The composition is the user's - a leitmotif they already have variants of,
written into the note table by hand. It replaces the eight note scale that
was there to prove a note could be played at all, and it is a better demo
for the obvious reason and one less obvious one: it is long enough to hear
whether the machine keeps time, which a run of eight notes is not.
Forty five notes, 567 frames, 9.45 seconds, peaking at 19,461 of 32,767.
The test budget goes to twelve million cycles, which is a duration rather
than a guess: at 16,667 cycles a frame the music is 9.45 million, so there
is room to add bars before anybody has to come back here.
Also records what borrowing the screen's frame actually costs, which came
out of writing music rather than out of theory. The frame is not too slow,
it is FIXED: every duration is a whole number of 16.67 ms, so a note worth
a third of a beat cannot be written, and the way round it is choosing a
tempo whose subdivisions land on whole frames - making the tune fit the
machine. That is the argument for the timer peripheral wanting an arbitrary
tick rather than a faster fixed one, and for the screen not being the clock:
a display refresh and a music routine have no reason to share a rate.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
Four channels on ports 0x40 to 0x4F, each one a whole soundThing voice:
two oscillators, two envelopes, a filter and the routing between them. A
channel keeps its patch between notes, so a program sets an instrument up
once and then plays it.
Six ports rather than forty, because a voice has around forty settings and
four of them would spend more than half the port space on one device.
There is a selector and a value instead: say which channel, say which
setting, write it. That is three writes to change a setting and two to
play a note, which is the right way round - patches are loaded, notes are
played in an inner loop.
Samples come from the machine's clock and not the host's: 48,000 a second
of emulated time, worked out in whole numbers so it never drifts. A
million cycles is exactly 48,000 samples on any host at any speed, which
is what makes a sound something a test can compare. --sound writes them
out, the way --screen writes a picture, for the same reason: the suite has
no speaker.
Tests/sound.sh is 22 checks and found three real defects the first time it
ran, all the same shape - a synthesizer written for a patch editor, wired
up as hardware and inheriting the editor's assumptions:
- Only one voice had an oscillator switched on, so three of the four
channels could not make a sound whatever was written to them.
- That voice's oscillator arrived at full gain and every other one
arrived at nothing, an asymmetry with no reason behind it.
- A note with no sustain is silent but not over, so the obvious way to
wait for a sound to finish waits for ever.
The first two are fixed by the device defining its own power-on state
rather than inheriting synthInit's: every channel arrives able to make a
sound, so writing a note number is the whole of playing a note. The third
was already written into the manual as advice, an hour before the check
existed. The check disagreed with the documentation and the check was
right; the manual now says the one rule, which is that a note sounds until
the gate is dropped.
Programs/Examples/tune.asm plays eight notes, taking its tempo from the
screen's frame interrupt because that is the only regular beat this
machine has. It spends 99.8% of its cycles asleep in WAIT.
Voyager has no speaker yet - this is the device and its tests. Playing the
samples out of the window is the next commit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW