373454ec002e93ab3ea65b6be450c4ee2517be20
69
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
736037462e |
The shell edits the line it is given
Three different things used to do this job, and which one you got depended on where the machine was running. On a terminal the host held the line and did the echoing and the backspacing; behind a window the console's own gatherer did it; from a file nothing did it at all. One job, three implementations, none of them in the system - which is why there was no way to move about in a line and nowhere for a history to live. So editLine does it. Key mode while a line is being read and line mode straight after, so nothing else in the system and no program calling osReadLine notices anything changed. Left and Right, Home and End, Backspace for the character before the cursor and Delete for the one under it, and anything typed goes in where the cursor is with the rest of the line moving along. Ctrl-D means the end of input again, on an empty line, because that was a thing the terminal did while it was holding the line and it is not holding it now. Same trade as the echoing. MOST KEYSTROKES DRAW NOTHING BUT THEMSELVES. A character typed at the end of a line needs no cursor moved: printing it is the whole change, and a backspace there is three ordinary bytes. That matters beyond speed - moving the cursor by hand is what a terminal is TOLD about, in an escape sequence, so redrawing on every keypress would fill every recorded transcript in this suite with them. The line is only reprinted when something happened in the middle of it. Where the line STARTS is worked out backwards from where printing ended, rather than trusted from what was remembered. That is what makes it survive the screen scrolling: a line printed on the bottom row moves everything up by one, and a remembered row would be one too low from then on. The command line holds 127 characters, up from 63. The limit started to be felt the moment a line could be moved about in. 58 recordings changed, and every one of them by the echo. THE PROOF IS NOT A HEURISTIC: a CosmOS built with the echo silenced reproduces 187 of the 188 recordings byte for byte. The one exception is cosmosTyped, the backspace test, where the rub-out marks now come from the shell instead of from the console's gatherer - same marks, different author. cosmosEditKeys is the new test, and every line in it is typed wrong and then corrected with a different key. Its last line is eighty six characters at a prompt in column two on an eighty column screen, so the line runs onto the row below and the shell has to find the start of something it can no longer see; breaking either half of that arithmetic fails it. Also: agree.sh looked for "> the same", anchored to a prompt that no longer precedes what a command prints. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
b3726c950a |
Deliver the keys that are not characters
An arrow key has never reached this machine. Voyager threw it away for want of anywhere to put it, and a terminal sent ESC [ A, which arrived in the middle of whatever was being read and made it unrecognisable - typing Up at the CosmOS prompt put three bytes in the command line and got "I do not know". So the console names them: one byte each, 0x80 upward, above ASCII so nothing written before them can collide. Up, Down, Left, Right, Home, End and forward Delete, with room above for the paging and function keys. The console normalises, which is what it already does. Behind a window it turns the key somebody pressed into a byte; on a terminal it turns the sequence into the same byte. That is the act it has always performed on Return and Backspace, one layer further along, and it is why a program need not know which of the two it is talking to. What a key MEANS is not the console's business - that belongs to whoever is reading, the same way what is on a disk belongs to the system and what a drive is belongs to the machine. Translated only when standard input really is a terminal. Nothing else sends these sequences, a pipe holds exactly the bytes somebody put in it, and it keeps the Escape-or-Up timing problem out of every test here: a test writes the key values themselves. Line mode drops them, in both front ends, because line mode delivers characters and a line somebody else has finished editing cannot be moved about in. Press.sbx says what it was handed, in hexadecimal and by name, and reads a line before it reads keys so both halves of that rule are checked. Two recordings, one fed as standard input and one as a keyboard, agreeing byte for byte; each break fails exactly one of them. Three checks in terminal.sh type real escape sequences at a pseudo-terminal, which is the only place they are ever read as sequences: that they arrive as keys, that Escape alone is still Escape, and that a character typed straight after an escape is held rather than swallowed. Five recordings re-blessed for Press.sbx appearing on the shared disk, and the whole of that diff is the file's own line and the counts above it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
04f1ffabd4 |
A disk made of memory, brought up by whoever owns it
THE MACHINE SUPPLIES BLOCKS AND SAYS WHAT A DRIVE IS. It says nothing about filesystems, which is what leaves room for a system that would rather have its own - and is why the volatile bit is a fact about the hardware rather than a promise about SBFS. 0x26 what the selected drive is: bit 0, contents do not survive 0x27, 0x28 how many blocks it has --ram-disk N a drive of N blocks with memory behind it A drive of memory selects, reads, writes and has a size like any other, and a program cannot tell the difference except by how fast it was. The one thing it cannot work out for itself is that the contents are volatile, because an empty disk and a volatile disk look identical from outside. THAT BIT IS THE DIFFERENCE BETWEEN A DRIVE A SYSTEM MAY FORMAT ON SIGHT AND ONE IT MUST NOT. CosmOS formats a volatile drive it cannot read, because there was never anything on it to lose, and leaves every other unreadable drive alone - an unformatted floppy is not an invitation, it is a blank floppy. Removing that check formats somebody's blank disk, which is checked rather than asserted: cosmosBlankDisk boots with one and requires it to be refused. So CosmOS grew a format. The size comes from the drive rather than from a superblock, since a superblock states a size too and that is no use on a disk which has not got one yet. Sixteen directory blocks, 128 names, chosen rather than worked out: a scratch disk runs out of names long before room, and this machine cannot divide. The RAM disk is no faster on this emulator by default, and that is honest rather than disappointing: the emulated disk has no seek time unless asked for one. With --disk-cycles 10000 the same copy is 7.94M cycles against 8.70M, the difference being every write. run.sh takes "ram:2048" where an image name goes, which needs no removing between runs because there is nothing to remove. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
6b51d6391f |
A beat a program sets for itself
The only regular thing on this machine was the screen finishing a frame, sixty times a second and not negotiable - a clock a program BORROWS rather than one it sets. Every duration became a multiple of 16,667 cycles, so a sixteenth note at 120 beats a minute, which is 125,000, is seven and a half frames and cannot be asked for at all. The way round it was to choose a tempo whose subdivisions happen to land on whole frames, which is making the music fit the machine. Examples/tune.asm says so in its own header. 0x50 Status: a period went by, it is running, it will interrupt 0x51 Control: run, repeat, interrupt 0x52-0x54 The period, in cycles, most significant first THE PERIOD IS IN CYCLES because that is what everything else here is counted in - the cost model counts them and a frame is measured in them - so a timer counting anything else would be a second unit to remember. Twenty four bits reaches from one cycle to sixteen and a half seconds, with 120 beats a minute at 500,000 in the middle, and there is no range left for a prescaler to buy. Starting loads the period; asking it to run while it already is does not, so turning interrupts on half way through a period does not silently move the beat being kept. What is left over carries into the next period, so a period of 1,000 ticks every 1,000 and not every 1,000 plus however late anybody looked. Reading the status takes the tick down and the line with it, which is the rule this machine settled two days ago about every status port. The timing check is in terminal.sh and not the manifest, and the reason is worth keeping: settle() strips cycle counts from recordings, which is right for every other program and useless for a clock. "It printed eight dots" would pass on a timer that fired them all at once. terminal.sh measures that eight periods of 125,000 come to a million within a couple of hundred cycles, and that 99.97% of them were spent asleep. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
e4f4bae762 |
Work across two disks: copy between them, and run a program from one on
files from the other Two things anybody expects of a second disk, and each needed something different. COPYING NEEDED TWO THINGS TO REMEMBER A DRIVE. The write stream is the only thing here that lives across service calls, so it is the only thing whose drive can change underneath it: every osFileBlock names its source path again and goes back to the source drive, and then osFileWrite has to come home. It records the drive it was opened on and returns there. And the file lookup CACHE. It keeps the last path resolved so a reader walking a file does not re-walk the directory for every block - and skipping the walk skipped the drive the path named, so block one of a cross-drive copy read the source's block numbers off the DESTINATION disk. It only showed on files of more than one block, because a file of one is never looked up twice. One block worked and two did not, which is a suspicious enough shape to have suspected sooner. RUNNING A PROGRAM FROM ELSEWHERE NEEDED A THIRD PLACE TO LOOK, and two restorations. The shell tried where you are and /Apps on the disk you are on. It now tries /Apps on drive 0 as well, which is what makes the system's programs work from a disk of your own - one with your files on it and no system, which is most of the point of having a second disk. The drive goes back after the load, because by then the program is in memory and the blocks it came from mean nothing; and again when it exits, because a program that copies between disks moves the drive as its own paths need to and being left wherever it finished is not what was asked for. Copy 1:/a 0:/b now leaves you exactly where you were. The fixture disk grew an /Apps, because it kept its programs at the root and so could not exercise the third place at all. Two hours of the debugging above were spent on a stale disk image. The machine boots the system that is ON the image, so a rebuilt cosmos.bin means nothing until the image is rebuilt too - and the trace said my new code never ran, which was true. Third time this project has been misled by one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
4cc6393f5b |
Name a drive in a path
"1:/notes", or "1:" on its own for wherever that drive already was. Done in sbfsWalk, which is where every path in the system arrives - eight callers between the shell, the config reader and the filesystem - so it works for anything that takes a path rather than for whichever commands somebody remembered to change. NAMING A DRIVE GOES THERE AND STAYS THERE. Switching for the length of one command and switching back reads better and cannot work: a path resolves to a start block and a length, and those mean nothing without the drive they were read from. A load that resolved on drive 1 and then read its blocks on drive 0 would read the right blocks of the wrong disk. A name beginning with a digit is still a name. The colon is the whole of what tells them apart, and /2things is on the fixture disk to keep it that way. Two bugs, and the second is the interesting one. SUB sets carry on a BORROW, so a character below '0' leaves it set - and the test for "not a digit" branched on clear. Every prefix was ignored. Then the leading-separator test reads the first character through DP0, which sbfsPathDrive could not move because RET puts DP0 back the way it found it. It advanced SbfsPathAt and DP0 still pointed at the digit, so every prefixed path was judged relative and walked from the named drive's working directory. IT ONLY SHOWED WHEN THAT DRIVE WAS STANDING SOMEWHERE OTHER THAN ITS ROOT, because a relative walk from the root is an absolute one - so "cd 1:/2things" worked from a fresh boot and failed after "cd 1:/notes". The test does it in that order for that reason. Copying between two disks is still not one command: each path resolves on its own drive and the drive stays where the last path left it. That wants Copy to change drives between blocks. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
5644c24113 |
CosmOS knows about all four drives
A mounted disk is EIGHT BYTES - where its directory starts, how many
blocks it is, how big the disk is, and where you are on it. They now sit
together in the data segment, and changing drives is one copy out and one
copy in. The other three thousand lines of filesystem go on reading the
same four names they always have and never learn there is more than one
disk, which is the whole reason this was affordable.
