bits along, so one shift turns what the console IS into
what to write to make it that again.

Which uncovered a real fault in the console. READING THE STATUS PORT WAS EATING A
KEY: in line mode the poll consumed an arrow key and dropped it, so a program
that looked and then asked for key mode - exactly what reading a line now does -
found the first key it was reaching for already gone. A look must not consume
what it cannot report, because the mode can change. It is held now and delivered
as soon as something will take it. A blocking read still discards it, and must:
that read IS the delivery, and a byte held there would be met again forever.

Four recordings gained a program's echo, and cosmosEdit's went from
"> : : : : > : : > 1: alpha" to a session you can read. VERIFIED THE SAME WAY AS
BEFORE: with only the program side of the echo silenced, all 192 tests pass
against the recordings as they were before this commit, so the echo is the whole
of what changed.

cosmosEditService is the new test and it checks both halves at once. Inside Edit,
Left/Delete/Left puts "alpah" right. Up and Down do nothing there - were a
program's line walking the shell's history, the next line would come out as the
echo command from the top of the file instead of the word. And one press of Up
back at the prompt finds the command typed before Edit was started, which is the
proof that nothing the editor read went into the history at all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 14:07:09 -04:00
AnachronautandClaude Opus 5 736037462e The shell edits the line it is given
Three different things used to do this job, and which one you got depended on
where the machine was running. On a terminal the host held the line and did the
echoing and the backspacing; behind a window the console's own gatherer did it;
from a file nothing did it at all. One job, three implementations, none of them
in the system - which is why there was no way to move about in a line and
nowhere for a history to live.

So editLine does it. Key mode while a line is being read and line mode straight
after, so nothing else in the system and no program calling osReadLine notices
anything changed. Left and Right, Home and End, Backspace for the character
before the cursor and Delete for the one under it, and anything typed goes in
where the cursor is with the rest of the line moving along.

Ctrl-D means the end of input again, on an empty line, because that was a thing
the terminal did while it was holding the line and it is not holding it now.
Same trade as the echoing.

MOST KEYSTROKES DRAW NOTHING BUT THEMSELVES. A character typed at the end of a
line needs no cursor moved: printing it is the whole change, and a backspace
there is three ordinary bytes. That matters beyond speed - moving the cursor by
hand is what a terminal is TOLD about, in an escape sequence, so redrawing on
every keypress would fill every recorded transcript in this suite with them.
The line is only reprinted when something happened in the middle of it.

Where the line STARTS is worked out backwards from where printing ended, rather
than trusted from what was remembered. That is what makes it survive the screen
scrolling: a line printed on the bottom row moves everything up by one, and a
remembered row would be one too low from then on.

The command line holds 127 characters, up from 63. The limit started to be felt
the moment a line could be moved about in.

58 recordings changed, and every one of them by the echo. THE PROOF IS NOT A
HEURISTIC: a CosmOS built with the echo silenced reproduces 187 of the 188
recordings byte for byte. The one exception is cosmosTyped, the backspace test,
where the rub-out marks now come from the shell instead of from the console's
gatherer - same marks, different author.

cosmosEditKeys is the new test, and every line in it is typed wrong and then
corrected with a different key. Its last line is eighty six characters at a
prompt in column two on an eighty column screen, so the line runs onto the row
below and the shell has to find the start of something it can no longer see;
breaking either half of that arithmetic fails it.

Also: agree.sh looked for "> the same", anchored to a prompt that no longer
precedes what a command prints.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 23:01:55 -04:00
AnachronautandClaude Opus 5 7073b972e6 Say what went wrong, and give the file tools room for a path
The makefile on the disk was fine. "Makefile" is not "makefile", and SBFS names are case
sensitive - but neither tool said so, and both failed in ways that pointed somewhere else.

MORE PRINTED A NUMBER THAT MEANT NOTHING. "cannot find the file, error 2" invents a
vocabulary the system does not have: the filesystem library documents its answer as zero or
not zero, never as a code, so 2 could not be looked up anywhere. It says "there is no file by
that name" now, which is the only way opening fails that a person can do anything about, and
is nearly always a name typed slightly wrong.

EDIT SAID "0 LINES", which is also what an empty file that IS on the disk says. A name typed
slightly wrong therefore looked exactly like the document you meant to open, right up until
you saved it somewhere new. It says "new file" instead.

Two bugs came out of writing that, and both are worth more than the feature.

The first is mine and the label lied to me: loadNothing is not where a load FAILS, it is
where every load FINISHES, reached at the end of splitLast on files that opened perfectly
well. A flag set there on the strength of the name was set on everything. It is called
loadDone now, and the failure has its own name.

