Commit Graph
39 Commits
Author SHA1 Message Date
AnachronautandClaude Opus 5 b3726c950a Deliver the keys that are not characters
An arrow key has never reached this machine. Voyager threw it away for want of
anywhere to put it, and a terminal sent ESC [ A, which arrived in the middle of
whatever was being read and made it unrecognisable - typing Up at the CosmOS
prompt put three bytes in the command line and got "I do not know".

So the console names them: one byte each, 0x80 upward, above ASCII so nothing
written before them can collide. Up, Down, Left, Right, Home, End and forward
Delete, with room above for the paging and function keys.

The console normalises, which is what it already does. Behind a window it turns
the key somebody pressed into a byte; on a terminal it turns the sequence into
the same byte. That is the act it has always performed on Return and Backspace,
one layer further along, and it is why a program need not know which of the two
it is talking to. What a key MEANS is not the console's business - that belongs
to whoever is reading, the same way what is on a disk belongs to the system and
what a drive is belongs to the machine.

Translated only when standard input really is a terminal. Nothing else sends
these sequences, a pipe holds exactly the bytes somebody put in it, and it keeps
the Escape-or-Up timing problem out of every test here: a test writes the key
values themselves. Line mode drops them, in both front ends, because line mode
delivers characters and a line somebody else has finished editing cannot be
moved about in.

Press.sbx says what it was handed, in hexadecimal and by name, and reads a line
before it reads keys so both halves of that rule are checked. Two recordings,
one fed as standard input and one as a keyboard, agreeing byte for byte; each
break fails exactly one of them. Three checks in terminal.sh type real escape
sequences at a pseudo-terminal, which is the only place they are ever read as
sequences: that they arrive as keys, that Escape alone is still Escape, and that
a character typed straight after an escape is held rather than swallowed.

Five recordings re-blessed for Press.sbx appearing on the shared disk, and the
whole of that diff is the file's own line and the counts above it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 22:24:11 -04:00
AnachronautandClaude Opus 5 e4f4bae762 Work across two disks: copy between them, and run a program from one on
files from the other

Two things anybody expects of a second disk, and each needed something
different.

COPYING NEEDED TWO THINGS TO REMEMBER A DRIVE.

The write stream is the only thing here that lives across service calls, so
it is the only thing whose drive can change underneath it: every
osFileBlock names its source path again and goes back to the source drive,
and then osFileWrite has to come home. It records the drive it was opened
on and returns there.

And the file lookup CACHE. It keeps the last path resolved so a reader
walking a file does not re-walk the directory for every block - and
skipping the walk skipped the drive the path named, so block one of a
cross-drive copy read the source's block numbers off the DESTINATION disk.
It only showed on files of more than one block, because a file of one is
never looked up twice. One block worked and two did not, which is a
suspicious enough shape to have suspected sooner.

RUNNING A PROGRAM FROM ELSEWHERE NEEDED A THIRD PLACE TO LOOK, and two
restorations.

The shell tried where you are and /Apps on the disk you are on. It now
tries /Apps on drive 0 as well, which is what makes the system's programs
work from a disk of your own - one with your files on it and no system,
which is most of the point of having a second disk.

The drive goes back after the load, because by then the program is in
memory and the blocks it came from mean nothing; and again when it exits,
because a program that copies between disks moves the drive as its own
paths need to and being left wherever it finished is not what was asked
for. Copy 1:/a 0:/b now leaves you exactly where you were.

The fixture disk grew an /Apps, because it kept its programs at the root
and so could not exercise the third place at all.

Two hours of the debugging above were spent on a stale disk image. The
machine boots the system that is ON the image, so a rebuilt cosmos.bin
means nothing until the image is rebuilt too - and the trace said my new
code never ran, which was true. Third time this project has been misled by
one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 16:14:53 -04:00
AnachronautandClaude Opus 5 4cc6393f5b Name a drive in a path
"1:/notes", or "1:" on its own for wherever that drive already was. Done in
sbfsWalk, which is where every path in the system arrives - eight callers
between the shell, the config reader and the filesystem - so it works for
anything that takes a path rather than for whichever commands somebody
remembered to change.

NAMING A DRIVE GOES THERE AND STAYS THERE. Switching for the length of one
command and switching back reads better and cannot work: a path resolves to
a start block and a length, and those mean nothing without the drive they
were read from. A load that resolved on drive 1 and then read its blocks on
drive 0 would read the right blocks of the wrong disk.

A name beginning with a digit is still a name. The colon is the whole of
what tells them apart, and /2things is on the fixture disk to keep it that
way.

Two bugs, and the second is the interesting one.

SUB sets carry on a BORROW, so a character below '0' leaves it set - and
the test for "not a digit" branched on clear. Every prefix was ignored.

Then the leading-separator test reads the first character through DP0,
which sbfsPathDrive could not move because RET puts DP0 back the way it
found it. It advanced SbfsPathAt and DP0 still pointed at the digit, so
every prefixed path was judged relative and walked from the named drive's
working directory. IT ONLY SHOWED WHEN THAT DRIVE WAS STANDING SOMEWHERE
OTHER THAN ITS ROOT, because a relative walk from the root is an absolute
one - so "cd 1:/2things" worked from a fresh boot and failed after "cd
1:/notes". The test does it in that order for that reason.

Copying between two disks is still not one command: each path resolves on
its own drive and the drive stays where the last path left it. That wants
Copy to change drives between blocks.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 15:35:11 -04:00
AnachronautandClaude Opus 5 5644c24113 CosmOS knows about all four drives
A mounted disk is EIGHT BYTES - where its directory starts, how many
blocks it is, how big the disk is, and where you are on it. They now sit
together in the data segment, and changing drives is one copy out and one
copy in. The other three thousand lines of filesystem go on reading the
same four names they always have and never learn there is more than one
disk, which is the whole reason this was affordable.

The version is not in the record. It is checked at mount and thrown away,
because a version one disk's zero parent already reads as "in the root".

Every drive is mounted at boot: the controller says how many are plugged
in and each is tried in turn. One with nothing in it, or a disk this
cannot read, is left unmounted rather than stopping the others, so a
machine with a good disk in drive 0 and a blank in drive 1 starts.

'drive' says which one, 'drive 1' goes to another, and the working
directory goes with it - where you are on a disk is part of which disk you
are on. A drive the machine has not got is refused, and refused
differently from one that is there with nothing readable in it.

Three things the assembly caught me on, all the same misunderstanding of
what survives a call:

  - OR reads A and B, and the bit came back from sbfsDriveBit in Q, which
    RET does not disturb - but RET does put A back. The mounted mask never
    got set and drive 0 was reported unmountable.
  - MVQA then RSTA throws away the copy it just made, so doubling a bit
    doubled nothing. SHL does it in one instruction, because A and B are
    one register to it.
  - There is no move from A to B. INB reads a port straight into B, which
    is what the drive count comparison wanted.

run.sh takes more than one image now, separated by a plus, since the
machine has four drives and a test that could only name one could not
check any of this.

The buffer note is forgotten on a drive change and that is DELIBERATELY
kept although nothing can currently reach it: only the file read-ahead
consults it, a directory scan does not, and finding a file requires a
scan which overwrites the note on the way past. Two disks were built with
the same file at the same block to try to catch it and the answer was
right either way. Three instructions to hold an invariant rather than a
story about a bug - and the comment says so instead of claiming a fix.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 12:30:09 -04:00
AnachronautandClaude Opus 5 1a8a5efe03 Grid: the first program to use the screen as a screen
Everything drawn on this machine so far has been text or a bitmap. The tile
engine has been there since the screen was built and only the console had
touched it, and only ever to put a letter in a cell - the one thing it can
do that a plain character display could do too.