The version is not in the record. It is checked at mount and thrown away,
because a version one disk's zero parent already reads as "in the root".
Every drive is mounted at boot: the controller says how many are plugged
in and each is tried in turn. One with nothing in it, or a disk this
cannot read, is left unmounted rather than stopping the others, so a
machine with a good disk in drive 0 and a blank in drive 1 starts.
'drive' says which one, 'drive 1' goes to another, and the working
directory goes with it - where you are on a disk is part of which disk you
are on. A drive the machine has not got is refused, and refused
differently from one that is there with nothing readable in it.
Three things the assembly caught me on, all the same misunderstanding of
what survives a call:
- OR reads A and B, and the bit came back from sbfsDriveBit in Q, which
RET does not disturb - but RET does put A back. The mounted mask never
got set and drive 0 was reported unmountable.
- MVQA then RSTA throws away the copy it just made, so doubling a bit
doubled nothing. SHL does it in one instruction, because A and B are
one register to it.
- There is no move from A to B. INB reads a port straight into B, which
is what the drive count comparison wanted.
run.sh takes more than one image now, separated by a plus, since the
machine has four drives and a test that could only name one could not
check any of this.
The buffer note is forgotten on a drive change and that is DELIBERATELY
kept although nothing can currently reach it: only the file read-ahead
consults it, a directory scan does not, and finding a file requires a
scan which overwrites the note on the way past. Two disks were built with
the same file at the same block to try to catch it and the answer was
right either way. Three instructions to hold an invariant rather than a
story about a bug - and the comment says so instead of claiming a fix.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
|
||
|
|
b1538e0618 |
Give the disk four drives, behind one controller
SEVERAL DISKS ARE ONE CONTROLLER AND NOT SEVERAL DEVICES, and the instruction set decided that rather than taste. A port is an immediate byte inside the OUT that names it - portOut takes it from Program Memory - so a program cannot compute one. "The disk on port 0x20 plus drive times four" is not something this machine can say, and two disks as two devices would mean a branch on the drive number in all eleven places sbfs.asm names a disk port. A drive register is what a floppy controller has always been. 0x24 Drive, which the block, command and status registers refer to 0x25 Drives, read only: how many are plugged in --disk given more than once fills them in order. What is per drive is the image, its size and its write protection; the block register, the status and the one buffer belong to the controller, which is the same division real hardware makes. A drive that is not there is refused rather than wrapped, because wrapping means a program asking for a drive this machine has not got quietly reading the one it has - the same shape of fault as taking a bank number somebody else was using. An EMPTY drive is a different thing and is selectable: a controller has its drives whether or not there are disks in them, and reading one fails with the error bit the way an empty drive should. Changing drives finishes whatever the one being left was in the middle of. A transfer waits for the clock, so one may be owed at any moment, and running it against the disk that is arriving would be a fault with no owner. Also stops parseOptions setting its defaults field by field. It was nine assignments beside a struct, and a list beside a thing drifts from the thing: adding two fields left them holding whatever was on the stack, so a machine given one disk was told it already had four drives. It is one zeroing now, and a default that is not nought can be written under it where it reads as the exception. That struct growing a field once before left Voyager linked against an object that disagreed about its size. Nothing in CosmOS uses any of this yet. The mount record is next. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
3b650cabcd |
Grid took the disk's bank number, and gave the screen back untidy
Found by playing with it: after running Grid, the shell could not start anything by name and dir said the disk was empty. Several commands after the program that did it had exited, and nothing had said a word. BANK NUMBERS ARE ONE NAMESPACE FOR THE WHOLE MACHINE. Grid registered video memory as bank 3, which is the number CosmOS gives the disk's buffer when it mounts - and that does not fail, it succeeds. Every read the filesystem made afterwards came out of video memory. Grid uses 4 now, and the CosmOS README has a table of who owns what, because the one place this was written down was a line in a service description about sbfsMount. Nothing hands bank numbers out and nothing refuses one that is taken. If programs start wanting banks routinely, a service that allocates them is what should exist rather than a longer table - noted there rather than built, since one program wanting one bank is not yet a system. Also puts the cursor home on the way out. The map was emptied and the console was not told, so the shell carried on writing from wherever the cursor had been standing when Grid started - twelve rows down a screen with nothing on it. Clearing is what homes a cursor and it costs one write. The regression test runs a program by name, then Grid, then the same program again; the second one is the check. Putting Grid back on bank 3 fails it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
553882d28d |
Start CosmOS with a script, and let a script hold its tongue
Three things scripts wanted, and they are one thing: a machine that can have a face. /System/Boot/startup.sh runs before anybody can type. Every way of reaching the prompt for the first time goes through it, including the one where there is no disk - in which case there is nothing to find and nothing is said. A MISSING one is ordinary and silent, because a clean install has none and a machine that complained every boot about a file nobody wrote would be teaching its owner to ignore it. One that is THERE and does not begin with #! is the other case entirely: somebody meant that to run. #quiet stops each line being echoed, #loud puts it back. The prompt and the echo go together, because together they are what makes a script look like typing, so a quiet script gets neither and what it prints is all that appears. A nested script inherits quiet - a build that asked for it meant its helpers too - and gets its own setting back when the helper returns. Anything else beginning with # is handed to the shell, which does not know it and stops the script, because a script that asked for something this shell cannot do should not carry on as though it had been given it. clear empties the screen, which the console has been able to do since before there was a screen to do it on. THE PROMPT IS NOW SAID BY WHOEVER SUPPLIES THE LINE. It used to be said at the top of the loop, which is a decision made before the line is read and an answer not known until after - and it was wrong at both ends. #quiet is itself a line, so its prompt went out before anything knew to stay silent; and the line after a quiet script's last one comes from the console, having already been denied one. Off by exactly one line in opposite directions. A first attempt at this remembered whether the prompt had been skipped, which worked and was a flag standing in for a structure. The monitor's assembler prints a prompt of its own, so it reads through shellReadRaw, which is the same source without one. One admission. Handing the console its prompt back when a quiet script ended was a real fix when I wrote it and stopped being one an hour later, because the restructure above means the console's own path prompts whatever the flag holds. The comment claimed it fixed something. Breaking it on purpose changed nothing, which is how that was found, and it is now a comment saying so instead of a line pretending to work. The startup fixture ends QUIET on purpose: nothing puts the flag back when the outermost script finishes, so a script ending #loud would have tested the easy half. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
c28826df77 |
Let a script run a script, four deep
A build script calling a setup script is the first thing anybody tries. What is saved when one script starts another is A POSITION AND NOT A BUFFER: the name, which block comes next, how many are left, and where in the block it had got to. Seventy bytes, and they sit next to each other in the data segment on purpose so that saving them is one copy. The block itself is read again on the way back, which costs one disk read per return and saves 257 bytes a level - the inner script reads its own block into the single buffer there is, so coming back means fetching the outer one's block again and landing on the byte it left. The slot is reached by stepping rather than by multiplying, because this machine has no multiply and the depth is never more than three steps. Four levels. Deep enough for a script calling a script that calls a helper, shallow enough that a script running itself says so rather than filling memory. A line that fails now stops every level and not just the innermost, because a build whose helper failed should not carry on in its caller. The caller's place is saved BEFORE the new file is looked at, and put back on every way out that is not success. Opening writes the name into the live state in order to ask the disk about it, so by the time "there is no such file" is known, the caller's place has already been overwritten - a failed 'do' inside a script would otherwise leave the script that ran it reading from a name it never chose. The test resumes in the outer script's SECOND block, which is the case the whole design turns on and the one an ordinary nesting test would miss. Breaking the re-read, the save, or the limit each fails it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
2466d79d9c |
Let the shell run a file of commands
'do <file>' runs the lines in a file as though they had been typed. The
only thing a script changes is where the next line comes from: everything
below shellReadLine - splitting the line, matching it, loading a program -
cannot tell the difference and does not have to.
What makes a file a script is '#!' on the front of it, not its name and not
a flag in its entry. The rule this filesystem keeps is that an entry holds
only what the content cannot say about itself, and a script can say what it
is; the loader already refuses anything that is not SBEX, so the two kinds
of runnable file turn each other away without either knowing about the
other. It is also the deferred half of the file-typing design, which said
to wait for a second kind of runnable thing before building any of it. This
is that second kind.
'#' is a directive and ';' is a comment, as in SplitBit assembly - one rule
across the machine rather than two dialects. Not Unix's convention: there
'#!' really is a comment that only the kernel reads, while here the shell
requires it and refuses the file without it, so calling it a comment would
be a lie about what it does.
A script stops at the first line that does not work, which is what the
LineFailed groundwork was for. Comments and blank lines are dropped by the
reader rather than by the dispatch, so they are not echoed either. A script
running out hands back to the console rather than ending the shell, because
running out of file and running out of typing are not the same thing. The
interactive assembler reads through the same path, so a script can contain
a block of assembly.
Three things this cost that were not obvious:
- RET puts A and B back, so a routine cannot answer in them. scriptByte
returning the character in A assembled, ran, and handed the caller its
own A back every time. It answers in memory now.
- A last line with no newline is still a line. Text files do not reliably
end with one and an editor eating it is a bad way to find out a command
did not run.
- Not LastStatus. See the commit before this one.
Six checks in three tests, two of which are about byte positions rather
than behaviour - a command lying across the boundary between two blocks,
and that missing newline - so their fixtures are generated rather than
committed, where an editor cannot helpfully repair them.
Nesting is not in yet: a script cannot run a script. That wants a stack of
positions rather than the one the reader keeps.