The second is older and general: a program is loaded once and may be run many times, so
"load Edit.sbx" then "run" twice is two sessions over one copy of the Data Segment. Anything
a session changes has to be put back by the session. A zero written in the Data Segment is
the state a program starts in the first time and never again - and cosmosEdit runs Edit twice
from one load, which is why it caught it immediately.

AND THE FILE TOOLS COULD NOT ADDRESS THE TREE THEY NOW HAVE. Edit took 23 characters of name
and More and Type took 29, which were right when everything lived in the root. With the
sources mirrored onto the disk, "/Source/CosmOS/Assembler/classify.asm" is an ordinary thing
to type - thirty-seven characters, cut down to a name meaning something else, or nothing. All
of them take sixty-three now, which is what the shell reads of a command line, so nothing
longer can arrive. Wander with it, since a directory is a path too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-29 09:24:10 -04:00
Anachronaut 89c667848b Edit read a file into a buffer it never checked the size of
Opening hello.asm showed a thirty one line file as three, one of them cut
short. Opening it again hung the machine: the emulator kept running and
nothing ever answered.

Entry is the buffer a line is read into, and it is followed in memory by
TextHead and ArenaFree - the head of the document, and the pointer its line
allocator hands out. The loop that splits a file into lines copied
characters in WITH NO BOUND AT ALL, so a 94 character line wrote thirteen
bytes over both of them. The list head then pointed into the middle of the
text and the allocator handed out an address inside the file, which is why
the second open walked a list that led back into itself for ever.

Typing was always safe. osReadLine is told how much room there is, so a new
document behaved perfectly and a source file did not - which is exactly how
the user found it, and why it looked like a mystery rather than a bug.

The bound is there now, and the buffer is 128 characters: what a line is
everywhere else on this machine, the same number configuration files use,
rather than a second answer to a question already answered. hello.asm fits.

A file with a longer line is REFUSED rather than shortened. This is an
editor - a line cut on the way in would be written back cut, and the file
damaged by having been looked at. It says so and exits with a status of
one, which it can do since this afternoon; the file is byte identical
afterwards, and the test checks that.

Opened twice in the test, because once is not enough to see it: the first
open does the damage and the second is what never returns.

This is the third time this shape has turned up: a buffer written past its
end into the variables that happened to follow it. The prompt walked off
CwdText into the shell's own command names; the assembler's output ran into
its label table. Every one was found by a person using the machine.
2026-08-27 19:41:51 -04:00
Anachronaut 87d819847e A program can say how it went
SWI osExit takes a status in A, and the shell keeps it. Fifty eight exits
across twenty three programs now say deliberately whether they worked: 25
did what they were asked, 24 did not, 9 were asked wrongly. Compare is the
exception and says so - one there means the files differ, which is a result
rather than a failure, the way diff has always had it.

IN A RATHER THAN Q, which is not a departure from the rule that a service
answers in Q. This one takes an ARGUMENT, the way osPrintNumber takes A and
B, and it never returns to answer anything. A is free precisely because a
return would have put it back - and Q is the ALU's output, so a small
number costs four instructions there against one in A.

The shell does not print it. A program that failed has already said so in
words and a number beside that is noise, so osLastStatus hands it back and
Status is the program that shows it. That indirection is the point: the
number exists for the thing that cannot read words.

MARKING THE EXITS FOUND A DEFECT ON THE FIRST RUN. Type and More printed
why they had failed and then fell through into the success exit, reporting
that all was well. Nobody had noticed, because while the only reader was a
person, the person could see both the complaint and the claim.

Two smaller things. Snake sets the console to line mode and then exits with
zero, and the linter flagged the second RSTA as redundant - an exit status
and a console mode, equal by accident, which is the class that must never
be collapsed. And the README still taught answering by writing into the
frame, three months of habit that SRET replaced yesterday; that section is
gone and the one describing SRET stands in its place.
2026-08-27 19:16:21 -04:00
Anachronaut 9c144469b4 Take the SplitLint findings that are one operation, leave the rest
Twenty four more sites, and the interesting part is which ones were left
alone. A rule emerged while reading them and it held all the way through:
apply where the repetition is INSIDE one operation, skip where the author's
own structure says it is a new thought, and never where two equal values
mean different things.

Taken:

- Five registers reassigned to a value they already held, where both are
  the same quantity: two masks in one expression in Snake, two spaces
  printed by the monitor, both halves of block zero in waitTest, and a RSTA
  in Pour that the very next instruction overwrote.
- Eighteen SETDs that reload a pointer inside one operation - a store back
  into the variable just read, or an INCD stepping to the second byte of a
  two byte value. Those read correctly without the reload.
- sbfsNext, which branched to the label on the line below it.