Grid redefines a tile, fills all 128 map rows with it, and scrolls by
writing ONE BYTE A FRAME. Nothing moves. The rows above and below the
screen are already drawn, so a screenful of movement costs one OUTA and the
rows that leave the top are still there.

Its tile goes at 200 because the machine wakes with the font in tile memory
- glyph n at tile n, for 135 of the 256 - so a program starting at zero
paints over the alphabet and the shell it is about to hand the machine back
to. Its sixteen colour bands are one tile and not sixteen: the attribute
nibble is added to every index in a cell, so the same 64 bytes come out in
sixteen colourings.

Three things it cost, all of them the same lesson about this machine:

  - "SETD.0 X" then "STD.0.1" stores through DP1, which had not been set
    yet. It assembles, and the blit then reads its 64 bytes from wherever
    DP1 was last left, so the tile came out as noise.
  - The palette entry for scheme n is at 0xFC00 + 64n, which reaches
    0xFFC0 - four pages, not one. And doubling A by adding B needs B to
    hold A, which RSTB is the opposite of. Both went away by writing all
    256 entries in order and letting the controller step the address, so
    nothing computes an address at all.
  - The screen it hands back had the right cells and the wrong colours,
    because restoring the map is not restoring the palette.

That last one is a gap in the machine rather than in this program, and is
written up in the CosmOS README. The console's colours live at exactly the
entries the attribute nibble lands on, so any program using the nibble
overwrites them and has nowhere else to write. Grid puts bank 0 back - grey
on black - and leaves the other fifteen. The real answer is a command to
the screen meaning "give me back what you woke up with", the way the
console has one for clearing. There is not one, and this is the first
program that ever wanted it.

Two checks in video.sh, which boots the whole system and reads the pixels
the renderer produced rather than trusting what the program believed.
Breaking the tile fails one and breaking the attribute fails the other.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 17:38:30 -04:00
AnachronautandClaude Opus 5 553882d28d Start CosmOS with a script, and let a script hold its tongue
Three things scripts wanted, and they are one thing: a machine that can
have a face.

/System/Boot/startup.sh runs before anybody can type. Every way of reaching
the prompt for the first time goes through it, including the one where
there is no disk - in which case there is nothing to find and nothing is
said. A MISSING one is ordinary and silent, because a clean install has
none and a machine that complained every boot about a file nobody wrote
would be teaching its owner to ignore it. One that is THERE and does not
begin with #! is the other case entirely: somebody meant that to run.

#quiet stops each line being echoed, #loud puts it back. The prompt and the
echo go together, because together they are what makes a script look like
typing, so a quiet script gets neither and what it prints is all that
appears. A nested script inherits quiet - a build that asked for it meant
its helpers too - and gets its own setting back when the helper returns.
Anything else beginning with # is handed to the shell, which does not know
it and stops the script, because a script that asked for something this
shell cannot do should not carry on as though it had been given it.

clear empties the screen, which the console has been able to do since
before there was a screen to do it on.

THE PROMPT IS NOW SAID BY WHOEVER SUPPLIES THE LINE. It used to be said at
the top of the loop, which is a decision made before the line is read and
an answer not known until after - and it was wrong at both ends. #quiet is
itself a line, so its prompt went out before anything knew to stay silent;
and the line after a quiet script's last one comes from the console, having
already been denied one. Off by exactly one line in opposite directions. A
first attempt at this remembered whether the prompt had been skipped, which
worked and was a flag standing in for a structure. The monitor's assembler
prints a prompt of its own, so it reads through shellReadRaw, which is the
same source without one.

One admission. Handing the console its prompt back when a quiet script
ended was a real fix when I wrote it and stopped being one an hour later,
because the restructure above means the console's own path prompts whatever
the flag holds. The comment claimed it fixed something. Breaking it on
purpose changed nothing, which is how that was found, and it is now a
comment saying so instead of a line pretending to work.

The startup fixture ends QUIET on purpose: nothing puts the flag back when
the outermost script finishes, so a script ending #loud would have tested
the easy half.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 16:59:23 -04:00
AnachronautandClaude Opus 5 c28826df77 Let a script run a script, four deep
A build script calling a setup script is the first thing anybody tries.

What is saved when one script starts another is A POSITION AND NOT A
BUFFER: the name, which block comes next, how many are left, and where in
the block it had got to. Seventy bytes, and they sit next to each other in
the data segment on purpose so that saving them is one copy. The block
itself is read again on the way back, which costs one disk read per return
and saves 257 bytes a level - the inner script reads its own block into the
single buffer there is, so coming back means fetching the outer one's block
again and landing on the byte it left.

The slot is reached by stepping rather than by multiplying, because this
machine has no multiply and the depth is never more than three steps.

Four levels. Deep enough for a script calling a script that calls a helper,
shallow enough that a script running itself says so rather than filling
memory. A line that fails now stops every level and not just the innermost,
because a build whose helper failed should not carry on in its caller.

The caller's place is saved BEFORE the new file is looked at, and put back
on every way out that is not success. Opening writes the name into the live
state in order to ask the disk about it, so by the time "there is no such
file" is known, the caller's place has already been overwritten - a failed
'do' inside a script would otherwise leave the script that ran it reading
from a name it never chose.

The test resumes in the outer script's SECOND block, which is the case the
whole design turns on and the one an ordinary nesting test would miss.
Breaking the re-read, the save, or the limit each fails it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 16:22:09 -04:00
AnachronautandClaude Opus 5 a12d61fb80 Give the shell an echo, so a script can say what it is doing
Say.sbx has printed words since long before there were scripts, and is the
wrong shape for one. It is a program: it has to be found on the disk,
loaded and started, it prefixes what it was told with "it says:", and the
system prints "finished" after it. Three lines of noise around one line of
narration, and a load off the disk to produce them.

echo is a command, so it costs a comparison. With nothing after it, a blank
line - which is what anybody expects and is worth having to space a long
script out.

Not called "say", although that is the better word. Built-in commands are
tried before the disk and always win, so a built-in say would shadow Say.sbx
and quietly change what every existing script and test meant by it.

Also puts "do" in the help, which the commit that added it forgot, and
splits the help text: the new lines pushed it over the assembler's 255
character limit for one string. That failure was hidden for a few minutes
by a 'make' whose errors were going to /dev/null - the build kept the disk
it already had, and the machine cheerfully reported "I do not know: echo"
from a system assembled before echo existed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 16:07:44 -04:00
AnachronautandClaude Opus 5 2466d79d9c Let the shell run a file of commands
'do <file>' runs the lines in a file as though they had been typed. The
only thing a script changes is where the next line comes from: everything
below shellReadLine - splitting the line, matching it, loading a program -
cannot tell the difference and does not have to.

What makes a file a script is '#!' on the front of it, not its name and not
a flag in its entry. The rule this filesystem keeps is that an entry holds
only what the content cannot say about itself, and a script can say what it
is; the loader already refuses anything that is not SBEX, so the two kinds
of runnable file turn each other away without either knowing about the
other. It is also the deferred half of the file-typing design, which said
to wait for a second kind of runnable thing before building any of it. This
is that second kind.

'#' is a directive and ';' is a comment, as in SplitBit assembly - one rule
across the machine rather than two dialects. Not Unix's convention: there
'#!' really is a comment that only the kernel reads, while here the shell
requires it and refuses the file without it, so calling it a comment would
be a lie about what it does.