Also derives native.sh's self-hosting source list from cosmos.asm's own
#Include lines. It was a hand written list and went stale the moment
script.asm existed - the fourth time a list beside a thing has drifted from
the thing - so it now asks the thing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
|
||
|
|
2f22807458 |
Give the demo a real tune: the Anachronaut Labs theme
The composition is the user's - a leitmotif they already have variants of, written into the note table by hand. It replaces the eight note scale that was there to prove a note could be played at all, and it is a better demo for the obvious reason and one less obvious one: it is long enough to hear whether the machine keeps time, which a run of eight notes is not. Forty five notes, 567 frames, 9.45 seconds, peaking at 19,461 of 32,767. The test budget goes to twelve million cycles, which is a duration rather than a guess: at 16,667 cycles a frame the music is 9.45 million, so there is room to add bars before anybody has to come back here. Also records what borrowing the screen's frame actually costs, which came out of writing music rather than out of theory. The frame is not too slow, it is FIXED: every duration is a whole number of 16.67 ms, so a note worth a third of a beat cannot be written, and the way round it is choosing a tempo whose subdivisions land on whole frames - making the tune fit the machine. That is the argument for the timer peripheral wanting an arbitrary tick rather than a faster fixed one, and for the screen not being the clock: a display refresh and a music routine have no reason to share a rate. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
85329f13c3 |
Take a device's line down when its status port is read
A device raises a line and something has to take it down. Two things did: being interrupted, and being woken from WAIT with the Interrupt Flag down - the second because a masked program has nowhere to dispatch to, so nobody else would. There was a third way to learn a device had finished and nothing answered it. The documented idiom reads the status, branches out if the device is already done, and only WAITs otherwise; on a disk quick enough to finish before the first look, which is every disk here, the WAIT is unreachable. The line then stood for the rest of the machine's life. The program that leaves it standing never pays for it - it was masked throughout. The bill arrives at whoever next sets the Interrupt Flag. The boot chain reads the disk to load a program, leaves the line up, and hands over; the loaded program is then interrupted on behalf of a read that finished before it existed, through a vector table with no entry for a device it never touched, and faults on the instruction after its SIF. Found by running Examples/tune.asm through Once. It set up its whole sound and died four bytes before its first note, which is why it was silent rather than wrong - and why it looked like a sound bug for a while. So reading the port that answers a device takes its line down, the same way taking the byte already took the console's down. Disk and screen do it on their status port. And a reset now clears every line, which is the sentence the manual already makes about the vector table: a handler left behind aims an interrupt into a program that is no longer running, and so does a line. testPrograms/diskLineTest.asm pins it - the racy idiom, then SIF with no handler installed anywhere. It faults without the fix. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
d388cd3122 |
Give the machine a sound device
Four channels on ports 0x40 to 0x4F, each one a whole soundThing voice:
two oscillators, two envelopes, a filter and the routing between them. A
channel keeps its patch between notes, so a program sets an instrument up
once and then plays it.
Six ports rather than forty, because a voice has around forty settings and
four of them would spend more than half the port space on one device.
There is a selector and a value instead: say which channel, say which
setting, write it. That is three writes to change a setting and two to
play a note, which is the right way round - patches are loaded, notes are
played in an inner loop.
Samples come from the machine's clock and not the host's: 48,000 a second
of emulated time, worked out in whole numbers so it never drifts. A
million cycles is exactly 48,000 samples on any host at any speed, which
is what makes a sound something a test can compare. --sound writes them
out, the way --screen writes a picture, for the same reason: the suite has
no speaker.
Tests/sound.sh is 22 checks and found three real defects the first time it
ran, all the same shape - a synthesizer written for a patch editor, wired
up as hardware and inheriting the editor's assumptions:
- Only one voice had an oscillator switched on, so three of the four
channels could not make a sound whatever was written to them.
- That voice's oscillator arrived at full gain and every other one
arrived at nothing, an asymmetry with no reason behind it.
- A note with no sustain is silent but not over, so the obvious way to
wait for a sound to finish waits for ever.
The first two are fixed by the device defining its own power-on state
rather than inheriting synthInit's: every channel arrives able to make a
sound, so writing a note number is the whole of playing a note. The third
was already written into the manual as advice, an hour before the check
existed. The check disagreed with the documentation and the check was
right; the manual now says the one rule, which is that a note sounds until
the gate is dropped.
Programs/Examples/tune.asm plays eight notes, taking its tempo from the
screen's frame interrupt because that is the only regular beat this
machine has. It spends 99.8% of its cycles asleep in WAIT.
Voyager has no speaker yet - this is the device and its tests. Playing the
samples out of the window is the next commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
|
||
|
|
13b20c8834 |
Give the screen a bitmap mode
V4. Mode 2 is 320 by 200 with a byte a pixel: no tile to look up and no attribute to add, the byte IS the palette index. Programs/Examples/picture.asm fills a whole one in 127 bytes of program and 47,498 cycles. IT IS THE SAME MEMORY AS THE TILES AND THE MAP, which is what shared video memory has always been, and there is nowhere else it could be - 64,000 bytes of picture in a 65,536 byte bank leaves room for nothing beside it. Going to bitmap mode does not clear the text screen, it stops calling it one, and coming back finds the tiles holding whatever the picture put there. Taking the screen means taking it. The palette moves to 0xFC00, the top of video memory, because it is the one thing that has to mean the same in every mode and 64,000 bytes of picture leaves nowhere in the middle for it to hide. That is a documented address, so the example, the tests and the manual move with it. A BITMAP HAS NO COLUMNS AND NO ROWS, and both registers read zero rather than a leftover from the last mode. The console asks: told there is no character screen, it has nowhere to put a glyph and draws nothing, while still saying everything down the serial line. The honest alternative is what a machine with shared video memory really does, which is scribble marks nobody can read across somebody's picture - honest and useless, since a program that has taken the screen has not stopped wanting to print. Six checks in Tests/video.sh, to 55: that the mode is 320 by 200, that a byte is one pixel's colour and only that pixel, that printing leaves a picture alone while the letter still goes out, and that the columns register says nought and then forty again. The example is worth reading for one thing beyond the mode: Fill leaves its destination past what it touched, so two hundred rows are drawn from one address set once. Working out where row n begins would be n times 320, and this machine has no multiply. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
1174bd9af5 |
Give the machine a frame to wait for
V3. The screen interrupts at each frame on hardware vector 0x30, and WAIT finally has something worth sleeping on. THERE WAS NO CLOCK. Every program that wanted to happen at a certain speed counted instructions and hoped, which is why Snake's pause silently halved the day a cycle stopped being an instruction and became a memory access - the program was right and the thing it was counting changed underneath it. A screen finishing sixty times a second is a real beat, and it is counted in the MACHINE'S cycles rather than the host's, so the same program sees the same number of frames in the same number of cycles however fast anything really ran. That is what makes a frame something a test can count and a recorded result can hold. Status bit 0 goes up when a frame has gone by and reading the status port puts it down, so a program with no handler can watch for it instead. Control bit 0 asks to be interrupted, and is OFF when the machine starts: an interrupt with nothing installed to catch it is a fault, so a screen that began interrupting the moment it was switched on would take down every program written before frames existed. More than one frame can pass between two looks, and the flag and the line are each one thing, so several still mean one of each. A missed frame is missed. Programs/Examples/frames.asm prints a dot a frame for a second: 1,000,324 cycles, and 996,460 of them spent asleep. That split is the thing worth seeing - a program that polled instead would print the same sixty dots, take the same second, and spend every cycle of it on the bus. Its header explains why waiting is not spinning and why a machine with a beat can stop guessing at one. Six checks in Tests/video.sh, and two of them are about the clock rather than the output, because the output cannot tell the difference. That the machine slept through nearly all of ten frames, and that polling three frames actually took three frames - a status flag that stayed up once set would print exactly the same character and look perfectly correct. Breaking the frame interrupt on purpose left a machine asleep for ever and hung the whole suite, which is a worse way to be told than a failing check. Tests/video.sh bounds its runs at ten seconds now, the way Tests/run.sh always has. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
0852666e73 |
Mirror the source tree onto the system disk
A list of files in a makefile goes stale the moment somebody adds a program and forgets to name it, and what they forgot is invisible until they go looking for it on the machine. So SplitDisk gained a mirror command and the disk rule is one line: putting a file where the others live is now the whole of putting it on the disk. EVERY FILE GOES THROUGH put AND EVERY DIRECTORY THROUGH mkdir. That is the point of it - mirror adds a walk and no filesystem code at all, so anything the format refuses here it refuses everywhere, in the same words. What is new is the walk, and the walk is what the six checks in Tests/disk.sh are about: that it goes all the way down, that it leaves dotfiles and named directories behind, and that a name too long stops it. REFUSED RATHER THAN SKIPPED, because a disk quietly missing a file is the exact failure a mirror exists to prevent. Which meant four sources had to be renamed - a directory entry holds 22 characters and they were 23, 23, 24 and 29: 16bitSegmentedSieve.asm -> 16bitSieve.asm 16bitSegmentedSieveModern.asm -> 16bitSieveModern.asm consoleInterruptTest.asm -> consoleInterrupt.asm controllerWriteTest.asm -> controllerWrite.asm The test names in the manifest are unchanged, since those are identifiers and every recorded result is filed under them. Only where the source lives has moved. The entries are sorted before anything is written. readdir hands them back in whatever order the host filesystem feels like, and a disk image that comes out different from one run to the next is an image no test could compare against another. The disk grew from one megabyte to four and from 192 directory entries to 1,024. The sources are 2,850 blocks and the mirror filled the old directory on its first run, which is a thing that should not need thinking about again. The Tests fixture disk is deliberately NOT mirrored. It is a controlled fixture with known contents, and the shipped disk is the one meant to be useful; they want different things. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
ff4b025058 |
Make the cursor blink while the machine is waiting, and show how the palette works