Left, with reasons that are the useful part of this:

- Eight registers where the same number means two different things. CosmOS
  and the loader set A to 1 for a blit command and then to 1 again for a
  bank number; Asm compares a type against 3 and then a status against 3.
  Removing those couples one quantity to another that is equal by accident
  and would part company silently.
- Ten RSTAs that open the RSTA/RSTB/CCF/ADD "return zero" block. The
  redundancy is what makes that idiom self contained; taking it out makes
  the return value depend on the line above.
- Eleven SETDs that begin an arm of a comparison chain. Each arm loads,
  compares and branches, and they get reordered - the repetition is the
  reason a new arm can be dropped in anywhere.
- Twenty five SETDs separated from their pointer by a blank line or a
  comment, which is the author saying a new thought starts here.
- Two CCFs before arithmetic, which this codebase writes unconditionally.
- Three redundant branches in test programs whose recorded output includes
  addresses, where three fewer bytes moves what the test demonstrates.

Nine recorded outputs moved and every one is a size in a listing or, for
Life, five more generations inside the same cycle budget. Behaviour is
unchanged everywhere: cosmosSnake and cosmosEdit pass byte for byte while
Snake loses eight bytes and Edit twelve.

CosmOS is 10,902 bytes of program against 10,937, and the native assembler
12,173 against 12,183. The CosmOS README's size for Edit moved twice in one
sitting, and this morning's check caught it both times - which it could not
have done before that claim was reworded to name what it was about.
2026-08-26 18:02:35 -04:00
Anachronaut e1273337c4 Two mechanical fixes SplitLint found: MVQA, and RSTA for zero
Twenty four places moved Q into A or B by pushing it and popping it back.
That is four bus cycles and two bytes to do what MVQA does in one of each,
and several of them are inside loops - Life, the calculator, int8. Nineteen
more loaded zero with INIA 0d0 where RSTA says the same thing in one byte.

Both are equivalent at the CPU rather than by assertion: RSTA and INIA both
leave Status alone, and PSHQ followed by POPA nets to A = Q with the Stack
Pointer where it started. The one difference is that the pair leaves a copy
of Q in memory just below the Stack Pointer and MVQA does not, which
nothing here reads.

Five recorded outputs moved and every one of them says the change worked:

- 16x16Life fits five more generations into the same cycle budget, the
  first 457 lines identical, because the loop got cheaper.
- Life.sbx is 1409 bytes rather than 1411, in three tests that list it.
- Edit.sbx is 1995 rather than 1996.

That last one broke a check I added this morning, and the hole is worth
recording: the CosmOS README's claim about Edit's size did not have the
word "Edit" on the same line as the number, because the subject was in the
sentence before, so the check that measures quoted sizes skipped it
silently. The sentence now names what it is talking about, which makes it
both checkable and clearer, and the check fails on a wrong number there.

Comments on either half of a replaced pair are carried onto the
instruction that replaces them, so nothing anybody wrote was lost.
2026-08-26 17:53:10 -04:00
AnachronautandClaude Opus 5 36ce9f6ccf D3: the machine knows where it is
cd moves it, dir lists the directory it is in, and the prompt says which one -
but only when that is not the root, so a machine nobody has moved about on
looks exactly as it always did and every recorded test that never says "cd"
keeps its recorded prompt.

A path beginning with a separator is measured from the root and anything else
from where the machine is, so a bare name means a file in the current
directory. NO PROGRAM HAD TO BE TOLD: the working directory lives in sbfs.asm
beside the thing that resolves paths, because it is what a relative path MEANS.
Keeping it in the shell would have meant either handing it down on every call
or pasting it onto the front of every name, and the second of those is how a
name that is already absolute gets ruined.

Nothing stores the path. The working directory is an entry index and two bytes,
and the text on the prompt is built each time by walking the chain of parents
upward, writing names from the end of a buffer towards the front - which is the
order they arrive in, and saves reversing them afterwards.

sbfsFind splits into a walk and a check. "cd /" and "cd .." both end at the
root quite legitimately, and had no way to say so through a routine whose only
word for the root was "missing".

Typing a program's name now tries two places in order: where you are, then
/Apps. The first makes a program you are working on the one that runs; the
second lets Snake work from anywhere. A word already beginning with a separator
has said where to look, so only that place is tried.

osChangeDir exists so that "a program may move about, and the shell puts the
working directory back" is a thing that can happen rather than a promise about
nothing. Both halves of that were unfalsifiable without it: with no way for a
program to move, removing the restore changed no test. Wander is the program
that moves - it goes where it is told and reads a file there by a bare name -
and with it on the disk, removing the restore fails.