A script stops at the first line that does not work, which is what the
LineFailed groundwork was for. Comments and blank lines are dropped by the
reader rather than by the dispatch, so they are not echoed either. A script
running out hands back to the console rather than ending the shell, because
running out of file and running out of typing are not the same thing. The
interactive assembler reads through the same path, so a script can contain
a block of assembly.

Three things this cost that were not obvious:

  - RET puts A and B back, so a routine cannot answer in them. scriptByte
    returning the character in A assembled, ran, and handed the caller its
    own A back every time. It answers in memory now.
  - A last line with no newline is still a line. Text files do not reliably
    end with one and an editor eating it is a bad way to find out a command
    did not run.
  - Not LastStatus. See the commit before this one.

Six checks in three tests, two of which are about byte positions rather
than behaviour - a command lying across the boundary between two blocks,
and that missing newline - so their fixtures are generated rather than
committed, where an editor cannot helpfully repair them.

Nesting is not in yet: a script cannot run a script. That wants a stack of
positions rather than the one the reader keeps.

Also derives native.sh's self-hosting source list from cosmos.asm's own
#Include lines. It was a hand written list and went stale the moment
script.asm existed - the fourth time a list beside a thing has drifted from
the thing - so it now asks the thing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 15:50:26 -04:00
AnachronautandClaude Opus 5 5732a31b2e Stop the allocator starting the directory again for every file in its way
Placing one file on a disk with the source tree on it cost 9.4 million cycles. It costs 1.4
million now, and assembling colours.asm went from 13.9 to 6.0 seconds.

sbfsAllocate gave up the moment it found anything in the candidate's way: it moved the
candidate past that one entry and STARTED THE DIRECTORY AGAIN FROM THE FIRST BLOCK. With
files laid down one after another that is a restart per file, and every restart reads
directory blocks off the disk until it reaches the next thing in the way - which is further
in each time. Placing one file among 183 of them cost thousands of block reads.

The candidate moves along DURING the pass now, and the pass carries on from where it is, so
entries later in the directory are tested against where the candidate has got to. On a disk
that has been appended to - which is what a disk mostly is - one pass walks it past
everything and a second confirms nothing is left. Two passes rather than one per file.

IT IS STILL FIRST FIT, and Tests/agree.sh is what says so: the machine and SplitDisk build
the same tree and the images still match byte for byte, which they could not if allocation
had started choosing differently. The argument is that the candidate only ever moves past
something that genuinely overlaps it, and when it does there is nowhere below to go - the
entry in the way covers everything up to its end and begins before the candidate ends.

The first attempt at this was slower than what it replaced, by three times. It finished the
pass and jumped to the FURTHEST overlap, which sounds better and is worse: with files laid
contiguously only one entry ever overlaps, so the old early exit was the fast path and
reading the whole directory to find the one thing was pure loss. The number of passes was
never the thing to fix - restarting them was.

The boot slot in the test fixtures goes from 32 blocks to 40, which is what a shipped disk
has. Stage two is 8,231 bytes and 32 blocks is 8,192: a fixture tighter than the thing it
stands in for fails on a change the real disk would have taken, and says "the boot slot is
too small" rather than what actually grew.

WHAT THIS DOES NOT FIX is assembling CosmOS, and that is worth saying plainly. It takes 654
million cycles on the mirrored disk and 653 million on a flat test disk with a sixth as many
files, so it is not a filesystem problem at all. Cycles per byte of source climb with the
size of it - 1,383 for colours.asm, about 3,000 for Edit.asm, 6,290 for cosmos.asm - which
says the native assembler is superlinear in what it reads. That is a separate thing to go
and look at.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-29 09:54:29 -04:00
Anachronaut 79727044b7 Reboot, and the machine device that makes it possible
Until now the only way to restart was to stop the emulator and run it
again, which meant the one thing the machine could not do was the thing
Once was written for. The loop now closes without leaving it:

  > Once /System/Boot/bare.bin
  next start: /System/Boot/bare.bin, once
  > Reboot
  starting again
  stage two
  just this once: /System/Boot/bare.bin
  bare metal: no system, just this

Writing 1 to port 0x13 asks the machine to start over. A PORT RATHER THAN A
SERVICE, because a reset has to work when the system does not: something
only askable through SWI would be unavailable in exactly the case that
wants it most, and a program that owns the whole machine has no system to
ask. It is device class 0x04, in the range kept for the machine rather than
among the peripherals, because it is not one - it is not attached to
anything and cannot be unplugged.

WHAT A RESET REPEATS IS HOW THE MACHINE STARTED. Named an image, the
emulator places it again; named none, the ROM is shadowed again and reads
the disk. Anything else would mean a reset changed what the machine IS,
which is the one thing a reset must not do. Both are tested.

Taken between instructions, because a device cannot restart the machine
from inside the instruction that asked: the CPU is part way through a step
and its state is not yet anything a reset could leave behind consistently.

The disk stays attached and keeps everything written to it - that is what
warm means. The vector table is cleared, which is the one deliberate
departure from leaving memory alone: a vector points into whatever
installed it, and after a reset that program is not running, so a handler
left behind would aim an interrupt at an address belonging to something
gone. It is the argument CosmOS already makes at exit, applied to the
machine.

Reboot is 45 bytes, most of them the word it prints.
2026-08-27 20:56:46 -04:00
Anachronaut 7b28f48f52 Once: start something else on the next start, and only that one
A program that owns the whole machine had nowhere to run. It cannot be
started from the shell, because starting it means there is no shell, and
pointing boot.cfg at it means a machine that keeps starting it - which is a
poor place to find a mistake in something written five minutes ago.

Once writes /System/Boot/once.cfg, in the same format as boot.cfg and read
with the same routines, because a second format for one setting would be a
second format. The loader reads it before boot.cfg and DELETES IT BEFORE IT
JUMPS, which is the only moment there is: after the jump the loader does
not exist.

Consumed by being read rather than by working, so a one shot that hangs
cannot hang twice - the request is gone before the image ran, and the next
start reads boot.cfg like any other.

THE BOOT STATE IS NOT TOUCHED, and the first version got that wrong. It
marked the start the way any other start is marked, and then every
successful bare metal boot reported that it had never arrived - because a
program with the whole machine has no filesystem to clear a mark with and
is doing nothing wrong by not having one. Found by running it: the image
printed its line and the next start still said the last one did not.

Three disks, each a start further along, so none of the tests depends on
another having run.

The loop is closed on the machine now: write it in Edit, assemble it with
Asm, ask for it with Once, restart, watch it own the machine, and the
system comes back without being asked.
2026-08-27 20:02:42 -04:00
Anachronaut 89c667848b Edit read a file into a buffer it never checked the size of
Opening hello.asm showed a thirty one line file as three, one of them cut
short. Opening it again hung the machine: the emulator kept running and
nothing ever answered.

Entry is the buffer a line is read into, and it is followed in memory by
TextHead and ArenaFree - the head of the document, and the pointer its line
allocator hands out. The loop that splits a file into lines copied
characters in WITH NO BOUND AT ALL, so a 94 character line wrote thirteen
bytes over both of them. The list head then pointed into the middle of the
text and the allocator handed out an address inside the file, which is why
the second open walked a list that led back into itself for ever.

Typing was always safe. osReadLine is told how much room there is, so a new
document behaved perfectly and a source file did not - which is exactly how
the user found it, and why it looked like a mystery rather than a bug.

The bound is there now, and the buffer is 128 characters: what a line is
everywhere else on this machine, the same number configuration files use,
rather than a second answer to a question already answered. hello.asm fits.