THE CURSOR DID NOT BLINK, and the reason is worth stating: it blinks on the machine's clock, and the machine's clock had stopped. A console waiting on a key stops the CPU, so no cycles passed, so the phase never moved - and the one moment somebody is looking at a cursor is the moment they are being asked to type. Waiting is now charged as IDLE CYCLES, which is what they were built for: a machine stopped on a device is not using memory, the same distinction WAIT makes, arrived at from the other direction. And the devices are told as it happens rather than when the instruction finally finishes, because a display controller does not stop blinking because the processor is waiting on a keyboard, any more than a disk stops turning. A keyboard file can now say NOTHING happened. A zero is a byte no keyboard sends, so it is free to mean "a moment went by with nobody typing" - which is the commonest thing behind a window and the only thing a file otherwise could not express. That unlocked the whole waiting path: three checks that the cursor is lit, then dark half a second later, then lit again, which is what blinking is. And Programs/Examples/colours.asm, because the palette had nowhere a newcomer could read it. It prints the sixteen pairs, prints each one again turned inside out, and then CHANGES ONE by writing three bytes into the palette - so the difference between using the colours a machine wakes up with and choosing your own is visible in one program. Its header explains what a cell is, what the attribute nibble does, why palette entries are four bytes rather than three, and why video memory has to be reached through the controller. The manual now says where the palette lives and points at it. SplitLint found a redundant RSTA in the example, which was worth acting on rather than suppressing: the zero was already in A from the mode write two lines up, and saying so in a comment teaches that SETD does not touch A, which is a thing worth knowing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
978aec4809 |
Let the console edit a line, and let a file be a keyboard
BACKSPACE REACHED THE SHELL. A terminal in line mode does not hand a program every keystroke: it collects a line, rubs out a backspace, and delivers the finished thing at Return. CosmOS has always relied on that, and behind a window there is no terminal to do it, so the raw 0x08 went into the command buffer. Correcting a typo produced a line that looked perfectly right on the screen and matched no command at all - "I do not know: help". So the console does it, because behind a window the console IS the terminal. In key mode it does not, and must not: a program in key mode asked for every keystroke as it happens. CosmOS now asks for eighty columns at boot. Its own help text is seventy-four characters wide, and dir, the monitor and the assembler's messages all assume room. The machine still wakes up in the smaller mode, which is right for a machine - it is the system that knows what shape of screen its own output needs, and a game that wants forty columns says so. AND A FILE CAN BE A KEYBOARD, which is the part that matters beyond today. The console behind a window is not the console behind a terminal, and until now the difference was unreachable: it broke twice in two days and a person typing found it both times. --keyboard installs the same hook a window does, so the same path runs, and the manifest has a column for it. cosmosTyped types "halp", backs over it, arrives at "help", and requires the help to come out. Verified by removing the rub-out, which loses the whole help text. It does not test the window. Voyager's key queue and everything about presenting frames are still out of reach. It tests the console, which is where the logic is. Along the way: VOY_OBJS was missing from the dependency include, so voyager.o never rebuilt when a header changed. EmulatorOptions grew a field, Voyager kept an object that disagreed about the size of the struct, and smashed its stack on every run. A clean build hides it and 'make sanitize' cleans first, so that would never have found it either. Tests/voyager.sh did, by failing all 115 tests that start the machine - which is the differential test earning its keep on a bug that has nothing to do with what it was built to check. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
8fbbeb6ec9 |
Make xfail compare the diagnostic, not just the failure
The Test Manual said an xfail test records the assembler's refusal message and so catches both an error that stops being detected and a message that changes without anybody meaning it to. It did not. run.sh checked only that the assembler exited non zero, printed the first line for a person to read, and compared nothing; --bless recorded nothing for these sixteen tests at all. So an xfail passed four different ways that look identical from outside: the intended error fired, an unrelated error fired, the message changed, or the assembler fell over on its way to the point. That is the documentation describing behaviour the code does not have, which is the exact failure Tests/docs.sh exists to prevent, in the manual that argues for knowing what your evidence is worth. The diagnostic is now stripped of colour, given the same [exit N] line every other recorded result carries, and compared through check() like anything else. Sixteen results recorded; every existing one is byte for byte unchanged. Verified the way the manual asks: one diagnostic was broken on purpose, its test failed with the changed line in the diff, and its neighbour passed. Found by ChatGPT reviewing the manual. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
79727044b7 |
Reboot, and the machine device that makes it possible
Until now the only way to restart was to stop the emulator and run it again, which meant the one thing the machine could not do was the thing Once was written for. The loop now closes without leaving it: > Once /System/Boot/bare.bin next start: /System/Boot/bare.bin, once > Reboot starting again stage two just this once: /System/Boot/bare.bin bare metal: no system, just this Writing 1 to port 0x13 asks the machine to start over. A PORT RATHER THAN A SERVICE, because a reset has to work when the system does not: something only askable through SWI would be unavailable in exactly the case that wants it most, and a program that owns the whole machine has no system to ask. It is device class 0x04, in the range kept for the machine rather than among the peripherals, because it is not one - it is not attached to anything and cannot be unplugged. WHAT A RESET REPEATS IS HOW THE MACHINE STARTED. Named an image, the emulator places it again; named none, the ROM is shadowed again and reads the disk. Anything else would mean a reset changed what the machine IS, which is the one thing a reset must not do. Both are tested. Taken between instructions, because a device cannot restart the machine from inside the instruction that asked: the CPU is part way through a step and its state is not yet anything a reset could leave behind consistently. The disk stays attached and keeps everything written to it - that is what warm means. The vector table is cleared, which is the one deliberate departure from leaving memory alone: a vector points into whatever installed it, and after a reset that program is not running, so a handler left behind would aim an interrupt at an address belonging to something gone. It is the argument CosmOS already makes at exit, applied to the machine. Reboot is 45 bytes, most of them the word it prints. |
||
|
|
7b28f48f52 |
Once: start something else on the next start, and only that one
A program that owns the whole machine had nowhere to run. It cannot be started from the shell, because starting it means there is no shell, and pointing boot.cfg at it means a machine that keeps starting it - which is a poor place to find a mistake in something written five minutes ago. Once writes /System/Boot/once.cfg, in the same format as boot.cfg and read with the same routines, because a second format for one setting would be a second format. The loader reads it before boot.cfg and DELETES IT BEFORE IT JUMPS, which is the only moment there is: after the jump the loader does not exist. Consumed by being read rather than by working, so a one shot that hangs cannot hang twice - the request is gone before the image ran, and the next start reads boot.cfg like any other. THE BOOT STATE IS NOT TOUCHED, and the first version got that wrong. It marked the start the way any other start is marked, and then every successful bare metal boot reported that it had never arrived - because a program with the whole machine has no filesystem to clear a mark with and is doing nothing wrong by not having one. Found by running it: the image printed its line and the next start still said the last one did not. Three disks, each a start further along, so none of the tests depends on another having run. The loop is closed on the machine now: write it in Edit, assemble it with Asm, ask for it with Once, restart, watch it own the machine, and the system comes back without being asked. |
||
|
|
89c667848b |
Edit read a file into a buffer it never checked the size of
Opening hello.asm showed a thirty one line file as three, one of them cut short. Opening it again hung the machine: the emulator kept running and nothing ever answered. Entry is the buffer a line is read into, and it is followed in memory by TextHead and ArenaFree - the head of the document, and the pointer its line allocator hands out. The loop that splits a file into lines copied characters in WITH NO BOUND AT ALL, so a 94 character line wrote thirteen bytes over both of them. The list head then pointed into the middle of the text and the allocator handed out an address inside the file, which is why the second open walked a list that led back into itself for ever. Typing was always safe. osReadLine is told how much room there is, so a new document behaved perfectly and a source file did not - which is exactly how the user found it, and why it looked like a mystery rather than a bug. The bound is there now, and the buffer is 128 characters: what a line is everywhere else on this machine, the same number configuration files use, rather than a second answer to a question already answered. hello.asm fits. A file with a longer line is REFUSED rather than shortened. This is an editor - a line cut on the way in would be written back cut, and the file damaged by having been looked at. It says so and exits with a status of one, which it can do since this afternoon; the file is byte identical afterwards, and the test checks that. Opened twice in the test, because once is not enough to see it: the first open does the damage and the second is what never returns. This is the third time this shape has turned up: a buffer written past its end into the variables that happened to follow it. The prompt walked off CwdText into the shell's own command names; the assembler's output ran into its label table. Every one was found by a person using the machine. |
||
|
|
87d819847e |
A program can say how it went
SWI osExit takes a status in A, and the shell keeps it. Fifty eight exits across twenty three programs now say deliberately whether they worked: 25 did what they were asked, 24 did not, 9 were asked wrongly. Compare is the exception and says so - one there means the files differ, which is a result rather than a failure, the way diff has always had it. IN A RATHER THAN Q, which is not a departure from the rule that a service answers in Q. This one takes an ARGUMENT, the way osPrintNumber takes A and B, and it never returns to answer anything. A is free precisely because a return would have put it back - and Q is the ALU's output, so a small number costs four instructions there against one in A. The shell does not print it. A program that failed has already said so in words and a number beside that is noise, so osLastStatus hands it back and Status is the program that shows it. That indirection is the point: the number exists for the thing that cannot read words. MARKING THE EXITS FOUND A DEFECT ON THE FIRST RUN. Type and More printed why they had failed and then fell through into the success exit, reporting that all was well. Nobody had noticed, because while the only reader was a person, the person could see both the complaint and the claim. Two smaller things. Snake sets the console to line mode and then exits with zero, and the linter flagged the second RSTA as redundant - an exit status and a console mode, equal by accident, which is the class that must never be collapsed. And the README still taught answering by writing into the frame, three months of habit that SRET replaced yesterday; that section is gone and the one describing SRET stands in its place. |
||
|
|
cd5f548736 |
Move the opcode map: nothing in 0x0X, and room for a return variant