The remembered file is dropped whenever what a relative path means changes: a
cd, a program calling osChangeDir, a program exiting. Removing all of them
fails the test and removing any one of them does not, because today every path
into that cache belongs to a program that exits. It is kept in all three
because the cost is a call and the failure is a file's blocks being handed out
under another file's name.

The cwd fixture holds two files called notes.txt saying different things, and a
Say.sbx in /A that is really hello. Two copies of one program, or two copies of
one file, would have passed with the whole of this deleted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 22:22:45 -04:00
AnachronautandClaude Opus 5 588e02aff5 Double CosmOS's half of the machine, and check that it fits
The memory map gave CosmOS 0x0000 through 0x1FFF of Program Memory and
applications 0x2000 and above. CosmOS is 8141 bytes at the previous commit,
which is fifty one bytes short of the line, and the next thing added to it
went over.

GOING OVER DOES NOT FAIL WHERE IT HAPPENS. Nothing enforces the division: an
application says where it goes with #Base and the loader puts it there, so a
CosmOS that has grown past 0x1FFF simply has the next program loaded written
over the end of it. What breaks is whichever part of the shell that program
happened to cover, at whatever later moment somebody uses it. It turned up here
as the monitor's assemble command answering "I do not know" to valid
instructions, several commands into a session, on a machine that had booted
perfectly well.

Both halves are doubled: applications now start at 0x4000 in Program Memory and
0x2000 in Data Memory. That is 16K of code and 8K of data for the system,
against the 8775 and 2948 it uses today. Both were on the same trajectory, and
moving them together means the twenty files that say #Base are edited once
rather than twice.

The standalone loader's loadable.asm keeps its old base: it belongs to the
loader CosmOS grew out of, not to CosmOS, and its addresses answer to a
different program. The unbased-segment diagnostic keeps its old base too - it
exists to produce an error message that names the address, and the message is
what is recorded.

Tests/docs.sh now reads the two limits out of the table in the README and
measures both segments against them. It reads them rather than being told them
because the table is the specification, and this is the second time in this
project that the thing nobody checked is the thing that rotted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 22:21:02 -04:00
AnachronautandClaude Opus 5 36a1b07b5b D2: the machine walks a path
sbfsFind takes a path where it used to take a name: names with '/' between
them, walked from the root, with '.' and '..'. Each name is looked for among
the entries whose parent is where the walk has got to. A bare name is a path of
one name, so everything written before directories existed still works and
still costs one walk of the directory.

sbfsMount takes either version. On a version one disk every entry has zeroes
where a parent goes and the walk starts at zero, so the comparison always
agrees - which is how a flat disk reads correctly here with nothing done to it.

PROGRAMS DID NOT HAVE TO BE TAUGHT ANY OF THIS. Resolution sits inside
sbfsFind, below the services, so every osFile call keeps its signature and a
path is simply a longer name. Type, More, Edit and the assembler gained
subdirectories without a line changing in any of them.

Four things this turned up, none of which was the path walk:

load copied the path into a buffer sized for a NAME, so anything over 22
characters was cut short - and cut short into a path that often still resolved.
"/Apps/Deep/../../Apps/Say.sbx" became "/Apps/Deep/../../Apps/" and reported
that the program was a directory. That is the whole of what looked like a bug
in '..', and it cost most of the time here.

load on a directory SUCCEEDED. A directory has no blocks, so reading it reads
nothing and leaves the staging area holding whatever was staged last - which,
if that was a program, still says SBEX and still has a working entry address.
It handed back the program before it. Refused outright now.

delete and rename on a directory are refused, and save refuses one up front
rather than failing at the rename and leaving a temporary behind. Deleting a
directory frees an entry index, and a parent IS an index, so the next file
created would take it and inherit the children.

create writes the parent rather than leaving it zero by luck. It would be zero
- delete wipes all thirty two bytes and a fresh entry never had any - but that
is a fact about two other routines, and a file appearing inside a directory it
was never put in is not a failure anybody would think to look for.

dir marks directories and counts them apart from files, because at this point
it was calling them files of no bytes.

Two hazards written down in the design note turned out not to be real, and both
were checked rather than argued about:

The lookup cache holding 22 bytes of a longer path cannot hand back the wrong
file - textSame wants both strings to end in the same place, so a cut down
entry misses. It can never HIT either, though, so every path longer than a name
went to the disk every time; it holds a whole path now.

The allocator stepping over directories changes nothing any test can see. A
directory has no start as well as no blocks, so its bounds are nought to nought
and no candidate begins before it ends. The four instructions stay, with a
comment saying they are not load bearing today and why they are there anyway.

makedisks.sh resolves its build path before it cds. Given a relative one it
carried on and quietly built disks missing some of their files, which is how
the tree fixture lost a file and sent me looking for a bug in '..'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 19:08:26 -04:00