A file with a longer line is REFUSED rather than shortened. This is an
editor - a line cut on the way in would be written back cut, and the file
damaged by having been looked at. It says so and exits with a status of
one, which it can do since this afternoon; the file is byte identical
afterwards, and the test checks that.

Opened twice in the test, because once is not enough to see it: the first
open does the damage and the second is what never returns.

This is the third time this shape has turned up: a buffer written past its
end into the variables that happened to follow it. The prompt walked off
CwdText into the shell's own command names; the assembler's output ran into
its label table. Every one was found by a person using the machine.
2026-08-27 19:41:51 -04:00
Anachronaut 87d819847e A program can say how it went
SWI osExit takes a status in A, and the shell keeps it. Fifty eight exits
across twenty three programs now say deliberately whether they worked: 25
did what they were asked, 24 did not, 9 were asked wrongly. Compare is the
exception and says so - one there means the files differ, which is a result
rather than a failure, the way diff has always had it.

IN A RATHER THAN Q, which is not a departure from the rule that a service
answers in Q. This one takes an ARGUMENT, the way osPrintNumber takes A and
B, and it never returns to answer anything. A is free precisely because a
return would have put it back - and Q is the ALU's output, so a small
number costs four instructions there against one in A.

The shell does not print it. A program that failed has already said so in
words and a number beside that is noise, so osLastStatus hands it back and
Status is the program that shows it. That indirection is the point: the
number exists for the thing that cannot read words.

MARKING THE EXITS FOUND A DEFECT ON THE FIRST RUN. Type and More printed
why they had failed and then fell through into the success exit, reporting
that all was well. Nobody had noticed, because while the only reader was a
person, the person could see both the complaint and the claim.

Two smaller things. Snake sets the console to line mode and then exits with
zero, and the linter flagged the second RSTA as redundant - an exit status
and a console mode, equal by accident, which is the class that must never
be collapsed. And the README still taught answering by writing into the
frame, three months of habit that SRET replaced yesterday; that section is
gone and the one describing SRET stands in its place.
2026-08-27 19:16:21 -04:00
Anachronaut ce2a2cd7e6 Settle is a program, and a machine with no fallback still starts
The boot state opened a loop that could not be closed from inside: the
machine said "settle it to try again" and gave you no way to do so. Settle
closes it, in 349 bytes.

A PROGRAM RATHER THAN A SHELL WORD. The shell is for the things that cannot
be done without it, and this is not one - it reaches the system through SWI
like anything else, which means it can be replaced, left off a disk, or
called by whatever comes to call programs in turn. That last one is the
point: a shell word is not callable by anything.

Two services for it. osBootState answers in Q, and a machine with no disk
answers settled, because there is nothing there to be unsettled about.
osBootSettle puts it back. SETTLING IS THE ONLY WRITE A PROGRAM GETS -
marking a start as trying or fallen back is the loader's business, and a
service that let a program claim either would let it lie about something
the loader has no way to check.

And a hole the tests walked into, which was mine rather than theirs. With
no fallback configured, a failed start left the machine unable to start at
all: the mark said do not use the system, and there was nothing else to
use. That turns "the last start failed" into "no start is permitted", which
is worse than the problem the mark was added to solve. With nothing to fall
back to it now tries the configuration again and says so - a failure that
was passing recovers, and one that is not leaves the machine exactly where
it would have been without any of this, which is the most that can be
promised when there is only one thing to start.

docs.sh caught both new services having no row in the services table before
anything else did.
2026-08-27 17:02:59 -04:00
Anachronaut dc74149321 B4: the disk remembers whether the last start arrived
The loader marks the superblock before it hands over and the system clears
the mark when it reaches its prompt, so a system that crashes on the way
there leaves it set. The loader finding it still set next time is how a
machine that will not start says so to the only thing in a position to do
anything about it. Without that, pointing boot.cfg at something that dies
before the shell is a machine that can never be told anything again - the
shell is the only way to change the file, and the file is what stops the
shell from starting.

Three states rather than two, and the third is the one worth having:

  0 settled    the last start arrived; use the configuration
  1 trying     handed over, and nothing came back to say it got there
  2 fell back  a try failed and the fallback was used, until settled

With only 0 and 1 the machine alternates for ever: fall back, reach a
prompt, clear the mark, retry the broken system, crash, fall back. State 2
stops that. A system known not to start is not tried again until somebody
says the situation has changed.

REACHING THE PROMPT IS A DELIBERATE THRESHOLD. It is not a claim that the
system works - a shell can be reached by something broken in every other
way. It is the point where a person can type, which is exactly what the
fallback exists to give back: anything wrong past there is fixable from the
prompt and nothing wrong before it is fixable at all.

The routines live in sbfs.asm because both the loader and the system read
and write this byte, and two pieces of code with their own idea of where a
byte lives is what this format has two implementations and a byte for byte
comparison to avoid.

And the trap this system documents in its own manual caught me anyway: the
first version handed the state back in A, which CALL restores, so every
read got whatever the caller happened to be holding. It comes back in
memory now, and the comment says why.

Three disks differing only in the state on them, so the tests read as three
consecutive starts of one machine while none depends on another running.
2026-08-27 16:51:39 -04:00
Anachronaut 546f336823 Configuration files, and boot.cfg as the first of them
One setting to a line: a key, a space, the rest of the line is the value.
A semicolon starts a comment. The format was noticed rather than designed -
textSplit already cuts the first word off a line and leaves the rest, and
textSame already insists two strings end together, so reading a setting is
those two routines and a loop. It is also what the shell reads, which makes
a configuration line a command line the machine reads instead of a person
typing one.

The format was chosen by asking what the BOOT LOADER could manage, because
it is the worst case in every direction: a few kilobytes, no operating
system to report to, and if it fails the machine does not start. Two
formats would be worse than one and the loader cannot have the richer one.

CONFIGURATION IS ADVICE. A missing file, a missing key, an unusable value,
a line too long to read: all of them mean use the default and none is a
failure. BUT QUIET IS NOT SILENT - a setting somebody meant, which did not
take effect, says so. That was the user's addition and it is the better
rule: the default alone leaves the only symptom being that the machine did
not do what somebody asked.

So two routines. cfgGet reads and says nothing, because reading three
settings should not report one bad line three times. cfgCheck reads the
file once and reports, and is handed the caller's list of keys - whether a
key means anything is the only part of this a shared reader cannot judge.

/System/Boot/ holds the boot files, and stage two reads boot.cfg for what
to start, with a fallback to try if it does not work and a name compiled in
for when the file says nothing.

THE TEST FOUND A REAL BUG, and it is the interaction I would not have
thought to look for. First-match-wins met an empty value: a file with

  system
  system /System/Boot/bare.bin

matched the first line, handed back nothing, and the machine tried to start
a file with no name while a good setting sat underneath. An unusable value
is an absent one - which is what "configuration is advice" says, and this
is where it earns its keep.

cfgBare starts an image with no operating system in it at all, which is
what loading an ordinary boot image buys: a program wanting the whole
machine is a file like any other, chosen the same way the system is. Three
disks differing ONLY in boot.cfg, so each is a test of the file rather than
of the machinery under it.
2026-08-27 16:04:21 -04:00
Anachronaut c312853f8e The machine starts itself
stage two
  CosmOS
  > saved it
  read it back, 22 bytes:

Stage one hands over to stage two out of a boot slot; stage two mounts the
filesystem, finds /System/cosmos.bin, takes the image apart and places its
code, its data and its vector table, and jumps to the entry point the
vectors named. Nothing placed memory for it.