Three blocks move and nothing else changes. Branches take 0x60, subroutines take 0x70, and the ALU moves up into the 0x10 block the two of them used to share. Order within each block is preserved exactly - this relocates them, it does not rethink them. WHAT IT BUYS IS AN EMPTY 0x00 TO 0x0F. Program Memory that was never written, or a load that stopped part way and left zeroes in its tail, used to read as a long run of ADDs: the machine carried on through them, arrived somewhere unpredictable, and whatever broke there was a long way from the byte that caused it. Now it faults where it is met: Fault: 0x00 at Program Address 0x0004 is not an instruction. That is the address of the byte after the last real instruction, which is the difference between a diagnosis and a search. Reserving the whole nibble rather than just 0x00 means a run into blank memory faults wherever it starts rather than only when it lands on the right byte. runOffTest records it, and the block is left empty for whatever turns out to want it. The other half is room: branches and subroutines had filled 0x10 to 0x1F between them, so a service return that keeps Q and DP3 had nowhere to sit next to its family. It has 0x76 waiting now. Five places wrote an opcode down that the scripted remap did not reach, and four of them were found by tests rather than by looking: - secondPass.c lists which opcodes take an address, and firstPass.c knows SWI by number. Missing those made XOR read as a branch. - Asm.asm knows SWI by number too, being the other assembler. Missing it made the native and host assemblers disagree byte for byte, which is exactly the check that exists to catch a thing known in two places. - loaderTest.asm carries a hand written payload, and its RETI was 0x19. To the assembler those are numbers and to the program they are data, so nothing but running it could notice. It says so in a comment now. - The Assembler Manual prints the bytes hello.asm assembles to, and two of them were branches. The monitor's recorded disassembly moved by exactly the bytes it should: 18 became 72 wherever SWI appears, with SETD and INIB untouched and every disassembled line still reading the same. |
||
|
|
ce2a2cd7e6 |
Settle is a program, and a machine with no fallback still starts
The boot state opened a loop that could not be closed from inside: the machine said "settle it to try again" and gave you no way to do so. Settle closes it, in 349 bytes. A PROGRAM RATHER THAN A SHELL WORD. The shell is for the things that cannot be done without it, and this is not one - it reaches the system through SWI like anything else, which means it can be replaced, left off a disk, or called by whatever comes to call programs in turn. That last one is the point: a shell word is not callable by anything. Two services for it. osBootState answers in Q, and a machine with no disk answers settled, because there is nothing there to be unsettled about. osBootSettle puts it back. SETTLING IS THE ONLY WRITE A PROGRAM GETS - marking a start as trying or fallen back is the loader's business, and a service that let a program claim either would let it lie about something the loader has no way to check. And a hole the tests walked into, which was mine rather than theirs. With no fallback configured, a failed start left the machine unable to start at all: the mark said do not use the system, and there was nothing else to use. That turns "the last start failed" into "no start is permitted", which is worse than the problem the mark was added to solve. With nothing to fall back to it now tries the configuration again and says so - a failure that was passing recovers, and one that is not leaves the machine exactly where it would have been without any of this, which is the most that can be promised when there is only one thing to start. docs.sh caught both new services having no row in the services table before anything else did. |
||
|
|
dc74149321 |
B4: the disk remembers whether the last start arrived
The loader marks the superblock before it hands over and the system clears the mark when it reaches its prompt, so a system that crashes on the way there leaves it set. The loader finding it still set next time is how a machine that will not start says so to the only thing in a position to do anything about it. Without that, pointing boot.cfg at something that dies before the shell is a machine that can never be told anything again - the shell is the only way to change the file, and the file is what stops the shell from starting. Three states rather than two, and the third is the one worth having: 0 settled the last start arrived; use the configuration 1 trying handed over, and nothing came back to say it got there 2 fell back a try failed and the fallback was used, until settled With only 0 and 1 the machine alternates for ever: fall back, reach a prompt, clear the mark, retry the broken system, crash, fall back. State 2 stops that. A system known not to start is not tried again until somebody says the situation has changed. REACHING THE PROMPT IS A DELIBERATE THRESHOLD. It is not a claim that the system works - a shell can be reached by something broken in every other way. It is the point where a person can type, which is exactly what the fallback exists to give back: anything wrong past there is fixable from the prompt and nothing wrong before it is fixable at all. The routines live in sbfs.asm because both the loader and the system read and write this byte, and two pieces of code with their own idea of where a byte lives is what this format has two implementations and a byte for byte comparison to avoid. And the trap this system documents in its own manual caught me anyway: the first version handed the state back in A, which CALL restores, so every read got whatever the caller happened to be holding. It comes back in memory now, and the comment says why. Three disks differing only in the state on them, so the tests read as three consecutive starts of one machine while none depends on another running. |
||
|
|
546f336823 |
Configuration files, and boot.cfg as the first of them
One setting to a line: a key, a space, the rest of the line is the value. A semicolon starts a comment. The format was noticed rather than designed - textSplit already cuts the first word off a line and leaves the rest, and textSame already insists two strings end together, so reading a setting is those two routines and a loop. It is also what the shell reads, which makes a configuration line a command line the machine reads instead of a person typing one. The format was chosen by asking what the BOOT LOADER could manage, because it is the worst case in every direction: a few kilobytes, no operating system to report to, and if it fails the machine does not start. Two formats would be worse than one and the loader cannot have the richer one. CONFIGURATION IS ADVICE. A missing file, a missing key, an unusable value, a line too long to read: all of them mean use the default and none is a failure. BUT QUIET IS NOT SILENT - a setting somebody meant, which did not take effect, says so. That was the user's addition and it is the better rule: the default alone leaves the only symptom being that the machine did not do what somebody asked. So two routines. cfgGet reads and says nothing, because reading three settings should not report one bad line three times. cfgCheck reads the file once and reports, and is handed the caller's list of keys - whether a key means anything is the only part of this a shared reader cannot judge. /System/Boot/ holds the boot files, and stage two reads boot.cfg for what to start, with a fallback to try if it does not work and a name compiled in for when the file says nothing. THE TEST FOUND A REAL BUG, and it is the interaction I would not have thought to look for. First-match-wins met an empty value: a file with system system /System/Boot/bare.bin matched the first line, handed back nothing, and the machine tried to start a file with no name while a good setting sat underneath. An unusable value is an absent one - which is what "configuration is advice" says, and this is where it earns its keep. cfgBare starts an image with no operating system in it at all, which is what loading an ordinary boot image buys: a program wanting the whole machine is a file like any other, chosen the same way the system is. Three disks differing ONLY in boot.cfg, so each is a test of the file rather than of the machinery under it. |
||
|
|
54ff7196c9 |
Stage 0: the emulator carries the ROM, so a disk is enough
./SplitBit --disk system.img stage two CosmOS > No boot image named. The emulator shadows its built in stage one into Program Memory - boot vector included - and the CPU then does exactly what it has always done: reads the boot vector and starts where it points. NOTHING ABOUT THE CPU CHANGED to make a machine that starts itself, which is what picking shadowing over a mapped ROM bought. The ROM is generated from Programs/Boot/stage1.asm by the makefile rather than committed beside it, because a copy of a program kept next to the program is a copy that goes stale. That makes the assembler a real dependency of the emulator, which it always sort of was and now says so. od and awk rather than xxd, which is not everywhere, or python, which the README does not ask anybody to install in order to build this. loadROM is loadFile given bytes instead of a path: both go through one reader over an fmemopen stream, because a ROM is a boot image and there is no reason for the machine to have two ways of understanding one. Naming an image still works and is what every other test here does. That path is not a shortcut to apologise for - placing memory from outside is a real thing real machines allow, and it is a debugger. The help says so now. No image and no disk is the one case with nothing to run, and it says that rather than printing a usage message about a missing file. run.sh gained a "rom" mode which hands the emulator a disk and nothing else. The source column still names stage1.asm, because that is what is IN the ROM: assembling it there says the thing the emulator carries is a thing that still assembles. |
||
|
|
c312853f8e |
The machine starts itself
stage two CosmOS > saved it read it back, 22 bytes: Stage one hands over to stage two out of a boot slot; stage two mounts the filesystem, finds /System/cosmos.bin, takes the image apart and places its code, its data and its vector table, and jumps to the entry point the vectors named. Nothing placed memory for it. What it loads is an ORDINARY BOOT IMAGE, the same SPBT file the emulator has always been handed. That was the user's call and it is the whole trick: a second stage that loads the machine's normal image format is not a boot-specific mechanism, so bare metal SplitBit stops being a special case. A program wanting no operating system under it is just an image, written under CosmOS like any other, and startable because it is a file. Three things in it worth knowing: - THE ENTRY POINT IS CAUGHT ON ITS WAY PAST. Program Memory cannot be read back, so the boot vector cannot be looked up after being installed; the vector loop notices the one addressed at 0xFC00 and keeps it. - A missing "VEC" is not a fault. An image written before vectors existed simply ends after its data, and then the entry point is zero, which is what every such image has always relied on. - Feature flags that are set mean an image asking for a machine this may not be, and the honest answer to a request that cannot be understood is to refuse rather than to run it anyway. The test records that the system WORKS afterwards rather than that it started. A loaded program running is what says the vector table arrived, because a program reaches the system through SWI and nothing else; the file written and the directory entered say the filesystem and the console came up with it. A second disk has a boot slot and nothing to start, and says so rather than jumping somewhere. |
||
|
|
82adeeb193 |
A boot payload can arrange its own Data Segment
Stage one places Program Memory and nothing else, because knowing where a payload's data ends and its code begins would mean knowing a format, and knowing formats is what ROM must do as little of as possible. But the real second stage needs a Data Segment: sbfs.asm has variables and a string it compares against. The answer needs nothing new. A loadable image is written into the slot as code followed by data, so the data image is already in Program Memory just past the code - and the payload's first instructions blit it down to where it was assembled for. Proved by slotData.asm, which prints from a string it placed itself. The padding is the part worth recording. The blit needs a length and the assembler will not work out the difference between two labels, so the segment is padded to a round number and that number is what gets copied. The first draft padded to 257 and copied 256, and the byte that did not arrive was padding, so it worked by luck. It is exact now and says why. This is the shape the user asked for and it goes further than the mechanism: the second stage becomes a loader for the machine's ORDINARY image format rather than for anything boot-specific, so bare metal SplitBit stops being a special case. A program that wants no operating system is just an image, developed under CosmOS like any other, and selectable at boot because it is a file. |
||
|
|
d07b23f90b |
Rung 2: the machine starts itself off a disk