What it loads is an ORDINARY BOOT IMAGE, the same SPBT file the emulator
has always been handed. That was the user's call and it is the whole trick:
a second stage that loads the machine's normal image format is not a
boot-specific mechanism, so bare metal SplitBit stops being a special case.
A program wanting no operating system under it is just an image, written
under CosmOS like any other, and startable because it is a file.

Three things in it worth knowing:

- THE ENTRY POINT IS CAUGHT ON ITS WAY PAST. Program Memory cannot be read
  back, so the boot vector cannot be looked up after being installed; the
  vector loop notices the one addressed at 0xFC00 and keeps it.
- A missing "VEC" is not a fault. An image written before vectors existed
  simply ends after its data, and then the entry point is zero, which is
  what every such image has always relied on.
- Feature flags that are set mean an image asking for a machine this may
  not be, and the honest answer to a request that cannot be understood is
  to refuse rather than to run it anyway.

The test records that the system WORKS afterwards rather than that it
started. A loaded program running is what says the vector table arrived,
because a program reaches the system through SWI and nothing else; the file
written and the directory entered say the filesystem and the console came
up with it. A second disk has a boot slot and nothing to start, and says so
rather than jumping somewhere.
2026-08-27 14:13:23 -04:00
Anachronaut 82adeeb193 A boot payload can arrange its own Data Segment
Stage one places Program Memory and nothing else, because knowing where a
payload's data ends and its code begins would mean knowing a format, and
knowing formats is what ROM must do as little of as possible. But the real
second stage needs a Data Segment: sbfs.asm has variables and a string it
compares against.

The answer needs nothing new. A loadable image is written into the slot as
code followed by data, so the data image is already in Program Memory just
past the code - and the payload's first instructions blit it down to where
it was assembled for. Proved by slotData.asm, which prints from a string it
placed itself.

The padding is the part worth recording. The blit needs a length and the
assembler will not work out the difference between two labels, so the
segment is padded to a round number and that number is what gets copied.
The first draft padded to 257 and copied 256, and the byte that did not
arrive was padding, so it worked by luck. It is exact now and says why.

This is the shape the user asked for and it goes further than the
mechanism: the second stage becomes a loader for the machine's ORDINARY
image format rather than for anything boot-specific, so bare metal SplitBit
stops being a special case. A program that wants no operating system is
just an image, developed under CosmOS like any other, and selectable at
boot because it is a file.
2026-08-27 13:45:11 -04:00
Anachronaut d07b23f90b Rung 2: the machine starts itself off a disk
Stage one exists and works. It is 330 bytes of program and everything it
knows is a thing that will be true forever: which port the disk is on, that
a SplitBit disk begins with its own name, and where two numbers sit in that
first block. Not what a file is, not what a directory is, not that SBFS has
versions. It reads the live boot slot into Program Memory, jumps to the
first byte, and prints one character and halts if there is nothing there.

It is an ordinary boot image for now, so the whole chain runs on machinery
that already exists and the emulator has not been touched. Nothing about it
changes when it moves into ROM except who puts it in memory.

SplitDisk gained "boot" to write a slot and "bootslot" to choose one, kept
apart on purpose: writing a slot and starting from it are different
decisions, and joining them would make every write a commitment. A slot is
always written WHOLE, because one still holding the tail of what was there
before is one whose contents depend on its history, and stage one reads all
of it without knowing where the file stopped.

Three recorded tests, and the pair is the point: two disks differing only
in which slot the superblock names, with payloads that say different
things. One prints "booted" and the other does not, so this is a test of
CHOOSING a slot rather than a test that some bytes were read. The third
boots a disk with no boot area and gets the one character a ROM has room
for. Eight more host checks, including that a slot is padded whole.

Two things worth recording. The first draft used #Align to put the scratch
buffer at 0x8000 and produced a 33K file - thirty two kilobytes of zeroes
in something meant to be a ROM. It is an address, not storage, which is
exactly what the assembler's own scratch map exists to say.

And SplitLint caught the second in code written an hour after the baseline
that catches it. In the blit set-up, RSTA writes a source address of zero
and then RSTA writes a bank number of zero - two unrelated quantities that
are equal by accident, in the most safety critical file in the repository.
It is marked with a reason rather than removed.
2026-08-26 23:31:04 -04:00
Anachronaut ce0f18f4ef Refuse a directory whose last entries cannot be named as a parent
A parent is an entry index PLUS ONE in two bytes, so entry 65535 has no
parent number: adding one wraps to zero, and zero is the root. Eight
entries to a block, so 8192 directory blocks reaches it and SplitDisk
formatted that happily.

It does not fail by refusing, which is why it was worth chasing rather than
reasoning about. Reproduced on a disk built for it: mkdir /deep/child, with
/deep at entry 65535, printed 'Made "/deep/child" as entry 0' and put child
in the ROOT. Listing /deep then showed nothing, because the search is for a
parent of 65536 and the entry carries zero - so the same mkdir succeeded
again, and again, and five entries called /child piled up in the root.
Duplicate names in one directory are the one thing rename refuses outright,
on the grounds that a search answers with whichever it meets first and the
rest can never be reached; this manufactured them one per attempt.

8191 blocks is the most, giving 65528 entries. Refused when formatting and
again when reading, in both implementations, because a disk claiming more
was made by something that never checked. On the machine only the high byte
of the count has to be looked at: anything from 0x20 up is too many.

Three checks, all of which fail with their guard removed. The machine's
disk claims the size rather than having it, so the test image is 64 blocks
that lie rather than sixteen megabytes that do not - mounting is refused at
the geometry, which is read out of block 0.
2026-08-25 23:47:02 -04:00
Anachronaut 2b5506ee70 Stop the prompt writing off the front of its own buffer
The prompt is the working directory's path, worked out each time by walking
the chain of parents up to the root. The names arrive deepest first, so
they are written backwards from the end of a 127 byte buffer - and nothing
bounded that walk.

Nothing bounds the depth either. A path given to one operation is capped at
95 characters and a 22 character name, but "mkdir a" and "cd a" are each
far inside that and can be repeated forever. Six directories of 22
characters is 132 characters of path, and at that point the walk wrote down
past the front of CwdText and into what the assembler had laid out below
it: the shell's own command names. ExitName sits five bytes under, so the
word "exit" went first and the shell stopped recognising the command for
leaving. Measured, not deduced: fine at five levels, gone at six.

The walk now counts the room it has left, byte by byte, and stops. What is
already written is the DEEP end of the path, which is the end worth
showing, so it is cut at the front and three dots say so - out of three
bytes held back from the count, so there is always somewhere to put them.
Twenty levels deep the prompt shows the last five and every command still
works.

cosmosDeep records that, and records it by running help, cd and exit from
down there rather than by looking at the prompt: a wrong prompt is
cosmetic, and this was writing into other variables. It fails with the
bound removed. The tree is built by SplitDisk because a path that long
cannot be given to mkdir in one piece - which is the same fact that makes
the depth unbounded.

The three path limits are written down in the README now, including which
one actually binds. The other two do not: the longest path on a full
install is 21 characters.
2026-08-25 23:35:33 -04:00
AnachronautandClaude Opus 5 a7d3e09d94 Refuse a streamed file that commits more than it reserved
osFileStart sets an extent aside and osFileWrite refuses a block index outside
it, so writing off the end was already barred. Committing a larger size was
not, and reaches the same neighbour by simply claiming it: a directory entry is
the only record of what a file owns, so an entry claiming a block it was never
given owns it, and so does whatever owned it before. Both files then look
perfectly well formed. The free count went backwards past zero on the same
path.