Stage one exists and works. It is 330 bytes of program and everything it knows is a thing that will be true forever: which port the disk is on, that a SplitBit disk begins with its own name, and where two numbers sit in that first block. Not what a file is, not what a directory is, not that SBFS has versions. It reads the live boot slot into Program Memory, jumps to the first byte, and prints one character and halts if there is nothing there. It is an ordinary boot image for now, so the whole chain runs on machinery that already exists and the emulator has not been touched. Nothing about it changes when it moves into ROM except who puts it in memory. SplitDisk gained "boot" to write a slot and "bootslot" to choose one, kept apart on purpose: writing a slot and starting from it are different decisions, and joining them would make every write a commitment. A slot is always written WHOLE, because one still holding the tail of what was there before is one whose contents depend on its history, and stage one reads all of it without knowing where the file stopped. Three recorded tests, and the pair is the point: two disks differing only in which slot the superblock names, with payloads that say different things. One prints "booted" and the other does not, so this is a test of CHOOSING a slot rather than a test that some bytes were read. The third boots a disk with no boot area and gets the one character a ROM has room for. Eight more host checks, including that a slot is padded whole. Two things worth recording. The first draft used #Align to put the scratch buffer at 0x8000 and produced a 33K file - thirty two kilobytes of zeroes in something meant to be a ROM. It is an address, not storage, which is exactly what the assembler's own scratch map exists to say. And SplitLint caught the second in code written an hour after the baseline that catches it. In the blit set-up, RSTA writes a source address of zero and then RSTA writes a bank number of zero - two unrelated quantities that are equal by accident, in the most safety critical file in the repository. It is marked with a reason rather than removed. |
||
|
|
c3188ed657 |
Seventy becomes seventy one: a machine that can wait
HALT is terminal - stepCPU returns at once when the Halt Flag is up, so a halted machine does not execute, service devices, or take an interrupt - and that has to stay true, because every test ends with a halt and "halted" is how a program says it has finished. The consequence was that SplitBit had no way to wait at all. Every wait was a spin, and a spin is bus traffic: 11.5% of Type over a 14K file on a disk of ten thousand cycles, after read-ahead had already hidden three quarters of the latency. WAIT is 0xFE, one byte, no operands, sitting under HALT where the instruction that almost stops the machine belongs. Three decisions in it: - A line already standing means there is nothing to wait for, so WAIT does nothing. That is what makes test-then-wait race-free. - Any line ends the wait, masked or not, so a program can sleep on a device it has no handler for and read its status afterwards. Masking says who answers a request, not whether it happened. - A line that wakes the CPU without being dispatched is taken down by the WAIT. Left standing it would be found by the next WAIT, which would return at once - the program would spin exactly as before while looking as though it slept. Waiting is NOT a Status bit, and that is the trap avoided rather than a gap: Status rides into the interrupt frame and comes back out, so a machine interrupted mid-wait would return from its handler still waiting, and wait again for what it had already been given. An internal field instead. Idle cycles are counted apart from bus cycles and the halt line says so when there are any, which is what makes the difference observable at all - with the line-clearing removed the total moves by ONE cycle, 20,100 against 20,099, and only the idle half changes, halving to 9,976. A test on totals could never have seen it. Tests/terminal.sh asks that question, being the file for things a recorded output cannot see, and fails with the clear removed while "both reads finished" still passes. Three collisions, all found by building it: - 0xFE was the assembler's "not an instruction" sentinel. getOpcode now answers a negative NOT_AN_OPCODE, which is outside the range of every possible answer instead of inside the unused part of it. - 0xFE was also what faultTest and faultResumeTest executed to provoke a fault. They now use 0xFD and say why, because they did not fail when it became an instruction - they HUNG, having started sleeping instead. - Keys.asm has had a label called "wait" for a year, and mnemonics are matched uppercased. What that reported was "Branch without label" at the BRQ thirty lines away. The assembler now refuses a label that is already an instruction, at the label, by name; every instruction added takes a word out of the space of label names, so this will happen again. |
||
|
|
ce0f18f4ef |
Refuse a directory whose last entries cannot be named as a parent
A parent is an entry index PLUS ONE in two bytes, so entry 65535 has no parent number: adding one wraps to zero, and zero is the root. Eight entries to a block, so 8192 directory blocks reaches it and SplitDisk formatted that happily. It does not fail by refusing, which is why it was worth chasing rather than reasoning about. Reproduced on a disk built for it: mkdir /deep/child, with /deep at entry 65535, printed 'Made "/deep/child" as entry 0' and put child in the ROOT. Listing /deep then showed nothing, because the search is for a parent of 65536 and the entry carries zero - so the same mkdir succeeded again, and again, and five entries called /child piled up in the root. Duplicate names in one directory are the one thing rename refuses outright, on the grounds that a search answers with whichever it meets first and the rest can never be reached; this manufactured them one per attempt. 8191 blocks is the most, giving 65528 entries. Refused when formatting and again when reading, in both implementations, because a disk claiming more was made by something that never checked. On the machine only the high byte of the count has to be looked at: anything from 0x20 up is too many. Three checks, all of which fail with their guard removed. The machine's disk claims the size rather than having it, so the test image is 64 blocks that lie rather than sixteen megabytes that do not - mounting is refused at the geometry, which is read out of block 0. |
||
|
|
2b5506ee70 |
Stop the prompt writing off the front of its own buffer
The prompt is the working directory's path, worked out each time by walking the chain of parents up to the root. The names arrive deepest first, so they are written backwards from the end of a 127 byte buffer - and nothing bounded that walk. Nothing bounds the depth either. A path given to one operation is capped at 95 characters and a 22 character name, but "mkdir a" and "cd a" are each far inside that and can be repeated forever. Six directories of 22 characters is 132 characters of path, and at that point the walk wrote down past the front of CwdText and into what the assembler had laid out below it: the shell's own command names. ExitName sits five bytes under, so the word "exit" went first and the shell stopped recognising the command for leaving. Measured, not deduced: fine at five levels, gone at six. The walk now counts the room it has left, byte by byte, and stops. What is already written is the DEEP end of the path, which is the end worth showing, so it is cut at the front and three dots say so - out of three bytes held back from the count, so there is always somewhere to put them. Twenty levels deep the prompt shows the last five and every command still works. cosmosDeep records that, and records it by running help, cd and exit from down there rather than by looking at the prompt: a wrong prompt is cosmetic, and this was writing into other variables. It fails with the bound removed. The tree is built by SplitDisk because a path that long cannot be given to mkdir in one piece - which is the same fact that makes the depth unbounded. The three path limits are written down in the README now, including which one actually binds. The other two do not: the longest path on a full install is 21 characters. |
||
|
|
d4cba36c5e |
Devices that take time, and a filesystem that waits for one
The disk's status has always had a bit meaning "still going", and the header beside it has always said to honour it. Nothing did, because nothing could: the host finished the transfer inside the instruction that asked for it, so the bit could never be seen up and asking about it was asking about something that cannot happen. --disk-cycles gives it a latency. The command is still checked at once, because a refusal is not work - a block that is not there fails before any head moves - but the transfer is remembered and done when the machine has run that far. Until then the buffer holds the block BEFORE this one. That last part is the point. A program that does not wait gets the wrong bytes rather than an error, which is the failure the bit exists to prevent and the one that would never have shown up. With a latency of two thousand, CosmOS could not even mount: sbfsMount reads block zero and looks straight at the buffer. deviceTick is the general shape rather than a disk feature. Called once per instruction with the machine's clock, it lets anything whose moment has come finish - which is what a display that refreshes, or a port that waits on the host, would want in exactly the same way. The filesystem watches the bit now, in one small routine reached with RCAL. That is not decoration: what it hands back is the settled status in A, and CALL puts A back the way it found it, so an ordinary call cannot carry the one thing this exists to carry. Two bytes of Stack rather than ten, in a routine that runs on every block the machine ever touches - the first place in the system where the new call is the right one rather than merely a cheaper one. The manifest takes a @N after a disk, the way it already takes :ro, so a test can ask for a slow one. cosmosSlowDisk lists a directory at two thousand cycles a block and gets the same listing as everything else, which is the whole assertion: a filesystem that did not wait would print nonsense rather than fail. Zero is the default and every other test runs at it. What waiting costs, on a directory heavy run: 229k cycles at zero, 275k at five hundred, 415k at two thousand, 1.16M at ten thousand. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
f1e5cc46f6 |
A cycle is an access to memory, not an instruction
cycleCount used to tick once per instruction, so RSTA cost what SETD cost and a CALL moving ten bytes of Stack cost what a branch cost. No machine anybody could build works that way, and the emulator's job is to be the thing the hardware is designed against. Every touch of memory now goes through one of four accessors that charge for it: fetching an opcode, fetching the bytes after it, reading or writing Data Memory, and reaching a device port. One access, one cycle, nothing overlapped. The accessors exist so the cost is counted where the access happens rather than in a table of per instruction costs kept somewhere else - a table like that is a second copy of what the code does, and the two drift. The run loop spends a budget of cycles instead of running a count of instructions, so the emulated rate means something: an instruction costs what it touches, and a batch ends when the cycles are gone. What the numbers say now: RSTA 1 and SETD 4, being one byte and four. LDA 3, DPUA 2. CALL and RET together 24, RCAL and RRET together 8, because the first pair moves twenty bytes of Stack and the second moves four. The average SplitBit instruction costs 3.72 of these, measured over the native assembler assembling a program. And the measurement that prompted all of this: converting the filesystem's hottest leaf routine to RCAL is 3.1 per cent cheaper on a directory heavy workload. The old model said 0.0, which is what a model that cannot see memory traffic must say about a change that is nothing else. Three tests moved. settle() strips the cycle count from recorded output, so nothing should have churned - but it was anchored to the start of a line and replCalculator's last output has no newline on it, which leaves the halt message mid line where the pattern never reached. Not anchored any more. The two Life programs are bounded by a cycle count because they never end, and that number was rescaled from 3,000,000 to 11,200,000 - the same amount of work at 3.72 cycles to the instruction. Nothing about either program changed. No limit reproduces the old output exactly, because the cut now lands elsewhere in a frame, so they are recorded again rather than tuned to match. Whether hardware overlaps a fetch with the end of the previous instruction is left open on purpose. This is the conservative model; pipelining is a decision to make while drawing the hardware, not one to inherit from an emulator. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
a7d3e09d94 |
Refuse a streamed file that commits more than it reserved
osFileStart sets an extent aside and osFileWrite refuses a block index outside it, so writing off the end was already barred. Committing a larger size was not, and reaches the same neighbour by simply claiming it: a directory entry is the only record of what a file owns, so an entry claiming a block it was never given owns it, and so does whatever owned it before. Both files then look perfectly well formed. The free count went backwards past zero on the same path. Found by ChatGPT's review of the streaming work, in NOTES.md. I had bounded the index because writing off the end was the obvious way to reach a neighbour, and had not noticed that the other end of the same reservation was open. THE SIZE IS COMPARED, NOT THE ROOM IT TAKES UP. One block and a tail occupies exactly what two whole blocks occupy, so bounding the blocks alone would let a file reserve the first, commit the second, claim no block it was not given, and still report two hundred and forty six bytes that were never written to it - whatever the disk had there before. Checked before anything is touched, which is why the temporary is found twice. The old file is deleted a few lines down and a refusal after that point would have destroyed the thing it was protecting. AND IT CAUGHT A REAL ONE IMMEDIATELY. The assembler reserves the file plus room for its vectors, and asked for four bytes per vector DECLARED - which looks like a safe bound and is not, because a device is declared during the SECOND pass, in the line that implements it. A program with a device installs a vector that was not counted when the room was measured. CosmOS reserved 14,163 bytes and committed 14,167, writing four bytes past what it had been given on every build since S2. It landed inside the last block it owned, and would not have if the boundary had fallen four bytes earlier. It reserves against the vector table's LIMIT now, which cannot go stale whenever things are counted. Claim.asm is the program that tries it: reserve one block and a tail of ten, write them, then tell osFileDone the file came to two whole blocks. The refusal and the honest commit that follows are both recorded. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
af0360128b |
Sixty four instructions becomes seventy
The six settled back on the twenty fourth, built now. RCAL and RRET are a call that puts nothing back. CALL restores A, B and Data Pointers 0 through 2, which costs ten bytes of Stack and is why a subroutine here can only hand anything back through Q, DP3 or memory. RCAL costs two and restores nothing, which is what a short leaf routine wants and is unsafe in exactly the way the name says. They are a pair because the frames are different sizes: returning from one through the other walks the Stack to somewhere that was never a return address. That was the user's correction to the original proposal, which had a raw call and no raw return. DPUA and DPDA offset a Data Pointer by A; DPUW and DPDW by A and B together, most significant first. DPUP and DPDN take a byte written into the program, so moving a pointer by something just worked out meant storing it and loading it back. Down as well as up on symmetry grounds, which was also the user's call - the argument against it came from counting uses in a corpus written under the constraint. The opcodes sit where they belong: 0x16 and 0x1E immediately below CALL and RET, and 0x4E through 0x51 at the end of the Data Pointer family. All six fit shapes that already existed, so instructiontable.py needed only set membership and both machine side copies of the table regenerated from it unchanged. Checked at every level it exists at: the emulator runs them, the host assembler encodes them, the monitor disassembles all six with the right lengths, and the assembler that runs on the machine builds a program using them byte for byte identically to the host - and that program runs. The recorded test measures what the two calls COST as well as what they put back, because an RCAL that quietly did what CALL does would still return to the right place. It does not survive that: returned through RRET, it hangs. docs.sh can read a two word number now. The count of instructions taking a Data Pointer went past twenty, and the pattern only allowed one word, so the check would have reported that the manual had stopped saying it rather than that the number was wrong. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
00d896e3e7 |
Break shows registers it chose, not ones it inherited
Break left DP1 and DP2 alone, so what a stop printed for them was whatever the shell happened to have left there - which is a CosmOS address, which moves whenever CosmOS is touched at all. The recorded output had to be taken again four times in one day's work, every time for a value that is not this program's and that nothing should ever depend on. It sets all three of the pointers it owns now, rotated between the two stops so that every one of them visibly changes, the way A and B already did. DP3 stays as the system left it: it is where the program was entered, which is the one thing worth seeing here that this program did not choose, and it is steady because it is this program's own base. A demonstration of what the registers were should show registers somebody chose. Then every line of the record is being asserted rather than merely observed, and a reader can tell which is which. Checked both ways: sixty four bytes added to CosmOS's data no longer moves it, and reading the frame at the wrong offset still fails it. cosmosRun and cosmosMonitor move because Break is sixteen bytes longer and both of them list the disk it sits on. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
9f7dffdeca |
S1: the write side learns to stream
osFileStart, osFileWrite and osFileDone are the mirror of osFileInfo and osFileBlock. A program can now write a file it never holds: Pour writes twelve blocks and a tail while keeping 256 bytes of it at a time, and the host tool reads all 3,112 bytes back with every block where it was put. ONE WRITE IS OPEN AT A TIME AND COSMOS HOLDS IT. Reading needs no state - a name and an index are the whole question - but writing safely does, because the new file has to exist before the old one is thrown away and something has to remember which temporary belongs to which name. Keeping that here means the careful order is written once instead of in every program that streams. Nothing already on the disk is touched until osFileDone, so a disk without room says so while the old file is still there. That is stronger than osFileSave can manage, where the size is only known once the caller has every byte in hand. osFileSave stays: Edit and Files hand over whole documents and have no reason to learn any of this. osFileWrite refuses an index past the end of the file, and that refusal is not politeness. Files are contiguous, so block nine of a three block file is a real block belonging to something else, and writing it would put one file's bytes inside another with nothing anywhere saying so. Checked both ways: the tail block is allowed and the one past it is not. Three bugs, all of them the same shape - a register or pointer used for two things at once: DP3 carried the block count in and was popped high byte first, which is the wrong way round from every reader in the system and made the count two hundred and fifty six times too big. sbfsStreamStart took the name in DP0 and then wanted DP0 for something else before it had read it, so it walked whatever it last pointed at and reported that it could find no room. sbfsStreamWrite kept the caller's block in DP3 across a find - DP3 being the pointer a return does not put back, which is exactly why the find uses it too. What went to the disk was whatever the scan last looked at. It goes in memory now, and the file is correct because every block says which block it is; a check on the length alone would have passed all three of these. Writing no longer finds the file for each block either. Nothing moves a file once it is made, so where it starts is settled when the temporary is created. That was not even slow - a scan stops the moment it matches - but it was a walk of the directory per block for an answer that cannot change, and it is 28 per cent of the cost of writing forty blocks. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
da91a36d92 |
D4: the machine makes directories too
mkdir and rmdir are the machine's own now, and a file goes where its path says rather than always in the root. A disk can be organised without the host tool touching it. Everything below the surface works in terms of a directory and a name rather than a path. sbfsWalkParent splits the last name off, walks the rest, and hands back the two - and the separator stays on the end of the head, which is what makes one rule cover every kind of path: "/x" leaves "/", which is the root; "x" leaves nothing, which is where the machine already is; and "A/x" leaves "A/", which is neither and needs no special case to say so. Saving works in those two as well, and had to. The careful order a save uses - make a temporary, write it, delete the original, rename the temporary - only works if the temporary is made in the SAME directory as the file, because the rename at the end changes a name and does not move anything. Renaming to a path naming a different directory is refused for that reason, rather than quietly being a lie the disk goes along with. Three things this cost, all found by running it: mkdir Apps/Deep made /Apps/Apps. The leaf was worked out into SbfsWanted and then the head was walked - and walking goes through sbfsPathNext, which puts every name it meets into SbfsWanted on the way past. The head's last name landed exactly where the leaf was. It has somewhere of its own now. rmdir took a directory with something still in it, which is the one failure the whole design is arranged to prevent. Looking for children clobbered DP2 and rebuilt it from the buffer and the entry count with the subtraction the wrong way round, so the pointer walked off the end of the block and found nothing. The comparison goes through a CALL now, like the two beside it, and DP2 comes back on the entry because a RET puts it there. SplitDisk's "in use but not reachable from the root" line is what caught it. Refusing a name longer than twenty two used to read the twenty third character of a shorter one, which is somebody else's string. It is measured now. Tests/agree.sh is new and is the gate this rung was for: the same disk built twice, once with SplitDisk and once with CosmOS, compared byte for byte. The two share no code and only a written specification, and every field one writes and the other only reads is checked there and nowhere else - which entry a thing lands in, which block, what a directory's unused fields hold, the version, the free count. It caught a wrong parent immediately when that was broken on purpose. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
36ce9f6ccf |
D3: the machine knows where it is
cd moves it, dir lists the directory it is in, and the prompt says which one - but only when that is not the root, so a machine nobody has moved about on looks exactly as it always did and every recorded test that never says "cd" keeps its recorded prompt. A path beginning with a separator is measured from the root and anything else from where the machine is, so a bare name means a file in the current directory. NO PROGRAM HAD TO BE TOLD: the working directory lives in sbfs.asm beside the thing that resolves paths, because it is what a relative path MEANS. Keeping it in the shell would have meant either handing it down on every call or pasting it onto the front of every name, and the second of those is how a name that is already absolute gets ruined. Nothing stores the path. The working directory is an entry index and two bytes, and the text on the prompt is built each time by walking the chain of parents upward, writing names from the end of a buffer towards the front - which is the order they arrive in, and saves reversing them afterwards. sbfsFind splits into a walk and a check. "cd /" and "cd .." both end at the root quite legitimately, and had no way to say so through a routine whose only word for the root was "missing". Typing a program's name now tries two places in order: where you are, then /Apps. The first makes a program you are working on the one that runs; the second lets Snake work from anywhere. A word already beginning with a separator has said where to look, so only that place is tried. osChangeDir exists so that "a program may move about, and the shell puts the working directory back" is a thing that can happen rather than a promise about nothing. Both halves of that were unfalsifiable without it: with no way for a program to move, removing the restore changed no test. Wander is the program that moves - it goes where it is told and reads a file there by a bare name - and with it on the disk, removing the restore fails. The remembered file is dropped whenever what a relative path means changes: a cd, a program calling osChangeDir, a program exiting. Removing all of them fails the test and removing any one of them does not, because today every path into that cache belongs to a program that exits. It is kept in all three because the cost is a call and the failure is a file's blocks being handed out under another file's name. The cwd fixture holds two files called notes.txt saying different things, and a Say.sbx in /A that is really hello. Two copies of one program, or two copies of one file, would have passed with the whole of this deleted. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