Found by ChatGPT's review of the streaming work, in NOTES.md. I had bounded the
index because writing off the end was the obvious way to reach a neighbour, and
had not noticed that the other end of the same reservation was open.

THE SIZE IS COMPARED, NOT THE ROOM IT TAKES UP. One block and a tail occupies
exactly what two whole blocks occupy, so bounding the blocks alone would let a
file reserve the first, commit the second, claim no block it was not given, and
still report two hundred and forty six bytes that were never written to it -
whatever the disk had there before.

Checked before anything is touched, which is why the temporary is found twice.
The old file is deleted a few lines down and a refusal after that point would
have destroyed the thing it was protecting.

AND IT CAUGHT A REAL ONE IMMEDIATELY. The assembler reserves the file plus room
for its vectors, and asked for four bytes per vector DECLARED - which looks like
a safe bound and is not, because a device is declared during the SECOND pass, in
the line that implements it. A program with a device installs a vector that was
not counted when the room was measured. CosmOS reserved 14,163 bytes and
committed 14,167, writing four bytes past what it had been given on every build
since S2. It landed inside the last block it owned, and would not have if the
boundary had fallen four bytes earlier.

It reserves against the vector table's LIMIT now, which cannot go stale whenever
things are counted.

Claim.asm is the program that tries it: reserve one block and a tail of ten,
write them, then tell osFileDone the file came to two whole blocks. The refusal
and the honest commit that follows are both recorded.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 20:20:39 -04:00
AnachronautandClaude Opus 5 da91a36d92 D4: the machine makes directories too
mkdir and rmdir are the machine's own now, and a file goes where its path says
rather than always in the root. A disk can be organised without the host tool
touching it.

Everything below the surface works in terms of a directory and a name rather
than a path. sbfsWalkParent splits the last name off, walks the rest, and hands
back the two - and the separator stays on the end of the head, which is what
makes one rule cover every kind of path: "/x" leaves "/", which is the root;
"x" leaves nothing, which is where the machine already is; and "A/x" leaves
"A/", which is neither and needs no special case to say so.

Saving works in those two as well, and had to. The careful order a save uses -
make a temporary, write it, delete the original, rename the temporary - only
works if the temporary is made in the SAME directory as the file, because the
rename at the end changes a name and does not move anything. Renaming to a path
naming a different directory is refused for that reason, rather than quietly
being a lie the disk goes along with.

Three things this cost, all found by running it:

mkdir Apps/Deep made /Apps/Apps. The leaf was worked out into SbfsWanted and
then the head was walked - and walking goes through sbfsPathNext, which puts
every name it meets into SbfsWanted on the way past. The head's last name
landed exactly where the leaf was. It has somewhere of its own now.

rmdir took a directory with something still in it, which is the one failure the
whole design is arranged to prevent. Looking for children clobbered DP2 and
rebuilt it from the buffer and the entry count with the subtraction the wrong
way round, so the pointer walked off the end of the block and found nothing.
The comparison goes through a CALL now, like the two beside it, and DP2 comes
back on the entry because a RET puts it there. SplitDisk's "in use but not
reachable from the root" line is what caught it.

Refusing a name longer than twenty two used to read the twenty third character
of a shorter one, which is somebody else's string. It is measured now.

Tests/agree.sh is new and is the gate this rung was for: the same disk built
twice, once with SplitDisk and once with CosmOS, compared byte for byte. The
two share no code and only a written specification, and every field one writes
and the other only reads is checked there and nowhere else - which entry a
thing lands in, which block, what a directory's unused fields hold, the
version, the free count. It caught a wrong parent immediately when that was
broken on purpose.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 09:18:29 -04:00
AnachronautandClaude Opus 5 36ce9f6ccf D3: the machine knows where it is
cd moves it, dir lists the directory it is in, and the prompt says which one -
but only when that is not the root, so a machine nobody has moved about on
looks exactly as it always did and every recorded test that never says "cd"
keeps its recorded prompt.

A path beginning with a separator is measured from the root and anything else
from where the machine is, so a bare name means a file in the current
directory. NO PROGRAM HAD TO BE TOLD: the working directory lives in sbfs.asm
beside the thing that resolves paths, because it is what a relative path MEANS.
Keeping it in the shell would have meant either handing it down on every call
or pasting it onto the front of every name, and the second of those is how a
name that is already absolute gets ruined.

Nothing stores the path. The working directory is an entry index and two bytes,
and the text on the prompt is built each time by walking the chain of parents
upward, writing names from the end of a buffer towards the front - which is the
order they arrive in, and saves reversing them afterwards.

sbfsFind splits into a walk and a check. "cd /" and "cd .." both end at the
root quite legitimately, and had no way to say so through a routine whose only
word for the root was "missing".

Typing a program's name now tries two places in order: where you are, then
/Apps. The first makes a program you are working on the one that runs; the
second lets Snake work from anywhere. A word already beginning with a separator
has said where to look, so only that place is tried.

osChangeDir exists so that "a program may move about, and the shell puts the
working directory back" is a thing that can happen rather than a promise about
nothing. Both halves of that were unfalsifiable without it: with no way for a
program to move, removing the restore changed no test. Wander is the program
that moves - it goes where it is told and reads a file there by a bare name -
and with it on the disk, removing the restore fails.

The remembered file is dropped whenever what a relative path means changes: a
cd, a program calling osChangeDir, a program exiting. Removing all of them
fails the test and removing any one of them does not, because today every path
into that cache belongs to a program that exits. It is kept in all three
because the cost is a call and the failure is a file's blocks being handed out
under another file's name.

The cwd fixture holds two files called notes.txt saying different things, and a
Say.sbx in /A that is really hello. Two copies of one program, or two copies of
one file, would have passed with the whole of this deleted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 22:22:45 -04:00
AnachronautandClaude Opus 5 36a1b07b5b D2: the machine walks a path
sbfsFind takes a path where it used to take a name: names with '/' between
them, walked from the root, with '.' and '..'. Each name is looked for among
the entries whose parent is where the walk has got to. A bare name is a path of
one name, so everything written before directories existed still works and
still costs one walk of the directory.

sbfsMount takes either version. On a version one disk every entry has zeroes
where a parent goes and the walk starts at zero, so the comparison always
agrees - which is how a flat disk reads correctly here with nothing done to it.

PROGRAMS DID NOT HAVE TO BE TAUGHT ANY OF THIS. Resolution sits inside
sbfsFind, below the services, so every osFile call keeps its signature and a
path is simply a longer name. Type, More, Edit and the assembler gained
subdirectories without a line changing in any of them.

Four things this turned up, none of which was the path walk:

load copied the path into a buffer sized for a NAME, so anything over 22
characters was cut short - and cut short into a path that often still resolved.
"/Apps/Deep/../../Apps/Say.sbx" became "/Apps/Deep/../../Apps/" and reported
that the program was a directory. That is the whole of what looked like a bug
in '..', and it cost most of the time here.

load on a directory SUCCEEDED. A directory has no blocks, so reading it reads
nothing and leaves the staging area holding whatever was staged last - which,
if that was a program, still says SBEX and still has a working entry address.
It handed back the program before it. Refused outright now.

delete and rename on a directory are refused, and save refuses one up front
rather than failing at the rename and leaving a temporary behind. Deleting a
directory frees an entry index, and a parent IS an index, so the next file
created would take it and inherit the children.

create writes the parent rather than leaving it zero by luck. It would be zero
- delete wipes all thirty two bytes and a fresh entry never had any - but that
is a fact about two other routines, and a file appearing inside a directory it
was never put in is not a failure anybody would think to look for.

dir marks directories and counts them apart from files, because at this point
it was calling them files of no bytes.