36a1b07b5b |
D2: the machine walks a path
sbfsFind takes a path where it used to take a name: names with '/' between them, walked from the root, with '.' and '..'. Each name is looked for among the entries whose parent is where the walk has got to. A bare name is a path of one name, so everything written before directories existed still works and still costs one walk of the directory. sbfsMount takes either version. On a version one disk every entry has zeroes where a parent goes and the walk starts at zero, so the comparison always agrees - which is how a flat disk reads correctly here with nothing done to it. PROGRAMS DID NOT HAVE TO BE TAUGHT ANY OF THIS. Resolution sits inside sbfsFind, below the services, so every osFile call keeps its signature and a path is simply a longer name. Type, More, Edit and the assembler gained subdirectories without a line changing in any of them. Four things this turned up, none of which was the path walk: load copied the path into a buffer sized for a NAME, so anything over 22 characters was cut short - and cut short into a path that often still resolved. "/Apps/Deep/../../Apps/Say.sbx" became "/Apps/Deep/../../Apps/" and reported that the program was a directory. That is the whole of what looked like a bug in '..', and it cost most of the time here. load on a directory SUCCEEDED. A directory has no blocks, so reading it reads nothing and leaves the staging area holding whatever was staged last - which, if that was a program, still says SBEX and still has a working entry address. It handed back the program before it. Refused outright now. delete and rename on a directory are refused, and save refuses one up front rather than failing at the rename and leaving a temporary behind. Deleting a directory frees an entry index, and a parent IS an index, so the next file created would take it and inherit the children. create writes the parent rather than leaving it zero by luck. It would be zero - delete wipes all thirty two bytes and a fresh entry never had any - but that is a fact about two other routines, and a file appearing inside a directory it was never put in is not a failure anybody would think to look for. dir marks directories and counts them apart from files, because at this point it was calling them files of no bytes. Two hazards written down in the design note turned out not to be real, and both were checked rather than argued about: The lookup cache holding 22 bytes of a longer path cannot hand back the wrong file - textSame wants both strings to end in the same place, so a cut down entry misses. It can never HIT either, though, so every path longer than a name went to the disk every time; it holds a whole path now. The allocator stepping over directories changes nothing any test can see. A directory has no start as well as no blocks, so its bounds are nought to nought and no candidate begins before it ends. The four instructions stay, with a comment saying they are not load bearing today and why they are there anyway. makedisks.sh resolves its build path before it cds. Given a relative one it carried on and quietly built disks missing some of their files, which is how the tree fixture lost a file and sent me looking for a bug in '..'. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
2b0aeeefd4 |
Start a program by typing its name
A word the shell has no command for is now looked for on the disk as "<name>.sbx", and if it is there it is loaded and started exactly as load and run would do it. Whatever followed the word reaches the program through osArgument by the same route as whatever follows run, so "Say hello there" and "Type notes.txt" work without either program knowing how it was started. load and run are unchanged and both stay. load is how the monitor puts an arbitrary file in front of itself, which typing a name deliberately cannot do: the extension is added rather than assumed, so "notes.txt" looks for notes.txt.sbx and a text file is unreachable by name whatever is inside it. Three things this had to get right: The built-ins are tried first and always win. The search hangs off the end of the dispatch chain, so a file called dir.sbx cannot become dir, and the commands worth trusting when the disk is what you are doubting stay trustworthy. The invoke disk carries a working dir.sbx so that this is checked rather than asserted. A file that is found but is broken says so. "not a program" and "I do not know" are different answers, and giving the second about a file sitting on the disk would send somebody looking in the wrong place. loadProgram therefore hands back a status as well as a message, since only "no file of that name" can fairly be reported as anything other than a fault. doLoad became that subroutine rather than being copied. It ends in RET instead of a jump to the prompt, and each way of failing sets its number and its text together so a new one cannot leave half of the answer behind. cosmosBreak moves because Break prints the pointers it was handed and those are the shell's leftovers, which a CALL now puts back. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
dbe58db660 |
Add Type and More, and the file stream they are built on
Two applications that read a file too big for Data Memory: Type prints one, More pages it. Both sit on fileStream.asm, which wraps osFileInfo and osFileBlock into open-and-next so an application walks a file's blocks without repeating the service calls. The disk fixture is deliberately awkward: readable.txt crosses several blocks and carries no zero byte to be mistaken for an end marker, and empty.txt says that zero blocks is a valid file rather than an error. These three files were written by ChatGPT, as their headers record. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
||
|
|
ccf4b384e1 |
Give Programs/ one rule: a directory per kind, nothing loose
Five .asm files sat at the top of Programs/ beside six directories, with
nothing to say which a new file should join - and hello.asm, which is the
native assembler's first target and named in sixteen places, looked like a
stray.
Programs/
Examples/ what you read to learn: hello, printHello, inputTest,
replCalculator, and Fibonacci, primeSieve and gameOfLife
as sets of their own
Libraries/ included by name, no entry point of their own
Loader/ loader.asm, and the loadable program it reads
CosmOS/ the system, its applications and its assembler
testPrograms/ what 'make test' drives
Loader/ is the one worth explaining. loader.asm is not a demonstration: it
reads a program off a disk, puts the two pieces where the header asks, and
jumps to the entry. CosmOS grew out of it and does the same thing as one of
its commands. It is kept because backward compatibility with the simplest
version of the system is a standing goal, and it was sitting loose next to
the demos as though it were one.
Programs/loadable/ was a directory holding one file called hello.asm - a
third thing of that name, and the name said nothing about why it was there.
It is Loader/loadable.asm now, beside the loader that reads it.
Every reference moved with them: the makefile's program list, twelve
manifest lines, makedisks.sh, native.sh, and four paths across the README
and both manuals. Verified by deleting both build directories and running
the whole suite from nothing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
|
||
|
|
fb335681d2 |
M4: SplitBit assembles SplitBit, and then assembles itself
> load Asm.sbx
> run cosmos.asm
wrote cosmos.bin: program 7036, data 2448, labels 475
> run Asm.asm
wrote Asm.sbx: program 7533, data 4099, labels 555
Both byte for byte identical to what the host assembler builds from the
same source. The machine now builds the operating system it is running on,
and builds the thing that built it.
THE CHECK THAT MATTERS MOST IS THE THIRD ONE. A binary that matches could
still have come from an assembler wrong in some way this particular source
happens not to exercise. So Tests/native.sh boots the CosmOS that CosmOS
built and has THAT assemble CosmOS again - and the second generation is
identical to the first, down to the cycle count. It is a fixed point: the
machinery has been through itself. After this the host is a convenience
rather than a necessity.
WHAT STOOD IN THE WAY was not the assembler. It loaded, faulted at 7,780
cycles, and the fault was in CosmOS: a loaded program is staged at 0x8000
before being blitted into place, so the whole FILE has to fit in the 32,768
bytes above it. The assembler's file was 33,983, and 22K of that was
zeroed scratch buffers - because #Reserve emits what it reserves.
None of that is initialised data. It is scratch, wanted only while the
assembler runs, and while it runs everything above its own data is free.
So the buffers are a MAP now rather than declarations - Assembler/scratch.asm
writes down six addresses and the file carries none of it. 33,983 bytes
became 11,648, and the assembler could load itself.
The map has a file of its own because the reader and the label table both
need addresses out of it while neither includes the other.
The sizes are cut to the largest thing it is asked to build, and that turns
out not to be the operating system: the assembler is 555 labels and 11,648
bytes of output against CosmOS's 475 and 9,564. The hardest thing this
assembles is itself.
Also: sizing it for CosmOS meant raising the label table, and raising the
label table is what pushed the file over the staging limit. The two facts
only met because the first one was tried.
Speed, measured rather than guessed: CosmOS takes 80,168,646 cycles, which
is eighty seconds of emulated time and under a second under --fast. Most of
it is a straight walk of 475 label names, several thousand times. Sorting
or bucketing that is easy and was deliberately not written before there was
something to measure.
make run-cosmos now puts every source file on the disk, so the whole thing
can be done rather than read about.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
|
||
|
|
dcb331c151 |
SplitBit assembles SplitBit: M1, a single file with no includes
Programs/CosmOS/Assembler/ is an assembler written in SplitBit assembly. It
runs under CosmOS, reads source off a SplitBit disk, and writes a binary back
to it with no host involved anywhere:
> run Asm.sbx hello.asm
wrote hello.bin: program 17, data 14, labels 2
THE ACCEPTANCE TEST IS THE BYTES. Tests/native.sh assembles Programs/hello.asm
both ways and compares the two files byte for byte, then runs the one the
machine built. "It ran" and "the sizes look right" both pass for a binary with
a label one byte out, which is a program that jumps into the middle of an
instruction - so the only honest test is the one SplitDisk and sbfs.asm
already work under: two implementations of one written specification, each
checking the other. The files are identical and the result prints Hello,
World! in 70 cycles.
hello.asm is the target because it is the oldest program in the repository.
The first thing this machine ever ran is now the first thing it assembles for
itself.
TWO PASSES OVER STREAMED SOURCE. The C assembler reads every token of every
file into one array; that cannot port, because cosmos.asm alone is 56,047
bytes against 64K of Data Memory. The native one streams through a 256 byte
window, twice, and keeps only the label table between the passes. Two passes
suffice because every length is known without resolving anything - an
instruction's from its shape, a value's is one, a string's is its characters
and a zero - so the first pass fixes every address and the second never needs
a fixup list. A forward reference stops being a special case and becomes the
reason there are two passes at all.
The parts, each checked before anything was built on it:
source.asm characters out of a file of any size, with a line number
token.asm tokens out of characters, one character of lookahead
classify.asm what a token is, in the C assembler's order, which IS the
language: keyword, instruction, value, string, label
labels.asm names packed in an arena, four bytes of index each
numbers.asm sixteen bit arithmetic, since sbfs.asm's cannot be reached
table.asm the instruction set, generated by the same script the
monitor's copy is, and now BOTH are checked by docs.sh
readTest.asm and tokenTest.asm check the reader and the tokenizer on their
own, recorded as cosmosSource and cosmosTokens. A wrong classification does
not produce a wrong byte somewhere obvious; it produces a right looking
program of the wrong length, so it is worth catching where it happens.
WHAT IT REFUSES: #Include, #Base, #Align, #Reserve and #Vectors are refused
by name rather than ignored. Skipping a directive would produce a file that
looked right and was the wrong length, which is the worst thing an assembler
can do.
Two traps worth recording, both already known to this project and both hit
again: CALL restores A, B and DP0-DP2, so three routines returning an answer
in A had it undone by their own return; and numStep works on DP0, so three
sites that set DP1 left a pointer that never advanced.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
|