Two hazards written down in the design note turned out not to be real, and both
were checked rather than argued about:

The lookup cache holding 22 bytes of a longer path cannot hand back the wrong
file - textSame wants both strings to end in the same place, so a cut down
entry misses. It can never HIT either, though, so every path longer than a name
went to the disk every time; it holds a whole path now.

The allocator stepping over directories changes nothing any test can see. A
directory has no start as well as no blocks, so its bounds are nought to nought
and no candidate begins before it ends. The four instructions stay, with a
comment saying they are not load bearing today and why they are there anyway.

makedisks.sh resolves its build path before it cds. Given a relative one it
carried on and quietly built disks missing some of their files, which is how
the tree fixture lost a file and sent me looking for a bug in '..'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 19:08:26 -04:00
AnachronautandClaude Opus 5 2b0aeeefd4 Start a program by typing its name
A word the shell has no command for is now looked for on the disk as
"<name>.sbx", and if it is there it is loaded and started exactly as load and
run would do it. Whatever followed the word reaches the program through
osArgument by the same route as whatever follows run, so "Say hello there"
and "Type notes.txt" work without either program knowing how it was started.

load and run are unchanged and both stay. load is how the monitor puts an
arbitrary file in front of itself, which typing a name deliberately cannot do:
the extension is added rather than assumed, so "notes.txt" looks for
notes.txt.sbx and a text file is unreachable by name whatever is inside it.

Three things this had to get right:

The built-ins are tried first and always win. The search hangs off the end of
the dispatch chain, so a file called dir.sbx cannot become dir, and the
commands worth trusting when the disk is what you are doubting stay
trustworthy. The invoke disk carries a working dir.sbx so that this is checked
rather than asserted.

A file that is found but is broken says so. "not a program" and "I do not
know" are different answers, and giving the second about a file sitting on the
disk would send somebody looking in the wrong place. loadProgram therefore
hands back a status as well as a message, since only "no file of that name"
can fairly be reported as anything other than a fault.

doLoad became that subroutine rather than being copied. It ends in RET instead
of a jump to the prompt, and each way of failing sets its number and its text
together so a new one cannot leave half of the answer behind.

cosmosBreak moves because Break prints the pointers it was handed and those
are the shell's leftovers, which a CALL now puts back.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 17:25:50 -04:00
AnachronautandClaude Opus 5 dbe58db660 Add Type and More, and the file stream they are built on
Two applications that read a file too big for Data Memory: Type prints one,
More pages it. Both sit on fileStream.asm, which wraps osFileInfo and
osFileBlock into open-and-next so an application walks a file's blocks without
repeating the service calls.

The disk fixture is deliberately awkward: readable.txt crosses several blocks
and carries no zero byte to be mistaken for an end marker, and empty.txt says
that zero blocks is a valid file rather than an error.

These three files were written by ChatGPT, as their headers record.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 17:15:53 -04:00
AnachronautandClaude Opus 5 ccf4b384e1 Give Programs/ one rule: a directory per kind, nothing loose
Five .asm files sat at the top of Programs/ beside six directories, with
nothing to say which a new file should join - and hello.asm, which is the
native assembler's first target and named in sixteen places, looked like a
stray.

    Programs/
      Examples/     what you read to learn: hello, printHello, inputTest,
                    replCalculator, and Fibonacci, primeSieve and gameOfLife
                    as sets of their own
      Libraries/    included by name, no entry point of their own
      Loader/       loader.asm, and the loadable program it reads
      CosmOS/       the system, its applications and its assembler
      testPrograms/ what 'make test' drives

Loader/ is the one worth explaining. loader.asm is not a demonstration: it
reads a program off a disk, puts the two pieces where the header asks, and
jumps to the entry. CosmOS grew out of it and does the same thing as one of
its commands. It is kept because backward compatibility with the simplest
version of the system is a standing goal, and it was sitting loose next to
the demos as though it were one.

Programs/loadable/ was a directory holding one file called hello.asm - a
third thing of that name, and the name said nothing about why it was there.
It is Loader/loadable.asm now, beside the loader that reads it.

Every reference moved with them: the makefile's program list, twelve
manifest lines, makedisks.sh, native.sh, and four paths across the README
and both manuals. Verified by deleting both build directories and running
the whole suite from nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-21 13:38:47 -04:00
AnachronautandClaude Opus 5 dcb331c151 SplitBit assembles SplitBit: M1, a single file with no includes
Programs/CosmOS/Assembler/ is an assembler written in SplitBit assembly. It
runs under CosmOS, reads source off a SplitBit disk, and writes a binary back
to it with no host involved anywhere:

    > run Asm.sbx hello.asm
    wrote hello.bin: program 17, data 14, labels 2

THE ACCEPTANCE TEST IS THE BYTES. Tests/native.sh assembles Programs/hello.asm
both ways and compares the two files byte for byte, then runs the one the
machine built. "It ran" and "the sizes look right" both pass for a binary with
a label one byte out, which is a program that jumps into the middle of an
instruction - so the only honest test is the one SplitDisk and sbfs.asm
already work under: two implementations of one written specification, each
checking the other. The files are identical and the result prints Hello,
World! in 70 cycles.

hello.asm is the target because it is the oldest program in the repository.
The first thing this machine ever ran is now the first thing it assembles for
itself.

TWO PASSES OVER STREAMED SOURCE. The C assembler reads every token of every
file into one array; that cannot port, because cosmos.asm alone is 56,047
bytes against 64K of Data Memory. The native one streams through a 256 byte
window, twice, and keeps only the label table between the passes. Two passes
suffice because every length is known without resolving anything - an
instruction's from its shape, a value's is one, a string's is its characters
and a zero - so the first pass fixes every address and the second never needs
a fixup list. A forward reference stops being a special case and becomes the
reason there are two passes at all.

The parts, each checked before anything was built on it:
  source.asm    characters out of a file of any size, with a line number
  token.asm     tokens out of characters, one character of lookahead
  classify.asm  what a token is, in the C assembler's order, which IS the
                language: keyword, instruction, value, string, label
  labels.asm    names packed in an arena, four bytes of index each
  numbers.asm   sixteen bit arithmetic, since sbfs.asm's cannot be reached
  table.asm     the instruction set, generated by the same script the
                monitor's copy is, and now BOTH are checked by docs.sh

readTest.asm and tokenTest.asm check the reader and the tokenizer on their
own, recorded as cosmosSource and cosmosTokens. A wrong classification does
not produce a wrong byte somewhere obvious; it produces a right looking
program of the wrong length, so it is worth catching where it happens.

WHAT IT REFUSES: #Include, #Base, #Align, #Reserve and #Vectors are refused
by name rather than ignored. Skipping a directive would produce a file that
looked right and was the wrong length, which is the worst thing an assembler
can do.

Two traps worth recording, both already known to this project and both hit
again: CALL restores A, B and DP0-DP2, so three routines returning an answer
in A had it undone by their own return; and numStep works on DP0, so three
sites that set DP1 left a pointer that never advanced.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-20 22:13:15 -04:00
AnachronautandClaude Opus 5 ca243895ca Grow the CosmOS disk to 512K, because it has to hold its own source
cosmos.img was 256 blocks and two directory blocks: 64K, sixteen files.
Ample for a disk that held nothing but programs, and not enough for the
thing that comes next. The native assembler reads SOURCE from this disk,
and the CosmOS sources alone are 104,142 bytes against the 65,536 a 256
block disk holds - so the machine could not hold its own source code.

2048 blocks and four directory blocks: 512K and room for 32 files.

Nothing was recorded that had to change, which is worth saying rather
than assuming: dir lists names and does not report free space, so no
golden file names a block count.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-20 21:42:57 -04:00
AnachronautandClaude Opus 5 3d2ab34229 Streaming: read a file bigger than the machine's memory
osFileRead hands over a whole file, which settles anything under 64K and
settles nothing above it. CosmOS's own source is above it - the sources
together are 104K against 64K of Data Memory - so a machine that is going
to assemble itself needs another way to ask.

osFileInfo (0d26) says how many blocks a file occupies. osFileBlock (0d27)
hands over one of them and says how many of its bytes belong to the file.
Between them a program reads a file of any size through a buffer of 256.

Blocks rather than bytes from osFileInfo is forced, not chosen: a file on a
sixteen megabyte disk is up to twenty four bits long and a pointer holds
sixteen. osFileBlock's count answers in DP3 for the same kind of reason -
a whole block is 256 bytes, which does not fit in a register, and a count
that reported it as zero would make every reader special-case the end.

Nothing is kept open. Every call names the file, so there is no handle to
leak and nothing left behind by a program that stops halfway. Taken at its
word that means searching the directory once per block, so the system
remembers where the last file it was asked about lives; every path that can
change what a name means calls fileForget, including the shell's own delete
and rename, which do not go through the services. Correctness never depends
on the cache - a cache thrown away is indistinguishable from one never
filled. Measured on a 329 block file: 7% of the run saved when the file is
the first directory entry, 11% when it is the sixteenth.

These two say WHY when the answer is no, which the others do not. Elsewhere
the only useful response to a failure is to give up, so one value suffices.
These are asked questions, and running off the end is how a reader learns it
has finished, so it gets an answer of its own: 1 no disk, 2 no such file,
3 past the end, 4 the disk refused.

Apps/Stream.asm reads an 84,000 byte file through 256 bytes. The check that
matters is the second one: a small file read BOTH ways - whole with
osFileRead and streamed - with the two checksums compared, so streaming is
measured against the path already known to work rather than against a number
someone wrote down. The checksum is Fletcher's rather than a sum, because a
sum is the same whatever order the bytes arrived in and the order is exactly
what streaming has to get right. Both checksums were also confirmed against
the same arithmetic run on the host.

The rest of the test is the cache: two files read alternately catch a memory
that missed the name changing, and a rename catches one that missed the file
moving - and that one would otherwise pass, since the blocks are still there
holding the same bytes.

The test file is generated rather than taken from the repository. The CosmOS
sources would be a truer picture and would move the recorded checksum every
time a line of CosmOS was edited, putting a real difference in a crowd of
meaningless ones - the same trap the cycle counts used to set.

cosmosBreak's recorded output moves by two bytes in two pointers: SbfsIndex
added two bytes to the filesystem's data and Break prints the system
addresses the registers happened to hold.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-20 21:19:36 -04:00
AnachronautandClaude Opus 5 5fd995aa62 Breakpoints: SWI osBreak, and s refuses a read only bank
A breakpoint that shows every register as the program had them, waits for a
key, and carries on.

NOTHING IS OVERWRITTEN, and that is the design rather than a shortcut. A
breakpoint poked into a running program has to replace an instruction, and
putting that instruction back in order to continue is the same act as
disarming the breakpoint; firing a second time would mean stepping over the
restored instruction and putting the breakpoint back behind it, and this
machine cannot step a single instruction. SWI is two bytes, dispatches
through a vector, and its frame already holds the address after it, so RETI
resumes at the next instruction with nothing to restore and nothing to
re-arm. It fires every time it is reached.

The price is that a breakpoint is part of the program: a build with them in
has different addresses from a build without. That is the bargain every
machine with a break instruction makes.

Every value shown comes out of the frame rather than the registers, because
by the time the handler runs the registers are the handler's. Apps/Break.asm
stops twice so that the second stop is checked as well as the first.

Also here, found by the test that came with it: the monitor's s wrote into
whichever bank was selected, and bank 2 is the controller's own table,
published read only. Writing to it was refused, and a refusal nobody catches
stops the machine - so selecting the bank table to look at it and then typing
s killed the session. bankPresent now keeps the whole flags byte and s
declines. The recorded output of cosmosMonitor had contained that crash,
having been blessed without being read.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 22:09:21 -04:00
AnachronautandClaude Opus 5 0b6d2be43f CosmOS: a service interface for the disk and console, and the monitor in the shell
Two changes that arrived together because both live in cosmos.asm.

THE SERVICES. A loaded program that wanted a file had to include the whole
filesystem, carrying two and a half kilobytes of a private copy of code the
system already had running, and then mount a disk that was already mounted.
Five services are added at pinned numbers 20 to 24: osFileRead, osFileSave,
osFileDelete, osFileRename and osPrintNumber.

The sizes fit the registers exactly in both directions. A file that can be
read into Data Memory is under 64K by definition, so its length is sixteen
bits: coming back it is DP3, going out it is A and B together, and neither
direction needs a record in memory whose shape both sides must agree on.

There is deliberately no service to mount a disk. The system mounts one
before its first prompt, and a program mounting it again was only ever a
consequence of owning a second copy of the library, so that call disappears
rather than moving. Apps/Files.asm writes, reads, renames and deletes a file
in 645 bytes and includes nothing but the service names.

THE MONITOR. Previously an application, now part of the shell, because an
application occupies the one region a loaded application is given: a monitor
that was an application could never examine another one, since loading the
thing to be inspected would replace the thing doing the inspecting.

"monitor" turns it on and the prompt becomes "*". It is a mode rather than a
sub-prompt, and it persists: because the mode is a variable the prompt reads
rather than a second loop, and every path back to the prompt goes through one
place including osExit, a program started with "g" that gives the machine back
arrives at the monitor prompt it was started from. Examining a program and
running it therefore do not interrupt each other. "exit" leaves whatever you
are in.

It supersedes dump, and adds disassembly, writing bytes, and jumping to an
address. Its instruction table is generated from the assembler's own list by
Tests/instructiontable.py rather than typed again, and Tests/docs.sh checks
both that the system's copy matches the generator and that the lengths that
table implies are the ones the manual's Bytes column prints. A disassembler
that disagreed about a length would not print one line wrong, it would lose
its place and print everything after it wrong.

Also here: b refuses a bank that is not registered, since asking the
controller for one is refused and a refusal nobody catches stops the machine;
g records the Stack the way run does, without which a program returning
through osExit restored whatever the last run had left; and make cosmos-disk
now depends on the system as well as the image.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 18:19:15 -04:00
Anachronaut e3100b4718 Fixed assembler bug that caused crash on IR array resize. Added line editor app. 2026-08-17 23:26:21 -04:00
Anachronaut 1d1a14318c Programs can now list and share vectors. 2026-08-17 21:39:27 -04:00
Anachronaut 9e3425d34b Programs can now pin specific routines to specific vectors in SplitBit assembly. Added snake game. 2026-08-17 19:12:42 -04:00
Anachronaut 91c9d49d1b CosmOS pre-alpha and launchable application versions of old programs. 2026-08-17 15:31:49 -04:00
Anachronaut eff6902bcf Block device peripheral and SBFS file system implemented. 2026-08-16 14:03:29 -04:00